dolphin/Source/Core/VideoBackends/OGL
Jules Blok 081212b765 TextureCache: Force mono copies of the depth buffer.
Fixes stereoscopic stencil shadows in some games.
2014-11-23 14:27:39 +01:00
..
GLExtensions Adds support for OpenGL ES draw_elements_base_vertex. 2014-11-21 18:57:32 -06:00
GLInterface Host: Kill off GetRenderWindowSize 2014-11-17 13:44:49 -05:00
BoundingBox.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
BoundingBox.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
CMakeLists.txt OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
FramebufferManager.cpp VideoConfigDiag: Add stereoscopy options group. 2014-11-23 14:27:38 +01:00
FramebufferManager.h TextureCache: Implement layered framebuffer support. 2014-11-23 14:23:41 +01:00
GLInterfaceBase.h Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
GLUtil.cpp OGL: Get rid of error macros 2014-10-26 04:54:58 -04:00
GLUtil.h OGL: Get rid of error macros 2014-10-26 04:54:58 -04:00
NativeVertexFormat.cpp OGL: Add static to a function in NativeVertexFormat 2014-08-15 14:16:04 -04:00
OGL.vcxproj OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
OGL.vcxproj.filters OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PerfQuery.cpp Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00
PerfQuery.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
PostProcessing.cpp PostProcessing: Add support for anaglyph stereoscopy mode. 2014-11-23 14:27:39 +01:00
PostProcessing.h PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
ProgramShaderCache.cpp ProgramShaderCache: Don't call glAttachShader if no geometry shader was compiled. 2014-11-23 14:27:39 +01:00
ProgramShaderCache.h Cosmetics. 2014-11-23 14:27:39 +01:00
RasterFont.cpp Merge pull request #1142 from lioncash/linucks 2014-09-23 13:43:18 +10:00
RasterFont.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
Render.cpp OGL: Also redefine glFramebufferTexture on OpenGL ES. 2014-11-23 14:27:39 +01:00
Render.h GeometryShaderGen: Support stereoscopy on GPUs without support for instancing. 2014-11-23 14:26:56 +01:00
SamplerCache.cpp Remove another auto .. -> declaration. 2014-10-14 01:10:35 -04:00
SamplerCache.h Fix more header sorting issues in VideoBackends/ (now check-includes clean). 2014-02-20 01:01:11 +01:00
StreamBuffer.cpp Rename Log2 and add IsPow2 to MathUtils for future use 2014-09-08 20:15:45 -07:00
StreamBuffer.h OGL: Fix brace and body placements 2014-08-15 14:12:29 -04:00
TextureCache.cpp TextureCache: Force mono copies of the depth buffer. 2014-11-23 14:27:39 +01:00
TextureCache.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
TextureConverter.cpp use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
TextureConverter.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
VertexManager.cpp OGL: fix buffer destruction 2014-11-18 23:13:06 +01:00
VertexManager.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VideoBackend.h Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
main.cpp VideoConfig: Limit the Stereo 3D option to the OpenGL backend. 2014-11-23 14:27:38 +01:00
main.h Move GLInterface around to remove VideoBackends dependency on DolphinWX 2014-08-02 09:34:39 -07:00