Michael Cook (mackal)
2dca24229b
DolphinQt: Fix memory lkea in FilesystemWidget
...
QTreeView::setModel doesn't transfer ownership of the object.
Setting the parent resolves this
2023-04-04 15:59:45 -04:00
Pierre Bourdon
b63b574a3f
Merge pull request #11669 from LillyJadeKatrin/retroachievements-rcheevos-integration
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Retroachievements rcheevos integration
2023-04-04 12:34:20 +02:00
LillyJadeKatrin
84b3df0af2
Added Achievement Manager with Login
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Added AchievementManager class. Upon startup (currently only in DolphinQt), logs into RetroAchievements with the login credentials stored in achievements.ini.
Co-authored-by: AdmiralCurtiss <AdmiralCurtiss@users.noreply.github.com>
2023-04-03 21:17:44 -04:00
LillyJadeKatrin
07d2f3d305
Added Initial Achievement Settings
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Added AchievementSettings in Config with RA_INTEGRATION_ENABLED, RA_USERNAME, and RA_API_TOKEN. Includes code to load and store from Achievements.ini file in config folder.
2023-04-03 21:17:44 -04:00
Michael Cook (mackal)
241a739dc2
DolphinQt: RenderWidget fix heap-use-after-free
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The QByteArray returned by QString::toUtf8() was being freed so the char
pointer was pointing to freed memory.
Found via ASan, didn't notice any issues during normal runtime.
This was triggered after hitting a key combo with alt (ex. toggle
fullscreen) probably happens with others
2023-04-03 10:43:49 -04:00
Mai
655fca3efe
Merge pull request #11712 from AdmiralCurtiss/nand-import-bounds
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NANDImporter: Check data bounds.
2023-04-03 08:29:57 -04:00
Pokechu22
9e0755a598
HookableEvent: Use std::recursive_mutex instead of std::mutex
...
This fixes a crash when recording fifologs, as the mutex is acquired when BPWritten calls AfterFrameEvent::Trigger, but then acquired again when FifoRecorder::EndFrame calls m_end_of_frame_event.reset(). std::mutex does not allow calling lock() if the thread already owns the mutex, while std::recursive_mutex does allow this.
This is a regression from #11522 (which introduced the HookableEvent system).
2023-04-02 15:51:21 -07:00
Admiral H. Curtiss
1e1041f299
NetPlay: Limit ENet's MTU to 1392 as a workaround for dropped packets over VPN via WireGuard, see https://github.com/lsalzman/enet/issues/132
2023-04-02 17:23:10 +02:00
LillyJadeKatrin
f3114b59f4
Added USE_RETRO_ACHIEVEMENTS compiler flag
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Added a flag to VS and CMake for enabling RetroAchievements integration.
2023-04-02 08:28:25 -04:00
LillyJadeKatrin
2836feac71
Added rcheevos to Externals
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Adds the rcheevos library from RetroAchievements to the Dolphin Externals as a submodule. Change was verified to import correctly and build both via Visual Studio and via cmake ninja.
2023-04-02 08:28:23 -04:00
JosJuice
6089310c80
Add Finnish translation
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A lot of progress has been made on the Finnish translation over on
Transifex recently. Let's add it.
2023-04-02 11:33:42 +02:00
Admiral H. Curtiss
c97c80d1cb
NANDImporter: Check data bounds.
2023-04-02 03:45:34 +02:00
Admiral H. Curtiss
aaeaa9c6b6
Merge pull request #11714 from sepalani/check-wii-save-path
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GameList: Check Wii save path
2023-04-02 02:44:29 +02:00
JosJuice
450ca0b69e
Merge pull request #11700 from AdmiralCurtiss/mmu-class
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PowerPC/MMU: Refactor to class, move to System.
2023-04-01 18:02:04 +02:00
Admiral H. Curtiss
e24e52af3c
Jit64: Use utility function for function calls in dcbx.
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We have these for a reason. I think this also fixes a theoretical
problem when `ABI_PARAM1 == loop_counter` where the first MOV destroys
the second's value; I'm not sure if this can actually happen in practice
though.
2023-04-01 15:30:03 +02:00
JosJuice
1bf593f65a
Jit: Change argument order for InvalidateICacheLine(s)FromJIT
2023-04-01 14:34:30 +02:00
Sepalani
9ee564dde3
GameList: Check Wii save path
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Make the behaviour consistent with GC save
2023-04-01 16:23:37 +04:00
Pierre Bourdon
7e9a63b987
Merge pull request #11704 from AdmiralCurtiss/more-log
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Netplay: More logging before game start.
2023-03-30 19:26:49 +02:00
Admiral H. Curtiss
0ccf24b0c5
Netplay: More logging for server and client thread main loops.
2023-03-30 16:57:39 +02:00
Markus Wick
50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
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Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
Admiral H. Curtiss
bfe0940bbd
Netplay: More logging before game start.
2023-03-30 00:02:30 +02:00
Pierre Bourdon
d62838a2f4
Merge pull request #11690 from degasus/asciiart
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Shaders: Reintroduce the old Ascii-Art shader.
2023-03-28 11:17:27 +02:00
Admiral H. Curtiss
8dabd1a025
PowerPC/MMU: Refactor to class, move to System.
2023-03-28 03:47:51 +02:00
Mai
98fad9004b
Merge pull request #11698 from AdmiralCurtiss/mmu-comments
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PowerPC/MMU: Clean up old comments.
2023-03-27 10:32:19 -04:00
Mai
c096ee64f2
Merge pull request #11696 from AdmiralCurtiss/jit-interface-class
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JitInterface: Refactor to class, move to System.
2023-03-27 10:31:53 -04:00
Admiral H. Curtiss
d7fabf37d6
PowerPC/MMU: Clean up old comments.
2023-03-26 15:19:48 +02:00
MayImilae
0d74a8561a
Remove GCI Folder Path from the Wrote to OSD Message
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Follow up to PR11470. Forgot to do GCI as well. Oops.
2023-03-26 06:19:17 -07:00
Admiral H. Curtiss
7f50c070b2
JitInterface: Convert m_jit to unique_ptr.
2023-03-26 14:38:07 +02:00
Admiral H. Curtiss
9217a9eba4
JitInterface: Refactor to class, move to System.
2023-03-26 14:38:07 +02:00
Admiral H. Curtiss
1885ddcde2
JitArm64: Avoid System::GetInstance() and ppcState.
2023-03-25 15:47:30 +01:00
Admiral H. Curtiss
6b44947488
Merge pull request #11677 from AdmiralCurtiss/deglobal-jit
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Avoid System::GetInstance() and ppcState global in Jit64 and CachedInterpreter.
2023-03-25 14:52:46 +01:00
Admiral H. Curtiss
fc394bdbdb
Jit64: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
dfc14db313
CachedInterpreter: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
9c0226b7e3
JitBase: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:00 +01:00
Admiral H. Curtiss
b568cf5268
Interpreter: Remove remaining System::GetInstance() and global ppcState.
2023-03-24 21:58:41 +01:00
degasus
196c684ac1
Vulkan: Enable subgroupShuffle.
...
It is used as workaround for the missing subgroupBroadcastDynamicId flag on SPIR-V < 1.5.
2023-03-24 21:53:23 +01:00
Admiral H. Curtiss
2edb69f89f
Merge pull request #11682 from lioncash/queue
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Common: Move FixedSizeQueue into Common namespace
2023-03-24 12:55:10 +01:00
Pierre Bourdon
eb7d7836fd
Merge pull request #11685 from shuffle2/updater-test
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test-updater.py: include space and unicode in paths to test
2023-03-22 23:40:24 +01:00
Shawn Hoffman
fdc1626308
test-updater.py: include space and unicode in paths to test
2023-03-22 11:08:58 -07:00
Shawn Hoffman
3961afdbb9
windows: temporarily hardcode VCToolsVersion to 14.34.31931.0
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this should be reverted after next beta is built
see https://bugs.dolphin-emu.org/issues/13206
2023-03-22 10:42:32 -07:00
Lioncash
0f326c6067
Common: Move FixedSizeQueue into Common namespace
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Gets this out of the global namespace.
2023-03-22 01:23:15 -04:00
Lioncash
0888c93d48
Common: Move FPU-related helpers into Common namespace
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Makes these utilities' namespace consistent with the majority of the
Common library.
2023-03-21 10:58:13 -04:00
Admiral H. Curtiss
8f16fd60dd
JitArm64: Use 64-bit register for pointer when falling back to interpreter.
2023-03-21 02:46:29 +01:00
Robin Kertels
93fce0e4b6
VideoCommon:VertexManagerBase: Only calculate remaining indices once
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Before, both of those were calculated 3 times due to the ASSERTs.
2023-03-20 20:59:50 +01:00
Robin Kertels
408b09da31
VideoCommon:VertexShaderManager: Inline SetVertexFormat & UpdateValue/Offset
2023-03-20 20:59:38 +01:00
Robin Kertels
c1be9628fc
VideoBackends:Vulkan: Use WorkQueueThread
2023-03-20 16:40:32 +01:00
Robin Kertels
9d422d14d5
WorkQueueThread: Fix WaitForCompletion
2023-03-20 16:31:40 +01:00
Robin Kertels
9186050daa
VideoBackends:Vulkan: Clean up submission thread BlockingLoop usage
2023-03-20 16:23:35 +01:00
Robin Kertels
7703fef3a4
VideoCommon:VertexLoaderManager: Only update vertex format in shader manager if necessary.
2023-03-20 00:41:16 +01:00
Admiral H. Curtiss
454d2fd9ab
Interpreter: Avoid ppcState global (Interpreter_SystemRegisters.cpp).
2023-03-19 03:11:22 +01:00
Admiral H. Curtiss
c582aad0c7
Interpreter: Avoid ppcState global (Interpreter_Paired.cpp).
2023-03-19 03:11:18 +01:00
Admiral H. Curtiss
514a7af473
Interpreter: Avoid ppcState global (Interpreter_LoadStorePaired.cpp).
2023-03-19 03:11:13 +01:00
Admiral H. Curtiss
9af8410e4c
Interpreter: Avoid ppcState global (Interpreter_LoadStore.cpp).
2023-03-19 03:11:09 +01:00
Admiral H. Curtiss
8b13349886
Interpreter: Avoid ppcState global (Interpreter_Integer.cpp).
2023-03-19 03:11:05 +01:00
Admiral H. Curtiss
2ce86a890a
Interpreter: Avoid ppcState global (Interpreter_FloatingPoint.cpp).
2023-03-19 03:11:01 +01:00
Admiral H. Curtiss
d4ca591e02
Interpreter: Avoid ppcState global (Interpreter_Branch.cpp).
2023-03-19 03:10:56 +01:00
Admiral H. Curtiss
68ab623764
Interpreter: Avoid ppcState global (Interpreter.cpp).
2023-03-19 03:10:42 +01:00
Admiral H. Curtiss
3d67c11b91
Interpreter: Move global state into class, move instance to System.
2023-03-19 03:05:20 +01:00
Admiral H. Curtiss
919182eda2
Interpreter: Pass Interpreter to CPU instruction functions.
2023-03-19 03:05:11 +01:00
Admiral H. Curtiss
a4d3342419
Merge pull request #11665 from JosJuice/fix-movie-wii-save
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Core: Fix starting movie recording with existing Wii save
2023-03-19 01:46:21 +01:00
Admiral H. Curtiss
fb7a371ac0
Merge pull request #11666 from AdmiralCurtiss/updater-spaces
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WinUpdater: Quote path for args when relaunching Dolphin.
2023-03-18 18:32:35 +01:00
Admiral H. Curtiss
33d0ec97e9
WinUpdater: Quote path for args when relaunching Dolphin.
2023-03-17 12:48:39 +01:00
TellowKrinkle
d037c60caf
CMake: Use proper dependency tracking command for storyboard compiling
2023-03-17 01:28:33 -05:00
TellowKrinkle
66936f2087
CMake: Use generator expressions to get codesigning targets
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Also works around a bug where CMake's ninja generator doesn't properly handle ||'s on POST_BUILD commands, making the || apply to the whole build like `<link> && custom0 || custom1`
2023-03-17 01:28:16 -05:00
Pokechu22
4dd658f4da
Remove PPCTables::UsesFPU
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We don't have getters for other flags, so it's not useful to have that.
2023-03-16 18:39:41 -07:00
Pokechu22
164ea57790
Split PPCTables from Interpreter_Tables
...
This also allows use of constexpr in both places. Some additional work was needed in PPCTables due to mutable data associated with each opcode.
2023-03-16 18:36:25 -07:00
Pokechu22
cd627d1232
PPCTables: Fix OPLOG system
...
Since OPLOG is defined in PPCTables.cpp only, it isn't visible elsewhere. This broke in 3ede866c37
.
2023-03-16 18:36:25 -07:00
Pokechu22
34f39ee22e
JitArm64_Tables: Use C++20 features
2023-03-16 18:36:25 -07:00
Pokechu22
ec7432ef36
Jit64_Tables: Use C++20 features
2023-03-16 18:36:25 -07:00
Pokechu22
14a93d24e1
Common: Add constexpr Fill function
2023-03-16 18:36:25 -07:00
JosJuice
d179acef38
Core: Refactor InitializeDeterministicWiiSaves
...
Some simple deduplication.
2023-03-16 22:49:46 +01:00
JosJuice
9e7409e71e
Core: Fix starting movie recording with existing Wii save
...
A change made in 0d095b4
didn't take into account that the movie system
doesn't set sync_titles.
2023-03-16 22:45:40 +01:00
Pierre Bourdon
d623871f3e
Merge pull request #11664 from OatmealDome/macos-updater-test-mode
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MacUI: Add stub implementation of UI::IsTestMode()
2023-03-16 15:24:49 +01:00
OatmealDome
bbe2bd5fec
MacUI: Add stub implementation of UI::IsTestMode()
2023-03-16 02:44:36 -04:00
Pierre Bourdon
91fca0783e
Merge pull request #11647 from AdmiralCurtiss/perfquery-inconsistency
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Fix PerfQuery inconsistencies across backends.
2023-03-15 15:20:11 +01:00
Mai
4281606838
Merge pull request #11641 from JosJuice/android-remove-old-config
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Android: Remove support for the old config system
2023-03-14 15:48:04 -04:00
Pierre Bourdon
e83b6e19ab
Merge pull request #11655 from AdmiralCurtiss/dtk-heap
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HW/DVDInterface: Avoid heap allocation in DTK callback.
2023-03-14 13:45:41 +01:00
Admiral H. Curtiss
4c21cdd0e6
HW/DVDInterface: Do DTK math in blocks instead of in samples.
2023-03-14 13:19:44 +01:00
Admiral H. Curtiss
66b6a60afe
HW/DVDInterface: Avoid heap allocation in DTK callback.
2023-03-14 10:58:03 +01:00
Pierre Bourdon
3783bedc25
Merge pull request #11635 from Dentomologist/wiimote_fix_disconnection_deadlock
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ControllerInterface: Fix deadlock when Wii Remote disconnects
2023-03-14 02:41:36 +01:00
Admiral H. Curtiss
aac9647ba2
Divide by MSAA for PerfQuery in all backends.
2023-03-14 02:13:25 +01:00
Admiral H. Curtiss
ddd2b598da
Return quarter value for PerfQuery in all backends.
2023-03-14 02:08:20 +01:00
Admiral H. Curtiss
43a5d506c8
Merge pull request #11644 from deReeperJosh/trapteamaudio
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Skylander Portal: Play Trap Team Audio
2023-03-14 01:29:20 +01:00
Admiral H. Curtiss
26605c0184
Merge pull request #11649 from Pokechu22/tas-controller-input-update-widgets
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DolphinQt: Fix TAS widgets not updating with enable controller input
2023-03-14 01:21:17 +01:00
Admiral H. Curtiss
3006c23c85
Core/CPUThreadGuard: Fetch System from Guard.
2023-03-13 18:13:20 +01:00
Admiral H. Curtiss
31d33d0efd
HW/ProcessorInterface: Store reference to System in class.
2023-03-13 18:13:20 +01:00
Admiral H. Curtiss
ba852a7812
HW/Memmap: Store reference to System in MemoryManager.
2023-03-13 18:13:20 +01:00
Admiral H. Curtiss
026b6a3e0f
HW: Pass System to functions.
2023-03-13 18:13:20 +01:00
Mai
137b9d1da1
Merge pull request #11646 from AdmiralCurtiss/si-class
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HW/SerialInterface: Refactor to class.
2023-03-13 13:09:51 -04:00
Pierre Bourdon
a6b2655631
Merge pull request #11636 from shuffle2/updater-test
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Add test for Updater
2023-03-13 15:47:37 +01:00
Pokechu22
3f6b931150
DolphinQt: Fix TAS widgets not updating with enable controller input
...
This regressed in 0300b44d23
. Specifically, the sliders and the stick/IR widgets did not update, but the spin boxes did update.
2023-03-12 17:58:48 -07:00
Joshua de Reeper
f27e8216a5
Skylander Portal: Play Trap Team Audio
...
Asserts and length handling
2023-03-13 13:01:48 +13:00
Admiral H. Curtiss
bf2f901a99
HW/SerialInterface: Refactor to class.
2023-03-12 16:08:56 +01:00
Admiral H. Curtiss
d371b17f37
HW/SerialInterface: Pass System to ISIDevice.
2023-03-12 14:19:38 +01:00
Mai
ab05dfc263
Merge pull request #11642 from shuffle2/winupdater-fail
...
winupdater: improve wording of UI::Error
2023-03-12 04:11:16 -04:00
Shawn Hoffman
ab3da5e4ce
winupdater: improve wording of UI::Error
2023-03-11 13:25:38 -08:00
Shawn Hoffman
06cb4ffa64
winupdater: fix CR getting into parsed VCToolsUpdateURL
2023-03-11 12:58:33 -08:00
Shawn Hoffman
0a8725e4a9
updater: add test for update flow
...
currently windows-only
2023-03-11 12:58:33 -08:00
Shawn Hoffman
de0bc06856
updater: flush log after each write
2023-03-11 12:58:33 -08:00
JosJuice
53e7090f55
Migrate game INI profile setting to new config system
2023-03-11 17:51:58 +01:00
Admiral H. Curtiss
069280ddc6
HW/VideoInterface: Refactor to class.
2023-03-11 12:50:35 +01:00
Admiral H. Curtiss
2102e64299
HW/VideoInterface: Savestate members individually.
2023-03-11 12:48:02 +01:00
JosJuice
62ff2f1030
Merge pull request #11385 from JosJuice/android-input-overhaul
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Android input overhaul
2023-03-11 12:37:44 +01:00
Admiral H. Curtiss
84542d915d
HW/MemoryInterface: Refactor to class.
2023-03-11 00:57:16 +01:00
Admiral H. Curtiss
bf95d4012f
HW/EXI: Refactor ExpansionInterface to class.
2023-03-11 00:56:37 +01:00
Mai
e4df388128
Merge pull request #11638 from JosJuice/tas-input-motionplus
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DolphinQt: Add MotionPlus support to TAS input
2023-03-10 16:54:35 -05:00
Admiral H. Curtiss
d31733ce64
HW/DVD: Rename DVDThreadManager to DVDThread.
2023-03-10 20:22:29 +01:00
Admiral H. Curtiss
25e883280a
HW/DVD: Merge DVDThread namespace into DVD.
2023-03-10 20:20:19 +01:00
JosJuice
4d34f86121
DolphinQt: Add MotionPlus support to TAS input
...
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.
Fixes https://bugs.dolphin-emu.org/issues/12443 .
2023-03-10 19:36:17 +01:00
Admiral H. Curtiss
d26a540253
HW/DVD: Rename DVDInterfaceManager to DVDInterface.
2023-03-10 18:37:46 +01:00
Admiral H. Curtiss
ee35103ed9
HW/DVD: Rename DVDInterface namespace to DVD.
2023-03-10 18:37:18 +01:00
Admiral H. Curtiss
dca8e9dc1e
HW/DVDThread: Refactor to class.
2023-03-10 18:12:59 +01:00
Admiral H. Curtiss
eb25c46a91
HW/DVDInterface: Refactor to class.
2023-03-10 18:12:59 +01:00
Admiral H. Curtiss
929222ffbd
HW/DSP: Refactor to class.
2023-03-09 22:35:29 +01:00
Mai
40ff9b25b7
Merge pull request #11633 from AdmiralCurtiss/ai-class
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HW/AudioInterface: Refactor to class.
2023-03-09 11:59:47 -05:00
Admiral H. Curtiss
1023e5dd4f
Merge pull request #11441 from JosJuice/jit64-lea-fixup
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Jit64: Fix the offsetAddedToAddress correction
2023-03-09 16:13:25 +01:00
Admiral H. Curtiss
9ed388fc8a
Merge pull request #11557 from AdmiralCurtiss/split-file-reader
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DiscIO: Add support for CleanRip-style split ISOs.
2023-03-09 16:13:15 +01:00
Admiral H. Curtiss
8c7997d6ca
Merge pull request #11601 from Dentomologist/bluetooth_adapter_missing_message
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Config: Restore Bluetooth adapter missing message in Controller Settings
2023-03-09 16:10:14 +01:00
Admiral H. Curtiss
234c5dd90e
Merge pull request #11622 from JosJuice/tas-input-nonblocking
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DolphinQt: Rework TAS input threading
2023-03-09 16:08:30 +01:00
Admiral H. Curtiss
d638d2dcb7
HW/AudioInterface: Refactor to class.
2023-03-09 02:40:29 +01:00
Dentomologist
d6a8e6caaf
ControllerInterface: Fix deadlock when Wii Remote disconnects
...
In UpdateInput, lock m_devices_population_mutex before m_devices_mutex
to be consistent with other ControllerInterface functions. Normally the
former lock isn't needed in UpdateInput, but when a Wii Remote
disconnects it calls RemoveDevice which results in the mutexes being
locked in the wrong order.
2023-03-08 17:22:27 -08:00
Admiral H. Curtiss
a1c2651fee
HW/EXI: Pass System to IEXIDevice.
2023-03-08 22:51:17 +01:00
Admiral H. Curtiss
7044cff011
Core/Boot: Pass around System.
2023-03-08 22:41:43 +01:00
Admiral H. Curtiss
912cd456fb
Core: Add System parameter to CPUThreadGuard.
2023-03-08 22:41:42 +01:00
JosJuice
0300b44d23
DolphinQt: Rework TAS input threading, part 2 (analog inputs)
2023-03-08 17:49:03 +01:00
JosJuice
11e4d46927
DolphinQt: Remove unneeded out parameters in TASInputWindow
...
IIRC we needed this before the input override system was added.
2023-03-08 17:49:03 +01:00
JosJuice
3eac1fc284
DolphinQt: Rework TAS input threading, part 1 (buttons)
...
This gets rid of a blocking operation, improving performance and fixing
https://bugs.dolphin-emu.org/issues/12893 .
This also makes us no longer directly access the state of certain UI
elements from the CPU thread, which probably wasn't thread-safe but
doesn't seem to have caused any observable issues so far.
2023-03-08 17:49:02 +01:00
Admiral H. Curtiss
3b364c5c16
HW/CPU: Refactor to class, move to System.
2023-03-08 12:23:37 +01:00
Admiral H. Curtiss
0b9002ec2a
Merge pull request #11568 from SMarioMan/socket-broadcast
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Network/Socket: Enable broadcast permissions in socket requests
2023-03-08 00:11:44 +01:00
Mai
16023ece6d
Merge pull request #11621 from deReeperJosh/skylandersfilefix
...
Skylander Portal: Clearing and Reloading fix
2023-03-07 15:24:46 -05:00
Admiral H. Curtiss
6d38dd9821
Qt/WatchWidget: Don't update if not paused.
2023-03-07 20:31:15 +01:00
JosJuice
1b55d7c594
Android: Change how the overlay controller setting works
...
Up until now, there have been two settings on Android that stored the
selected Wii Remote extension: the normal one that's also used on PC,
and a SharedPreferences one that's used by the overlay controls to
determine what controls to show. It is possible for these two to end up
out of sync, and my input changes have made that more likely to happen.
To fix this, let's rework how the overlay controller setting works.
We don't want it to encode the currently selected Wii Remote extension.
However, we can't simply get rid of the setting, because for some Wii
games we need the ability to switch between a GameCube controller and a
Wii Remote. What this commit does is give the user the option to select
any of the 4 GameCube controllers and any of the 4 Wii Remotes. (Before,
controllers 2-4 weren't available in the overlay.) Could be useful for
things like the Psycho Mantis fight in Metal Gear Solid. I'm also
switching from SharedPreferences to Dolphin.ini while I'm at it.
2023-03-07 17:39:34 +01:00
JosJuice
4c326f2030
Android: Remove the in-emulation IR sensitivity options
...
This too can be set in the normal controller settings now.
2023-03-07 17:39:34 +01:00
JosJuice
9b9b6d97bc
Config: Simplify IsSettingSaveable's handling of Android section
...
The Android-specific controller mapping system is now gone,
so IsSettingSaveable can be greatly simplified.
2023-03-07 17:39:34 +01:00
JosJuice
c2779aef06
Android: Add the advanced input mapping dialog
...
It's missing a lot of features from the PC version for now, like
buttons for inserting functions and the ability to see what the
expression evaluates to. I mostly just wanted to get something in
place so you can set up rumble.
Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-03-07 17:39:30 +01:00
Admiral H. Curtiss
f389da2a33
HW/HSP: Refactor to class, move to System.
2023-03-07 02:11:39 +01:00
Admiral H. Curtiss
655cc7f75c
DiscIO: Add support for CleanRip-style split ISOs.
2023-03-05 19:23:55 +01:00
Scott Mansell
4acdbc0e84
Merge pull request #11625 from phire/eventhook_nodiscard
...
Fix KillRenderer config changed regression
2023-03-06 03:09:12 +13:00
Scott Mansell
901f12c935
HookableEvents: Add [[nodiscard]] to Register
2023-03-06 00:12:26 +13:00
Scott Mansell
b7db2510ef
Don't discard ConfigChanged callback handle
2023-03-06 00:12:26 +13:00
Scott Mansell
70cfb46f8e
Fix duplicated FPS
...
This is a small regression from KillRenderer, which caused duplicated
frames to be counted on the FPS counter when the "Skip Presenting
Duplicated Frames" option was disabled.
2023-03-05 23:31:12 +13:00
Joshua de Reeper
2585ae9b2c
Skylander Portal: Clearing and Reloading fix
2023-03-04 20:13:54 +13:00
JosJuice
2b1dd52750
Android: Add input device selection
2023-03-03 22:28:24 +01:00
JosJuice
9a8a395560
GCPadEmu/WiimoteEmu: Reorder control groups
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This way, Android (which will show groups in the order they're defined)
will show groups in a more logical order similar to DolphinQt.
The main thing that was annoying me was how early Rumble was for
Wii Remotes. Some of the other changes I'm making in this commit,
like the order of Shake/Tilt/Swing, are more arbitrary and were
made for consistency with DolphinQt. But there are also places
where I didn't go all the way with matching DolphinQt. Most notably,
DolphinQt puts sticks before buttons, but I don't see any reason
to do that for Android.
2023-03-03 22:28:24 +01:00
JosJuice
e0562abb7d
ControllerEmu: Add default mappings for Android
...
Unlike PCs, Android doesn't really have any input method (not counting
touch) that can reasonably be expected to exist on most devices.
Because of this, I don't think shipping with a default mapping for the
buttons and sticks of GameCube controllers and Wii Remotes makes sense.
I would however like to ship default mappings for a few things:
1. Mapping the Wii Remote's accelerometer and gyroscope to the device's
accelerometer and gyroscope. This functionality is useful mainly
for people who use the touchscreen, but can also be useful when
using a clip-on controller. The disadvantage of having this mapped
by default is that games disable pointer input if the accelerometer
reports that the Wii Remote is pointed at the ceiling.
2. Mapping GC keyboards for use with a physical keyboard, like on PC.
After all, there's no other way of mapping them that makes sense.
3. Mapping rumble to the device's vibrator.
Aside from the GC keyboards, this approach is effectively the same as
what we were doing before the input overhaul.
2023-03-03 22:28:23 +01:00
JosJuice
8e33458f48
ControllerInterface/Android: Implement rumble
2023-03-03 22:28:23 +01:00
JosJuice
065481d989
ControllerInterface/Android: Automatically suspend sensors
...
This is a battery-saving measure. Whether a sensor should be suspended
is determined in the same way as whether key events and motion events
should be handled by the OS rather than consumed by Dolphin.
2023-03-03 22:28:23 +01:00
JosJuice
36acb17700
ControllerInterface/Android: Implement sensor input for InputDevices
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This functionality was added in Android 12 to let apps get motion data
for gamepads.
2023-03-03 22:28:23 +01:00
JosJuice
5e51b56d72
ControllerInterface/Android: Implement sensor input
2023-03-03 22:28:23 +01:00
JosJuice
104ea09892
ControllerInterface/Android: Implement hotplug
2023-03-03 22:28:23 +01:00