HW/CPU: Refactor to class, move to System.

This commit is contained in:
Admiral H. Curtiss 2023-03-07 04:02:48 +01:00
parent 0b9002ec2a
commit 3b364c5c16
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
22 changed files with 368 additions and 276 deletions

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@ -298,7 +298,7 @@ void Stop() // - Hammertime!
// Stop the CPU
INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Stop CPU"));
CPU::Stop();
system.GetCPU().Stop();
if (system.IsDualCoreMode())
{
@ -410,7 +410,8 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
}
// Enter CPU run loop. When we leave it - we are done.
CPU::Run();
auto& system = Core::System::GetInstance();
system.GetCPU().Run();
#ifdef USE_MEMORYWATCHER
s_memory_watcher.reset();
@ -446,7 +447,8 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
s_is_started = true;
CPUSetInitialExecutionState();
CPU::Run();
auto& system = Core::System::GetInstance();
system.GetCPU().Run();
s_is_started = false;
PowerPC::InjectExternalCPUCore(nullptr);
@ -583,7 +585,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
s_is_booting.Clear();
// Set execution state to known values (CPU/FIFO/Audio Paused)
CPU::Break();
system.GetCPU().Break();
// Load GCM/DOL/ELF whatever ... we boot with the interpreter core
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
@ -674,18 +676,19 @@ void SetState(State state)
if (!IsRunningAndStarted())
return;
auto& system = Core::System::GetInstance();
switch (state)
{
case State::Paused:
// NOTE: GetState() will return State::Paused immediately, even before anything has
// stopped (including the CPU).
CPU::EnableStepping(true); // Break
system.GetCPU().EnableStepping(true); // Break
Wiimote::Pause();
ResetRumble();
break;
case State::Running:
{
CPU::EnableStepping(false);
system.GetCPU().EnableStepping(false);
Wiimote::Resume();
break;
}
@ -704,7 +707,8 @@ State GetState()
if (s_hardware_initialized)
{
if (CPU::IsStepping() || s_frame_step)
auto& system = Core::System::GetInstance();
if (system.GetCPU().IsStepping() || s_frame_step)
return State::Paused;
return State::Running;
@ -763,7 +767,7 @@ void SaveScreenShot(std::string_view name)
});
}
static bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unlock)
{
// WARNING: PauseAndLock is not fully threadsafe so is only valid on the Host Thread
if (!IsRunningAndStarted())
@ -775,7 +779,7 @@ static bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
// first pause the CPU
// This acquires a wrapper mutex and converts the current thread into
// a temporary replacement CPU Thread.
was_unpaused = CPU::PauseAndLock(true);
was_unpaused = system.GetCPU().PauseAndLock(true);
}
ExpansionInterface::PauseAndLock(do_lock, false);
@ -785,7 +789,6 @@ static bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
// video has to come after CPU, because CPU thread can wait for video thread
// (s_efbAccessRequested).
auto& system = Core::System::GetInstance();
system.GetFifo().PauseAndLock(system, do_lock, false);
ResetRumble();
@ -798,7 +801,7 @@ static bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
// mechanism to unpause them. If we unpaused the systems above when releasing
// the locks then they could call CPU::Break which would require detecting it
// and re-pausing with CPU::EnableStepping.
was_unpaused = CPU::PauseAndLock(false, unpause_on_unlock, true);
was_unpaused = system.GetCPU().PauseAndLock(false, unpause_on_unlock, true);
}
return was_unpaused;
@ -806,15 +809,16 @@ static bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
void RunAsCPUThread(std::function<void()> function)
{
auto& system = Core::System::GetInstance();
const bool is_cpu_thread = IsCPUThread();
bool was_unpaused = false;
if (!is_cpu_thread)
was_unpaused = PauseAndLock(true, true);
was_unpaused = PauseAndLock(system, true, true);
function();
if (!is_cpu_thread)
PauseAndLock(false, was_unpaused);
PauseAndLock(system, false, was_unpaused);
}
void RunOnCPUThread(std::function<void()> function, bool wait_for_completion)
@ -826,26 +830,28 @@ void RunOnCPUThread(std::function<void()> function, bool wait_for_completion)
return;
}
auto& system = Core::System::GetInstance();
// Pause the CPU (set it to stepping mode).
const bool was_running = PauseAndLock(true, true);
const bool was_running = PauseAndLock(system, true, true);
// Queue the job function.
if (wait_for_completion)
{
// Trigger the event after executing the function.
s_cpu_thread_job_finished.Reset();
CPU::AddCPUThreadJob([&function]() {
system.GetCPU().AddCPUThreadJob([&function]() {
function();
s_cpu_thread_job_finished.Set();
});
}
else
{
CPU::AddCPUThreadJob(std::move(function));
system.GetCPU().AddCPUThreadJob(std::move(function));
}
// Release the CPU thread, and let it execute the callback.
PauseAndLock(false, was_running);
PauseAndLock(system, false, was_running);
// If we're waiting for completion, block until the event fires.
if (wait_for_completion)
@ -869,7 +875,7 @@ void Callback_FramePresented(double actual_emulation_speed)
}
// Called from VideoInterface::Update (CPU thread) at emulated field boundaries
void Callback_NewField()
void Callback_NewField(Core::System& system)
{
if (s_frame_step)
{
@ -883,7 +889,7 @@ void Callback_NewField()
if (s_stop_frame_step.load())
{
s_frame_step = false;
CPU::Break();
system.GetCPU().Break();
CallOnStateChangedCallbacks(Core::GetState());
}
}
@ -1055,13 +1061,13 @@ void UpdateInputGate(bool require_focus, bool require_full_focus)
CPUThreadGuard::CPUThreadGuard() : m_was_cpu_thread(IsCPUThread())
{
if (!m_was_cpu_thread)
m_was_unpaused = PauseAndLock(true, true);
m_was_unpaused = PauseAndLock(Core::System::GetInstance(), true, true);
}
CPUThreadGuard::~CPUThreadGuard()
{
if (!m_was_cpu_thread)
PauseAndLock(false, m_was_unpaused);
PauseAndLock(Core::System::GetInstance(), false, m_was_unpaused);
}
} // namespace Core

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@ -21,6 +21,8 @@ struct WindowSystemInfo;
namespace Core
{
class System;
bool GetIsThrottlerTempDisabled();
void SetIsThrottlerTempDisabled(bool disable);
@ -28,7 +30,7 @@ void SetIsThrottlerTempDisabled(bool disable);
double GetActualEmulationSpeed();
void Callback_FramePresented(double actual_emulation_speed = 1.0);
void Callback_NewField();
void Callback_NewField(Core::System& system);
enum class State
{

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@ -232,7 +232,8 @@ public:
IsPlayingBackFifologWithBrokenEFBCopies = m_parent->m_File->HasBrokenEFBCopies();
// Without this call, we deadlock in initialization in dual core, as the FIFO is disabled and
// thus ClearEfb()'s call to WaitForGPUInactive() never returns
CPU::EnableStepping(false);
auto& system = Core::System::GetInstance();
system.GetCPU().EnableStepping(false);
m_parent->m_CurrentFrame = m_parent->m_FrameRangeStart;
m_parent->LoadMemory();
@ -254,17 +255,19 @@ public:
const char* GetName() const override { return "FifoPlayer"; }
void Run() override
{
while (CPU::GetState() == CPU::State::Running)
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
while (cpu.GetState() == CPU::State::Running)
{
switch (m_parent->AdvanceFrame())
{
case CPU::State::PowerDown:
CPU::Break();
cpu.Break();
Host_Message(HostMessageID::WMUserStop);
break;
case CPU::State::Stepping:
CPU::Break();
cpu.Break();
Host_UpdateMainFrame();
break;
@ -519,6 +522,7 @@ void FifoPlayer::WriteFifo(const u8* data, u32 start, u32 end)
u32 lastBurstEnd = end - 1;
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
auto& core_timing = system.GetCoreTiming();
auto& gpfifo = system.GetGPFifo();
auto& ppc_state = system.GetPPCState();
@ -528,7 +532,7 @@ void FifoPlayer::WriteFifo(const u8* data, u32 start, u32 end)
{
while (IsHighWatermarkSet())
{
if (CPU::GetState() != CPU::State::Running)
if (cpu.GetState() != CPU::State::Running)
break;
core_timing.Idle();
core_timing.Advance();
@ -733,10 +737,12 @@ void FifoPlayer::FlushWGP()
void FifoPlayer::WaitForGPUInactive()
{
auto& core_timing = Core::System::GetInstance().GetCoreTiming();
auto& system = Core::System::GetInstance();
auto& core_timing = system.GetCoreTiming();
auto& cpu = system.GetCPU();
// Sleep while the GPU is active
while (!IsIdleSet() && CPU::GetState() != CPU::State::PowerDown)
while (!IsIdleSet() && cpu.GetState() != CPU::State::PowerDown)
{
core_timing.Idle();
core_timing.Advance();

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@ -26,7 +26,8 @@ void UnimplementedFunction(const Core::CPUThreadGuard&)
void HBReload(const Core::CPUThreadGuard&)
{
// There isn't much we can do. Just stop cleanly.
CPU::Break();
auto& system = Core::System::GetInstance();
system.GetCPU().Break();
Host_Message(HostMessageID::WMUserStop);
}

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@ -19,74 +19,48 @@
namespace CPU
{
// CPU Thread execution state.
// Requires s_state_change_lock to modify the value.
// Read access is unsynchronized.
static State s_state = State::PowerDown;
CPUManager::CPUManager() = default;
CPUManager::~CPUManager() = default;
// Synchronizes EnableStepping and PauseAndLock so only one instance can be
// active at a time. Simplifies code by eliminating several edge cases where
// the EnableStepping(true)/PauseAndLock(true) case must release the state lock
// and wait for the CPU Thread which would otherwise require additional flags.
// NOTE: When using the stepping lock, it must always be acquired first. If
// the lock is acquired after the state lock then that is guaranteed to
// deadlock because of the order inversion. (A -> X,Y; B -> Y,X; A waits for
// B, B waits for A)
static std::mutex s_stepping_lock;
// Primary lock. Protects changing s_state, requesting instruction stepping and
// pause-and-locking.
static std::mutex s_state_change_lock;
// When s_state_cpu_thread_active changes to false
static std::condition_variable s_state_cpu_idle_cvar;
// When s_state changes / s_state_paused_and_locked becomes false (for CPU Thread only)
static std::condition_variable s_state_cpu_cvar;
static bool s_state_cpu_thread_active = false;
static bool s_state_paused_and_locked = false;
static bool s_state_system_request_stepping = false;
static bool s_state_cpu_step_instruction = false;
static Common::Event* s_state_cpu_step_instruction_sync = nullptr;
static std::queue<std::function<void()>> s_pending_jobs;
void Init(PowerPC::CPUCore cpu_core)
void CPUManager::Init(PowerPC::CPUCore cpu_core)
{
PowerPC::Init(cpu_core);
s_state = State::Stepping;
m_state = State::Stepping;
}
void Shutdown()
void CPUManager::Shutdown()
{
Stop();
PowerPC::Shutdown();
}
// Requires holding s_state_change_lock
static void FlushStepSyncEventLocked()
// Requires holding m_state_change_lock
void CPUManager::FlushStepSyncEventLocked()
{
if (!s_state_cpu_step_instruction)
if (!m_state_cpu_step_instruction)
return;
if (s_state_cpu_step_instruction_sync)
if (m_state_cpu_step_instruction_sync)
{
s_state_cpu_step_instruction_sync->Set();
s_state_cpu_step_instruction_sync = nullptr;
m_state_cpu_step_instruction_sync->Set();
m_state_cpu_step_instruction_sync = nullptr;
}
s_state_cpu_step_instruction = false;
m_state_cpu_step_instruction = false;
}
static void ExecutePendingJobs(std::unique_lock<std::mutex>& state_lock)
void CPUManager::ExecutePendingJobs(std::unique_lock<std::mutex>& state_lock)
{
while (!s_pending_jobs.empty())
while (!m_pending_jobs.empty())
{
auto callback = s_pending_jobs.front();
s_pending_jobs.pop();
auto callback = m_pending_jobs.front();
m_pending_jobs.pop();
state_lock.unlock();
callback();
state_lock.lock();
}
}
void Run()
void CPUManager::Run()
{
auto& system = Core::System::GetInstance();
@ -94,17 +68,17 @@ void Run()
// We can't rely on PowerPC::Init doing it, since it's called from EmuThread.
PowerPC::RoundingModeUpdated();
std::unique_lock state_lock(s_state_change_lock);
while (s_state != State::PowerDown)
std::unique_lock state_lock(m_state_change_lock);
while (m_state != State::PowerDown)
{
s_state_cpu_cvar.wait(state_lock, [] { return !s_state_paused_and_locked; });
m_state_cpu_cvar.wait(state_lock, [this] { return !m_state_paused_and_locked; });
ExecutePendingJobs(state_lock);
Common::Event gdb_step_sync_event;
switch (s_state)
switch (m_state)
{
case State::Running:
s_state_cpu_thread_active = true;
m_state_cpu_thread_active = true;
state_lock.unlock();
// Adjust PC for JIT when debugging
@ -116,12 +90,12 @@ void Run()
if (PowerPC::breakpoints.IsAddressBreakPoint(system.GetPPCState().pc) ||
PowerPC::memchecks.HasAny())
{
s_state = State::Stepping;
m_state = State::Stepping;
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
PowerPC::SingleStep();
PowerPC::SetMode(old_mode);
s_state = State::Running;
m_state = State::Running;
}
}
@ -129,13 +103,13 @@ void Run()
PowerPC::RunLoop();
state_lock.lock();
s_state_cpu_thread_active = false;
s_state_cpu_idle_cvar.notify_all();
m_state_cpu_thread_active = false;
m_state_cpu_idle_cvar.notify_all();
break;
case State::Stepping:
// Wait for step command.
s_state_cpu_cvar.wait(state_lock, [&state_lock, &gdb_step_sync_event] {
m_state_cpu_cvar.wait(state_lock, [this, &state_lock, &gdb_step_sync_event] {
ExecutePendingJobs(state_lock);
state_lock.unlock();
if (GDBStub::IsActive() && GDBStub::HasControl())
@ -147,16 +121,18 @@ void Run()
if (GDBStub::HasControl())
{
// Make sure the previous step by gdb was serviced
if (s_state_cpu_step_instruction_sync &&
s_state_cpu_step_instruction_sync != &gdb_step_sync_event)
s_state_cpu_step_instruction_sync->Set();
if (m_state_cpu_step_instruction_sync &&
m_state_cpu_step_instruction_sync != &gdb_step_sync_event)
{
m_state_cpu_step_instruction_sync->Set();
}
s_state_cpu_step_instruction = true;
s_state_cpu_step_instruction_sync = &gdb_step_sync_event;
m_state_cpu_step_instruction = true;
m_state_cpu_step_instruction_sync = &gdb_step_sync_event;
}
}
state_lock.lock();
return s_state_cpu_step_instruction || !IsStepping();
return m_state_cpu_step_instruction || !IsStepping();
});
if (!IsStepping())
{
@ -164,18 +140,18 @@ void Run()
FlushStepSyncEventLocked();
continue;
}
if (s_state_paused_and_locked)
if (m_state_paused_and_locked)
continue;
// Do step
s_state_cpu_thread_active = true;
m_state_cpu_thread_active = true;
state_lock.unlock();
PowerPC::SingleStep();
state_lock.lock();
s_state_cpu_thread_active = false;
s_state_cpu_idle_cvar.notify_all();
m_state_cpu_thread_active = false;
m_state_cpu_idle_cvar.notify_all();
// Update disasm dialog
FlushStepSyncEventLocked();
@ -190,57 +166,57 @@ void Run()
Host_UpdateDisasmDialog();
}
// Requires holding s_state_change_lock
static void RunAdjacentSystems(bool running)
// Requires holding m_state_change_lock
void CPUManager::RunAdjacentSystems(bool running)
{
// NOTE: We're assuming these will not try to call Break or EnableStepping.
auto& system = Core::System::GetInstance();
system.GetFifo().EmulatorState(running);
// Core is responsible for shutting down the sound stream.
if (s_state != State::PowerDown)
if (m_state != State::PowerDown)
AudioCommon::SetSoundStreamRunning(Core::System::GetInstance(), running);
}
void Stop()
void CPUManager::Stop()
{
// Change state and wait for it to be acknowledged.
// We don't need the stepping lock because State::PowerDown is a priority state which
// will stick permanently.
std::unique_lock state_lock(s_state_change_lock);
s_state = State::PowerDown;
s_state_cpu_cvar.notify_one();
std::unique_lock state_lock(m_state_change_lock);
m_state = State::PowerDown;
m_state_cpu_cvar.notify_one();
while (s_state_cpu_thread_active)
while (m_state_cpu_thread_active)
{
s_state_cpu_idle_cvar.wait(state_lock);
m_state_cpu_idle_cvar.wait(state_lock);
}
RunAdjacentSystems(false);
FlushStepSyncEventLocked();
}
bool IsStepping()
bool CPUManager::IsStepping() const
{
return s_state == State::Stepping;
return m_state == State::Stepping;
}
State GetState()
State CPUManager::GetState() const
{
return s_state;
return m_state;
}
const State* GetStatePtr()
const State* CPUManager::GetStatePtr() const
{
return &s_state;
return &m_state;
}
void Reset()
void CPUManager::Reset()
{
}
void StepOpcode(Common::Event* event)
void CPUManager::StepOpcode(Common::Event* event)
{
std::lock_guard state_lock(s_state_change_lock);
std::lock_guard state_lock(m_state_change_lock);
// If we're not stepping then this is pointless
if (!IsStepping())
{
@ -250,55 +226,55 @@ void StepOpcode(Common::Event* event)
}
// Potential race where the previous step has not been serviced yet.
if (s_state_cpu_step_instruction_sync && s_state_cpu_step_instruction_sync != event)
s_state_cpu_step_instruction_sync->Set();
if (m_state_cpu_step_instruction_sync && m_state_cpu_step_instruction_sync != event)
m_state_cpu_step_instruction_sync->Set();
s_state_cpu_step_instruction = true;
s_state_cpu_step_instruction_sync = event;
s_state_cpu_cvar.notify_one();
m_state_cpu_step_instruction = true;
m_state_cpu_step_instruction_sync = event;
m_state_cpu_cvar.notify_one();
}
// Requires s_state_change_lock
static bool SetStateLocked(State s)
// Requires m_state_change_lock
bool CPUManager::SetStateLocked(State s)
{
if (s_state == State::PowerDown)
if (m_state == State::PowerDown)
return false;
s_state = s;
m_state = s;
return true;
}
void EnableStepping(bool stepping)
void CPUManager::EnableStepping(bool stepping)
{
std::lock_guard stepping_lock(s_stepping_lock);
std::unique_lock state_lock(s_state_change_lock);
std::lock_guard stepping_lock(m_stepping_lock);
std::unique_lock state_lock(m_state_change_lock);
if (stepping)
{
SetStateLocked(State::Stepping);
while (s_state_cpu_thread_active)
while (m_state_cpu_thread_active)
{
s_state_cpu_idle_cvar.wait(state_lock);
m_state_cpu_idle_cvar.wait(state_lock);
}
RunAdjacentSystems(false);
}
else if (SetStateLocked(State::Running))
{
s_state_cpu_cvar.notify_one();
m_state_cpu_cvar.notify_one();
RunAdjacentSystems(true);
}
}
void Break()
void CPUManager::Break()
{
std::lock_guard state_lock(s_state_change_lock);
std::lock_guard state_lock(m_state_change_lock);
// If another thread is trying to PauseAndLock then we need to remember this
// for later to ignore the unpause_on_unlock.
if (s_state_paused_and_locked)
if (m_state_paused_and_locked)
{
s_state_system_request_stepping = true;
m_state_system_request_stepping = true;
return;
}
@ -308,31 +284,31 @@ void Break()
RunAdjacentSystems(false);
}
void Continue()
void CPUManager::Continue()
{
CPU::EnableStepping(false);
EnableStepping(false);
Core::CallOnStateChangedCallbacks(Core::State::Running);
}
bool PauseAndLock(bool do_lock, bool unpause_on_unlock, bool control_adjacent)
bool CPUManager::PauseAndLock(bool do_lock, bool unpause_on_unlock, bool control_adjacent)
{
// NOTE: This is protected by s_stepping_lock.
// NOTE: This is protected by m_stepping_lock.
static bool s_have_fake_cpu_thread = false;
bool was_unpaused = false;
if (do_lock)
{
s_stepping_lock.lock();
m_stepping_lock.lock();
std::unique_lock state_lock(s_state_change_lock);
s_state_paused_and_locked = true;
std::unique_lock state_lock(m_state_change_lock);
m_state_paused_and_locked = true;
was_unpaused = s_state == State::Running;
was_unpaused = m_state == State::Running;
SetStateLocked(State::Stepping);
while (s_state_cpu_thread_active)
while (m_state_cpu_thread_active)
{
s_state_cpu_idle_cvar.wait(state_lock);
m_state_cpu_idle_cvar.wait(state_lock);
}
if (control_adjacent)
@ -357,30 +333,30 @@ bool PauseAndLock(bool do_lock, bool unpause_on_unlock, bool control_adjacent)
}
{
std::lock_guard state_lock(s_state_change_lock);
if (s_state_system_request_stepping)
std::lock_guard state_lock(m_state_change_lock);
if (m_state_system_request_stepping)
{
s_state_system_request_stepping = false;
m_state_system_request_stepping = false;
}
else if (unpause_on_unlock && SetStateLocked(State::Running))
{
was_unpaused = true;
}
s_state_paused_and_locked = false;
s_state_cpu_cvar.notify_one();
m_state_paused_and_locked = false;
m_state_cpu_cvar.notify_one();
if (control_adjacent)
RunAdjacentSystems(s_state == State::Running);
RunAdjacentSystems(m_state == State::Running);
}
s_stepping_lock.unlock();
m_stepping_lock.unlock();
}
return was_unpaused;
}
void AddCPUThreadJob(std::function<void()> function)
void CPUManager::AddCPUThreadJob(std::function<void()> function)
{
std::unique_lock state_lock(s_state_change_lock);
s_pending_jobs.push(std::move(function));
std::unique_lock state_lock(m_state_change_lock);
m_pending_jobs.push(std::move(function));
}
} // namespace CPU

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@ -2,7 +2,11 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <condition_variable>
#include <functional>
#include <mutex>
#include <queue>
namespace Common
{
@ -23,62 +27,108 @@ enum class State
PowerDown = 3
};
// Init
void Init(PowerPC::CPUCore cpu_core);
class CPUManager
{
public:
CPUManager();
CPUManager(const CPUManager& other) = delete;
CPUManager(CPUManager&& other) = delete;
CPUManager& operator=(const CPUManager& other) = delete;
CPUManager& operator=(CPUManager&& other) = delete;
~CPUManager();
// Shutdown
void Shutdown();
// Init
void Init(PowerPC::CPUCore cpu_core);
// Starts the CPU
// To be called by the CPU Thread.
void Run();
// Shutdown
void Shutdown();
// Causes shutdown
// Once started, State::PowerDown cannot be stopped.
// Synchronizes with the CPU Thread (waits for CPU::Run to exit).
void Stop();
// Starts the CPU
// To be called by the CPU Thread.
void Run();
// Reset [NOT IMPLEMENTED]
void Reset();
// Causes shutdown
// Once started, State::PowerDown cannot be stopped.
// Synchronizes with the CPU Thread (waits for CPU::Run to exit).
void Stop();
// StepOpcode (Steps one Opcode)
void StepOpcode(Common::Event* event = nullptr);
// Reset [NOT IMPLEMENTED]
void Reset();
// Enable or Disable Stepping. [Will deadlock if called from a system thread]
void EnableStepping(bool stepping);
// StepOpcode (Steps one Opcode)
void StepOpcode(Common::Event* event = nullptr);
// Breakpoint activation for system threads. Similar to EnableStepping(true).
// NOTE: Unlike EnableStepping, this does NOT synchronize with the CPU Thread
// which enables it to avoid deadlocks but also makes it less safe so it
// should not be used by the Host.
void Break();
// Enable or Disable Stepping. [Will deadlock if called from a system thread]
void EnableStepping(bool stepping);
// This should only be called from the CPU thread
void Continue();
// Breakpoint activation for system threads. Similar to EnableStepping(true).
// NOTE: Unlike EnableStepping, this does NOT synchronize with the CPU Thread
// which enables it to avoid deadlocks but also makes it less safe so it
// should not be used by the Host.
void Break();
// Shorthand for GetState() == State::Stepping.
// WARNING: State::PowerDown will return false, not just State::Running.
bool IsStepping();
// This should only be called from the CPU thread
void Continue();
// Get current CPU Thread State
State GetState();
// Shorthand for GetState() == State::Stepping.
// WARNING: State::PowerDown will return false, not just State::Running.
bool IsStepping() const;
// Direct State Access (Raw pointer for embedding into JIT Blocks)
// Strictly read-only. A lock is required to change the value.
const State* GetStatePtr();
// Get current CPU Thread State
State GetState() const;
// Locks the CPU Thread (waiting for it to become idle).
// While this lock is held, the CPU Thread will not perform any action so it is safe to access
// PowerPC, CoreTiming, etc. without racing the CPU Thread.
// Cannot be used recursively. Must be paired as PauseAndLock(true)/PauseAndLock(false).
// Return value for do_lock == true is whether the state was State::Running or not.
// Return value for do_lock == false is whether the state was changed *to* State::Running or not.
// Cannot be used by System threads as it will deadlock. It is threadsafe otherwise.
// "control_adjacent" causes PauseAndLock to behave like EnableStepping by modifying the
// state of the Audio and FIFO subsystems as well.
bool PauseAndLock(bool do_lock, bool unpause_on_unlock = true, bool control_adjacent = false);
// Direct State Access (Raw pointer for embedding into JIT Blocks)
// Strictly read-only. A lock is required to change the value.
const State* GetStatePtr() const;
// Adds a job to be executed during on the CPU thread. This should be combined with PauseAndLock(),
// as while the CPU is in the run loop, it won't execute the function.
void AddCPUThreadJob(std::function<void()> function);
// Locks the CPU Thread (waiting for it to become idle).
// While this lock is held, the CPU Thread will not perform any action so it is safe to access
// PowerPC, CoreTiming, etc. without racing the CPU Thread.
// Cannot be used recursively. Must be paired as PauseAndLock(true)/PauseAndLock(false).
// Return value for do_lock == true is whether the state was State::Running or not.
// Return value for do_lock == false is whether the state was changed *to* State::Running or not.
// Cannot be used by System threads as it will deadlock. It is threadsafe otherwise.
// "control_adjacent" causes PauseAndLock to behave like EnableStepping by modifying the
// state of the Audio and FIFO subsystems as well.
bool PauseAndLock(bool do_lock, bool unpause_on_unlock = true, bool control_adjacent = false);
// Adds a job to be executed during on the CPU thread. This should be combined with
// PauseAndLock(), as while the CPU is in the run loop, it won't execute the function.
void AddCPUThreadJob(std::function<void()> function);
private:
void FlushStepSyncEventLocked();
void ExecutePendingJobs(std::unique_lock<std::mutex>& state_lock);
void RunAdjacentSystems(bool running);
bool SetStateLocked(State s);
// CPU Thread execution state.
// Requires m_state_change_lock to modify the value.
// Read access is unsynchronized.
State m_state = State::PowerDown;
// Synchronizes EnableStepping and PauseAndLock so only one instance can be
// active at a time. Simplifies code by eliminating several edge cases where
// the EnableStepping(true)/PauseAndLock(true) case must release the state lock
// and wait for the CPU Thread which would otherwise require additional flags.
// NOTE: When using the stepping lock, it must always be acquired first. If
// the lock is acquired after the state lock then that is guaranteed to
// deadlock because of the order inversion. (A -> X,Y; B -> Y,X; A waits for
// B, B waits for A)
std::mutex m_stepping_lock;
// Primary lock. Protects changing m_state, requesting instruction stepping and
// pause-and-locking.
std::mutex m_state_change_lock;
// When m_state_cpu_thread_active changes to false
std::condition_variable m_state_cpu_idle_cvar;
// When m_state changes / m_state_paused_and_locked becomes false (for CPU Thread only)
std::condition_variable m_state_cpu_cvar;
bool m_state_cpu_thread_active = false;
bool m_state_paused_and_locked = false;
bool m_state_system_request_stepping = false;
bool m_state_cpu_step_instruction = false;
Common::Event* m_state_cpu_step_instruction_sync = nullptr;
std::queue<std::function<void()>> m_pending_jobs;
};
} // namespace CPU

View File

@ -52,7 +52,7 @@ void Init(const Sram* override_sram)
DSP::Init(Config::Get(Config::MAIN_DSP_HLE));
DVDInterface::Init();
system.GetGPFifo().Init();
CPU::Init(Config::Get(Config::MAIN_CPU_CORE));
system.GetCPU().Init(Config::Get(Config::MAIN_CPU_CORE));
SystemTimers::Init();
if (SConfig::GetInstance().bWii)
@ -71,7 +71,7 @@ void Shutdown()
IOS::Shutdown();
SystemTimers::Shutdown();
CPU::Shutdown();
system.GetCPU().Shutdown();
DVDInterface::Shutdown();
DSP::Shutdown();
MemoryInterface::Shutdown();

View File

@ -916,7 +916,7 @@ void Update(u64 ticks)
// dealing with SI polls, but after potentially sending a swap request to the GPU thread
if (state.half_line_count == 0 || state.half_line_count == GetHalfLinesPerEvenField())
Core::Callback_NewField();
Core::Callback_NewField(system);
// If an SI poll is scheduled to happen on this half-line, do it!

View File

@ -1275,7 +1275,8 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
Core::RunAsCPUThread([] {
if (!DVDInterface::AutoChangeDisc())
{
CPU::Break();
auto& system = Core::System::GetInstance();
system.GetCPU().Break();
PanicAlertFmtT("Change the disc to {0}", s_discChange);
}
});
@ -1355,9 +1356,11 @@ void EndPlayInput(bool cont)
else if (s_playMode != PlayMode::None)
{
// We can be called by EmuThread during boot (CPU::State::PowerDown)
bool was_running = Core::IsRunningAndStarted() && !CPU::IsStepping();
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
bool was_running = Core::IsRunningAndStarted() && !cpu.IsStepping();
if (was_running && Config::Get(Config::MAIN_MOVIE_PAUSE_MOVIE))
CPU::Break();
cpu.Break();
s_rerecords = 0;
s_currentByte = 0;
s_playMode = PlayMode::None;

View File

@ -112,9 +112,10 @@ void CachedInterpreter::Run()
{
auto& system = Core::System::GetInstance();
auto& core_timing = system.GetCoreTiming();
auto& cpu = system.GetCPU();
const CPU::State* state_ptr = CPU::GetStatePtr();
while (CPU::GetState() == CPU::State::Running)
const CPU::State* state_ptr = cpu.GetStatePtr();
while (cpu.GetState() == CPU::State::Running)
{
// Start new timing slice
// NOTE: Exceptions may change PC
@ -199,7 +200,8 @@ static bool CheckProgramException(u32 data)
static bool CheckBreakpoint(u32 data)
{
PowerPC::CheckBreakPoints();
if (CPU::GetState() != CPU::State::Running)
auto& system = Core::System::GetInstance();
if (system.GetCPU().GetState() != CPU::State::Running)
{
PowerPC::ppcState.downcount -= data;
return true;

View File

@ -210,7 +210,8 @@ static void ReadCommand()
}
else if (c == 0x03)
{
CPU::Break();
auto& system = Core::System::GetInstance();
system.GetCPU().Break();
SendSignal(Signal::Sigtrap);
s_has_control = true;
INFO_LOG_FMT(GDB_STUB, "gdb: CPU::Break due to break command");
@ -859,7 +860,8 @@ static void WriteMemory(const Core::CPUThreadGuard& guard)
static void Step()
{
CPU::EnableStepping(true);
auto& system = Core::System::GetInstance();
system.GetCPU().EnableStepping(true);
Core::CallOnStateChangedCallbacks(Core::State::Paused);
}
@ -939,9 +941,11 @@ static void HandleRemoveBreakpoint()
void ProcessCommands(bool loop_until_continue)
{
s_just_connected = false;
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
while (IsActive())
{
if (CPU::GetState() == CPU::State::PowerDown)
if (cpu.GetState() == CPU::State::PowerDown)
{
Deinit();
INFO_LOG_FMT(GDB_STUB, "killed by power down");
@ -1004,7 +1008,6 @@ void ProcessCommands(bool loop_until_continue)
Core::CPUThreadGuard guard;
WriteMemory(guard);
auto& system = Core::System::GetInstance();
auto& ppc_state = system.GetPPCState();
ppc_state.iCache.Reset();
Host_UpdateDisasmDialog();
@ -1015,7 +1018,7 @@ void ProcessCommands(bool loop_until_continue)
return;
case 'C':
case 'c':
CPU::Continue();
cpu.Continue();
s_has_control = false;
return;
case 'z':

View File

@ -253,7 +253,8 @@ void Interpreter::Run()
{
auto& system = Core::System::GetInstance();
auto& core_timing = system.GetCoreTiming();
while (CPU::GetState() == CPU::State::Running)
auto& cpu = system.GetCPU();
while (cpu.GetState() == CPU::State::Running)
{
// CoreTiming Advance() ends the previous slice and declares the start of the next
// one so it must always be called at the start. At boot, we are in slice -1 and must
@ -306,7 +307,7 @@ void Interpreter::Run()
}
#endif
INFO_LOG_FMT(POWERPC, "Hit Breakpoint - {:08x}", PowerPC::ppcState.pc);
CPU::Break();
cpu.Break();
if (GDBStub::IsActive())
GDBStub::TakeControl();
if (PowerPC::breakpoints.IsTempBreakPoint(PowerPC::ppcState.pc))
@ -341,13 +342,14 @@ void Interpreter::Run()
void Interpreter::unknown_instruction(UGeckoInstruction inst)
{
ASSERT(Core::IsCPUThread());
auto& system = Core::System::GetInstance();
Core::CPUThreadGuard guard;
const u32 opcode = PowerPC::HostRead_U32(guard, last_pc);
const std::string disasm = Common::GekkoDisassembler::Disassemble(opcode, last_pc);
NOTICE_LOG_FMT(POWERPC, "Last PC = {:08x} : {}", last_pc, disasm);
Dolphin_Debugger::PrintCallstack(Core::System::GetInstance(), guard,
Common::Log::LogType::POWERPC, Common::Log::LogLevel::LNOTICE);
Dolphin_Debugger::PrintCallstack(system, guard, Common::Log::LogType::POWERPC,
Common::Log::LogLevel::LNOTICE);
NOTICE_LOG_FMT(
POWERPC,
"\nIntCPU: Unknown instruction {:08x} at PC = {:08x} last_PC = {:08x} LR = {:08x}\n",
@ -361,8 +363,8 @@ void Interpreter::unknown_instruction(UGeckoInstruction inst)
ASSERT_MSG(POWERPC, 0,
"\nIntCPU: Unknown instruction {:08x} at PC = {:08x} last_PC = {:08x} LR = {:08x}\n",
inst.hex, PowerPC::ppcState.pc, last_pc, LR(PowerPC::ppcState));
if (Core::System::GetInstance().IsPauseOnPanicMode())
CPU::Break();
if (system.IsPauseOnPanicMode())
system.GetCPU().Break();
}
void Interpreter::ClearCache()

View File

@ -720,7 +720,7 @@ void Jit64::Jit(u32 em_address, bool clear_cache_and_retry_on_failure)
if (!jo.profile_blocks)
{
if (CPU::IsStepping())
if (Core::System::GetInstance().GetCPU().IsStepping())
{
block_size = 1;
@ -822,6 +822,8 @@ bool Jit64::SetEmitterStateToFreeCodeRegion()
bool Jit64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
{
auto& system = Core::System::GetInstance();
js.firstFPInstructionFound = false;
js.isLastInstruction = false;
js.blockStart = em_address;
@ -942,7 +944,7 @@ bool Jit64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
js.mustCheckFifo = false;
BitSet32 registersInUse = CallerSavedRegistersInUse();
ABI_PushRegistersAndAdjustStack(registersInUse, 0);
ABI_CallFunctionP(GPFifo::FastCheckGatherPipe, &Core::System::GetInstance().GetGPFifo());
ABI_CallFunctionP(GPFifo::FastCheckGatherPipe, &system.GetGPFifo());
ABI_PopRegistersAndAdjustStack(registersInUse, 0);
gatherPipeIntCheck = true;
}
@ -959,7 +961,6 @@ bool Jit64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
SetJumpTarget(extException);
TEST(32, PPCSTATE(msr), Imm32(0x0008000));
FixupBranch noExtIntEnable = J_CC(CC_Z, true);
auto& system = Core::System::GetInstance();
MOV(64, R(RSCRATCH), ImmPtr(&system.GetProcessorInterface().m_interrupt_cause));
TEST(32, MatR(RSCRATCH),
Imm32(ProcessorInterface::INT_CAUSE_CP | ProcessorInterface::INT_CAUSE_PE_TOKEN |
@ -1012,7 +1013,8 @@ bool Jit64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
js.firstFPInstructionFound = true;
}
if (m_enable_debugging && breakpoints.IsAddressBreakPoint(op.address) && !CPU::IsStepping())
auto& cpu = system.GetCPU();
if (m_enable_debugging && breakpoints.IsAddressBreakPoint(op.address) && !cpu.IsStepping())
{
gpr.Flush();
fpr.Flush();
@ -1021,7 +1023,7 @@ bool Jit64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
ABI_PushRegistersAndAdjustStack({}, 0);
ABI_CallFunction(PowerPC::CheckBreakPoints);
ABI_PopRegistersAndAdjustStack({}, 0);
MOV(64, R(RSCRATCH), ImmPtr(CPU::GetStatePtr()));
MOV(64, R(RSCRATCH), ImmPtr(cpu.GetStatePtr()));
TEST(32, MatR(RSCRATCH), Imm32(0xFFFFFFFF));
FixupBranch noBreakpoint = J_CC(CC_Z);

View File

@ -81,10 +81,12 @@ void Jit64AsmRoutineManager::Generate()
dispatcher_no_timing_check = GetCodePtr();
auto& system = Core::System::GetInstance();
FixupBranch dbg_exit;
if (enable_debugging)
{
MOV(64, R(RSCRATCH), ImmPtr(CPU::GetStatePtr()));
MOV(64, R(RSCRATCH), ImmPtr(system.GetCPU().GetStatePtr()));
TEST(32, MatR(RSCRATCH), Imm32(0xFFFFFFFF));
dbg_exit = J_CC(CC_NZ, true);
}
@ -93,7 +95,6 @@ void Jit64AsmRoutineManager::Generate()
dispatcher_no_check = GetCodePtr();
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
// The following is a translation of JitBaseBlockCache::Dispatch into assembly.
@ -190,7 +191,7 @@ void Jit64AsmRoutineManager::Generate()
// Check the state pointer to see if we are exiting
// Gets checked on at the end of every slice
MOV(64, R(RSCRATCH), ImmPtr(CPU::GetStatePtr()));
MOV(64, R(RSCRATCH), ImmPtr(system.GetCPU().GetStatePtr()));
TEST(32, MatR(RSCRATCH), Imm32(0xFFFFFFFF));
J_CC(CC_Z, outerLoop);

View File

@ -714,6 +714,9 @@ void JitArm64::Jit(u32 em_address, bool clear_cache_and_retry_on_failure)
std::size_t block_size = m_code_buffer.size();
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
if (m_enable_debugging)
{
// We can link blocks as long as we are not single stepping
@ -722,7 +725,7 @@ void JitArm64::Jit(u32 em_address, bool clear_cache_and_retry_on_failure)
if (!jo.profile_blocks)
{
if (CPU::IsStepping())
if (cpu.IsStepping())
{
block_size = 1;
@ -820,6 +823,9 @@ bool JitArm64::SetEmitterStateToFreeCodeRegion()
bool JitArm64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
{
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
js.isLastInstruction = false;
js.firstFPInstructionFound = false;
js.assumeNoPairedQuantize = false;
@ -944,7 +950,6 @@ bool JitArm64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
SetJumpTarget(exception);
LDR(IndexType::Unsigned, ARM64Reg::W30, PPC_REG, PPCSTATE_OFF(msr));
TBZ(ARM64Reg::W30, 15, done_here); // MSR.EE
auto& system = Core::System::GetInstance();
LDR(IndexType::Unsigned, ARM64Reg::W30, ARM64Reg::X30,
MOVPage2R(ARM64Reg::X30, &system.GetProcessorInterface().m_interrupt_cause));
constexpr u32 cause_mask = ProcessorInterface::INT_CAUSE_CP |
@ -981,7 +986,6 @@ bool JitArm64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
SetJumpTarget(exception);
LDR(IndexType::Unsigned, WA, PPC_REG, PPCSTATE_OFF(msr));
TBZ(WA, 15, done_here); // MSR.EE
auto& system = Core::System::GetInstance();
LDR(IndexType::Unsigned, WA, XA,
MOVPage2R(XA, &system.GetProcessorInterface().m_interrupt_cause));
constexpr u32 cause_mask = ProcessorInterface::INT_CAUSE_CP |
@ -1035,7 +1039,7 @@ bool JitArm64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
}
if (m_enable_debugging && PowerPC::breakpoints.IsAddressBreakPoint(op.address) &&
!CPU::IsStepping())
!cpu.IsStepping())
{
FlushCarry();
gpr.Flush(FlushMode::All, ARM64Reg::INVALID_REG);
@ -1050,7 +1054,7 @@ bool JitArm64::DoJit(u32 em_address, JitBlock* b, u32 nextPC)
BLR(ARM64Reg::X0);
LDR(IndexType::Unsigned, ARM64Reg::W0, ARM64Reg::X0,
MOVPage2R(ARM64Reg::X0, CPU::GetStatePtr()));
MOVPage2R(ARM64Reg::X0, cpu.GetStatePtr()));
FixupBranch no_breakpoint = CBZ(ARM64Reg::W0);
Cleanup();

View File

@ -81,11 +81,14 @@ void JitArm64::GenerateAsm()
dispatcher_no_timing_check = GetCodePtr();
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
FixupBranch debug_exit;
if (enable_debugging)
{
LDR(IndexType::Unsigned, ARM64Reg::W0, ARM64Reg::X0,
MOVPage2R(ARM64Reg::X0, CPU::GetStatePtr()));
MOVPage2R(ARM64Reg::X0, cpu.GetStatePtr()));
debug_exit = CBNZ(ARM64Reg::W0);
}
@ -93,7 +96,6 @@ void JitArm64::GenerateAsm()
bool assembly_dispatcher = true;
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
if (assembly_dispatcher)
@ -177,7 +179,7 @@ void JitArm64::GenerateAsm()
// Check the state pointer to see if we are exiting
// Gets checked on at the end of every slice
LDR(IndexType::Unsigned, ARM64Reg::W0, ARM64Reg::X0, MOVPage2R(ARM64Reg::X0, CPU::GetStatePtr()));
LDR(IndexType::Unsigned, ARM64Reg::W0, ARM64Reg::X0, MOVPage2R(ARM64Reg::X0, cpu.GetStatePtr()));
FixupBranch exit = CBNZ(ARM64Reg::W0);
SetJumpTarget(to_start_of_timing_slice);

View File

@ -213,7 +213,8 @@ void JitBase::CleanUpAfterStackFault()
bool JitBase::CanMergeNextInstructions(int count) const
{
if (CPU::IsStepping() || js.instructionsLeft < count)
auto& system = Core::System::GetInstance();
if (system.GetCPU().IsStepping() || js.instructionsLeft < count)
return false;
// Be careful: a breakpoint kills flags in between instructions
for (int i = 1; i <= count; i++)

View File

@ -173,7 +173,7 @@ BatTable dbat_table;
static void GenerateDSIException(u32 effective_address, bool write);
template <XCheckTLBFlag flag, typename T, bool never_translate = false>
static T ReadFromHardware(Memory::MemoryManager& memory, u32 em_address)
static T ReadFromHardware(Core::System& system, Memory::MemoryManager& memory, u32 em_address)
{
const u32 em_address_start_page = em_address & ~HW_PAGE_MASK;
const u32 em_address_end_page = (em_address + sizeof(T) - 1) & ~HW_PAGE_MASK;
@ -185,7 +185,10 @@ static T ReadFromHardware(Memory::MemoryManager& memory, u32 em_address)
// Note that "word" means 32-bit, so paired singles or doubles might still be 32-bit aligned!
u64 var = 0;
for (u32 i = 0; i < sizeof(T); ++i)
var = (var << 8) | ReadFromHardware<flag, u8, never_translate>(memory, em_address + i);
{
var =
(var << 8) | ReadFromHardware<flag, u8, never_translate>(system, memory, em_address + i);
}
return static_cast<T>(var);
}
@ -271,9 +274,9 @@ static T ReadFromHardware(Memory::MemoryManager& memory, u32 em_address)
}
PanicAlertFmt("Unable to resolve read address {:x} PC {:x}", em_address, PowerPC::ppcState.pc);
if (Core::System::GetInstance().IsPauseOnPanicMode())
if (system.IsPauseOnPanicMode())
{
CPU::Break();
system.GetCPU().Break();
ppcState.Exceptions |= EXCEPTION_DSI | EXCEPTION_FAKE_MEMCHECK_HIT;
}
return 0;
@ -460,9 +463,9 @@ static void WriteToHardware(Core::System& system, Memory::MemoryManager& memory,
}
PanicAlertFmt("Unable to resolve write address {:x} PC {:x}", em_address, PowerPC::ppcState.pc);
if (Core::System::GetInstance().IsPauseOnPanicMode())
if (system.IsPauseOnPanicMode())
{
CPU::Break();
system.GetCPU().Break();
ppcState.Exceptions |= EXCEPTION_DSI | EXCEPTION_FAKE_MEMCHECK_HIT;
}
}
@ -523,7 +526,7 @@ u32 HostRead_Instruction(const Core::CPUThreadGuard& guard, const u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
return ReadFromHardware<XCheckTLBFlag::OpcodeNoException, u32>(memory, address);
return ReadFromHardware<XCheckTLBFlag::OpcodeNoException, u32>(system, memory, address);
}
std::optional<ReadResult<u32>> HostTryReadInstruction(const Core::CPUThreadGuard& guard,
@ -540,20 +543,22 @@ std::optional<ReadResult<u32>> HostTryReadInstruction(const Core::CPUThreadGuard
{
case RequestedAddressSpace::Effective:
{
const u32 value = ReadFromHardware<XCheckTLBFlag::OpcodeNoException, u32>(memory, address);
const u32 value =
ReadFromHardware<XCheckTLBFlag::OpcodeNoException, u32>(system, memory, address);
return ReadResult<u32>(!!PowerPC::ppcState.msr.DR, value);
}
case RequestedAddressSpace::Physical:
{
const u32 value =
ReadFromHardware<XCheckTLBFlag::OpcodeNoException, u32, true>(memory, address);
ReadFromHardware<XCheckTLBFlag::OpcodeNoException, u32, true>(system, memory, address);
return ReadResult<u32>(false, value);
}
case RequestedAddressSpace::Virtual:
{
if (!PowerPC::ppcState.msr.DR)
return std::nullopt;
const u32 value = ReadFromHardware<XCheckTLBFlag::OpcodeNoException, u32>(memory, address);
const u32 value =
ReadFromHardware<XCheckTLBFlag::OpcodeNoException, u32>(system, memory, address);
return ReadResult<u32>(true, value);
}
}
@ -562,7 +567,7 @@ std::optional<ReadResult<u32>> HostTryReadInstruction(const Core::CPUThreadGuard
return std::nullopt;
}
static void Memcheck(u32 address, u64 var, bool write, size_t size)
static void Memcheck(Core::System& system, u32 address, u64 var, bool write, size_t size)
{
if (!memchecks.HasAny())
return;
@ -571,7 +576,7 @@ static void Memcheck(u32 address, u64 var, bool write, size_t size)
if (mc == nullptr)
return;
if (CPU::IsStepping())
if (system.GetCPU().IsStepping())
{
// Disable when stepping so that resume works.
return;
@ -583,7 +588,7 @@ static void Memcheck(u32 address, u64 var, bool write, size_t size)
if (!pause)
return;
CPU::Break();
system.GetCPU().Break();
if (GDBStub::IsActive())
GDBStub::TakeControl();
@ -602,8 +607,8 @@ u8 Read_U8(const u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
u8 var = ReadFromHardware<XCheckTLBFlag::Read, u8>(memory, address);
Memcheck(address, var, false, 1);
u8 var = ReadFromHardware<XCheckTLBFlag::Read, u8>(system, memory, address);
Memcheck(system, address, var, false, 1);
return var;
}
@ -611,8 +616,8 @@ u16 Read_U16(const u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
u16 var = ReadFromHardware<XCheckTLBFlag::Read, u16>(memory, address);
Memcheck(address, var, false, 2);
u16 var = ReadFromHardware<XCheckTLBFlag::Read, u16>(system, memory, address);
Memcheck(system, address, var, false, 2);
return var;
}
@ -620,8 +625,8 @@ u32 Read_U32(const u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
u32 var = ReadFromHardware<XCheckTLBFlag::Read, u32>(memory, address);
Memcheck(address, var, false, 4);
u32 var = ReadFromHardware<XCheckTLBFlag::Read, u32>(system, memory, address);
Memcheck(system, address, var, false, 4);
return var;
}
@ -629,8 +634,8 @@ u64 Read_U64(const u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
u64 var = ReadFromHardware<XCheckTLBFlag::Read, u64>(memory, address);
Memcheck(address, var, false, 8);
u64 var = ReadFromHardware<XCheckTLBFlag::Read, u64>(system, memory, address);
Memcheck(system, address, var, false, 8);
return var;
}
@ -662,19 +667,19 @@ static std::optional<ReadResult<T>> HostTryReadUX(const Core::CPUThreadGuard& gu
{
case RequestedAddressSpace::Effective:
{
T value = ReadFromHardware<XCheckTLBFlag::NoException, T>(memory, address);
T value = ReadFromHardware<XCheckTLBFlag::NoException, T>(system, memory, address);
return ReadResult<T>(!!PowerPC::ppcState.msr.DR, std::move(value));
}
case RequestedAddressSpace::Physical:
{
T value = ReadFromHardware<XCheckTLBFlag::NoException, T, true>(memory, address);
T value = ReadFromHardware<XCheckTLBFlag::NoException, T, true>(system, memory, address);
return ReadResult<T>(false, std::move(value));
}
case RequestedAddressSpace::Virtual:
{
if (!PowerPC::ppcState.msr.DR)
return std::nullopt;
T value = ReadFromHardware<XCheckTLBFlag::NoException, T>(memory, address);
T value = ReadFromHardware<XCheckTLBFlag::NoException, T>(system, memory, address);
return ReadResult<T>(true, std::move(value));
}
}
@ -737,17 +742,17 @@ u32 Read_U16_ZX(const u32 address)
void Write_U8(const u32 var, const u32 address)
{
Memcheck(address, var, true, 1);
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
Memcheck(system, address, var, true, 1);
WriteToHardware<XCheckTLBFlag::Write>(system, memory, address, var, 1);
}
void Write_U16(const u32 var, const u32 address)
{
Memcheck(address, var, true, 2);
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
Memcheck(system, address, var, true, 2);
WriteToHardware<XCheckTLBFlag::Write>(system, memory, address, var, 2);
}
void Write_U16_Swap(const u32 var, const u32 address)
@ -757,9 +762,9 @@ void Write_U16_Swap(const u32 var, const u32 address)
void Write_U32(const u32 var, const u32 address)
{
Memcheck(address, var, true, 4);
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
Memcheck(system, address, var, true, 4);
WriteToHardware<XCheckTLBFlag::Write>(system, memory, address, var, 4);
}
void Write_U32_Swap(const u32 var, const u32 address)
@ -769,9 +774,9 @@ void Write_U32_Swap(const u32 var, const u32 address)
void Write_U64(const u64 var, const u32 address)
{
Memcheck(address, var, true, 8);
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
Memcheck(system, address, var, true, 8);
WriteToHardware<XCheckTLBFlag::Write>(system, memory, address, static_cast<u32>(var >> 32), 4);
WriteToHardware<XCheckTLBFlag::Write>(system, memory, address + sizeof(u32),
static_cast<u32>(var), 4);
@ -792,28 +797,28 @@ u8 HostRead_U8(const Core::CPUThreadGuard& guard, const u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
return ReadFromHardware<XCheckTLBFlag::NoException, u8>(memory, address);
return ReadFromHardware<XCheckTLBFlag::NoException, u8>(system, memory, address);
}
u16 HostRead_U16(const Core::CPUThreadGuard& guard, const u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
return ReadFromHardware<XCheckTLBFlag::NoException, u16>(memory, address);
return ReadFromHardware<XCheckTLBFlag::NoException, u16>(system, memory, address);
}
u32 HostRead_U32(const Core::CPUThreadGuard& guard, const u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
return ReadFromHardware<XCheckTLBFlag::NoException, u32>(memory, address);
return ReadFromHardware<XCheckTLBFlag::NoException, u32>(system, memory, address);
}
u64 HostRead_U64(const Core::CPUThreadGuard& guard, const u32 address)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
return ReadFromHardware<XCheckTLBFlag::NoException, u64>(memory, address);
return ReadFromHardware<XCheckTLBFlag::NoException, u64>(system, memory, address);
}
float HostRead_F32(const Core::CPUThreadGuard& guard, const u32 address)
@ -1374,13 +1379,14 @@ TranslateResult JitCache_TranslateAddress(u32 address)
static void GenerateDSIException(u32 effective_address, bool write)
{
// DSI exceptions are only supported in MMU mode.
if (!Core::System::GetInstance().IsMMUMode())
auto& system = Core::System::GetInstance();
if (!system.IsMMUMode())
{
PanicAlertFmt("Invalid {} {:#010x}, PC = {:#010x}", write ? "write to" : "read from",
effective_address, PowerPC::ppcState.pc);
if (Core::System::GetInstance().IsPauseOnPanicMode())
if (system.IsPauseOnPanicMode())
{
CPU::Break();
system.GetCPU().Break();
ppcState.Exceptions |= EXCEPTION_DSI | EXCEPTION_FAKE_MEMCHECK_HIT;
}
return;

View File

@ -298,10 +298,13 @@ void Reset()
void ScheduleInvalidateCacheThreadSafe(u32 address)
{
if (CPU::GetState() == CPU::State::Running && !Core::IsCPUThread())
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
if (cpu.GetState() == CPU::State::Running && !Core::IsCPUThread())
{
Core::System::GetInstance().GetCoreTiming().ScheduleEvent(
0, s_invalidate_cache_thread_safe, address, CoreTiming::FromThread::NON_CPU);
system.GetCoreTiming().ScheduleEvent(0, s_invalidate_cache_thread_safe, address,
CoreTiming::FromThread::NON_CPU);
}
else
{
@ -637,7 +640,8 @@ void CheckBreakPoints()
if (bp->break_on_hit)
{
CPU::Break();
auto& system = Core::System::GetInstance();
system.GetCPU().Break();
if (GDBStub::IsActive())
GDBStub::TakeControl();
}

View File

@ -9,6 +9,7 @@
#include "Core/Config/MainSettings.h"
#include "Core/CoreTiming.h"
#include "Core/HW/AudioInterface.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/DVD/DVDThread.h"
@ -46,6 +47,7 @@ struct System::Impl
AudioInterface::AudioInterfaceState m_audio_interface_state;
CoreTiming::CoreTimingManager m_core_timing;
CommandProcessor::CommandProcessorManager m_command_processor;
CPU::CPUManager m_cpu;
DSP::DSPState m_dsp_state;
DVDInterface::DVDInterfaceState m_dvd_interface_state;
DVDThread::DVDThreadState m_dvd_thread_state;
@ -115,6 +117,11 @@ AudioInterface::AudioInterfaceState& System::GetAudioInterfaceState() const
return m_impl->m_audio_interface_state;
}
CPU::CPUManager& System::GetCPU() const
{
return m_impl->m_cpu;
}
CoreTiming::CoreTimingManager& System::GetCoreTiming() const
{
return m_impl->m_core_timing;

View File

@ -15,6 +15,10 @@ namespace AudioInterface
{
class AudioInterfaceState;
};
namespace CPU
{
class CPUManager;
}
namespace CommandProcessor
{
class CommandProcessorManager;
@ -119,6 +123,7 @@ public:
void SetAudioDumpStarted(bool started);
AudioInterface::AudioInterfaceState& GetAudioInterfaceState() const;
CPU::CPUManager& GetCPU() const;
CoreTiming::CoreTimingManager& GetCoreTiming() const;
CommandProcessor::CommandProcessorManager& GetCommandProcessor() const;
DSP::DSPState& GetDSPState() const;

View File

@ -435,7 +435,10 @@ void CodeWidget::UpdateFunctionCallers(const Common::Symbol* symbol)
void CodeWidget::Step()
{
if (!CPU::IsStepping())
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
if (!cpu.IsStepping())
return;
Common::Event sync_event;
@ -443,7 +446,7 @@ void CodeWidget::Step()
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
PowerPC::breakpoints.ClearAllTemporary();
CPU::StepOpcode(&sync_event);
cpu.StepOpcode(&sync_event);
sync_event.WaitFor(std::chrono::milliseconds(20));
PowerPC::SetMode(old_mode);
Core::DisplayMessage(tr("Step successful!").toStdString(), 2000);
@ -452,7 +455,10 @@ void CodeWidget::Step()
void CodeWidget::StepOver()
{
if (!CPU::IsStepping())
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
if (!cpu.IsStepping())
return;
const UGeckoInstruction inst = [] {
@ -464,7 +470,7 @@ void CodeWidget::StepOver()
{
PowerPC::breakpoints.ClearAllTemporary();
PowerPC::breakpoints.Add(PowerPC::ppcState.pc + 4, true);
CPU::EnableStepping(false);
cpu.EnableStepping(false);
Core::DisplayMessage(tr("Step over in progress...").toStdString(), 2000);
}
else
@ -489,7 +495,10 @@ static bool WillInstructionReturn(UGeckoInstruction inst)
void CodeWidget::StepOut()
{
if (!CPU::IsStepping())
auto& system = Core::System::GetInstance();
auto& cpu = system.GetCPU();
if (!cpu.IsStepping())
return;
// Keep stepping until the next return instruction or timeout after five seconds