Merge pull request #11704 from AdmiralCurtiss/more-log
Netplay: More logging before game start.
This commit is contained in:
commit
7e9a63b987
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@ -239,6 +239,8 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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bool NetPlayClient::Connect()
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{
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INFO_LOG_FMT(NETPLAY, "Connecting to server.");
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// send connect message
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sf::Packet packet;
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packet << Common::GetScmRevGitStr();
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@ -541,6 +543,8 @@ void NetPlayClient::OnChunkedDataStart(sf::Packet& packet)
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packet >> title;
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const u64 data_size = Common::PacketReadU64(packet);
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INFO_LOG_FMT(NETPLAY, "Starting data chunk {}.", cid);
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m_chunked_data_receive_queue.emplace(cid, sf::Packet{});
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std::vector<int> players;
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@ -555,7 +559,12 @@ void NetPlayClient::OnChunkedDataEnd(sf::Packet& packet)
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const auto data_packet_iter = m_chunked_data_receive_queue.find(cid);
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if (data_packet_iter == m_chunked_data_receive_queue.end())
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{
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INFO_LOG_FMT(NETPLAY, "Invalid data chunk ID {}.", cid);
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return;
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}
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INFO_LOG_FMT(NETPLAY, "Ending data chunk {}.", cid);
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auto& data_packet = data_packet_iter->second;
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OnData(data_packet);
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@ -575,7 +584,10 @@ void NetPlayClient::OnChunkedDataPayload(sf::Packet& packet)
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const auto data_packet_iter = m_chunked_data_receive_queue.find(cid);
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if (data_packet_iter == m_chunked_data_receive_queue.end())
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{
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INFO_LOG_FMT(NETPLAY, "Invalid data chunk ID {}.", cid);
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return;
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}
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auto& data_packet = data_packet_iter->second;
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while (!packet.endOfPacket())
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@ -585,6 +597,8 @@ void NetPlayClient::OnChunkedDataPayload(sf::Packet& packet)
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data_packet << byte;
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}
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INFO_LOG_FMT(NETPLAY, "Received {} bytes of data chunk {}.", data_packet.getDataSize(), cid);
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m_dialog->SetChunkedProgress(m_local_player->pid, data_packet.getDataSize());
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sf::Packet progress_packet;
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@ -601,7 +615,12 @@ void NetPlayClient::OnChunkedDataAbort(sf::Packet& packet)
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const auto iter = m_chunked_data_receive_queue.find(cid);
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if (iter == m_chunked_data_receive_queue.end())
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{
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INFO_LOG_FMT(NETPLAY, "Invalid data chunk ID {}.", cid);
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return;
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}
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INFO_LOG_FMT(NETPLAY, "Aborting data chunk {}.", cid);
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m_chunked_data_receive_queue.erase(iter);
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m_dialog->HideChunkedProgressDialog();
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@ -1284,6 +1303,8 @@ void NetPlayClient::OnSyncCodes(sf::Packet& packet)
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SyncCodeID sub_id;
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packet >> sub_id;
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INFO_LOG_FMT(NETPLAY, "Processing OnSyncCodes sub id: {}", static_cast<u8>(sub_id));
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// Check Which Operation to Perform with This Packet
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switch (sub_id)
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{
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@ -1331,7 +1352,7 @@ void NetPlayClient::OnSyncCodesNotifyGecko(sf::Packet& packet)
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m_sync_gecko_codes_success_count = 0;
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NOTICE_LOG_FMT(ACTIONREPLAY, "Receiving {} Gecko codelines", m_sync_gecko_codes_count);
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INFO_LOG_FMT(NETPLAY, "Receiving {} Gecko codelines", m_sync_gecko_codes_count);
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// Check if no codes to sync, if so return as finished
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if (m_sync_gecko_codes_count == 0)
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@ -1365,7 +1386,7 @@ void NetPlayClient::OnSyncCodesDataGecko(sf::Packet& packet)
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packet >> new_code.address;
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packet >> new_code.data;
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NOTICE_LOG_FMT(ACTIONREPLAY, "Received {:08x} {:08x}", new_code.address, new_code.data);
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INFO_LOG_FMT(NETPLAY, "Received {:08x} {:08x}", new_code.address, new_code.data);
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gcode.codes.push_back(std::move(new_code));
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@ -1398,7 +1419,7 @@ void NetPlayClient::OnSyncCodesNotifyAR(sf::Packet& packet)
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m_sync_ar_codes_success_count = 0;
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NOTICE_LOG_FMT(ACTIONREPLAY, "Receiving {} AR codelines", m_sync_ar_codes_count);
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INFO_LOG_FMT(NETPLAY, "Receiving {} AR codelines", m_sync_ar_codes_count);
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// Check if no codes to sync, if so return as finished
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if (m_sync_ar_codes_count == 0)
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@ -1432,7 +1453,7 @@ void NetPlayClient::OnSyncCodesDataAR(sf::Packet& packet)
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packet >> new_code.cmd_addr;
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packet >> new_code.value;
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NOTICE_LOG_FMT(ACTIONREPLAY, "Received {:08x} {:08x}", new_code.cmd_addr, new_code.value);
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INFO_LOG_FMT(NETPLAY, "Received {:08x} {:08x}", new_code.cmd_addr, new_code.value);
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arcode.ops.push_back(new_code);
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if (++m_sync_ar_codes_success_count >= m_sync_ar_codes_count)
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@ -1560,6 +1581,8 @@ void NetPlayClient::SendAsync(sf::Packet&& packet, const u8 channel_id)
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// called from ---NETPLAY--- thread
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void NetPlayClient::ThreadFunc()
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{
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INFO_LOG_FMT(NETPLAY, "NetPlayClient starting.");
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Common::QoSSession qos_session;
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if (Config::Get(Config::NETPLAY_ENABLE_QOS))
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{
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@ -1585,10 +1608,12 @@ void NetPlayClient::ThreadFunc()
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net = enet_host_service(m_client, &netEvent, 250);
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while (!m_async_queue.Empty())
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{
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INFO_LOG_FMT(NETPLAY, "Processing async queue event.");
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{
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auto& e = m_async_queue.Front();
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Send(e.packet, e.channel_id);
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}
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INFO_LOG_FMT(NETPLAY, "Processing async queue event done.");
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m_async_queue.Pop();
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}
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if (net > 0)
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@ -1596,13 +1621,20 @@ void NetPlayClient::ThreadFunc()
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sf::Packet rpac;
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switch (netEvent.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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INFO_LOG_FMT(NETPLAY, "enet_host_service: connect event");
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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INFO_LOG_FMT(NETPLAY, "enet_host_service: receive event");
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rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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OnData(rpac);
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enet_packet_destroy(netEvent.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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INFO_LOG_FMT(NETPLAY, "enet_host_service: disconnect event");
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m_dialog->OnConnectionLost();
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if (m_is_running.IsSet())
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@ -1610,11 +1642,22 @@ void NetPlayClient::ThreadFunc()
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break;
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default:
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ERROR_LOG_FMT(NETPLAY, "enet_host_service: unknown event type: {}", int(netEvent.type));
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break;
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}
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}
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else if (net == 0)
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{
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INFO_LOG_FMT(NETPLAY, "enet_host_service: no event occurred");
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}
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else
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{
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ERROR_LOG_FMT(NETPLAY, "enet_host_service error: {}", net);
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}
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}
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INFO_LOG_FMT(NETPLAY, "NetPlayClient shutting down.");
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Disconnect();
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return;
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}
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@ -239,6 +239,8 @@ void NetPlayServer::SetupIndex()
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// called from ---NETPLAY--- thread
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void NetPlayServer::ThreadFunc()
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{
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INFO_LOG_FMT(NETPLAY, "NetPlayServer starting.");
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while (m_do_loop)
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{
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// update pings every so many seconds
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@ -268,8 +270,10 @@ void NetPlayServer::ThreadFunc()
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net = enet_host_service(m_server, &netEvent, 1000);
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while (!m_async_queue.Empty())
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{
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INFO_LOG_FMT(NETPLAY, "Processing async queue event.");
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{
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std::lock_guard lkp(m_crit.players);
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INFO_LOG_FMT(NETPLAY, "Locked player mutex.");
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auto& e = m_async_queue.Front();
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if (e.target_mode == TargetMode::Only)
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{
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@ -281,6 +285,7 @@ void NetPlayServer::ThreadFunc()
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SendToClients(e.packet, e.target_pid, e.channel_id);
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}
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}
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INFO_LOG_FMT(NETPLAY, "Processing async queue event done.");
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m_async_queue.Pop();
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}
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if (net > 0)
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@ -297,6 +302,8 @@ void NetPlayServer::ThreadFunc()
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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{
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INFO_LOG_FMT(NETPLAY, "enet_host_service: receive event");
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sf::Packet rpac;
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rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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@ -305,12 +312,17 @@ void NetPlayServer::ThreadFunc()
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// uninitialized client, we'll assume this is their initialization packet
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ConnectionError error;
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{
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INFO_LOG_FMT(NETPLAY, "Initializing peer {:x}:{}", netEvent.peer->address.host,
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netEvent.peer->address.port);
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std::lock_guard lkg(m_crit.game);
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error = OnConnect(netEvent.peer, rpac);
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}
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if (error != ConnectionError::NoError)
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{
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INFO_LOG_FMT(NETPLAY, "Error {} initializing peer {:x}:{}", u8(error),
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netEvent.peer->address.host, netEvent.peer->address.port);
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sf::Packet spac;
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spac << error;
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// don't need to lock, this client isn't in the client map
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@ -326,37 +338,65 @@ void NetPlayServer::ThreadFunc()
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Client& client = it->second;
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if (OnData(rpac, client) != 0)
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{
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INFO_LOG_FMT(NETPLAY, "Invalid packet from client {}, disconnecting.", client.pid);
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// if a bad packet is received, disconnect the client
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std::lock_guard lkg(m_crit.game);
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OnDisconnect(client);
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ClearPeerPlayerId(netEvent.peer);
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "successfully handled packet from client {}", client.pid);
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}
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}
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enet_packet_destroy(netEvent.packet);
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}
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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{
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INFO_LOG_FMT(NETPLAY, "enet_host_service: disconnect event");
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std::lock_guard lkg(m_crit.game);
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if (!netEvent.peer->data)
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{
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ERROR_LOG_FMT(NETPLAY, "enet_host_service: no peer data");
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break;
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auto it = m_players.find(*PeerPlayerId(netEvent.peer));
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}
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const auto player_id = *PeerPlayerId(netEvent.peer);
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auto it = m_players.find(player_id);
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if (it != m_players.end())
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{
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Client& client = it->second;
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INFO_LOG_FMT(NETPLAY, "Disconnecting client {}.", client.pid);
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OnDisconnect(client);
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ClearPeerPlayerId(netEvent.peer);
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}
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else
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{
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ERROR_LOG_FMT(NETPLAY, "Invalid player {} to disconnect.", player_id);
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}
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}
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break;
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default:
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ERROR_LOG_FMT(NETPLAY, "enet_host_service: unknown event type: {}", int(netEvent.type));
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break;
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}
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}
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else if (net == 0)
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{
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INFO_LOG_FMT(NETPLAY, "enet_host_service: no event occurred");
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}
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else
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{
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ERROR_LOG_FMT(NETPLAY, "enet_host_service error: {}", net);
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}
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}
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INFO_LOG_FMT(NETPLAY, "NetPlayServer shutting down.");
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// close listening socket and client sockets
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for (auto& player_entry : m_players)
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{
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@ -699,7 +739,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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MessageID mid;
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packet >> mid;
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INFO_LOG_FMT(NETPLAY, "Got client message: {:x}", static_cast<u8>(mid));
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INFO_LOG_FMT(NETPLAY, "Got client message: {:x} from client {}", static_cast<u8>(mid),
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player.pid);
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// don't need lock because this is the only thread that modifies the players
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// only need locks for writes to m_players in this thread
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@ -1084,6 +1125,9 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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SyncSaveDataID sub_id;
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packet >> sub_id;
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INFO_LOG_FMT(NETPLAY, "Got client SyncSaveData message: {:x} from client {}", u8(sub_id),
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player.pid);
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switch (sub_id)
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{
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case SyncSaveDataID::Success:
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@ -1093,12 +1137,23 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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m_save_data_synced_players++;
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if (m_save_data_synced_players >= m_players.size() - 1)
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{
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INFO_LOG_FMT(NETPLAY, "SyncSaveData: All players synchronized. ({} >= {})",
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m_save_data_synced_players, m_players.size() - 1);
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m_dialog->AppendChat(Common::GetStringT("All players' saves synchronized."));
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// Saves are synced, check if codes are as well and attempt to start the game
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m_saves_synced = true;
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CheckSyncAndStartGame();
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "SyncSaveData: Not all players synchronized. ({} < {})",
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m_save_data_synced_players, m_players.size() - 1);
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}
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "SyncSaveData: Start not pending.");
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}
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}
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break;
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@ -1127,6 +1182,9 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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SyncCodeID sub_id;
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packet >> sub_id;
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INFO_LOG_FMT(NETPLAY, "Got client SyncCodes message: {:x} from client {}", u8(sub_id),
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player.pid);
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// Check If Code Sync was successful or not
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switch (sub_id)
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{
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@ -1136,12 +1194,24 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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{
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if (++m_codes_synced_players >= m_players.size() - 1)
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{
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INFO_LOG_FMT(NETPLAY, "SyncCodes: All players synchronized. ({} >= {})",
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m_codes_synced_players, m_players.size() - 1);
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m_dialog->AppendChat(Common::GetStringT("All players' codes synchronized."));
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// Codes are synced, check if saves are as well and attempt to start the game
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m_codes_synced = true;
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CheckSyncAndStartGame();
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "SyncCodes: Not all players synchronized. ({} < {})",
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m_codes_synced_players, m_players.size() - 1);
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}
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "SyncCodes: Start not pending.");
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}
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}
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break;
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@ -1206,6 +1276,9 @@ bool NetPlayServer::ChangeGame(const SyncIdentifier& sync_identifier,
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{
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std::lock_guard lkg(m_crit.game);
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INFO_LOG_FMT(NETPLAY, "Changing game to {} ({:02x}).", netplay_name,
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fmt::join(sync_identifier.sync_hash, ""));
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m_selected_game_identifier = sync_identifier;
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m_selected_game_name = netplay_name;
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@ -1248,10 +1321,15 @@ bool NetPlayServer::SetupNetSettings()
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const auto game = m_dialog->FindGameFile(m_selected_game_identifier);
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if (game == nullptr)
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{
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ERROR_LOG_FMT(NETPLAY, "Game {:02x} not found in game list.",
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fmt::join(m_selected_game_identifier.sync_hash, ""));
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PanicAlertFmtT("Selected game doesn't exist in game list!");
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return false;
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}
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INFO_LOG_FMT(NETPLAY, "Loading game settings for {:02x}.",
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fmt::join(m_selected_game_identifier.sync_hash, ""));
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NetPlay::NetSettings settings;
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// Load GameINI so we can sync the settings from it
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@ -1395,6 +1473,8 @@ struct SaveSyncInfo
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// called from ---GUI--- thread
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bool NetPlayServer::RequestStartGame()
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{
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INFO_LOG_FMT(NETPLAY, "Start Game requested.");
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if (!SetupNetSettings())
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return false;
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@ -1452,12 +1532,15 @@ bool NetPlayServer::RequestStartGame()
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return StartGame();
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}
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INFO_LOG_FMT(NETPLAY, "Waiting for data sync with clients.");
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return true;
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}
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// called from multiple threads
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bool NetPlayServer::StartGame()
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{
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INFO_LOG_FMT(NETPLAY, "Starting game.");
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m_timebase_by_frame.clear();
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m_desync_detected = false;
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std::lock_guard lkg(m_crit.game);
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@ -1577,24 +1660,36 @@ void NetPlayServer::AbortGameStart()
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{
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if (m_start_pending)
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{
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INFO_LOG_FMT(NETPLAY, "Aborting game start.");
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m_dialog->OnGameStartAborted();
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ChunkedDataAbort();
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m_start_pending = false;
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}
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else
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{
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INFO_LOG_FMT(NETPLAY, "Aborting game start but no game start pending.");
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}
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
|
||||
std::optional<SaveSyncInfo> NetPlayServer::CollectSaveSyncInfo()
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Collecting saves.");
|
||||
|
||||
SaveSyncInfo sync_info;
|
||||
|
||||
sync_info.save_count = 0;
|
||||
for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
|
||||
{
|
||||
if (m_settings.exi_device[slot] == ExpansionInterface::EXIDeviceType::MemoryCard ||
|
||||
Config::Get(Config::GetInfoForEXIDevice(slot)) ==
|
||||
ExpansionInterface::EXIDeviceType::MemoryCardFolder)
|
||||
if (m_settings.exi_device[slot] == ExpansionInterface::EXIDeviceType::MemoryCard)
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Adding memory card (raw) in slot {}.", slot);
|
||||
++sync_info.save_count;
|
||||
}
|
||||
else if (Config::Get(Config::GetInfoForEXIDevice(slot)) ==
|
||||
ExpansionInterface::EXIDeviceType::MemoryCardFolder)
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Adding memory card (folder) in slot {}.", slot);
|
||||
++sync_info.save_count;
|
||||
}
|
||||
}
|
||||
|
@ -1611,6 +1706,8 @@ std::optional<SaveSyncInfo> NetPlayServer::CollectSaveSyncInfo()
|
|||
sync_info.game->GetPlatform() == DiscIO::Platform::WiiWAD ||
|
||||
sync_info.game->GetPlatform() == DiscIO::Platform::ELFOrDOL))
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Adding Wii saves.");
|
||||
|
||||
sync_info.has_wii_save = true;
|
||||
++sync_info.save_count;
|
||||
|
||||
|
@ -1655,10 +1752,14 @@ std::optional<SaveSyncInfo> NetPlayServer::CollectSaveSyncInfo()
|
|||
}
|
||||
}
|
||||
|
||||
for (const auto& config : m_gba_config)
|
||||
for (size_t i = 0; i < m_gba_config.size(); ++i)
|
||||
{
|
||||
const auto& config = m_gba_config[i];
|
||||
if (config.enabled && config.has_rom)
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Adding GBA save in slot {}.", i);
|
||||
++sync_info.save_count;
|
||||
}
|
||||
}
|
||||
|
||||
return sync_info;
|
||||
|
@ -1907,6 +2008,8 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
|
|||
|
||||
bool NetPlayServer::SyncCodes()
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Sending codes to clients.");
|
||||
|
||||
// Sync Codes is ticked, so set m_codes_synced to false
|
||||
m_codes_synced = false;
|
||||
|
||||
|
@ -1948,16 +2051,16 @@ bool NetPlayServer::SyncCodes()
|
|||
u16 codelines = 0;
|
||||
for (const Gecko::GeckoCode& active_code : s_active_codes)
|
||||
{
|
||||
NOTICE_LOG_FMT(ACTIONREPLAY, "Indexing {}", active_code.name);
|
||||
INFO_LOG_FMT(NETPLAY, "Indexing {}", active_code.name);
|
||||
for (const Gecko::GeckoCode::Code& code : active_code.codes)
|
||||
{
|
||||
NOTICE_LOG_FMT(ACTIONREPLAY, "{:08x} {:08x}", code.address, code.data);
|
||||
INFO_LOG_FMT(NETPLAY, "{:08x} {:08x}", code.address, code.data);
|
||||
codelines++;
|
||||
}
|
||||
}
|
||||
|
||||
// Output codelines to send
|
||||
NOTICE_LOG_FMT(ACTIONREPLAY, "Sending {} Gecko codelines", codelines);
|
||||
INFO_LOG_FMT(NETPLAY, "Sending {} Gecko codelines", codelines);
|
||||
|
||||
// Send initial packet. Notify of the sync operation and total number of lines being sent.
|
||||
{
|
||||
|
@ -1976,10 +2079,10 @@ bool NetPlayServer::SyncCodes()
|
|||
// Iterate through the active code vector and send each codeline
|
||||
for (const Gecko::GeckoCode& active_code : s_active_codes)
|
||||
{
|
||||
NOTICE_LOG_FMT(ACTIONREPLAY, "Sending {}", active_code.name);
|
||||
INFO_LOG_FMT(NETPLAY, "Sending {}", active_code.name);
|
||||
for (const Gecko::GeckoCode::Code& code : active_code.codes)
|
||||
{
|
||||
NOTICE_LOG_FMT(ACTIONREPLAY, "{:08x} {:08x}", code.address, code.data);
|
||||
INFO_LOG_FMT(NETPLAY, "{:08x} {:08x}", code.address, code.data);
|
||||
pac << code.address;
|
||||
pac << code.data;
|
||||
}
|
||||
|
@ -1998,16 +2101,16 @@ bool NetPlayServer::SyncCodes()
|
|||
u16 codelines = 0;
|
||||
for (const ActionReplay::ARCode& active_code : s_active_codes)
|
||||
{
|
||||
NOTICE_LOG_FMT(ACTIONREPLAY, "Indexing {}", active_code.name);
|
||||
INFO_LOG_FMT(NETPLAY, "Indexing {}", active_code.name);
|
||||
for (const ActionReplay::AREntry& op : active_code.ops)
|
||||
{
|
||||
NOTICE_LOG_FMT(ACTIONREPLAY, "{:08x} {:08x}", op.cmd_addr, op.value);
|
||||
INFO_LOG_FMT(NETPLAY, "{:08x} {:08x}", op.cmd_addr, op.value);
|
||||
codelines++;
|
||||
}
|
||||
}
|
||||
|
||||
// Output codelines to send
|
||||
NOTICE_LOG_FMT(ACTIONREPLAY, "Sending {} AR codelines", codelines);
|
||||
INFO_LOG_FMT(NETPLAY, "Sending {} AR codelines", codelines);
|
||||
|
||||
// Send initial packet. Notify of the sync operation and total number of lines being sent.
|
||||
{
|
||||
|
@ -2026,10 +2129,10 @@ bool NetPlayServer::SyncCodes()
|
|||
// Iterate through the active code vector and send each codeline
|
||||
for (const ActionReplay::ARCode& active_code : s_active_codes)
|
||||
{
|
||||
NOTICE_LOG_FMT(ACTIONREPLAY, "Sending {}", active_code.name);
|
||||
INFO_LOG_FMT(NETPLAY, "Sending {}", active_code.name);
|
||||
for (const ActionReplay::AREntry& op : active_code.ops)
|
||||
{
|
||||
NOTICE_LOG_FMT(ACTIONREPLAY, "{:08x} {:08x}", op.cmd_addr, op.value);
|
||||
INFO_LOG_FMT(NETPLAY, "{:08x} {:08x}", op.cmd_addr, op.value);
|
||||
pac << op.cmd_addr;
|
||||
pac << op.value;
|
||||
}
|
||||
|
@ -2045,8 +2148,13 @@ void NetPlayServer::CheckSyncAndStartGame()
|
|||
{
|
||||
if (m_saves_synced && m_codes_synced)
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Synchronized, starting game.");
|
||||
StartGame();
|
||||
}
|
||||
else
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Not synchronized.");
|
||||
}
|
||||
}
|
||||
|
||||
u64 NetPlayServer::GetInitialNetPlayRTC() const
|
||||
|
@ -2218,6 +2326,8 @@ std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceList
|
|||
// called from ---Chunked Data--- thread
|
||||
void NetPlayServer::ChunkedDataThreadFunc()
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Starting Chunked Data Thread.");
|
||||
|
||||
while (m_do_loop)
|
||||
{
|
||||
m_chunked_data_event.Wait();
|
||||
|
@ -2258,6 +2368,9 @@ void NetPlayServer::ChunkedDataThreadFunc()
|
|||
}
|
||||
player_count = players.size();
|
||||
|
||||
INFO_LOG_FMT(NETPLAY, "Informing players {} of data chunk {} start.",
|
||||
fmt::join(players, ", "), id);
|
||||
|
||||
sf::Packet pac;
|
||||
pac << MessageID::ChunkedDataStart;
|
||||
pac << id << e.title << sf::Uint64{e.packet.getDataSize()};
|
||||
|
@ -2280,6 +2393,8 @@ void NetPlayServer::ChunkedDataThreadFunc()
|
|||
return;
|
||||
if (m_abort_chunked_data)
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Informing players of data chunk {} abort.", id);
|
||||
|
||||
sf::Packet pac;
|
||||
pac << MessageID::ChunkedDataAbort;
|
||||
pac << id;
|
||||
|
@ -2303,6 +2418,9 @@ void NetPlayServer::ChunkedDataThreadFunc()
|
|||
size_t len = std::min(CHUNKED_DATA_UNIT_SIZE, e.packet.getDataSize() - index);
|
||||
pac.append(static_cast<const u8*>(e.packet.getData()) + index, len);
|
||||
|
||||
INFO_LOG_FMT(NETPLAY, "Sending data chunk of {} ({} bytes at {}/{}).", id, len, index,
|
||||
e.packet.getDataSize());
|
||||
|
||||
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
||||
index += CHUNKED_DATA_UNIT_SIZE;
|
||||
|
||||
|
@ -2315,6 +2433,8 @@ void NetPlayServer::ChunkedDataThreadFunc()
|
|||
|
||||
if (!m_abort_chunked_data)
|
||||
{
|
||||
INFO_LOG_FMT(NETPLAY, "Informing players of data chunk {} end.", id);
|
||||
|
||||
sf::Packet pac;
|
||||
pac << MessageID::ChunkedDataEnd;
|
||||
pac << id;
|
||||
|
@ -2330,6 +2450,8 @@ void NetPlayServer::ChunkedDataThreadFunc()
|
|||
m_chunked_data_queue.Pop();
|
||||
}
|
||||
}
|
||||
|
||||
INFO_LOG_FMT(NETPLAY, "Stopping Chunked Data Thread.");
|
||||
}
|
||||
|
||||
// called from ---Chunked Data--- thread
|
||||
|
|
Loading…
Reference in New Issue