Netplay: Simplify save data options.

This commit is contained in:
Admiral H. Curtiss 2022-09-11 02:35:20 +02:00
parent 39314ac162
commit 0d095b4d9b
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
10 changed files with 120 additions and 97 deletions

View File

@ -91,7 +91,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
return false;
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(*netplay_settings));
StartUp.bCopyWiiSaveNetplay = netplay_settings->copy_wii_save;
StartUp.bCopyWiiSaveNetplay = netplay_settings->savedata_load;
}
// Override out-of-region languages/countries to prevent games from crashing or behaving oddly

View File

@ -45,16 +45,15 @@ const Info<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT{{System::Main, "NetPlay", "ChunkedU
const Info<u32> NETPLAY_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSize"}, 5};
const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSizeClient"}, 1};
const Info<bool> NETPLAY_WRITE_SAVE_DATA{{System::Main, "NetPlay", "WriteSaveData"}, true};
const Info<bool> NETPLAY_LOAD_WII_SAVE{{System::Main, "NetPlay", "LoadWiiSave"}, false};
const Info<bool> NETPLAY_SYNC_SAVES{{System::Main, "NetPlay", "SyncSaves"}, true};
const Info<bool> NETPLAY_SAVEDATA_LOAD{{System::Main, "NetPlay", "SyncSaves"}, true};
const Info<bool> NETPLAY_SAVEDATA_WRITE{{System::Main, "NetPlay", "WriteSaveData"}, true};
const Info<bool> NETPLAY_SAVEDATA_SYNC_ALL_WII{{System::Main, "NetPlay", "SyncAllWiiSaves"}, false};
const Info<bool> NETPLAY_SYNC_CODES{{System::Main, "NetPlay", "SyncCodes"}, true};
const Info<bool> NETPLAY_RECORD_INPUTS{{System::Main, "NetPlay", "RecordInputs"}, false};
const Info<bool> NETPLAY_STRICT_SETTINGS_SYNC{{System::Main, "NetPlay", "StrictSettingsSync"},
false};
const Info<std::string> NETPLAY_NETWORK_MODE{{System::Main, "NetPlay", "NetworkMode"},
"fixeddelay"};
const Info<bool> NETPLAY_SYNC_ALL_WII_SAVES{{System::Main, "NetPlay", "SyncAllWiiSaves"}, false};
const Info<bool> NETPLAY_GOLF_MODE_OVERLAY{{System::Main, "NetPlay", "GolfModeOverlay"}, true};
const Info<bool> NETPLAY_HIDE_REMOTE_GBAS{{System::Main, "NetPlay", "HideRemoteGBAs"}, false};

View File

@ -41,14 +41,13 @@ extern const Info<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT;
extern const Info<u32> NETPLAY_BUFFER_SIZE;
extern const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE;
extern const Info<bool> NETPLAY_WRITE_SAVE_DATA;
extern const Info<bool> NETPLAY_LOAD_WII_SAVE;
extern const Info<bool> NETPLAY_SYNC_SAVES;
extern const Info<bool> NETPLAY_SAVEDATA_LOAD;
extern const Info<bool> NETPLAY_SAVEDATA_WRITE;
extern const Info<bool> NETPLAY_SAVEDATA_SYNC_ALL_WII;
extern const Info<bool> NETPLAY_SYNC_CODES;
extern const Info<bool> NETPLAY_RECORD_INPUTS;
extern const Info<bool> NETPLAY_STRICT_SETTINGS_SYNC;
extern const Info<std::string> NETPLAY_NETWORK_MODE;
extern const Info<bool> NETPLAY_SYNC_ALL_WII_SAVES;
extern const Info<bool> NETPLAY_GOLF_MODE_OVERLAY;
extern const Info<bool> NETPLAY_HIDE_REMOTE_GBAS;

View File

@ -41,7 +41,7 @@ public:
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
layer->Set(Config::GetInfoForEXIDevice(slot), m_settings.exi_device[slot]);
layer->Set(Config::MAIN_MEMORY_CARD_SIZE, m_settings.memcard_size_override);
layer->Set(Config::SESSION_SAVE_DATA_WRITABLE, m_settings.write_to_memcard);
layer->Set(Config::SESSION_SAVE_DATA_WRITABLE, m_settings.savedata_write);
layer->Set(Config::MAIN_RAM_OVERRIDE_ENABLE, m_settings.ram_override_enable);
layer->Set(Config::MAIN_MEM1_SIZE, m_settings.mem1_size);
layer->Set(Config::MAIN_MEM2_SIZE, m_settings.mem2_size);
@ -120,7 +120,7 @@ public:
layer->Set(Config::GFX_SSAA, false);
}
if (m_settings.sync_save_data)
if (m_settings.savedata_load)
{
if (!m_settings.is_hosting)
{

View File

@ -812,13 +812,11 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
packet >> m_net_settings.override_region_settings;
packet >> m_net_settings.dsp_enable_jit;
packet >> m_net_settings.dsp_hle;
packet >> m_net_settings.write_to_memcard;
packet >> m_net_settings.ram_override_enable;
packet >> m_net_settings.mem1_size;
packet >> m_net_settings.mem2_size;
packet >> m_net_settings.fallback_region;
packet >> m_net_settings.allow_sd_writes;
packet >> m_net_settings.copy_wii_save;
packet >> m_net_settings.oc_enable;
packet >> m_net_settings.oc_factor;
@ -873,14 +871,20 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
packet >> m_net_settings.defer_efb_copies;
packet >> m_net_settings.efb_access_tile_size;
packet >> m_net_settings.efb_access_defer_invalidation;
packet >> m_net_settings.savedata_load;
packet >> m_net_settings.savedata_write;
packet >> m_net_settings.savedata_sync_all_wii;
if (!m_net_settings.savedata_load)
{
m_net_settings.savedata_write = false;
m_net_settings.savedata_sync_all_wii = false;
}
packet >> m_net_settings.strict_settings_sync;
m_initial_rtc = Common::PacketReadU64(packet);
packet >> m_net_settings.sync_save_data;
packet >> m_net_settings.save_data_region;
packet >> m_net_settings.sync_codes;
packet >> m_net_settings.sync_all_wii_saves;
for (int& extension : m_net_settings.wiimote_extension)
packet >> extension;
@ -2576,16 +2580,6 @@ void SendPowerButtonEvent()
netplay_client->SendPowerButtonEvent();
}
bool IsSyncingAllWiiSaves()
{
std::lock_guard lk(crit_netplay_client);
if (netplay_client)
return netplay_client->GetNetSettings().sync_all_wii_saves;
return false;
}
void SetupWiimotes()
{
ASSERT(IsNetPlayRunning());
@ -2617,7 +2611,7 @@ std::string GetGBASavePath(int pad_num)
#endif
}
if (!netplay_client->GetNetSettings().sync_save_data)
if (!netplay_client->GetNetSettings().savedata_load)
return {};
return fmt::format("{}{}{}.sav", File::GetUserPath(D_GBAUSER_IDX), GBA_SAVE_NETPLAY, pad_num + 1);

View File

@ -38,13 +38,11 @@ struct NetSettings
bool override_region_settings = false;
bool dsp_hle = false;
bool dsp_enable_jit = false;
bool write_to_memcard = false;
bool ram_override_enable = false;
u32 mem1_size = 0;
u32 mem2_size = 0;
DiscIO::Region fallback_region{};
bool allow_sd_writes = false;
bool copy_wii_save = false;
bool oc_enable = false;
float oc_factor = 0;
Common::EnumMap<ExpansionInterface::EXIDeviceType, ExpansionInterface::MAX_SLOT> exi_device{};
@ -96,11 +94,13 @@ struct NetSettings
int efb_access_tile_size = 0;
bool efb_access_defer_invalidation = false;
bool savedata_load = false;
bool savedata_write = false;
bool savedata_sync_all_wii = false;
bool strict_settings_sync = false;
bool sync_save_data = false;
bool sync_codes = false;
std::string save_data_region;
bool sync_all_wii_saves = false;
std::array<int, 4> wiimote_extension{};
bool golf_mode = false;
bool use_fma = false;
@ -260,7 +260,6 @@ std::string GetPlayerMappingString(PlayerId pid, const PadMappingArray& pad_map,
bool IsNetPlayRunning();
void SetSIPollBatching(bool state);
void SendPowerButtonEvent();
bool IsSyncingAllWiiSaves();
void SetupWiimotes();
std::string GetGBASavePath(int pad_num);
PadDetails GetPadDetails(int pad_num);

View File

@ -1261,13 +1261,11 @@ bool NetPlayServer::SetupNetSettings()
settings.override_region_settings = Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS);
settings.dsp_hle = Config::Get(Config::MAIN_DSP_HLE);
settings.dsp_enable_jit = Config::Get(Config::MAIN_DSP_JIT);
settings.write_to_memcard = Config::Get(Config::NETPLAY_WRITE_SAVE_DATA);
settings.ram_override_enable = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE);
settings.mem1_size = Config::Get(Config::MAIN_MEM1_SIZE);
settings.mem2_size = Config::Get(Config::MAIN_MEM2_SIZE);
settings.fallback_region = Config::Get(Config::MAIN_FALLBACK_REGION);
settings.allow_sd_writes = Config::Get(Config::MAIN_ALLOW_SD_WRITES);
settings.copy_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
settings.oc_enable = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
settings.oc_factor = Config::Get(Config::MAIN_OVERCLOCK);
@ -1344,11 +1342,13 @@ bool NetPlayServer::SetupNetSettings()
settings.efb_access_tile_size = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE);
settings.efb_access_defer_invalidation = Config::Get(Config::GFX_HACK_EFB_DEFER_INVALIDATION);
settings.savedata_load = Config::Get(Config::NETPLAY_SAVEDATA_LOAD);
settings.savedata_write = settings.savedata_load && Config::Get(Config::NETPLAY_SAVEDATA_WRITE);
settings.savedata_sync_all_wii =
settings.savedata_load && Config::Get(Config::NETPLAY_SAVEDATA_SYNC_ALL_WII);
settings.strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
settings.sync_save_data = Config::Get(Config::NETPLAY_SYNC_SAVES);
settings.sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
settings.sync_all_wii_saves =
Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES) && Config::Get(Config::NETPLAY_SYNC_SAVES);
settings.golf_mode = Config::Get(Config::NETPLAY_NETWORK_MODE) == "golf";
settings.use_fma = DoAllPlayersHaveHardwareFMA();
settings.hide_remote_gbas = Config::Get(Config::NETPLAY_HIDE_REMOTE_GBAS);
@ -1382,7 +1382,7 @@ bool NetPlayServer::RequestStartGame()
bool start_now = true;
if (m_settings.sync_save_data && m_players.size() > 1)
if (m_settings.savedata_load && m_players.size() > 1)
{
start_now = false;
m_start_pending = true;
@ -1451,13 +1451,11 @@ bool NetPlayServer::StartGame()
spac << m_settings.override_region_settings;
spac << m_settings.dsp_enable_jit;
spac << m_settings.dsp_hle;
spac << m_settings.write_to_memcard;
spac << m_settings.ram_override_enable;
spac << m_settings.mem1_size;
spac << m_settings.mem2_size;
spac << m_settings.fallback_region;
spac << m_settings.allow_sd_writes;
spac << m_settings.copy_wii_save;
spac << m_settings.oc_enable;
spac << m_settings.oc_factor;
@ -1512,12 +1510,13 @@ bool NetPlayServer::StartGame()
spac << m_settings.defer_efb_copies;
spac << m_settings.efb_access_tile_size;
spac << m_settings.efb_access_defer_invalidation;
spac << m_settings.savedata_load;
spac << m_settings.savedata_write;
spac << m_settings.savedata_sync_all_wii;
spac << m_settings.strict_settings_sync;
spac << initial_rtc;
spac << m_settings.sync_save_data;
spac << region;
spac << m_settings.sync_codes;
spac << m_settings.sync_all_wii_saves;
for (size_t i = 0; i < m_settings.wiimote_extension.size(); i++)
{
@ -1582,7 +1581,7 @@ bool NetPlayServer::SyncSaveData()
}
bool wii_save = false;
if (m_settings.copy_wii_save && (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
if (m_settings.savedata_load && (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
game->GetPlatform() == DiscIO::Platform::WiiWAD ||
game->GetPlatform() == DiscIO::Platform::ELFOrDOL))
{
@ -1695,7 +1694,7 @@ bool NetPlayServer::SyncSaveData()
const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured);
std::vector<std::pair<u64, WiiSave::StoragePointer>> saves;
if (m_settings.sync_all_wii_saves)
if (m_settings.savedata_sync_all_wii)
{
IOS::HLE::Kernel ios;
for (const u64 title : ios.GetES()->GetInstalledTitles())

View File

@ -170,18 +170,10 @@ static void InitializeDeterministicWiiSaves(FS::FileSystem* session_fs,
{
INFO_LOG_FMT(CORE, "Wii Save Init: Copying from configured_fs to session_fs.");
if (NetPlay::IsSyncingAllWiiSaves())
for (const u64 title : sync_titles)
{
for (const u64 title : sync_titles)
{
INFO_LOG_FMT(CORE, "Wii Save Init: Copying {0:016x}.", title);
CopySave(configured_fs.get(), session_fs, title);
}
}
else
{
INFO_LOG_FMT(CORE, "Wii Save Init: Copying {0:016x}.", title_id);
CopySave(configured_fs.get(), session_fs, title_id);
INFO_LOG_FMT(CORE, "Wii Save Init: Copying {0:016x}.", title);
CopySave(configured_fs.get(), session_fs, title);
}
// Copy Mii data
@ -382,17 +374,20 @@ void InitializeWiiFileSystemContents(
void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
{
// In TAS mode, copy back always.
// In Netplay, only copy back when we're the host and writing back is enabled.
const bool wii_root_is_temporary = WiiRootIsTemporary();
const bool session_save_data_writable = Config::Get(Config::SESSION_SAVE_DATA_WRITABLE);
const bool has_wii_sync_fs = !!boot_session_data.GetWiiSyncFS();
const auto* netplay_settings = boot_session_data.GetNetplaySettings();
const bool is_netplay_write = netplay_settings && netplay_settings->savedata_write;
const bool is_netplay_host = netplay_settings && netplay_settings->is_hosting;
const bool cleanup_required =
wii_root_is_temporary && session_save_data_writable && !has_wii_sync_fs;
wii_root_is_temporary && (!netplay_settings || (is_netplay_write && is_netplay_host));
INFO_LOG_FMT(CORE,
"Wii FS Cleanup: cleanup_required = {} (wii_root_is_temporary = {}, "
"session_save_data_writable = {}, has_wii_sync_fs = {})",
cleanup_required, wii_root_is_temporary, session_save_data_writable,
has_wii_sync_fs);
"is netplay = {}, is_netplay_write = {}, is_netplay_host = {})",
cleanup_required, wii_root_is_temporary, !!netplay_settings, is_netplay_write,
is_netplay_host);
if (!cleanup_required)
return;
@ -418,7 +413,13 @@ void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data)
WARN_LOG_FMT(CORE, "Failed to copy Mii database to the NAND");
}
for (const u64 title_id : ios->GetES()->GetInstalledTitles())
// If we started by copying only certain saves, we also only want to copy back those exact saves.
// This prevents a situation where you change game and create a new save that was not loaded from
// the real NAND during netplay, and that then overwrites your existing local save during this
// cleanup process.
const bool copy_all = !netplay_settings || netplay_settings->savedata_sync_all_wii;
for (const u64 title_id :
(copy_all ? ios->GetES()->GetInstalledTitles() : boot_session_data.GetWiiSyncTitles()))
{
INFO_LOG_FMT(CORE, "Wii FS Cleanup: Copying {0:016x}.", title_id);

View File

@ -137,16 +137,41 @@ void NetPlayDialog::CreateMainLayout()
m_data_menu = m_menu_bar->addMenu(tr("Data"));
m_data_menu->setToolTipsVisible(true);
m_write_save_data_action = m_data_menu->addAction(tr("Write Save Data"));
m_write_save_data_action->setCheckable(true);
m_load_wii_action = m_data_menu->addAction(tr("Load Wii Save"));
m_load_wii_action->setCheckable(true);
m_sync_save_data_action = m_data_menu->addAction(tr("Sync Saves"));
m_sync_save_data_action->setCheckable(true);
m_savedata_none_action = m_data_menu->addAction(tr("No Save Data"));
m_savedata_none_action->setToolTip(
tr("Netplay will start without any save data, and any created save data will be discarded at "
"the end of the Netplay session."));
m_savedata_none_action->setCheckable(true);
m_savedata_load_only_action = m_data_menu->addAction(tr("Load Host's Save Data Only"));
m_savedata_load_only_action->setToolTip(tr(
"Netplay will start using the Host's save data, but any save data created or modified during "
"the Netplay session will be discarded at the end of the session."));
m_savedata_load_only_action->setCheckable(true);
m_savedata_load_and_write_action = m_data_menu->addAction(tr("Load and Write Host's Save Data"));
m_savedata_load_and_write_action->setToolTip(
tr("Netplay will start using the Host's save data, and any save data created or modified "
"during the Netplay session will remain in the Host's local saves."));
m_savedata_load_and_write_action->setCheckable(true);
m_savedata_style_group = new QActionGroup(this);
m_savedata_style_group->setExclusive(true);
m_savedata_style_group->addAction(m_savedata_none_action);
m_savedata_style_group->addAction(m_savedata_load_only_action);
m_savedata_style_group->addAction(m_savedata_load_and_write_action);
m_data_menu->addSeparator();
m_savedata_all_wii_saves_action = m_data_menu->addAction(tr("Use All Wii Save Data"));
m_savedata_all_wii_saves_action->setToolTip(tr(
"If checked, all Wii saves will be used instead of only the save of the game being started. "
"Useful when switching games mid-session. Has no effect if No Save Data is selected."));
m_savedata_all_wii_saves_action->setCheckable(true);
m_data_menu->addSeparator();
m_sync_codes_action = m_data_menu->addAction(tr("Sync AR/Gecko Codes"));
m_sync_codes_action->setCheckable(true);
m_sync_all_wii_saves_action = m_data_menu->addAction(tr("Sync All Wii Saves"));
m_sync_all_wii_saves_action->setCheckable(true);
m_strict_settings_sync_action = m_data_menu->addAction(tr("Strict Settings Sync"));
m_strict_settings_sync_action->setToolTip(
tr("This will sync additional graphics settings, and force everyone to the same internal "
@ -210,7 +235,7 @@ void NetPlayDialog::CreateMainLayout()
m_game_button->setDefault(false);
m_game_button->setAutoDefault(false);
m_sync_save_data_action->setChecked(true);
m_savedata_load_only_action->setChecked(true);
m_sync_codes_action->setChecked(true);
m_main_layout->setMenuBar(m_menu_bar);
@ -383,21 +408,18 @@ void NetPlayDialog::ConnectWidgets()
}
});
connect(m_sync_save_data_action, &QAction::toggled, this,
[this](bool checked) { m_sync_all_wii_saves_action->setEnabled(checked); });
// SaveSettings() - Save Hosting-Dialog Settings
connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), this,
&NetPlayDialog::SaveSettings);
connect(m_write_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_load_wii_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_sync_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_savedata_none_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_savedata_load_only_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_savedata_load_and_write_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_savedata_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_sync_codes_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_record_input_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_strict_settings_sync_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_host_input_authority_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_golf_mode_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_golf_mode_overlay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_fixed_delay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
@ -828,14 +850,14 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled)
{
m_start_button->setEnabled(enabled);
m_game_button->setEnabled(enabled);
m_load_wii_action->setEnabled(enabled);
m_write_save_data_action->setEnabled(enabled);
m_sync_save_data_action->setEnabled(enabled);
m_savedata_none_action->setEnabled(enabled);
m_savedata_load_only_action->setEnabled(enabled);
m_savedata_load_and_write_action->setEnabled(enabled);
m_savedata_all_wii_saves_action->setEnabled(enabled);
m_sync_codes_action->setEnabled(enabled);
m_assign_ports_button->setEnabled(enabled);
m_strict_settings_sync_action->setEnabled(enabled);
m_host_input_authority_action->setEnabled(enabled);
m_sync_all_wii_saves_action->setEnabled(enabled && m_sync_save_data_action->isChecked());
m_golf_mode_action->setEnabled(enabled);
m_fixed_delay_action->setEnabled(enabled);
}
@ -1097,24 +1119,28 @@ std::string NetPlayDialog::FindGBARomPath(const std::array<u8, 20>& hash, std::s
void NetPlayDialog::LoadSettings()
{
const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
const bool write_save_data = Config::Get(Config::NETPLAY_WRITE_SAVE_DATA);
const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
const bool savedata_load = Config::Get(Config::NETPLAY_SAVEDATA_LOAD);
const bool savedata_write = Config::Get(Config::NETPLAY_SAVEDATA_WRITE);
const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SAVEDATA_SYNC_ALL_WII);
const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);
const bool hide_remote_gbas = Config::Get(Config::NETPLAY_HIDE_REMOTE_GBAS);
m_buffer_size_box->setValue(buffer_size);
m_write_save_data_action->setChecked(write_save_data);
m_load_wii_action->setChecked(load_wii_save);
m_sync_save_data_action->setChecked(sync_saves);
if (!savedata_load)
m_savedata_none_action->setChecked(true);
else if (!savedata_write)
m_savedata_load_only_action->setChecked(true);
else
m_savedata_load_and_write_action->setChecked(true);
m_savedata_all_wii_saves_action->setChecked(sync_all_wii_saves);
m_sync_codes_action->setChecked(sync_codes);
m_record_input_action->setChecked(record_inputs);
m_strict_settings_sync_action->setChecked(strict_settings_sync);
m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
m_golf_mode_overlay_action->setChecked(golf_mode_overlay);
m_hide_remote_gbas_action->setChecked(hide_remote_gbas);
@ -1148,13 +1174,16 @@ void NetPlayDialog::SaveSettings()
else
Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
Config::SetBase(Config::NETPLAY_WRITE_SAVE_DATA, m_write_save_data_action->isChecked());
Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked());
const bool write_savedata = m_savedata_load_and_write_action->isChecked();
const bool load_savedata = write_savedata || m_savedata_load_only_action->isChecked();
Config::SetBase(Config::NETPLAY_SAVEDATA_LOAD, load_savedata);
Config::SetBase(Config::NETPLAY_SAVEDATA_WRITE, write_savedata);
Config::SetBase(Config::NETPLAY_SAVEDATA_SYNC_ALL_WII,
m_savedata_all_wii_saves_action->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_CODES, m_sync_codes_action->isChecked());
Config::SetBase(Config::NETPLAY_RECORD_INPUTS, m_record_input_action->isChecked());
Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_action->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_action->isChecked());
Config::SetBase(Config::NETPLAY_GOLF_MODE_OVERLAY, m_golf_mode_overlay_action->isChecked());
Config::SetBase(Config::NETPLAY_HIDE_REMOTE_GBAS, m_hide_remote_gbas_action->isChecked());

View File

@ -142,14 +142,17 @@ private:
QPushButton* m_start_button;
QLabel* m_buffer_label;
QSpinBox* m_buffer_size_box;
QAction* m_write_save_data_action;
QAction* m_load_wii_action;
QAction* m_sync_save_data_action;
QActionGroup* m_savedata_style_group;
QAction* m_savedata_none_action;
QAction* m_savedata_load_only_action;
QAction* m_savedata_load_and_write_action;
QAction* m_savedata_all_wii_saves_action;
QAction* m_sync_codes_action;
QAction* m_record_input_action;
QAction* m_strict_settings_sync_action;
QAction* m_host_input_authority_action;
QAction* m_sync_all_wii_saves_action;
QAction* m_golf_mode_action;
QAction* m_golf_mode_overlay_action;
QAction* m_fixed_delay_action;