HW/DVDInterface: Do DTK math in blocks instead of in samples.
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@ -335,6 +335,16 @@ u32 AudioInterfaceManager::GetAISSampleRateDivisor() const
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return m_ais_sample_rate_divisor;
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}
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SampleRate AudioInterfaceManager::GetAIDSampleRate() const
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{
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return m_control.AIDFR == AID_48KHz ? SampleRate::AI48KHz : SampleRate::AI32KHz;
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}
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SampleRate AudioInterfaceManager::GetAISSampleRate() const
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{
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return m_control.AISFR == AIS_32KHz ? SampleRate::AI32KHz : SampleRate::AI48KHz;
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}
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u32 AudioInterfaceManager::Get32KHzSampleRateDivisor() const
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{
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return Get48KHzSampleRateDivisor() * 3 / 2;
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@ -23,6 +23,12 @@ class Mapping;
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namespace AudioInterface
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{
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enum class SampleRate
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{
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AI32KHz,
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AI48KHz,
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};
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class AudioInterfaceManager
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{
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public:
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@ -45,18 +51,17 @@ public:
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u32 GetAIDSampleRateDivisor() const;
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u32 GetAISSampleRateDivisor() const;
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// The configured sample rate based on the control registers. Note that on GameCube, the named
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// rates are slightly higher than the names would suggest due to a hardware bug.
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SampleRate GetAIDSampleRate() const;
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SampleRate GetAISSampleRate() const;
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u32 Get32KHzSampleRateDivisor() const;
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u32 Get48KHzSampleRateDivisor() const;
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void GenerateAISInterrupt();
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private:
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enum class SampleRate
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{
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AI32KHz,
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AI48KHz,
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};
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// AI Control Register
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union AICR
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{
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@ -105,7 +105,7 @@ void DVDInterface::DoState(PointerWrap& p)
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p.Do(m_current_length);
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p.Do(m_next_start);
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p.Do(m_next_length);
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p.Do(m_pending_samples);
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p.Do(m_pending_blocks);
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p.Do(m_enable_dtk);
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p.Do(m_dtk_buffer_length);
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@ -124,32 +124,34 @@ void DVDInterface::DoState(PointerWrap& p)
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m_adpcm_decoder.DoState(p);
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}
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size_t DVDInterface::ProcessDTKSamples(s16* target_samples, size_t sample_count,
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size_t DVDInterface::ProcessDTKSamples(s16* target_samples, size_t target_block_count,
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const std::vector<u8>& audio_data)
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{
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const size_t block_count_to_process =
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std::min(target_block_count, audio_data.size() / StreamADPCM::ONE_BLOCK_SIZE);
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size_t samples_processed = 0;
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size_t bytes_processed = 0;
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while (samples_processed < sample_count && bytes_processed < audio_data.size())
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for (size_t i = 0; i < block_count_to_process; ++i)
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{
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m_adpcm_decoder.DecodeBlock(&target_samples[samples_processed * 2],
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&audio_data[bytes_processed]);
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for (size_t i = 0; i < StreamADPCM::SAMPLES_PER_BLOCK * 2; ++i)
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for (size_t j = 0; j < StreamADPCM::SAMPLES_PER_BLOCK * 2; ++j)
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{
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// TODO: Fix the mixer so it can accept non-byte-swapped samples.
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s16* sample = &target_samples[samples_processed * 2 + i];
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s16* sample = &target_samples[samples_processed * 2 + j];
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*sample = Common::swap16(*sample);
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}
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samples_processed += StreamADPCM::SAMPLES_PER_BLOCK;
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bytes_processed += StreamADPCM::ONE_BLOCK_SIZE;
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}
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return samples_processed;
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return block_count_to_process;
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}
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u32 DVDInterface::AdvanceDTK(u32 maximum_samples, u32* samples_to_process)
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u32 DVDInterface::AdvanceDTK(u32 maximum_blocks, u32* blocks_to_process)
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{
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u32 bytes_to_process = 0;
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*samples_to_process = 0;
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while (*samples_to_process < maximum_samples)
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*blocks_to_process = 0;
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while (*blocks_to_process < maximum_blocks)
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{
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if (m_audio_position >= m_current_start + m_current_length)
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{
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@ -175,7 +177,7 @@ u32 DVDInterface::AdvanceDTK(u32 maximum_samples, u32* samples_to_process)
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m_audio_position += StreamADPCM::ONE_BLOCK_SIZE;
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bytes_to_process += StreamADPCM::ONE_BLOCK_SIZE;
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*samples_to_process += StreamADPCM::SAMPLES_PER_BLOCK;
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*blocks_to_process += 1;
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}
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return bytes_to_process;
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@ -189,57 +191,51 @@ void DVDInterface::DTKStreamingCallback(DIInterruptType interrupt_type,
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// Actual games always set this to 48 KHz
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// but let's make sure to use GetAISSampleRateDivisor()
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// just in case it changes to 32 KHz
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const auto sample_rate = ai.GetAISSampleRate();
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const u32 sample_rate_divisor = ai.GetAISSampleRateDivisor();
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// Determine which audio data to read next.
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// 3.5 ms of samples
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const u32 maximum_samples =
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((Mixer::FIXED_SAMPLE_RATE_DIVIDEND / 2000) * 7) / sample_rate_divisor;
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constexpr u32 MAX_POSSIBLE_BLOCKS = 6;
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constexpr u32 MAX_POSSIBLE_SAMPLES = MAX_POSSIBLE_BLOCKS * StreamADPCM::SAMPLES_PER_BLOCK;
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const u32 maximum_blocks = sample_rate == AudioInterface::SampleRate::AI32KHz ? 4 : 6;
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u64 read_offset = 0;
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u32 read_length = 0;
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if (interrupt_type == DIInterruptType::TCINT)
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{
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// maximum_samples can only be 112 (if running at 32khz) or 168 (if running at 48khz), so just
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// prepare stack space for the biggest possible case. This is true even for the GameCube's not
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// quite correct sample rates.
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constexpr u32 MAX_POSSIBLE_SAMPLES = 168;
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// Send audio to the mixer.
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std::array<s16, MAX_POSSIBLE_SAMPLES * 2> temp_pcm;
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ASSERT(m_pending_samples <= MAX_POSSIBLE_SAMPLES);
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const u32 pending_samples = std::min(m_pending_samples, MAX_POSSIBLE_SAMPLES);
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const size_t samples_processed =
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ProcessDTKSamples(temp_pcm.data(), pending_samples, audio_data);
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// Fill unprocessed space up with zero samples.
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const size_t samples_free = pending_samples - samples_processed;
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std::fill_n(temp_pcm.data() + samples_processed * 2, samples_free * 2, 0);
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std::array<s16, MAX_POSSIBLE_SAMPLES * 2> temp_pcm{};
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ASSERT(m_pending_blocks <= MAX_POSSIBLE_BLOCKS);
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const u32 pending_blocks = std::min(m_pending_blocks, MAX_POSSIBLE_BLOCKS);
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ProcessDTKSamples(temp_pcm.data(), pending_blocks, audio_data);
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SoundStream* sound_stream = m_system.GetSoundStream();
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sound_stream->GetMixer()->PushStreamingSamples(temp_pcm.data(), pending_samples);
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sound_stream->GetMixer()->PushStreamingSamples(temp_pcm.data(),
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pending_blocks * StreamADPCM::SAMPLES_PER_BLOCK);
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if (m_stream && ai.IsPlaying())
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{
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read_offset = m_audio_position;
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read_length = AdvanceDTK(maximum_samples, &m_pending_samples);
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read_length = AdvanceDTK(maximum_blocks, &m_pending_blocks);
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}
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else
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{
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read_length = 0;
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m_pending_samples = maximum_samples;
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m_pending_blocks = maximum_blocks;
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}
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}
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else
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{
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read_length = 0;
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m_pending_samples = maximum_samples;
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m_pending_blocks = maximum_blocks;
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}
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// Read the next chunk of audio data asynchronously.
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s64 ticks_to_dtk = SystemTimers::GetTicksPerSecond() * s64(m_pending_samples) *
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sample_rate_divisor / Mixer::FIXED_SAMPLE_RATE_DIVIDEND;
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s64 ticks_to_dtk = SystemTimers::GetTicksPerSecond() * s64(m_pending_blocks) *
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StreamADPCM::SAMPLES_PER_BLOCK * sample_rate_divisor /
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Mixer::FIXED_SAMPLE_RATE_DIVIDEND;
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ticks_to_dtk -= cycles_late;
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if (read_length > 0)
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{
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@ -297,7 +293,7 @@ void DVDInterface::ResetDrive(bool spinup)
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m_next_length = 0;
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m_current_start = 0;
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m_current_length = 0;
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m_pending_samples = 0;
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m_pending_blocks = 0;
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m_enable_dtk = false;
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m_dtk_buffer_length = 0;
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@ -178,9 +178,9 @@ public:
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private:
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void DTKStreamingCallback(DIInterruptType interrupt_type, const std::vector<u8>& audio_data,
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s64 cycles_late);
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size_t ProcessDTKSamples(s16* target_samples, size_t sample_count,
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size_t ProcessDTKSamples(s16* target_samples, size_t target_block_count,
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const std::vector<u8>& audio_data);
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u32 AdvanceDTK(u32 maximum_samples, u32* samples_to_process);
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u32 AdvanceDTK(u32 maximum_blocks, u32* blocks_to_process);
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void SetLidOpen();
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void UpdateInterrupts();
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@ -274,7 +274,7 @@ private:
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u32 m_current_length = 0;
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u64 m_next_start = 0;
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u32 m_next_length = 0;
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u32 m_pending_samples = 0;
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u32 m_pending_blocks = 0;
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bool m_enable_dtk = false;
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u8 m_dtk_buffer_length = 0; // TODO: figure out how this affects the regular buffer
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@ -96,7 +96,7 @@ static size_t s_state_writes_in_queue;
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static std::condition_variable s_state_write_queue_is_empty;
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// Don't forget to increase this after doing changes on the savestate system
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constexpr u32 STATE_VERSION = 160; // Last changed in PR 11644
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constexpr u32 STATE_VERSION = 161; // Last changed in PR 11655
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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