Commit Graph

122 Commits

Author SHA1 Message Date
John Peterson 8392d6bcd4 OpenGL Screenshot: Fixed AA and wireframe screenshots again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 11:51:53 +00:00
John Peterson a8dafb8dc5 OpenGL:
1. Reorganized display settings
2. Let render to main window also have the internal resolution setting
3. Set render to main window as default setting, it's the most common and best option used by the best emulators
4. Changed screenshot to capture the internal picture, independent of whatever the window size may be

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 13:36:33 +00:00
Shawn Hoffman 43c18bb552 OpenGL: save projection hack setting
wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 23:38:31 +00:00
tmator 833154f3d8 osx fixes for nongui and ogl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:55:46 +00:00
death2droid 5f55d4e7f0 game.ini fix for projection hack's.
This patch is by val532 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 21:20:27 +00:00
tmator 93a205bd1a fix nowx build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3107 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 08:14:46 +00:00
daco65 35b99a80ed XFB in Single Core thx to Luigi___ on the forum
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3055 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-23 16:31:55 +00:00
omegadox 6736898486 OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 14:35:49 +00:00
nakeee f22af37320 Trying to make gameini support some gl options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 11:51:22 +00:00
Shawn Hoffman 2301d072a6 nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
hrydgard c70a472522 A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 22:51:17 +00:00
hrydgard 75390c55bd GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 23:11:13 +00:00
XTra.KrazzY c19210b641 Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 03:56:34 +00:00
nakeee f23b24ae76 Fix config dialog on linux, please test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2399 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 21:38:06 +00:00
nakeee cc3073b528 Fixed ogl config on linux, please when you change code, make sure you changed all the ifdef cases
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:57:56 +00:00
magumagu9 a32e29aaa5 Attempt at fixing Linux build. The OpenGL configuration dialog is
broken, though, so I'm not sure if this is quite right.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:04:31 +00:00
John Peterson 927815bc9b Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:16:12 +00:00
hrydgard 769160dfbd Fix crash clearing the texture cache on shutdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 20:21:56 +00:00
John Peterson 2a94635523 OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 05:21:54 +00:00
John Peterson fc6a7c47d5 Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
hrydgard fe0be64bd3 Move the message display thing out of Render.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:53:10 +00:00
hrydgard 731dec6889 delete some junk from gl's main.cpp. fix potential crash if number of resolutions > 100 (hey, it may help someone in 2050 or so when we have 1Mx1M displays)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2334 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:25:43 +00:00
omegadox 228652b070 Some cleanup in OGL plugin and VideoCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 02:42:35 +00:00
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
John Peterson a1cd6c982e OpenGL GUI: Disabled render to separate window options when we are not using that option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2312 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 11:28:55 +00:00
John Peterson bdd02fb1b6 OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2311 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 10:29:53 +00:00
John Peterson 5746ed490c OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 06:52:01 +00:00
hrydgard d209d4a577 Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:35:30 +00:00
John Peterson e926bc61d1 Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:15:55 +00:00
Shawn Hoffman 0a81e741c5 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:48:40 +00:00
XTra.KrazzY 31cd8ed9d2 tiny fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2041 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-30 17:45:02 +00:00
memberTwo.mb2 ac80c04eab XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2019 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-27 20:59:27 +00:00
memberTwo.mb2 2a13bedfc8 break my BOOLs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2002 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:02:27 +00:00
memberTwo.mb2 1e7655b5db 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 14:43:17 +00:00
memberTwo.mb2 8ff64a12ea fix XFB enabled at boot. Should save some click for homebrew.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1893 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 16:16:47 +00:00
Shawn Hoffman ba8c2aa7e4 nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 06:48:15 +00:00
Shawn Hoffman 1ba2708bbd put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1870 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 16:36:43 +00:00
XTra.KrazzY 8768d875d4 NOWX compilation fixes for debug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1851 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-11 13:37:13 +00:00
nakeee f705cfc49f use globals for event handler
now I just need to set it somewhere...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1830 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-08 23:42:18 +00:00
nakeee bf18502077 ADding functions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1828 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-08 12:12:15 +00:00
XTra.KrazzY bfe43d0c61 Various NOWX fixes thanks to tinctorius, please verify this!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1797 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-05 22:11:08 +00:00
John Peterson eb2ce16a6c Interface and general: Fixed the hangings and crashes that would occur from repeated Start and Stop, added optional toolbar themes, made the fullscreen mode in the OpenGL plugin more user friendly for Windows users
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-04 21:53:41 +00:00
hrydgard 6c916151ab Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:23:59 +00:00
hrydgard fa9f5c44fb More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 10:43:18 +00:00
hrydgard dcc48d6c41 just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 15:56:36 +00:00
nakeee 4a879698ac First trial in backend, compiles but not checked or enabled (mostly for general review)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1570 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 23:49:35 +00:00
hrydgard 7b4f6ba255 remove annoying error message when state saving
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1554 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-16 00:44:50 +00:00
nakeee 7f8cc4ec62 more nowx fixes
disabled njoy test build


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1545 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 23:52:01 +00:00
nakeee 77aaf18d21 use opengl_makecurrent before save
and 2 small sdl/wx changes


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1526 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 00:31:47 +00:00
nakeee 2c66b9d36f wxgl fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1524 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 22:40:10 +00:00