mimimi085181
fcf5d4f6bc
Revert pr#3802
...
https://github.com/dolphin-emu/dolphin/pull/3802
2016-07-07 14:25:30 +02:00
Pierre Bourdon
3f03e2d5fe
Merge pull request #3982 from JosJuice/how-did-this-even-compile
...
DolphinWX: Fix a mix-up
2016-07-06 18:46:05 +02:00
JosJuice
3b7c614124
DolphinWX: Fix a mix-up
...
Caused by a commit of mine, cb3b1b6
2016-07-06 18:31:18 +02:00
JosJuice
f3e459091b
Merge pull request #3874 from dolphin-emu/revert-3873-argh
...
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 12:07:53 +02:00
Matthew Parlane
7ad74832e6
Revert "Undo the addition of a translatable string during the string freeze"
2016-07-05 21:44:38 +12:00
Scott Mansell
708fb35fdb
Merge pull request #3878 from mathieui/enable-cheats-for-jmc-the-cheater
...
Sync the "enable cheat" setting over netplay
2016-07-05 21:36:02 +12:00
Scott Mansell
69bf05b302
Merge pull request #3976 from JosJuice/shutdown-clear-codes
...
PatchEngine: Clear active codes on shutdown
2016-07-05 21:13:48 +12:00
JDV
d6a2fcd26c
Formatting and setting is now only temporarily changed ( #1 )
...
Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
mathieui
8a2e7fddd1
Sync the "enable cheat" setting over netplay
2016-07-05 02:23:10 +02:00
Dolphin i18n Bot
b33a5e2510
Automatic translation resources update from Transifex
2016-07-02 08:48:02 +00:00
JosJuice
b210769ea0
PatchEngine: Clear active codes on shutdown
...
The active codes normally get cleared when a game boots, because
LoadPatches gets called, replacing the codes from the previous game.
However, there were cases where LoadPatches doesn't get called, and
then codes from the previous game would be used for the current game.
This commit clears the codes on shutdown so that it doesn't matter
whether the boot process loads LoadPatches.
2016-07-01 13:07:57 +02:00
Mat M
55ec1b69fc
Merge pull request #3975 from lioncash/header
...
FifoPlayer: Remove unnecessary headers/namespace cleanup
2016-07-01 05:36:42 -04:00
Lioncash
9bfafed5b8
FifoPlayer: Get rid of semicolons on namespace braces
2016-07-01 04:36:05 -04:00
Lioncash
06ccfef1c1
FifoPlayer: Get rid of unnecessary includes
2016-07-01 04:25:40 -04:00
Markus Wick
b30bf5d959
Merge pull request #3966 from phire/ImNotTheOnlyPersonWhoMakesThisMistake
...
Fix broken debug builds in visual studio
2016-07-01 08:24:02 +02:00
Chris Burgener
fcbb39d236
Merge pull request #3972 from RisingFog/merge_addstereosamples
...
Remove AddStereoSamples function
2016-07-01 01:03:14 -04:00
Chris Burgener
76abf1f727
Remove AddStereoSample function
2016-07-01 00:59:25 -04:00
Chris Burgener
046c96f1b8
Merge pull request #3944 from RisingFog/configurable_dump_path
...
Add Dump Path to Configuration Menu
2016-06-30 20:46:52 -04:00
Pierre Bourdon
eccda1dde6
Merge pull request #3971 from Pringo/master
...
Remove Remaining Boomy Icons and Replace With Placeholders
2016-07-01 02:44:42 +02:00
Chris Burgener
e92ff9d09f
Add Dump Path to Configuration Menu
2016-06-30 20:20:48 -04:00
Pringo
6252264c21
Remove Remaining Boomy Icons and Replace With Placeholders
...
Replace Boomy Icons With Placeholders
2016-06-30 17:14:00 -07:00
Pierre Bourdon
488847099f
Merge pull request #3968 from hthh/mov-bug
...
Jit: Remove unsafe MOV optimization
2016-06-30 18:00:42 +02:00
hthh
e57333ac5e
Jit: Remove unsafe MOV optimization
...
This optimization broke arithXex in rare cases by
emitting XOR where MOV was expected.
2016-07-01 01:43:35 +10:00
Pierre Bourdon
f8bf839e36
Merge pull request #3967 from JosJuice/remove-boomy
...
Remove Boomy
2016-06-30 12:07:50 +02:00
JosJuice
61371f3a4f
Remove Boomy
...
Removes the Boomy theme because it doesn't fit Dolphin well.
This doesn't affect the Boomy-based debugger icons in Resources.
2016-06-30 11:49:42 +02:00
JosJuice
ed42467e87
Fall back to default theme when the configured theme doesn't exist
2016-06-30 11:49:13 +02:00
Scott Mansell
20449ec91f
Don't forget to initalize your variables.
2016-06-30 20:27:19 +12:00
Markus Wick
8ff9b299fb
Merge pull request #3965 from lioncash/fifo
...
FifoPlayer: Cull some explicit delete and new instances
2016-06-29 10:02:56 +02:00
Lioncash
396ae89e5c
FifoDataFile: Convert FifoFrameInfo's fifoData member into a vector
2016-06-29 02:54:49 -04:00
Lioncash
437b1294bb
FifoDataFile: Convert MemoryUpdate data member to std::vector
2016-06-29 02:29:34 -04:00
Lioncash
8943d23a4c
FifoDataFile: Make Load return a unique_ptr
2016-06-28 21:23:55 -04:00
Chris Burgener
41335752e5
Merge pull request #3891 from RisingFog/split_audio_dump_sample_rate
...
Split Audio Dumps on Sample Rate Changes
2016-06-28 11:52:40 -04:00
Chris Burgener
28a3691e70
Merge pull request #3930 from RisingFog/split_video_dump_resolution
...
Split Video Dumps on Resolution Change
2016-06-27 22:39:19 -04:00
Markus Wick
93a5efa347
Merge pull request #3956 from mmastrac/mov_sum
...
Add MOV optimizations and MOV_sum
2016-06-27 23:53:27 +02:00
Matt Mastracci
1e08ad0d97
Add MOV optimization and MOV_sum
...
Replaces incarnations of the A=B+C pattern throughout the
code so we can apply optimizations consistently.
2016-06-27 15:43:52 -06:00
Markus Wick
adcef046f6
Merge pull request #3496 from mmastrac/fastmem_refactor
...
Refactor the fastmem/trampoline code
2016-06-27 23:06:22 +02:00
Matt Mastracci
b1296a7825
Refactor fastmem/trampoline code.
...
Simplication to avoid reading back the generated instructions, allowing
us to handle all possible cases.
2016-06-27 14:58:20 -06:00
Pierre Bourdon
ee629ec763
Merge pull request #3960 from degasus/master
...
BusyLoopTest: Only run 10 times.
2016-06-27 22:25:17 +02:00
degasus
3b3cbc4aab
BusyLoopTest: Only run 10 times.
...
Running this test 100 times is not worth to spend 1 second.
2016-06-27 22:06:52 +02:00
Markus Wick
ddc9e414ee
Merge pull request #3454 from mmastrac/gqr_fixes
...
JIT perf improvements for quantized loads/stores
2016-06-27 18:31:50 +02:00
Chris Burgener
f31adf9635
Fix D3D crashes/issues
2016-06-27 10:13:17 -04:00
Markus Wick
a4f2f13c3d
Merge pull request #3959 from leoetlino/d3d-bbox-fix
...
D3D: Fix crash on start with BBox enabled
2016-06-27 13:26:48 +02:00
Léo Lam
1b71249562
D3D: Fix crash on start with BBox enabled
...
Someone removed the BBox::Init(), causing crashes when BBox is enabled.
Fixes issue #9643 .
2016-06-27 12:45:00 +02:00
Pierre Bourdon
cf2c5e276c
Merge pull request #3957 from lioncash/mutex
...
FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 10:36:43 +02:00
Lioncash
1dee75a68e
FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 04:15:16 -04:00
Markus Wick
c4838b9cbc
Merge pull request #3951 from leoetlino/formatting-fix
...
LightingShaderGen: Fix formatting
2016-06-27 09:59:48 +02:00
Matt Mastracci
4aa5291f54
Refactor the paired load/store code
...
Simplification/reduction of duplicated code. Detect other constant GQR values and inline loads (5-10% speedup) and do direct dispatch to AOT methods for stores.
2016-06-26 19:49:02 -06:00
Pierre Bourdon
6ed001ad42
Merge pull request #3954 from delroth/x64-emitter-test
...
x64EmitterTest: fill cpu_info with 0x01 instead of 0xFF to make gcc happier
2016-06-27 02:38:10 +02:00
Pierre Bourdon
a910a4309f
x64EmitterTest: fill cpu_info with 0x01 instead of 0xFF to make gcc happier
2016-06-27 01:55:42 +02:00
Léo Lam
d9fc1e01b4
LightingShaderGen: Fix formatting
2016-06-26 16:35:44 +02:00