Léo Lam
fa7e3e55d2
Config: Add MainSettings
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Not really used anywhere yet, but useful for not having to duplicate
config locations and for getting rid of conflicts when I get around
to rebase my Main.Core and Main.DSP porting PR.
2017-08-11 15:36:32 +08:00
Léo Lam
e471505632
WX: Reload Wii config pane on config change
2017-08-11 15:36:32 +08:00
Léo Lam
b2c41cec0a
Config: Include SYSCONF in base layer
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Settings that come from the SYSCONF are now included in Dolphin's
config system as part of the base layer. They are handled in a
special way compared to other settings to make sure they are only
loaded from and saved to the SYSCONF (to avoid different, possibly
contradicting sources of truth).
2017-08-11 15:36:31 +08:00
Léo Lam
c900e77ac5
Config: Add Get/Set on Layer
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For convenience, when getting/setting from ConfigInfos.
2017-08-11 15:28:11 +08:00
Leo Lam
e86f5ac04b
Merge pull request #5913 from ligfx/qtselectedgamegamefile
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GameList: make GetSelectedGame a pointer to GameFile
2017-08-11 15:25:15 +08:00
Michael M
3c002f0213
GameList: make GetSelectedGame a pointer to GameFile
2017-08-10 13:22:35 -07:00
Michael M
fcb1eb9d3b
dsp_rom: skip bootucode_ax when running from entrypoint
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This could cause the first branch of the bootucode procedure, which
takes its parameters from the AX registers, to run during the ROM init
sequence. Since the ROM doesn't set any of the AX registers, the values
aren't meaningful, and can cause bad DMA transfers and crashes.
2017-08-10 10:53:12 -07:00
Léo Lam
71f403d05b
BTBase: Fix a file deletion issue on Windows
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> The process cannot access the file because it is being used by another process.
2017-08-10 23:30:52 +08:00
JosJuice
e806928071
Make DolphinQt2 netplay strings more like in DolphinWX
2017-08-10 15:58:04 +02:00
spycrab
366d4c7744
Qt/NetPlay: Use TraversalClient::FailureReason
2017-08-10 15:41:01 +02:00
Leo Lam
e41a9905c0
Merge pull request #5744 from JosJuice/remove-non-integer-irs
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Remove non-integer IRs
2017-08-10 17:10:26 +08:00
Leo Lam
d0304c9b38
Merge pull request #5810 from spycrab/qt_netplay
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Qt: Implement Netplay
2017-08-10 14:45:52 +08:00
Leo Lam
15e46cb216
Merge pull request #5900 from ligfx/fixupnpinit
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Fix UPnP init
2017-08-10 14:41:50 +08:00
Leo Lam
13b0ba3f55
Merge pull request #5908 from beholdnec/fix-i8-typo
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VideoCommon: Fix typos in comments introduced by #5849
2017-08-10 14:39:30 +08:00
spycrab
9b65f38382
Make Visual Studio happy
2017-08-10 06:49:57 +02:00
spycrab
78cc759d56
Settings: Implement NetPlay globals
2017-08-10 06:49:57 +02:00
spycrab
2e29509b75
Qt/GameList: Add "Host with NetPlay" option
2017-08-10 06:49:57 +02:00
spycrab
13fac93a29
Qt: Implement NetPlay
2017-08-10 06:49:57 +02:00
spycrab
d5629017b9
Qt/NetPlay: Implement MD5 dialog
2017-08-09 23:13:20 +02:00
N.E.C
b52aff7966
VideoCommon: Fix typo in comments introduced by #5849
2017-08-09 00:02:27 -07:00
Michael M
6faacbeea5
TraversalClient: make FailureReason an enum class
2017-08-08 15:29:56 -07:00
spycrab
962af060a0
Qt/GameList: Add method to get unique ID for item
2017-08-09 00:05:48 +02:00
spycrab
e9138f7512
Qt/GameList: Implement GetModel()
2017-08-09 00:05:48 +02:00
spycrab
655778f7f1
Qt: Implement GetUniqueID()
2017-08-09 00:05:48 +02:00
spycrab
ca1646d99b
Qt: Add "Start NetPlay" option to the menubar
2017-08-09 00:05:48 +02:00
Léo Lam
58b7350562
SettingsHandler: Fix generated serial numbers
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Must be 9 characters at most; otherwise the serial number will be
rejected by SDK libraries, as there is a check to ensure the string
length is strictly lower than 10.
2017-08-08 23:25:40 +08:00
JosJuice
1fc910b3ea
Convert to/from old EFB scale numbering
2017-08-08 12:09:50 +02:00
JosJuice
f090a94319
Remove non-integer IRs
2017-08-08 12:09:50 +02:00
Michael M
9e81fec816
NetPlayServer: encapsulate m_upnp_inited in initUPnP()
2017-08-07 11:35:13 -07:00
Michael M
6a8c0ca70b
NetPlayServer: actually set m_upnp_inited
2017-08-07 11:35:13 -07:00
Leo Lam
a25f7b9b4c
Merge pull request #5892 from leoetlino/sysmenu-emu-fixes
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Boot/BS2: Accuracy fixes
2017-08-08 01:33:05 +08:00
JosJuice
cbe43e58a7
Merge pull request #5890 from leoetlino/sd-fixes
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IOS/SDIO: Small fixes
2017-08-07 17:03:18 +02:00
Leo Lam
f64b189850
Merge pull request #5895 from lioncash/sw
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TransformUnit: Get rid of most pointer casting in TransformColor()
2017-08-07 14:18:35 +08:00
Michael M
2abf13ae36
NetPlayServer: remove goto statements
2017-08-06 23:06:38 -07:00
Leo Lam
dbb26a2b54
Merge pull request #5837 from leoetlino/auto-pause
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WX: Automatically pause the core for the JIT menu items
2017-08-07 13:21:54 +08:00
Scott Mansell
3b5cad6682
Merge pull request #5860 from jturcotte/fix-macos-nswitch-axis
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Fix axis not working with Switch Pro controller on macOS
2017-08-07 13:44:07 +12:00
Lioncash
745f92b4e5
TransformUnit: Get rid of pointer casting in TransformColor() where applicable
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The casts to u32* are technically undefined behavior. The u8* cast is
left, as char/unsigned char is exempted from this rule to allow for
bvtewise inspection of objects (and this is what s8/u8 are typedefs of
on platforms we support).
2017-08-06 19:04:31 -04:00
Lioncash
4d35a3105e
TransformUnit: Make LightColor()'s chan parameter const
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Also marks references/pointers const where applicable
2017-08-06 18:15:05 -04:00
Lioncash
2363be4c63
ElidedButton: Make constructor explicit
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Prevents implicit conversions to ElidedButton.
2017-08-06 17:31:29 -04:00
Lioncash
5153271278
ElidedButton: Add missing override specifier on paintEvent()
2017-08-06 17:26:07 -04:00
Leo Lam
1385444d86
Merge pull request #5883 from sepalani/term-close
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DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe
2017-08-07 00:50:31 +08:00
Léo Lam
9f36499f9e
IOS/SDIO: Make GetCSDv1/v2 const member functions
2017-08-07 00:48:51 +08:00
Léo Lam
c24418a822
IOS/SDIO: Fix warnings about missing braces
2017-08-07 00:48:16 +08:00
Léo Lam
d86d5d62ad
IOS/SDIO: Add missing save calls in DoState
2017-08-07 00:48:16 +08:00
Leo Lam
1833354ef9
Merge pull request #5891 from lioncash/const
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File: Make GetSize() a const member function
2017-08-07 00:46:49 +08:00
Léo Lam
6d73c3e8e3
Boot/BS2: Don't write part of the debugger hook
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Writing to 0x60 does actually not "init exception[s]" or anything like
that. Not at all. Rather, it *breaks* a check in Nintendo's SDK, which
makes it fail to realise that the hook hasn't been set up.
This prevents the SDK initialisation routines from writing the rest of
the hook instructions (total: 0x20 bytes), which in turn causes an
anti-piracy check to fail in some Ubisoft games (including Tintin).
Dolphin can be really amazing sometimes.
2017-08-07 00:36:35 +08:00
Léo Lam
d612416ce8
Boot/BS2: Write to 0x3194 and 0x3198
2017-08-07 00:36:35 +08:00
Léo Lam
0bdcabdfa9
Boot/BS2: Write the "devkit boot program version"
2017-08-07 00:36:34 +08:00
Léo Lam
81b298f747
Boot/BS2: Set the proper value for 0x000030d8
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No clue where people got the 0 value from, or why it's labelled as
"time". As far as I can tell, it is always set to 0xffffffff by
official NAND titles, including the system menu.
2017-08-07 00:36:34 +08:00
Léo Lam
29b1276548
Boot/BS2: Update state file
2017-08-07 00:36:34 +08:00