NetPlayServer: remove goto statements
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dbb26a2b54
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2abf13ae36
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@ -959,17 +959,15 @@ void NetPlayServer::TryPortmapping(u16 port)
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void NetPlayServer::mapPortThread(const u16 port)
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{
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if (!m_upnp_inited)
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if (!initUPnP())
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goto fail;
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initUPnP();
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if (!UPnPMapPort(m_upnp_ourip, port))
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goto fail;
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if (m_upnp_inited && UPnPMapPort(m_upnp_ourip, port))
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{
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NOTICE_LOG(NETPLAY, "Successfully mapped port %d to %s.", port, m_upnp_ourip.c_str());
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return;
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}
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NOTICE_LOG(NETPLAY, "Successfully mapped port %d to %s.", port, m_upnp_ourip.c_str());
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return;
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fail:
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WARN_LOG(NETPLAY, "Failed to map port %d to %s.", port, m_upnp_ourip.c_str());
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return;
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}
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// UPnP thread: try to unmap a port
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