Config: Add MainSettings

Not really used anywhere yet, but useful for not having to duplicate
config locations and for getting rid of conflicts when I get around
to rebase my Main.Core and Main.DSP porting PR.
This commit is contained in:
Léo Lam 2017-08-03 16:55:43 +08:00
parent e471505632
commit fa7e3e55d2
5 changed files with 197 additions and 0 deletions

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@ -26,6 +26,7 @@ set(SRCS
Boot/DolReader.cpp
Boot/ElfReader.cpp
Config/GraphicsSettings.cpp
Config/MainSettings.cpp
Config/NetplaySettings.cpp
Config/SYSCONFSettings.cpp
ConfigLoaders/BaseConfigLoader.cpp

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@ -0,0 +1,108 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/Config/MainSettings.h"
#include "AudioCommon/AudioCommon.h"
#include "Common/Config/Config.h"
#include "Common/StringUtil.h"
#include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/PowerPC/PowerPC.h"
namespace Config
{
// Main.Core
const ConfigInfo<bool> MAIN_SKIP_IPL{{System::Main, "Core", "SkipIPL"}, true};
const ConfigInfo<int> MAIN_CPU_CORE{{System::Main, "Core", "CPUCore"}, PowerPC::DefaultCPUCore()};
const ConfigInfo<bool> MAIN_FASTMEM{{System::Main, "Core", "Fastmem"}, true};
const ConfigInfo<bool> MAIN_DSP_HLE{{System::Main, "Core", "DSPHLE"}, true};
const ConfigInfo<int> MAIN_TIMING_VARIANCE{{System::Main, "Core", "TimingVariance"}, 40};
const ConfigInfo<bool> MAIN_CPU_THREAD{{System::Main, "Core", "CPUThread"}, true};
const ConfigInfo<bool> MAIN_SYNC_ON_SKIP_IDLE{{System::Main, "Core", "SyncOnSkipIdle"}, true};
const ConfigInfo<std::string> MAIN_DEFAULT_ISO{{System::Main, "Core", "DefaultISO"}, ""};
const ConfigInfo<bool> MAIN_ENABLE_CHEATS{{System::Main, "Core", "EnableCheats"}, false};
const ConfigInfo<int> MAIN_GC_LANGUAGE{{System::Main, "Core", "SelectedLanguage"}, 0};
const ConfigInfo<bool> MAIN_OVERRIDE_GC_LANGUAGE{{System::Main, "Core", "OverrideGCLang"}, false};
const ConfigInfo<bool> MAIN_DPL2_DECODER{{System::Main, "Core", "DPL2Decoder"}, false};
const ConfigInfo<int> MAIN_AUDIO_LATENCY{{System::Main, "Core", "AudioLatency"}, 20};
const ConfigInfo<bool> MAIN_AUDIO_STRETCH{{System::Main, "Core", "AudioStretch"}, false};
const ConfigInfo<int> MAIN_AUDIO_STRETCH_LATENCY{{System::Main, "Core", "AudioStretchMaxLatency"},
80};
const ConfigInfo<std::string> MAIN_MEMCARD_A_PATH{{System::Main, "Core", "MemcardAPath"}, ""};
const ConfigInfo<std::string> MAIN_MEMCARD_B_PATH{{System::Main, "Core", "MemcardBPath"}, ""};
const ConfigInfo<std::string> MAIN_AGP_CART_A_PATH{{System::Main, "Core", "AgpCartAPath"}, ""};
const ConfigInfo<std::string> MAIN_AGP_CART_B_PATH{{System::Main, "Core", "AgpCartBPath"}, ""};
const ConfigInfo<int> MAIN_SLOT_A{{System::Main, "Core", "SlotA"},
ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER};
const ConfigInfo<int> MAIN_SLOT_B{{System::Main, "Core", "SlotB"},
ExpansionInterface::EXIDEVICE_NONE};
const ConfigInfo<int> MAIN_SERIAL_PORT_1{{System::Main, "Core", "SerialPort1"},
ExpansionInterface::EXIDEVICE_NONE};
const ConfigInfo<std::string> MAIN_BBA_MAC{{System::Main, "Core", "BBA_MAC"}, ""};
ConfigInfo<u32> GetInfoForSIDevice(u32 channel)
{
return {{System::Main, "Core", StringFromFormat("SIDevice%u", channel)},
static_cast<u32>(channel == 0 ? SerialInterface::SIDEVICE_GC_CONTROLLER :
SerialInterface::SIDEVICE_NONE)};
}
ConfigInfo<bool> GetInfoForAdapterRumble(u32 channel)
{
return {{System::Main, "Core", StringFromFormat("AdapterRumble%u", channel)}, true};
}
ConfigInfo<bool> GetInfoForSimulateKonga(u32 channel)
{
return {{System::Main, "Core", StringFromFormat("SimulateKonga%u", channel)}, false};
}
const ConfigInfo<bool> MAIN_WII_SD_CARD{{System::Main, "Core", "WiiSDCard"}, false};
const ConfigInfo<bool> MAIN_WII_KEYBOARD{{System::Main, "Core", "WiiKeyboard"}, false};
const ConfigInfo<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING{
{System::Main, "Core", "WiimoteContinuousScanning"}, false};
const ConfigInfo<bool> MAIN_WIIMOTE_ENABLE_SPEAKER{{System::Main, "Core", "WiimoteEnableSpeaker"},
false};
const ConfigInfo<bool> MAIN_RUN_COMPARE_SERVER{{System::Main, "Core", "RunCompareServer"}, false};
const ConfigInfo<bool> MAIN_RUN_COMPARE_CLIENT{{System::Main, "Core", "RunCompareClient"}, false};
const ConfigInfo<bool> MAIN_MMU{{System::Main, "Core", "MMU"}, false};
const ConfigInfo<int> MAIN_BB_DUMP_PORT{{System::Main, "Core", "BBDumpPort"}, -1};
const ConfigInfo<bool> MAIN_SYNC_GPU{{System::Main, "Core", "SyncGPU"}, false};
const ConfigInfo<int> MAIN_SYNC_GPU_MAX_DISTANCE{{System::Main, "Core", "SyncGpuMaxDistance"},
200000};
const ConfigInfo<int> MAIN_SYNC_GPU_MIN_DISTANCE{{System::Main, "Core", "SyncGpuMinDistance"},
-200000};
const ConfigInfo<float> MAIN_SYNC_GPU_OVERCLOCK{{System::Main, "Core", "SyncGpuOverclock"}, 1.0f};
const ConfigInfo<bool> MAIN_FAST_DISC_SPEED{{System::Main, "Core", "FastDiscSpeed"}, false};
const ConfigInfo<bool> MAIN_DCBZ{{System::Main, "Core", "DCBZ"}, false};
const ConfigInfo<bool> MAIN_LOW_DCBZ_HACK{{System::Main, "Core", "LowDCBZHack"}, false};
const ConfigInfo<bool> MAIN_FPRF{{System::Main, "Core", "FPRF"}, false};
const ConfigInfo<bool> MAIN_ACCURATE_NANS{{System::Main, "Core", "AccurateNaNs"}, false};
const ConfigInfo<float> MAIN_EMULATION_SPEED{{System::Main, "Core", "EmulationSpeed"}, 1.0f};
const ConfigInfo<float> MAIN_OVERCLOCK{{System::Main, "Core", "Overclock"}, 1.0f};
const ConfigInfo<bool> MAIN_OVERCLOCK_ENABLE{{System::Main, "Core", "OverclockEnable"}, false};
const ConfigInfo<std::string> MAIN_GFX_BACKEND{{System::Main, "Core", "GFXBackend"}, ""};
const ConfigInfo<std::string> MAIN_GPU_DETERMINISM_MODE{
{System::Main, "Core", "GPUDeterminismMode"}, "auto"};
const ConfigInfo<std::string> MAIN_PERF_MAP_DIR{{System::Main, "Core", "PerfMapDir"}, ""};
const ConfigInfo<bool> MAIN_CUSTOM_RTC_ENABLE{{System::Main, "Core", "EnableCustomRTC"}, false};
// Default to seconds between 1.1.1970 and 1.1.2000
const ConfigInfo<u32> MAIN_CUSTOM_RTC_VALUE{{System::Main, "Core", "CustomRTCValue"}, 946684800};
const ConfigInfo<bool> MAIN_ENABLE_SIGNATURE_CHECKS{{System::Main, "Core", "EnableSignatureChecks"},
true};
// Main.DSP
const ConfigInfo<bool> MAIN_DSP_CAPTURE_LOG{{System::Main, "DSP", "CaptureLog"}, false};
const ConfigInfo<bool> MAIN_DSP_JIT{{System::Main, "DSP", "EnableJIT"}, true};
const ConfigInfo<bool> MAIN_DUMP_AUDIO{{System::Main, "DSP", "DumpAudio"}, false};
const ConfigInfo<bool> MAIN_DUMP_AUDIO_SILENT{{System::Main, "DSP", "DumpAudioSilent"}, false};
const ConfigInfo<bool> MAIN_DUMP_UCODE{{System::Main, "DSP", "DumpUCode"}, false};
const ConfigInfo<std::string> MAIN_AUDIO_BACKEND{{System::Main, "DSP", "Backend"},
AudioCommon::GetDefaultSoundBackend()};
const ConfigInfo<int> MAIN_AUDIO_VOLUME{{System::Main, "DSP", "Volume"}, 100};
} // namespace Config

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@ -0,0 +1,80 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/Config/Config.h"
namespace Config
{
// Main.Core
extern const ConfigInfo<bool> MAIN_SKIP_IPL;
extern const ConfigInfo<int> MAIN_CPU_CORE;
extern const ConfigInfo<bool> MAIN_FASTMEM;
// Should really be in the DSP section, but we're kind of stuck with bad decisions made in the past.
extern const ConfigInfo<bool> MAIN_DSP_HLE;
extern const ConfigInfo<int> MAIN_TIMING_VARIANCE;
extern const ConfigInfo<bool> MAIN_CPU_THREAD;
extern const ConfigInfo<bool> MAIN_SYNC_ON_SKIP_IDLE;
extern const ConfigInfo<std::string> MAIN_DEFAULT_ISO;
extern const ConfigInfo<bool> MAIN_ENABLE_CHEATS;
extern const ConfigInfo<int> MAIN_GC_LANGUAGE;
extern const ConfigInfo<bool> MAIN_OVERRIDE_GC_LANGUAGE;
extern const ConfigInfo<bool> MAIN_DPL2_DECODER;
extern const ConfigInfo<int> MAIN_AUDIO_LATENCY;
extern const ConfigInfo<bool> MAIN_AUDIO_STRETCH;
extern const ConfigInfo<int> MAIN_AUDIO_STRETCH_LATENCY;
extern const ConfigInfo<std::string> MAIN_MEMCARD_A_PATH;
extern const ConfigInfo<std::string> MAIN_MEMCARD_B_PATH;
extern const ConfigInfo<std::string> MAIN_AGP_CART_A_PATH;
extern const ConfigInfo<std::string> MAIN_AGP_CART_B_PATH;
extern const ConfigInfo<int> MAIN_SLOT_A;
extern const ConfigInfo<int> MAIN_SLOT_B;
extern const ConfigInfo<int> MAIN_SERIAL_PORT_1;
extern const ConfigInfo<std::string> MAIN_BBA_MAC;
ConfigInfo<u32> GetInfoForSIDevice(u32 channel);
ConfigInfo<bool> GetInfoForAdapterRumble(u32 channel);
ConfigInfo<bool> GetInfoForSimulateKonga(u32 channel);
extern const ConfigInfo<bool> MAIN_WII_SD_CARD;
extern const ConfigInfo<bool> MAIN_WII_KEYBOARD;
extern const ConfigInfo<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING;
extern const ConfigInfo<bool> MAIN_WIIMOTE_ENABLE_SPEAKER;
extern const ConfigInfo<bool> MAIN_RUN_COMPARE_SERVER;
extern const ConfigInfo<bool> MAIN_RUN_COMPARE_CLIENT;
extern const ConfigInfo<bool> MAIN_MMU;
extern const ConfigInfo<int> MAIN_BB_DUMP_PORT;
extern const ConfigInfo<bool> MAIN_SYNC_GPU;
extern const ConfigInfo<int> MAIN_SYNC_GPU_MAX_DISTANCE;
extern const ConfigInfo<int> MAIN_SYNC_GPU_MIN_DISTANCE;
extern const ConfigInfo<float> MAIN_SYNC_GPU_OVERCLOCK;
extern const ConfigInfo<bool> MAIN_FAST_DISC_SPEED;
extern const ConfigInfo<bool> MAIN_DCBZ;
extern const ConfigInfo<bool> MAIN_LOW_DCBZ_HACK;
extern const ConfigInfo<bool> MAIN_FPRF;
extern const ConfigInfo<bool> MAIN_ACCURATE_NANS;
extern const ConfigInfo<float> MAIN_EMULATION_SPEED;
extern const ConfigInfo<float> MAIN_OVERCLOCK;
extern const ConfigInfo<bool> MAIN_OVERCLOCK_ENABLE;
// Should really be part of System::GFX, but again, we're stuck with past mistakes.
extern const ConfigInfo<std::string> MAIN_GFX_BACKEND;
extern const ConfigInfo<std::string> MAIN_GPU_DETERMINISM_MODE;
extern const ConfigInfo<std::string> MAIN_PERF_MAP_DIR;
extern const ConfigInfo<bool> MAIN_CUSTOM_RTC_ENABLE;
extern const ConfigInfo<u32> MAIN_CUSTOM_RTC_VALUE;
extern const ConfigInfo<bool> MAIN_ENABLE_SIGNATURE_CHECKS;
// Main.DSP
extern const ConfigInfo<bool> MAIN_DSP_CAPTURE_LOG;
extern const ConfigInfo<bool> MAIN_DSP_JIT;
extern const ConfigInfo<bool> MAIN_DUMP_AUDIO;
extern const ConfigInfo<bool> MAIN_DUMP_AUDIO_SILENT;
extern const ConfigInfo<bool> MAIN_DUMP_UCODE;
extern const ConfigInfo<std::string> MAIN_AUDIO_BACKEND;
extern const ConfigInfo<int> MAIN_AUDIO_VOLUME;
} // namespace Config

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@ -46,6 +46,7 @@
<ClCompile Include="Boot\DolReader.cpp" />
<ClCompile Include="Boot\ElfReader.cpp" />
<ClCompile Include="Config\GraphicsSettings.cpp" />
<ClCompile Include="Config\MainSettings.cpp" />
<ClCompile Include="Config\NetplaySettings.cpp" />
<ClCompile Include="Config\SYSCONFSettings.cpp" />
<ClCompile Include="ConfigLoaders\BaseConfigLoader.cpp" />
@ -303,6 +304,7 @@
<ClInclude Include="Boot\ElfReader.h" />
<ClInclude Include="Boot\ElfTypes.h" />
<ClInclude Include="Config\GraphicsSettings.h" />
<ClInclude Include="Config\MainSettings.h" />
<ClInclude Include="Config\NetplaySettings.h" />
<ClInclude Include="Config\SYSCONFSettings.h" />
<ClInclude Include="ConfigLoaders\BaseConfigLoader.h" />

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@ -874,6 +874,9 @@
<ClCompile Include="Config\GraphicsSettings.cpp">
<Filter>Config</Filter>
</ClCompile>
<ClCompile Include="Config\MainSettings.cpp">
<Filter>Config</Filter>
</ClCompile>
<ClCompile Include="Config\NetplaySettings.cpp">
<Filter>Config</Filter>
</ClCompile>
@ -1529,6 +1532,9 @@
<ClInclude Include="Config\GraphicsSettings.h">
<Filter>Config</Filter>
</ClInclude>
<ClInclude Include="Config\MainSettings.h">
<Filter>Config</Filter>
</ClInclude>
<ClInclude Include="Config\NetplaySettings.h">
<Filter>Config</Filter>
</ClInclude>