Config: Add MainSettings
Not really used anywhere yet, but useful for not having to duplicate config locations and for getting rid of conflicts when I get around to rebase my Main.Core and Main.DSP porting PR.
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e471505632
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@ -26,6 +26,7 @@ set(SRCS
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Boot/DolReader.cpp
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Boot/ElfReader.cpp
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Config/GraphicsSettings.cpp
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Config/MainSettings.cpp
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Config/NetplaySettings.cpp
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Config/SYSCONFSettings.cpp
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ConfigLoaders/BaseConfigLoader.cpp
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@ -0,0 +1,108 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/Config/MainSettings.h"
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#include "AudioCommon/AudioCommon.h"
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#include "Common/Config/Config.h"
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#include "Common/StringUtil.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/PowerPC/PowerPC.h"
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namespace Config
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{
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// Main.Core
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const ConfigInfo<bool> MAIN_SKIP_IPL{{System::Main, "Core", "SkipIPL"}, true};
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const ConfigInfo<int> MAIN_CPU_CORE{{System::Main, "Core", "CPUCore"}, PowerPC::DefaultCPUCore()};
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const ConfigInfo<bool> MAIN_FASTMEM{{System::Main, "Core", "Fastmem"}, true};
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const ConfigInfo<bool> MAIN_DSP_HLE{{System::Main, "Core", "DSPHLE"}, true};
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const ConfigInfo<int> MAIN_TIMING_VARIANCE{{System::Main, "Core", "TimingVariance"}, 40};
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const ConfigInfo<bool> MAIN_CPU_THREAD{{System::Main, "Core", "CPUThread"}, true};
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const ConfigInfo<bool> MAIN_SYNC_ON_SKIP_IDLE{{System::Main, "Core", "SyncOnSkipIdle"}, true};
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const ConfigInfo<std::string> MAIN_DEFAULT_ISO{{System::Main, "Core", "DefaultISO"}, ""};
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const ConfigInfo<bool> MAIN_ENABLE_CHEATS{{System::Main, "Core", "EnableCheats"}, false};
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const ConfigInfo<int> MAIN_GC_LANGUAGE{{System::Main, "Core", "SelectedLanguage"}, 0};
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const ConfigInfo<bool> MAIN_OVERRIDE_GC_LANGUAGE{{System::Main, "Core", "OverrideGCLang"}, false};
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const ConfigInfo<bool> MAIN_DPL2_DECODER{{System::Main, "Core", "DPL2Decoder"}, false};
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const ConfigInfo<int> MAIN_AUDIO_LATENCY{{System::Main, "Core", "AudioLatency"}, 20};
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const ConfigInfo<bool> MAIN_AUDIO_STRETCH{{System::Main, "Core", "AudioStretch"}, false};
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const ConfigInfo<int> MAIN_AUDIO_STRETCH_LATENCY{{System::Main, "Core", "AudioStretchMaxLatency"},
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80};
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const ConfigInfo<std::string> MAIN_MEMCARD_A_PATH{{System::Main, "Core", "MemcardAPath"}, ""};
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const ConfigInfo<std::string> MAIN_MEMCARD_B_PATH{{System::Main, "Core", "MemcardBPath"}, ""};
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const ConfigInfo<std::string> MAIN_AGP_CART_A_PATH{{System::Main, "Core", "AgpCartAPath"}, ""};
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const ConfigInfo<std::string> MAIN_AGP_CART_B_PATH{{System::Main, "Core", "AgpCartBPath"}, ""};
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const ConfigInfo<int> MAIN_SLOT_A{{System::Main, "Core", "SlotA"},
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ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER};
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const ConfigInfo<int> MAIN_SLOT_B{{System::Main, "Core", "SlotB"},
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ExpansionInterface::EXIDEVICE_NONE};
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const ConfigInfo<int> MAIN_SERIAL_PORT_1{{System::Main, "Core", "SerialPort1"},
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ExpansionInterface::EXIDEVICE_NONE};
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const ConfigInfo<std::string> MAIN_BBA_MAC{{System::Main, "Core", "BBA_MAC"}, ""};
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ConfigInfo<u32> GetInfoForSIDevice(u32 channel)
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{
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return {{System::Main, "Core", StringFromFormat("SIDevice%u", channel)},
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static_cast<u32>(channel == 0 ? SerialInterface::SIDEVICE_GC_CONTROLLER :
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SerialInterface::SIDEVICE_NONE)};
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}
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ConfigInfo<bool> GetInfoForAdapterRumble(u32 channel)
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{
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return {{System::Main, "Core", StringFromFormat("AdapterRumble%u", channel)}, true};
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}
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ConfigInfo<bool> GetInfoForSimulateKonga(u32 channel)
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{
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return {{System::Main, "Core", StringFromFormat("SimulateKonga%u", channel)}, false};
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}
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const ConfigInfo<bool> MAIN_WII_SD_CARD{{System::Main, "Core", "WiiSDCard"}, false};
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const ConfigInfo<bool> MAIN_WII_KEYBOARD{{System::Main, "Core", "WiiKeyboard"}, false};
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const ConfigInfo<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING{
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{System::Main, "Core", "WiimoteContinuousScanning"}, false};
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const ConfigInfo<bool> MAIN_WIIMOTE_ENABLE_SPEAKER{{System::Main, "Core", "WiimoteEnableSpeaker"},
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false};
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const ConfigInfo<bool> MAIN_RUN_COMPARE_SERVER{{System::Main, "Core", "RunCompareServer"}, false};
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const ConfigInfo<bool> MAIN_RUN_COMPARE_CLIENT{{System::Main, "Core", "RunCompareClient"}, false};
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const ConfigInfo<bool> MAIN_MMU{{System::Main, "Core", "MMU"}, false};
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const ConfigInfo<int> MAIN_BB_DUMP_PORT{{System::Main, "Core", "BBDumpPort"}, -1};
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const ConfigInfo<bool> MAIN_SYNC_GPU{{System::Main, "Core", "SyncGPU"}, false};
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const ConfigInfo<int> MAIN_SYNC_GPU_MAX_DISTANCE{{System::Main, "Core", "SyncGpuMaxDistance"},
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200000};
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const ConfigInfo<int> MAIN_SYNC_GPU_MIN_DISTANCE{{System::Main, "Core", "SyncGpuMinDistance"},
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-200000};
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const ConfigInfo<float> MAIN_SYNC_GPU_OVERCLOCK{{System::Main, "Core", "SyncGpuOverclock"}, 1.0f};
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const ConfigInfo<bool> MAIN_FAST_DISC_SPEED{{System::Main, "Core", "FastDiscSpeed"}, false};
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const ConfigInfo<bool> MAIN_DCBZ{{System::Main, "Core", "DCBZ"}, false};
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const ConfigInfo<bool> MAIN_LOW_DCBZ_HACK{{System::Main, "Core", "LowDCBZHack"}, false};
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const ConfigInfo<bool> MAIN_FPRF{{System::Main, "Core", "FPRF"}, false};
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const ConfigInfo<bool> MAIN_ACCURATE_NANS{{System::Main, "Core", "AccurateNaNs"}, false};
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const ConfigInfo<float> MAIN_EMULATION_SPEED{{System::Main, "Core", "EmulationSpeed"}, 1.0f};
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const ConfigInfo<float> MAIN_OVERCLOCK{{System::Main, "Core", "Overclock"}, 1.0f};
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const ConfigInfo<bool> MAIN_OVERCLOCK_ENABLE{{System::Main, "Core", "OverclockEnable"}, false};
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const ConfigInfo<std::string> MAIN_GFX_BACKEND{{System::Main, "Core", "GFXBackend"}, ""};
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const ConfigInfo<std::string> MAIN_GPU_DETERMINISM_MODE{
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{System::Main, "Core", "GPUDeterminismMode"}, "auto"};
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const ConfigInfo<std::string> MAIN_PERF_MAP_DIR{{System::Main, "Core", "PerfMapDir"}, ""};
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const ConfigInfo<bool> MAIN_CUSTOM_RTC_ENABLE{{System::Main, "Core", "EnableCustomRTC"}, false};
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// Default to seconds between 1.1.1970 and 1.1.2000
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const ConfigInfo<u32> MAIN_CUSTOM_RTC_VALUE{{System::Main, "Core", "CustomRTCValue"}, 946684800};
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const ConfigInfo<bool> MAIN_ENABLE_SIGNATURE_CHECKS{{System::Main, "Core", "EnableSignatureChecks"},
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true};
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// Main.DSP
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const ConfigInfo<bool> MAIN_DSP_CAPTURE_LOG{{System::Main, "DSP", "CaptureLog"}, false};
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const ConfigInfo<bool> MAIN_DSP_JIT{{System::Main, "DSP", "EnableJIT"}, true};
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const ConfigInfo<bool> MAIN_DUMP_AUDIO{{System::Main, "DSP", "DumpAudio"}, false};
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const ConfigInfo<bool> MAIN_DUMP_AUDIO_SILENT{{System::Main, "DSP", "DumpAudioSilent"}, false};
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const ConfigInfo<bool> MAIN_DUMP_UCODE{{System::Main, "DSP", "DumpUCode"}, false};
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const ConfigInfo<std::string> MAIN_AUDIO_BACKEND{{System::Main, "DSP", "Backend"},
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AudioCommon::GetDefaultSoundBackend()};
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const ConfigInfo<int> MAIN_AUDIO_VOLUME{{System::Main, "DSP", "Volume"}, 100};
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} // namespace Config
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@ -0,0 +1,80 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/Config/Config.h"
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namespace Config
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{
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// Main.Core
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extern const ConfigInfo<bool> MAIN_SKIP_IPL;
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extern const ConfigInfo<int> MAIN_CPU_CORE;
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extern const ConfigInfo<bool> MAIN_FASTMEM;
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// Should really be in the DSP section, but we're kind of stuck with bad decisions made in the past.
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extern const ConfigInfo<bool> MAIN_DSP_HLE;
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extern const ConfigInfo<int> MAIN_TIMING_VARIANCE;
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extern const ConfigInfo<bool> MAIN_CPU_THREAD;
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extern const ConfigInfo<bool> MAIN_SYNC_ON_SKIP_IDLE;
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extern const ConfigInfo<std::string> MAIN_DEFAULT_ISO;
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extern const ConfigInfo<bool> MAIN_ENABLE_CHEATS;
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extern const ConfigInfo<int> MAIN_GC_LANGUAGE;
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extern const ConfigInfo<bool> MAIN_OVERRIDE_GC_LANGUAGE;
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extern const ConfigInfo<bool> MAIN_DPL2_DECODER;
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extern const ConfigInfo<int> MAIN_AUDIO_LATENCY;
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extern const ConfigInfo<bool> MAIN_AUDIO_STRETCH;
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extern const ConfigInfo<int> MAIN_AUDIO_STRETCH_LATENCY;
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extern const ConfigInfo<std::string> MAIN_MEMCARD_A_PATH;
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extern const ConfigInfo<std::string> MAIN_MEMCARD_B_PATH;
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extern const ConfigInfo<std::string> MAIN_AGP_CART_A_PATH;
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extern const ConfigInfo<std::string> MAIN_AGP_CART_B_PATH;
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extern const ConfigInfo<int> MAIN_SLOT_A;
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extern const ConfigInfo<int> MAIN_SLOT_B;
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extern const ConfigInfo<int> MAIN_SERIAL_PORT_1;
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extern const ConfigInfo<std::string> MAIN_BBA_MAC;
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ConfigInfo<u32> GetInfoForSIDevice(u32 channel);
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ConfigInfo<bool> GetInfoForAdapterRumble(u32 channel);
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ConfigInfo<bool> GetInfoForSimulateKonga(u32 channel);
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extern const ConfigInfo<bool> MAIN_WII_SD_CARD;
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extern const ConfigInfo<bool> MAIN_WII_KEYBOARD;
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extern const ConfigInfo<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING;
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extern const ConfigInfo<bool> MAIN_WIIMOTE_ENABLE_SPEAKER;
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extern const ConfigInfo<bool> MAIN_RUN_COMPARE_SERVER;
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extern const ConfigInfo<bool> MAIN_RUN_COMPARE_CLIENT;
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extern const ConfigInfo<bool> MAIN_MMU;
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extern const ConfigInfo<int> MAIN_BB_DUMP_PORT;
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extern const ConfigInfo<bool> MAIN_SYNC_GPU;
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extern const ConfigInfo<int> MAIN_SYNC_GPU_MAX_DISTANCE;
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extern const ConfigInfo<int> MAIN_SYNC_GPU_MIN_DISTANCE;
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extern const ConfigInfo<float> MAIN_SYNC_GPU_OVERCLOCK;
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extern const ConfigInfo<bool> MAIN_FAST_DISC_SPEED;
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extern const ConfigInfo<bool> MAIN_DCBZ;
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extern const ConfigInfo<bool> MAIN_LOW_DCBZ_HACK;
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extern const ConfigInfo<bool> MAIN_FPRF;
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extern const ConfigInfo<bool> MAIN_ACCURATE_NANS;
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extern const ConfigInfo<float> MAIN_EMULATION_SPEED;
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extern const ConfigInfo<float> MAIN_OVERCLOCK;
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extern const ConfigInfo<bool> MAIN_OVERCLOCK_ENABLE;
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// Should really be part of System::GFX, but again, we're stuck with past mistakes.
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extern const ConfigInfo<std::string> MAIN_GFX_BACKEND;
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extern const ConfigInfo<std::string> MAIN_GPU_DETERMINISM_MODE;
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extern const ConfigInfo<std::string> MAIN_PERF_MAP_DIR;
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extern const ConfigInfo<bool> MAIN_CUSTOM_RTC_ENABLE;
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extern const ConfigInfo<u32> MAIN_CUSTOM_RTC_VALUE;
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extern const ConfigInfo<bool> MAIN_ENABLE_SIGNATURE_CHECKS;
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// Main.DSP
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extern const ConfigInfo<bool> MAIN_DSP_CAPTURE_LOG;
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extern const ConfigInfo<bool> MAIN_DSP_JIT;
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extern const ConfigInfo<bool> MAIN_DUMP_AUDIO;
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extern const ConfigInfo<bool> MAIN_DUMP_AUDIO_SILENT;
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extern const ConfigInfo<bool> MAIN_DUMP_UCODE;
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extern const ConfigInfo<std::string> MAIN_AUDIO_BACKEND;
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extern const ConfigInfo<int> MAIN_AUDIO_VOLUME;
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} // namespace Config
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@ -46,6 +46,7 @@
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<ClCompile Include="Boot\DolReader.cpp" />
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<ClCompile Include="Boot\ElfReader.cpp" />
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<ClCompile Include="Config\GraphicsSettings.cpp" />
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<ClCompile Include="Config\MainSettings.cpp" />
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<ClCompile Include="Config\NetplaySettings.cpp" />
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<ClCompile Include="Config\SYSCONFSettings.cpp" />
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<ClCompile Include="ConfigLoaders\BaseConfigLoader.cpp" />
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<ClInclude Include="Boot\ElfReader.h" />
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<ClInclude Include="Boot\ElfTypes.h" />
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<ClInclude Include="Config\GraphicsSettings.h" />
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<ClInclude Include="Config\MainSettings.h" />
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<ClInclude Include="Config\NetplaySettings.h" />
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<ClInclude Include="Config\SYSCONFSettings.h" />
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<ClInclude Include="ConfigLoaders\BaseConfigLoader.h" />
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@ -874,6 +874,9 @@
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<ClCompile Include="Config\GraphicsSettings.cpp">
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<Filter>Config</Filter>
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</ClCompile>
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<ClCompile Include="Config\MainSettings.cpp">
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<Filter>Config</Filter>
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</ClCompile>
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<ClCompile Include="Config\NetplaySettings.cpp">
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<Filter>Config</Filter>
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</ClCompile>
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<ClInclude Include="Config\GraphicsSettings.h">
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<Filter>Config</Filter>
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</ClInclude>
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<ClInclude Include="Config\MainSettings.h">
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<Filter>Config</Filter>
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</ClInclude>
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<ClInclude Include="Config\NetplaySettings.h">
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<Filter>Config</Filter>
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</ClInclude>
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