NetPlayServer: encapsulate m_upnp_inited in initUPnP()

This commit is contained in:
Michael M 2017-08-07 10:14:15 -07:00
parent 6a8c0ca70b
commit 9e81fec816
2 changed files with 8 additions and 12 deletions

View File

@ -943,8 +943,6 @@ struct UPNPUrls NetPlayServer::m_upnp_urls;
struct IGDdatas NetPlayServer::m_upnp_data;
std::string NetPlayServer::m_upnp_ourip;
u16 NetPlayServer::m_upnp_mapped = 0;
bool NetPlayServer::m_upnp_inited = false;
bool NetPlayServer::m_upnp_error = false;
std::thread NetPlayServer::m_upnp_thread;
// called from ---GUI--- thread
@ -958,10 +956,7 @@ void NetPlayServer::TryPortmapping(u16 port)
// UPnP thread: try to map a port
void NetPlayServer::mapPortThread(const u16 port)
{
if (!m_upnp_inited)
initUPnP();
if (m_upnp_inited && UPnPMapPort(m_upnp_ourip, port))
if (initUPnP() && UPnPMapPort(m_upnp_ourip, port))
{
NOTICE_LOG(NETPLAY, "Successfully mapped port %d to %s.", port, m_upnp_ourip.c_str());
return;
@ -981,16 +976,19 @@ void NetPlayServer::unmapPortThread()
// discovers the IGD
bool NetPlayServer::initUPnP()
{
static bool s_inited = false;
static bool s_error = false;
std::vector<UPNPDev*> igds;
int descXMLsize = 0, upnperror = 0;
char cIP[20];
// Don't init if already inited
if (m_upnp_inited)
if (s_inited)
return true;
// Don't init if it failed before
if (m_upnp_error)
if (s_error)
return false;
memset(&m_upnp_urls, 0, sizeof(UPNPUrls));
@ -1007,7 +1005,7 @@ bool NetPlayServer::initUPnP()
{
WARN_LOG(NETPLAY, "An error occurred trying to discover UPnP devices.");
m_upnp_error = true;
s_error = true;
return false;
}
@ -1046,7 +1044,7 @@ bool NetPlayServer::initUPnP()
}
}
m_upnp_inited = true;
s_inited = true;
return true;
}

View File

@ -136,8 +136,6 @@ private:
static struct IGDdatas m_upnp_data;
static std::string m_upnp_ourip;
static u16 m_upnp_mapped;
static bool m_upnp_inited;
static bool m_upnp_error;
static std::thread m_upnp_thread;
#endif
};