TransformUnit: Get rid of pointer casting in TransformColor() where applicable

The casts to u32* are technically undefined behavior. The u8* cast is
left, as char/unsigned char is exempted from this rule to allow for
bvtewise inspection of objects (and this is what s8/u8 are typedefs of
on platforms we support).
This commit is contained in:
Lioncash 2017-08-06 19:01:08 -04:00
parent 4d35a3105e
commit 745f92b4e5
1 changed files with 10 additions and 7 deletions

View File

@ -5,7 +5,9 @@
#include "VideoBackends/Software/TransformUnit.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <cstring>
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
@ -322,15 +324,15 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
for (u32 chan = 0; chan < xfmem.numChan.numColorChans; chan++)
{
// abgr
u8 matcolor[4];
u8 chancolor[4];
std::array<u8, 4> matcolor;
std::array<u8, 4> chancolor;
// color
const LitChannel& colorchan = xfmem.color[chan];
if (colorchan.matsource)
*(u32*)matcolor = *(u32*)src->color[chan]; // vertex
std::memcpy(matcolor.data(), src->color[chan], sizeof(u32)); // vertex
else
*(u32*)matcolor = xfmem.matColor[chan];
std::memcpy(matcolor.data(), &xfmem.matColor[chan], sizeof(u32));
if (colorchan.enablelighting)
{
@ -366,7 +368,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
}
else
{
*(u32*)chancolor = *(u32*)matcolor;
chancolor = matcolor;
}
// alpha
@ -382,7 +384,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
if (alphachan.ambsource)
lightCol = src->color[chan][0]; // vertex
else
lightCol = (float)(xfmem.ambColor[chan] & 0xff);
lightCol = static_cast<float>(xfmem.ambColor[chan] & 0xff);
u8 mask = alphachan.GetFullLightMask();
for (int i = 0; i < 8; ++i)
@ -400,7 +402,8 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
}
// abgr -> rgba
*(u32*)dst->color[chan] = Common::swap32(*(u32*)chancolor);
const u32 rgba_color = Common::swap32(chancolor.data());
std::memcpy(dst->color[chan], &rgba_color, sizeof(u32));
}
}