Stenzek
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3ea9d86faa
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ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
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2017-07-20 17:54:33 +10:00 |
Stenzek
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d01b0bf60f
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VideoCommon: Move shader cache filename generation to common
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2017-07-20 17:46:59 +10:00 |
Stenzek
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7c5bbafdd1
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Vulkan: Don't save/load pipeline UID cache when shader cache is disabled
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2017-07-20 17:46:59 +10:00 |
Stenzek
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b380f292b4
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Vulkan: Reload pipeline cache when relevant host config changes
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2017-07-20 17:46:59 +10:00 |
Stenzek
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a8343cc19a
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Vulkan: Don't save pipeline cache if shader cache is disabled
We still create a pipeline cache object, since that speeds up driver's
creation of pipelines at runtime. However, we should not save it.
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2017-07-20 17:46:59 +10:00 |
Stenzek
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d9a3b29a07
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Vulkan: Emit input/output locations for EFB poke geometry shader
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2017-07-20 17:46:59 +10:00 |
Jules Blok
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1f2d43c870
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Vulkan: Implement Quad-Buffered stereoscopy support.
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2017-07-05 22:43:39 +02:00 |
Lioncash
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07cddf6f7f
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AbstractTexture: Add missing includes (and remove unnecessary ones)
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2017-06-18 23:29:22 -04:00 |
shuffle2
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e63c337830
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Merge pull request #5305 from iwubcode/abstract_texture
Abstract Texture
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2017-06-18 12:57:05 -07:00 |
Leo Lam
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8f460a1cda
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Merge pull request #5611 from JosJuice/reorganize-file-namespace
Reorganize File namespace
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2017-06-15 23:28:36 +02:00 |
JosJuice
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cf94ce6305
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Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
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2017-06-15 21:34:04 +02:00 |
iwubcode
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e4896d39bd
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Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
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2017-06-13 00:41:56 -05:00 |
iwubcode
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2cdc93f4ab
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
Stenzek
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8a56ef42dc
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Vulkan: Fix image layout assertion failing for palette textures
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2017-06-13 14:47:09 +10:00 |
shuffle2
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2b86cf02a8
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Merge pull request #5589 from stenzek/vulkan-validation-fixes
Vulkan: Don't transition image layouts inside render passes
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2017-06-11 16:59:02 -07:00 |
MerryMage
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a0b41c83e7
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VideoConfig: Remove bRunning
Value was set but not used.
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2017-06-11 15:06:12 +01:00 |
Stenzek
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ca55ba6c1d
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Vulkan: Transition texture cache entries before usage
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2017-06-10 23:52:39 +10:00 |
Stenzek
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8bb6abacf8
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Vulkan: Transition EFB/XFB buffers before beginning swap render pass
Image layouts shouldn't be changed within a render pass.
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2017-06-10 23:52:32 +10:00 |
Shawn Hoffman
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5480efdff2
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video: change multisample/AA setting to u32
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2017-06-07 20:20:25 -07:00 |
Shawn Hoffman
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7431dd3dce
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msbuild: make Externals inclusion methods uniform
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2017-06-03 18:20:41 -07:00 |
Shawn Hoffman
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a3caa14ade
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remove duplicate code in msbuild files
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2017-06-03 18:20:40 -07:00 |
BhaaL
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072c161445
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upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
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2017-05-28 13:37:31 +02:00 |
Pierre Bourdon
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d592bdd4d4
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Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
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2017-05-25 15:58:59 -07:00 |
Stenzek
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cc851c41c1
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TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is
finished.
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2017-04-29 13:46:43 +10:00 |
Stenzek
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c53a60f3c3
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Vulkan: Support native compressed textures
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2017-04-29 13:46:42 +10:00 |
Stenzek
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f4b848949c
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TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
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2017-04-29 00:14:23 +10:00 |
Stenzek
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bc8a96d713
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HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
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2017-04-29 00:14:23 +10:00 |
Stenzek
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27ae5b8d34
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VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
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2017-04-25 14:27:05 +10:00 |
Stenzek
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417a4ca206
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Vulkan: Implement post-processing backend
No new features, just parity with OpenGL.
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2017-04-25 14:27:02 +10:00 |
Stenzek
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d1dc9d5a0c
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Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
Vulkan: Use BlendingState from VideoCommon
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2017-04-18 22:16:32 +10:00 |
Stenzek
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ddc5275071
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VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
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2017-04-18 21:55:22 +10:00 |
Stenzek
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9dc7358395
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Vulkan: Use BlendingState from VideoCommon
Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
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2017-04-18 21:55:22 +10:00 |
Stenzek
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3fd1e6c2f6
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Vulkan: Ensure all frames are written before resizing framedump buffer
Prevents destroying a framebuffer that may still be in use by a previous
frame dump.
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2017-04-15 20:00:40 +10:00 |
Stenzek
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48da42b49f
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Vulkan: Ensure framedump texture is incorrect layout for render/readback
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2017-04-15 19:57:25 +10:00 |
Stenzek
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69b0a31938
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Vulkan: Clamp framebuffer resolve rectangle to texture size
This is invalid and was causing the NVIDIA driver to throw an error.
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2017-04-15 19:55:32 +10:00 |
Stenzek
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eef7b6cf7a
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Vulkan: Fix invalid resolve at swap time when MSAA is enabled
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2017-04-15 18:35:58 +10:00 |
Stenzek
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c8b98dca1a
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Vulkan: Raise the number of texel buffer/storage image descriptors
Running with GPU texture decoding enabled could cause us to run out of
descriptors within a single frame.
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2017-04-14 18:29:53 +10:00 |
Stenzek
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f4bdfe3e0c
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Vulkan: Fix incorrect render pass area for out-of-range clears
This occured when a game set an out-of-range EFB clear region.
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2017-04-14 18:29:48 +10:00 |
Stenzek
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5e7bd03d0b
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Vulkan: Linear filter >1xIR EFB copies, matching the other backends
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2017-04-12 00:11:22 +10:00 |
Stenzek
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e9850aa0f2
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VideoBackends: Support updated texture encoding shader generators
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2017-04-12 00:11:22 +10:00 |
Markus Wick
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4e90c5da8b
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Merge pull request #5234 from lioncash/tuple
RenderBase: Return tuples from CalculateTargetScale and ConvertStereoRectangle instead of using out parameters
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2017-04-11 10:27:16 +02:00 |
Lioncash
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c7ab6861c2
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RenderBase: Return a tuple from ConvertStereoRectangle instead of using out parameters
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2017-04-09 15:11:59 -04:00 |
Stenzek
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2492f196a7
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TextureCache: Fix incomplete GPU texture decoding of non-square mips
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2017-04-07 23:03:14 +10:00 |
Stenzek
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739aced97c
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Vulkan: Implement compute-shader based GPU texture decoding
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2017-04-01 12:32:57 +10:00 |
Stenzek
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5fbc63fbcf
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Vulkan: Compute shader support
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2017-04-01 12:32:57 +10:00 |
Stenzek
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82fd984f3e
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VideoBackends: Add configuration field for GPU texture decoding
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2017-04-01 12:32:05 +10:00 |
Stenzek
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b987f220e1
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VideoBackends: Add support flag for compute shaders
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2017-04-01 12:31:41 +10:00 |
Michael Maltese
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de940a5fd6
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VideoConfig: add bSupportsFragmentStoresAndAtomics
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2017-03-15 17:20:47 -07:00 |
Jules Blok
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0a2b58c896
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OGL: Remove support for NV_depth_buffer_float.
We can't clamp the depth values to the 24-bit range while this extension is active.
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2017-03-14 01:02:13 +01:00 |
Stenzek
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27d7a1646c
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Merge pull request #5065 from JosJuice/character
Fix issue 10146 (compilation issue because of colliding defines)
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2017-03-11 18:26:26 +10:00 |