Rachel Bryk
f73a97b242
Revert "fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'"
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This reverts commit b9953f5d6a
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2013-06-24 09:16:14 -04:00
Ryan Houdek
5f91998302
[Android] Add default Android config file
2013-06-24 01:42:35 -05:00
Ryan Houdek
852698ceef
[Android] On first run, open up the navigation drawer so people realize that there is a drawer.
2013-06-24 01:42:35 -05:00
Ryan Houdek
ae395639b0
[Android] Fix drawing on screen control setting being derpy at times.
2013-06-24 01:42:34 -05:00
Ryan Houdek
06b98225e7
[Android] 0.6 Release
2013-06-24 01:42:34 -05:00
degasus
a2e132dd4b
small index generator optimiztions
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- rewrite loops to not use divisions and multiplications
- remove warnings as the current implementations seems to be correct (ignore additional vertices)
2013-06-23 14:38:25 +02:00
Tetsuo55
b9953f5d6a
fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'
2013-06-23 11:03:30 +02:00
Ryan Houdek
eb579e4264
Merge in JP's change to fix audio stuttering with OpenAL.
2013-06-23 02:46:45 -05:00
Ryan Houdek
6bb7cc5fea
[Android] Add an about screen that shows build revision.
2013-06-22 22:54:36 -05:00
Jordan Cristiano
fea1e3b698
Merge branch 'audio_misc'
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- audio no longer stops playing when dolphin is in the background with the dsound backend
- wav audio dumps now have the correct sizes instead of an arbitrarily large size
2013-06-22 23:49:16 -04:00
Jordan Cristiano
8cf515359c
fixed uninitialzed audio_size variable in WaveFileWriter
2013-06-22 23:24:05 -04:00
Jordan Cristiano
fafdc4fcef
DSBCAPS_GLOBALFOCUS allows sound to still play when the application is in the background. Other backends do this, so why not let dsound do it too.
2013-06-22 23:23:53 -04:00
Jordan Cristiano
911d73d85a
added new license header to missed audio source files
2013-06-22 23:20:48 -04:00
Tetsuo55
0c9c3c9737
forgot to add free() to the previous malloc change
2013-06-23 00:14:45 +02:00
Tetsuo55
02351b77f9
replace alloca with malloc to fix windows builds
2013-06-22 22:44:27 +02:00
Tetsuo55
1bd80d781c
fix deb-x64 and osx-x64 builds after soundtouch update
2013-06-22 21:51:11 +02:00
Tetsuo55
d8f5ecf3ce
update soundtouch to svn revision 173
2013-06-22 20:19:27 +02:00
Tetsuo55
88d1195f93
update zlib to v1.2.8
2013-06-22 17:39:46 +02:00
Ryan Houdek
d86185ca54
[Android] Fix ant build?
2013-06-22 08:06:39 -05:00
Ryan Houdek
2b9f79dff3
[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
2013-06-22 07:45:05 -05:00
NeoBrainX
15943de313
Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
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This reverts commit 7aae9ccbc0
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Reasons:
- no test results have been provided to prove the usefulness of the patch
- broken coding style
- the author hasn't replied to any criticism
2013-06-22 12:25:03 +02:00
Rachel Bryk
266236d6a4
When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that point.
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This prevents desyncing before the save state.
2013-06-21 01:53:50 -04:00
Rachel Bryk
716f656d28
Save sync gpu setting to dtm header.
2013-06-20 06:08:17 -04:00
degasus
010165b2c2
fix gcc warning, probably also the logic
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comparing two char pointers doesn't compare the strings
2013-06-20 10:43:09 +02:00
degasus
fb310f2247
Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
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This reverts commit 2697b8c04f
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The context creation may be moved to Video_Prepare, but the window creation isn't allowed to.
Eg we set the window title or read the mouse position, both need the window.
Also the readback of the window size didn't worked any more.
2013-06-19 09:17:33 +02:00
Ryan Houdek
02cbcc8ec4
[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.
2013-06-18 12:44:06 -05:00
Ryan Houdek
9c32c923bc
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
2013-06-18 12:42:14 -05:00
NeoBrainX
c4eb659fec
BPMemory: Assign a more descriptive name to a field in the genmode register.
2013-06-18 17:25:16 +02:00
Ryan Houdek
6143594db6
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
2013-06-18 10:24:36 -05:00
Lioncash
fbb82ccab3
Whoops, look like the previous commit was also the case with VideoDX9
2013-06-18 10:48:16 -04:00
Lioncash
f59f059fbf
Fix a char buffer destination size in Render.cpp for VideoDX11.
2013-06-18 10:45:57 -04:00
Lioncash
d78f00971b
Fix a free that should have been a delete.
2013-06-18 10:13:37 -04:00
Ryan Houdek
7df8a9cae8
Partial revert of 0247b2a97a
. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.
2013-06-18 07:52:36 -05:00
Ryan Houdek
7223778520
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
2013-06-18 07:09:38 -05:00
booto
a518a1cbdc
buffer fixes found via cppcheck/tetsuo--
2013-06-18 13:17:50 +08:00
degasus
c57a90c5b5
don't define clipPos twice
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fix issue 6378
2013-06-17 23:24:54 +02:00
NeoBrainX
88bc8255b8
Merge branch 'shader-uids-awesome'.
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Replaces the old, hardcoded shader ID generator with a semi-automatic mechanism that generates IDs from hints in the code generator.
Also introduces a flexible framework to do all kinds of funky stuff with the shader code generation logic. As an example, a uniform usage profile generation class is added (unused for now, though).
Functionality can still be tested by setting the EnableShaderDebugging field in the gfx config to True. Any two shaders which are identified with the same ID will be written to a file and an error message will be written to the Dolphin log.
2013-06-17 13:27:22 +02:00
NeoBrainX
8816369144
PixelShaderGen: Add some TODOs.
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Totally the perfect commit message for a final commit before merging :p
2013-06-17 13:17:25 +02:00
NeoBrainX
f724b47f45
PixelShaderGen: Fix more critical issues, some of which are regressions of revision 32b78a85
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2013-06-17 13:08:38 +02:00
NeoBrainX
2b2ca5260f
PixelShaderGen: Fixed some bugs, removed unused shader uid fields.
2013-06-17 13:03:38 +02:00
NeoBrainX
7a01ceba73
PixelShaderGen: Fix various merge conflicts and a critical regression from revision 32b78a85
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2013-06-17 12:51:57 +02:00
Matthew Parlane
868c627876
Fixes Issue 6353 Remove extract apploader/dol from top level
2013-06-17 22:51:15 +12:00
NeoBrainX
c505260ec1
Fix some merge conflicts.
2013-06-17 12:29:47 +02:00
NeoBrainX
ca22872dae
Merge 'master' into shader-uids-awesome.
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Conflicts:
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
2013-06-17 12:05:47 +02:00
NeoBrainX
f0ea525d3b
PixelShaderGen: Change a comment slightly.
2013-06-17 11:39:50 +02:00
NeoBrainX
20719081df
PixelShaderGen: Move RegisterStates from global storage to stack.
2013-06-17 11:37:41 +02:00
NeoBrainX
7e0db58b1e
Fix stuff
2013-06-17 10:50:16 +02:00
NeoBrainX
32b78a8572
First steps of making the pixel shader uid struct more compact.
2013-06-17 10:50:12 +02:00
Matthew Parlane
43a4d41889
Handle 1 partition only, fixes Issue #6353
2013-06-17 19:25:55 +12:00
Ryan Houdek
448e0900d1
Revert "Adding Travis CI script"
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This reverts commit 3763021136
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Reason: No.
2013-06-16 19:58:30 -05:00