Ryan Houdek
49eef423a8
[Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences.
2013-11-29 18:37:33 -06:00
Ryan Houdek
7718c9959e
[Android-overlay] Multiple physical gamepad support.
2013-11-25 10:58:05 -06:00
Ryan Houdek
cb3dd6b94b
Merge branch 'master' into android-new-control-input-overlay
2013-11-24 17:10:24 -06:00
Ryan Houdek
2c09e8fc5a
[Android] Enable hard-float support. Requires Android NDK r9b.
2013-11-24 16:43:53 -06:00
Ryan Houdek
ba18f38e70
Merge branch 'master' into android-new-control-input-overlay
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Conflicts:
Source/Android/res/values-ja/strings.xml
Source/Android/res/values/strings.xml
Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24 16:12:00 -06:00
Ryan Houdek
f292819ff5
[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
2013-11-24 15:49:23 -06:00
Ryan Houdek
f6f2b1fc60
[Android-overlay] Support multiple gamepads with touch screen controls.
2013-11-24 15:04:53 -06:00
degasus
d410fe7c96
OpenGL: cleanup yuv2rgb (real xfb) workflow
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We neither scale nor render from subimages, so we by using gl_Position, we don't have to generate _any_ vertices for this converting.
Also remove the glTexSubImage optimization as every driver does it when needed. But there are some workflows (eg on APU) where it's better to realloc this texture instead of a second memcpy or stall.
2013-11-24 15:56:50 +01:00
Scott Mansell
12741f6406
Add comments for anybody attempting accuracy improvements in the future.
2013-11-25 01:30:53 +13:00
Scott Mansell
b5bd2ba847
OpenGL: Enable filtering for EFB to Real XFB copies.
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This fixes Real XFB Jaggies in OpenGL on games which use yscaling, such
as most PAL games.
This fixes the last of the "Real XFB Macroblocking" issues for opengl,
see issue #6503
2013-11-25 01:11:42 +13:00
Ryan Houdek
6f73162df4
[ARM] Implement the Acid test in the JIT core. This test is currently broken in JIT64 since it uses cr instead of cr_fast.
2013-11-24 10:51:07 +00:00
Scott Mansell
e6b35642df
Fix Desktop GLSL versions in the recent changes.
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Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop
versions require you must not have a lod argument if you are using a
Sampler2DRect (which doesn't do Mipmapping).
2013-11-24 22:48:10 +13:00
Ryan Houdek
531f840720
Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod argument in desktop GLSL versions, but in GLSL ES 3 it is a required argument.
2013-11-24 07:45:42 +00:00
degasus
994426b3dc
Opengl: fix real XFB sample positions
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(0,0) and (1,0) aren't accurate xfb sample positions. This fixes the image shift to the left and some blocking on higher IR.
2013-11-24 05:39:40 +01:00
Scott Mansell
eef2cddfd7
Opengl: Fix opengl realxfb "macroblocking"/bluring issue.
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YUYV textures should NEVER be interpolated/filtered in RGB colour space.
Use TexelFetch to always fetch an actual texture sample.
issue 6503
2013-11-24 17:15:11 +13:00
degasus
09f4439d0c
VideoCommon: reorder cbufid in orderer. We've used once two times
2013-11-24 04:43:54 +01:00
degasus
7d58278b67
Merge branch 'efb2tex_alpha'
2013-11-24 04:02:38 +01:00
degasus
2bf7379a7f
D3D: also fix MAX_COPY_BUFFERS
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the D3D backend caches the colmat buffers. As we've created more different colmats, the maximum of this matrices must also be updated.
2013-11-24 04:00:12 +01:00
Matthew Parlane
0a31255943
Unused arguments removed from XFBSource::Draw
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Thanks neo.
2013-11-24 11:33:43 +13:00
Tony Wasserka
672fa65ee7
OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games.
2013-11-22 18:09:52 +01:00
skidau
efeb0096c9
Changed the DSP ROM warning from a panic alert to an on-screen message.
2013-11-22 14:55:25 +11:00
degasus
b0a83c9aaa
VideoCommon: don't read alpha from efb which don't have alpha
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This fixes issue 6788
2013-11-22 04:50:33 +01:00
Ryan Houdek
ea9ac07ec9
Merge branch 'master' into jit_exit_addresses
2013-11-21 21:17:58 -06:00
Tillmann Karras
ff91789773
Jit64: really fix fmrx regression
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This is more tricky than I thought!
2013-11-21 05:31:55 +01:00
degasus
011fe86d01
jit64: add regcache option IsBound
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Lots of x86 instructions are different on memory vs registers.
So to generate code, we often have to check if a ppc register is already bound to a x86 register.
2013-11-21 05:16:58 +01:00
Tony Wasserka
286b6110f1
Revert "Handle BP mask register better to avoid useless BP writes (causing flushes)"
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This reverts commit 954be9e2d9
.
Fixes issue 6826.
2013-11-20 22:53:10 +01:00
Tillmann Karras
bcefa880e4
Jit64: fix fmrx regression
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Revision ddaf29e039
introduced a register
corruption bug (#6825 ). Since fmrx/MOVSD only modifies ps0 but we save
both ps0 and ps1 in one xmm register, not loading the previous value
when binding to a x64 register trashed ps1.
But hey, a good opportunity to shave off one more instruction ;)
2013-11-20 21:30:49 +01:00
Ryan Houdek
ae11fba069
[Android] Make joysticks less dumb from a configuration standpoint.
2013-11-18 14:48:08 -06:00
comex
4f13f6ecaa
"warning fixes" commit introduced warnings; fix them. (And I refuse to use PRI macros.)
2013-11-18 14:34:21 -05:00
Tillmann Karras
b863e40677
Merge branch 'ppc_fp'
2013-11-18 19:31:09 +01:00
Matthew Parlane
e805bf6068
Only add real HID devices to HID list.
2013-11-17 21:14:22 +13:00
Matthew Parlane
b372f97675
Imagewrite.cpp had same problem.
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I hate windows :(
2013-11-17 11:30:05 +13:00
Matthew Parlane
f4a1f183b9
std::string can't be passed to ... format.
2013-11-17 11:28:11 +13:00
Matthew Parlane
ea3990a41b
Don't pass char* to std::string.
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Windows was fine with this :(
2013-11-17 11:25:12 +13:00
Matthew Parlane
33d8166620
Use IOFile for TextureToPng to support non-ascii
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Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
2013-11-17 11:14:38 +13:00
Lioncash
cce869ae01
[Core] Fix a mismatched dealloc in Render.cpp in the OGL backend. Should be delete[]
2013-11-16 17:05:51 -05:00
Ryan Houdek
4a9c8e6f55
Change software rasterizer screenshot code due to change in api just now.
2013-11-16 15:37:40 -06:00
Matthew Parlane
71d70d896f
Api was too confusing for people.
2013-11-17 10:34:34 +13:00
Ryan Houdek
2025f00f88
Woops, vim copy and paste issue with a double include.
2013-11-16 09:41:01 -06:00
Ryan Houdek
e8a4cc0f71
Screenshot capability of Software rasterizer for feature completness.
2013-11-15 22:08:08 -06:00
Matthew Parlane
3a13dfdd9b
[OGL] Textures now save to PNG not TGA
2013-11-16 15:59:59 +13:00
Ryan Houdek
15bb974224
[Android] Add screenshot nativelibrary function.
2013-11-15 17:32:50 -06:00
Ryan Houdek
b9d7bb9012
[Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking.
2013-11-15 16:51:07 -06:00
Ryan Houdek
0e415467c4
[Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it.
2013-11-15 14:17:47 -06:00
Matthew Parlane
c712fb7356
Fix introduced ImageWrite warning.
2013-11-15 17:58:57 +13:00
Jordan Cristiano
714633f311
Fixed console commands not registering. Code cleanup.
2013-11-14 22:23:55 -05:00
Ryan Houdek
117bf435b0
Fix GUI-less build. Also potentially OS X. We now require libpng due to our screenshot code relying on it now. WXWidgets links in libpng by itself so it isn't noticed in a wxwidgets build. OS X seems to not have libpng linked in from wxWidgets so just link in libpng at all times.
2013-11-15 01:09:38 +00:00
Matthew Parlane
ba71cdcc51
Goto crosses initialization error.
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Sorry.
2013-11-15 13:05:03 +13:00
Matthew Parlane
033ed9477e
Reworked Screenshot saving.
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Now OGL doesn't rely on WX for PNG saving.
FlipImageData supports (pixel data len > 3) now.
TextureToPng is now in ImageWrite.cpp/h
Video Common depends on zlib and png.
D3D no longer depends on zlib and png.
2013-11-15 13:00:38 +13:00
Ryan Houdek
feedee5c23
[Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point.
2013-11-14 15:18:33 -06:00