hrydgard
5129341a9c
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:38:30 +00:00
tmator
8f3aa9e67b
more osx64 work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@963 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:47:46 +00:00
hrydgard
d3da9a67d7
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@962 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:09:06 +00:00
hrydgard
f77624147d
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 15:53:43 +00:00
hrydgard
2f6d41e413
Move moving things around and preparing for the next step (cached vertexloaders).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 13:27:28 +00:00
hrydgard
4b2c7310b7
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:23:40 +00:00
hrydgard
85781409e4
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@939 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:02:37 +00:00
hrydgard
dcbc8e78d4
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00
hrydgard
34a4fee1c5
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:29:44 +00:00
donkopunchstania
bbbe898839
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 14:07:03 +00:00
John Peterson
d4f8f0d3ae
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
daco65
22b2b36711
Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@787 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:05:56 +00:00
fires.gc
c7ae1fd402
Reverted r762 and r763 - i don't see any good reason to keep this revision as long as nobody fixes the windows build (btw: i don't understand why we need a non-WX build at all). if someone is going to fix it he can revert this revision.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@766 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 17:26:12 +00:00
Sonicadvance1
9a3ebd0c3b
Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 07:57:28 +00:00
nakeee
4923da76d7
all this to make stop work without message passing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@744 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:03:24 +00:00
memberTwo.mb2
df9eba79b2
DataReader migration to faster one: first step.
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TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@729 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 17:29:25 +00:00
nakeee
dbc5a154b6
Panic when failing to create Renderer in the opengl plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@607 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 09:17:28 +00:00
Sonicadvance1
eb150f3114
Linux: Fixed Crashing problem due to locking problems with Xevents in the callback function. This SHOULD also fix the random lockups most/all are having in Linux, cheers
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@506 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 04:32:28 +00:00
nakeee
39a08656f7
warning fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@481 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-08 06:41:03 +00:00
hrydgard
5a69fca0be
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@452 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 10:29:46 +00:00
Maarten ter Huurne
1154027808
Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@429 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-01 22:48:56 +00:00
Maarten ter Huurne
0bebbcb5f4
Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@408 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 14:32:35 +00:00
hrydgard
e4825be7a8
more statesave bugfixes...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@387 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 16:24:45 +00:00
hrydgard
ff0a613427
Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@381 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 12:11:25 +00:00
XTra.KrazzY
051c2e0784
A lot of save state groundwork. Please notify if compilation breaks because
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I haven't compiled
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@368 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-28 07:58:04 +00:00
daco65
794f656188
fixed Video_SaveState & Video_LoadState in OGL/DX that made dolphin unable to load the plugins
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@352 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 11:45:51 +00:00
XTra.KrazzY
a0ae17c5ff
Fixed message box calls (they aren't even necessary, just checking whether the saving made it into the VideoCommon library
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@345 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-27 10:01:46 +00:00
XTra.KrazzY
7a2cdef912
Preliminary video save state support. More work is necessary, this is just some infrastructure for inter-project communication.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@332 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:40:18 +00:00
Maarten ter Huurne
734586a0ab
Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 23:32:54 +00:00
daco65
1365abfbff
OGL resolution fixing in Windows. report if anything went wrong (worked great here for me)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@326 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-26 13:15:25 +00:00
tmator
35fdbdc360
Remove MACOSX define, now use __APPLE__
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@311 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-25 19:44:11 +00:00
Maarten ter Huurne
efd894fe1e
Include SDL header as "SDL.h". This works with the CFLAGS output of pkg-config, picking up SDL no matter where it is installed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@274 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-22 21:19:56 +00:00
hrydgard
3ef0eb979d
Move some code out of the plugins into VideoCommon. No functional change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@255 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-21 17:49:06 +00:00
hrydgard
05c04bd03e
fix bug that prevented ogl plugin from recognizing many resolutions, like my favorite 1920x1200
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@252 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-21 00:05:48 +00:00
Sonicadvance1
730d80864d
Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@231 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 03:56:07 +00:00
hrydgard
7b357c84df
win32 build fix - no #elifdef on MSVC
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@186 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-13 00:00:39 +00:00
tmator
ac6d34cd10
Added mth patchs / icon and a fist SDL support on OGL plugin, not work ...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@182 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-12 23:17:29 +00:00
gigaherz
0332ec742e
- Added message queue to DX9 plugin.
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- Added plugin interface function Video_AddMessage to both plugins and to the plugin specs.
- Added handling of the Video_AddMessage interface export from the core side.
- Added a print on Core::Init for testing purposes (might not be the best place).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@176 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-10 21:34:22 +00:00
gigaherz
f5432b874a
- Made the message queue actually be processed.
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- Made the message prints support alpha transparency.
- Made the messages fade out when time <=1024.
- Added a init message as a test for the queue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@175 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-10 21:06:03 +00:00
Shawn Hoffman
8e443bad3e
update to the texture format overlay, thanks to giga (see issue 112)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@150 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 10:23:17 +00:00
Shawn Hoffman
f46c64c02f
fixed(ogl): resolution detection on widnows, configdlg.cpp compile problems on non-windows, and fixed the recently broked texfmtoverlay ... >_<
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@145 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-07 02:49:56 +00:00
Shawn Hoffman
9dc48651a7
windows: added resolutions and made the window sizing a bit better. linux: #include fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@141 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-06 09:48:54 +00:00
Shawn Hoffman
8ff50f3155
code beautification and the like for OGL config gui
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@132 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-05 08:49:27 +00:00
Sonicadvance1
3d769df036
Makes file search case insensitive with a little help from strcasecmp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@118 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-01 01:31:26 +00:00
Sonicadvance1
3e479c7c8f
Tons of changes to OpenGL plugin, Not entirely tested in Windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@101 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-30 04:23:43 +00:00
fires.gc
1040cb1512
some more minor changes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@68 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 16:32:38 +00:00
fires.gc
ea1bf8c51a
minor bug fixes for opengl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@67 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 16:20:12 +00:00
Sonicadvance1
74662646f2
Woops, booboo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@66 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 16:17:00 +00:00
Sonicadvance1
aae00ef799
Linux/All: Changes to OpenGL plugin config window, effects all platforms. Removed nasty Tomaha default font. Compiles now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@65 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 16:04:58 +00:00
fires.gc
375b0052e3
restructured opengl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@63 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 15:20:36 +00:00
Sonicadvance1
1d175eadd7
Linux: Fixes so it compiles in 32bit. Now a Config dialog for the video plugin, Linux only, if you want to change for Windows, work on it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@61 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 08:49:58 +00:00
fires.gc
a3bae5f132
enabled wxwidgets for this plugin (at the moment just the about box uses it)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@59 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-22 23:20:54 +00:00
hrydgard
91ccda69ef
Split a couple of huge files up, to make them easier to handle.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@24 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 21:09:18 +00:00
hrydgard
ea934759e1
Mostly cleanup and some better crash messages. Also enabled partial block linking (see JitCache.cpp), should give a small speedup but may cause problems, please report!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@12 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-16 20:50:16 +00:00
fires.gc
222d669d8b
Added missing DebugFast define for several plugin projects and fixed minor bugs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@10 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-16 12:17:20 +00:00
hrydgard
775dc8a9c0
Initial megacommit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-12 17:40:22 +00:00