windows: added resolutions and made the window sizing a bit better. linux: #include fix

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@141 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2008-08-06 09:48:54 +00:00
parent a44e94a594
commit 9dc48651a7
3 changed files with 41 additions and 17 deletions

View File

@ -188,7 +188,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
if (g_Config.bFullscreen) {
dwExStyle=WS_EX_APPWINDOW;
dwStyle=WS_POPUP;
ShowCursor(FALSE);
//ShowCursor(FALSE);
}
else {
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
@ -202,7 +202,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION|SWP_NOZORDER);
SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION|SWP_NOZORDER);
PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
{

View File

@ -19,7 +19,7 @@
#include "ConfigDlg.h"
#include "../Globals.h"
#include "TextureMngr.h"
#include "../TextureMngr.h"
BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CLOSE(ConfigDialog::OnClose)
@ -92,11 +92,13 @@ void ConfigDialog::CreateGUIControls()
wxStaticText *FSText = new wxStaticText(m_PageVideo, ID_FSTEXT, wxT("Fullscreen video mode:"), wxDefaultPosition, wxDefaultSize, 0);
wxArrayString arrayStringFor_FullscreenCB;
m_FullscreenCB = new wxComboBox(m_PageVideo, ID_FULLSCREENCB, wxT(""), wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, 0, wxDefaultValidator);
m_FullscreenCB = new wxComboBox(m_PageVideo, ID_FULLSCREENCB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, 0, wxDefaultValidator);
m_FullscreenCB->SetValue(g_Config.iFSResolution);
wxStaticText *WMText = new wxStaticText(m_PageVideo, ID_WMTEXT, wxT("Windowed resolution:"), wxDefaultPosition, wxDefaultSize, 0);
wxArrayString arrayStringFor_WindowResolutionCB;
m_WindowResolutionCB = new wxComboBox(m_PageVideo, ID_WINDOWRESOLUTIONCB, wxT(""), wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, 0, wxDefaultValidator);
m_WindowResolutionCB = new wxComboBox(m_PageVideo, ID_WINDOWRESOLUTIONCB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, 0, wxDefaultValidator);
m_WindowResolutionCB->SetValue(g_Config.iWindowedRes);
//page2
m_ForceFiltering = new wxCheckBox(m_PageEnhancements, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (May cause small glitches)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
@ -124,7 +126,7 @@ void ConfigDialog::CreateGUIControls()
m_AliasModeCB = new wxComboBox(m_PageVideo, ID_ALIASMODECB, wxT(""), wxDefaultPosition, wxDefaultSize, arrayStringFor_AliasModeCB, 0, wxDefaultValidator);
m_AliasModeCB->Enable(false);
m_ForceAnisotropy = new wxCheckBox(m_PageEnhancements, ID_FORCEANISOTROPY, wxT("Force maximum ansitropy filtering"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ForceAnisotropy = new wxCheckBox(m_PageEnhancements, ID_FORCEANISOTROPY, wxT("Force maximum anisotropy filtering"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
//m_ForceAnisotropy->SetValue(g_Config.bForceMaxAniso);
m_ForceAnisotropy->Enable(false);
@ -168,8 +170,8 @@ void ConfigDialog::CreateGUIControls()
sPage3->Add(m_Statistics, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 5);
sPage3->Add(m_TexFmtOverlay, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sPage3->Add(m_TexFmtCenter, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
sPage3->Add(m_DumpTextures, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sPage3->Add(m_TexturePath, wxGBPosition(4, 1), wxGBSpan(2, 1), wxALL, 5);
sPage3->Add(m_DumpTextures, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sPage3->Add(m_TexturePath, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5);
m_PageAdvanced->SetSizer(sPage3);
sPage3->Layout();
@ -211,7 +213,6 @@ void ConfigDialog::AddFSReso(char *reso)
m_FullscreenCB->Append(wxString::FromAscii(reso));
}
void ConfigDialog::FSCB(wxCommandEvent& event)
{
strcpy(g_Config.iFSResolution, m_FullscreenCB->GetValue().mb_str() );
@ -255,14 +256,17 @@ void ConfigDialog::TexFmtOverlayChange(wxCommandEvent& event)
switch(event.GetId())
{
case ID_TEXFMTOVERLAY:
g_Config.bTexFmtOverlayEnable = m_TexFmtOverlay->IsChecked();
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
TextureMngr::Invalidate();
if(!g_Config.bTexFmtOverlayEnable)
{
m_TexFmtCenter->SetValue(false);
else
g_Config.bTexFmtOverlayCenter = false;
}
else{
return;
}
break;
case ID_TEXFMTCENTER:
g_Config.bTexFmtOverlayCenter = m_TexFmtCenter->IsChecked();

View File

@ -66,12 +66,32 @@ void DllConfig(HWND _hParent)
#ifdef _WIN32
wxWindow win;
win.SetHWND(_hParent);
//TODO get available resolutions
ConfigDialog frame(&win);
frame.ShowModal();
DWORD iModeNum = 0;
DEVMODE dmi;
ZeroMemory(&dmi, sizeof(dmi));
dmi.dmSize = sizeof(dmi);
int x = 0, y = 0;
while(EnumDisplaySettings(NULL, iModeNum++, &dmi) != 0)
{
//TODO check against all older resolutions, not just the previous
if(x != dmi.dmPelsWidth && y != dmi.dmPelsHeight && dmi.dmBitsPerPel == 32)
{
char szBuffer[100];
sprintf(szBuffer,"%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
frame.AddFSReso(szBuffer);
frame.AddWindowReso(szBuffer);
x = dmi.dmPelsWidth;
y = dmi.dmPelsHeight;
}
ZeroMemory(&dmi, sizeof(dmi));
}
frame.ShowModal();
win.SetHWND(0);
#else
@ -90,7 +110,7 @@ void DllConfig(HWND _hParent)
int modeNum = 0;
int bestMode = 0;
// set best mode to current
//set best mode to current
bestMode = 0;
XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
int px = 0, py = 0;
@ -103,7 +123,7 @@ void DllConfig(HWND _hParent)
char temp[32];
sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
frame.AddFSReso(temp);
frame.AddWindowReso(temp); //Add same to Window ones, since they should be nearly all that's needed
frame.AddWindowReso(temp);//Add same to Window ones, since they should be nearly all that's needed
px = modes[i]->hdisplay;//Used to remove repeating from different screen depths
py = modes[i]->vdisplay;
}