Include SDL header as "SDL.h". This works with the CFLAGS output of pkg-config, picking up SDL no matter where it is installed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@274 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Maarten ter Huurne 2008-08-22 21:19:56 +00:00
parent cb5aa5435b
commit efd894fe1e
4 changed files with 4 additions and 4 deletions

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@ -43,7 +43,7 @@ DInput dinput;
#else
#include <SDL.h>
#include "SDL.h"
SDL_Joystick *joy;
int numaxes = 0;
int numbuttons = 0;

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@ -24,7 +24,7 @@
#include "GLInit.h"
#ifdef MACOSX
#include "SDL/SDL.h"
#include "SDL.h"
#endif
// Handles OpenGL and the window

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@ -22,7 +22,7 @@
#endif
#ifdef MACOSX
#include "SDL/SDL.h"
#include "SDL.h"
#endif
#include "GUI/ConfigDlg.h"

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@ -51,7 +51,7 @@
#include <vector>
#include <stdio.h>
#include <time.h>
#include <SDL.h> // includes SDL
#include "SDL.h"
#ifdef _WIN32
#define SLEEP(x) Sleep(x)