Pierre Bourdon
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f11a40f858
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Command 13 should upload only AUXA LRS, not MAIN LRS + AUXA LRS. Fixes more GC EA games sound/music (including FIFA 06, Madden 08).
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2012-11-28 01:48:27 +01:00 |
Pierre Bourdon
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1a129abe0d
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AUX return data should be mixed to main buffers, not AUX buffers. Fixes a regression introduced by r954c55e35afb, now EA games sound works again.
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2012-11-27 21:48:59 +01:00 |
Pierre Bourdon
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9270b62830
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Rewrite MixAUXSamples to make it more clean
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2012-11-27 20:36:34 +01:00 |
Pierre Bourdon
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2120f536d5
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Implement command 07 in GC AX (download data to main LR and reset main surround)
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2012-11-27 20:36:14 +01:00 |
rog
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aaeeef48da
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Compile fix for linux.
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2012-11-26 23:36:47 -05:00 |
rog
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c0bb7aa8f3
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Turns out you have to actually commit a change before merging if you want it to be included.
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2012-11-26 18:17:07 -05:00 |
Pierre Bourdon
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9b1a66245e
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Fix an AUX mixing issue introduced when implementing AXWii. Now FIFA 06 sounds great with AX HLE.
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2012-11-27 00:03:40 +01:00 |
Pierre Bourdon
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706939e632
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Implement command 10, used by FIFA 06 and linked to AUXB mixing. Sound still broken in that game.
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2012-11-27 00:03:02 +01:00 |
Pierre Bourdon
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fb1ecd90b0
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Implemented command 13 in GC AX, used in some EA games (FIFA 06 now has broken sound, which is still better than no sound)
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2012-11-26 23:34:18 +01:00 |
rog
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15f49c9b61
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Merge branch 'movie-fixes'
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2012-11-26 17:07:35 -05:00 |
rog
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db458a234a
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Merge branch 'desync-fixes' into movie-fixes
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2012-11-26 12:40:56 -05:00 |
rog
|
38e0d06e8c
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Whoops, was calling GetMD5() twice.
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2012-11-26 12:29:36 -05:00 |
kostamarino@hotmail.com
|
0c33891aa1
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Gameini database updates/additions for: TMNT3, Mystic Heroes, BEACH SPIKERS, Fantastic Four, King Arthur, I-Ninja, FFCC Echoes of Time, Just Dance, Disney Epic Mickey, Shark Tale, Pokemon Channel, Cars 2, Disney Epic Mickey 2: The Power of 2, THE LAST STORY.
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2012-11-26 14:31:55 +02:00 |
rog
|
3d9712a99e
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Remove more unused code.
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2012-11-26 03:48:04 -05:00 |
rog
|
c2146921f9
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Call InputUpdate() for wii games when using gc controller but not wiimote.
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2012-11-26 03:04:17 -05:00 |
rog
|
97f5b1665f
|
what is this even...
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2012-11-26 02:11:52 -05:00 |
rog
|
0903e20817
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Expand input buffer as needed, instead of hardcoding it at 40 MiB.
Patch (mostly) by Ilari.
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2012-11-25 22:41:48 -05:00 |
rog
|
1917f83244
|
Cleanup and misc movie fixes.
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2012-11-25 19:26:37 -05:00 |
rog
|
0c6dad6a37
|
Clear unneeded variables upon stopping emulation.
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2012-11-24 18:27:20 -05:00 |
rog
|
d26c7fea17
|
Remove old, unused code.
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2012-11-24 01:40:34 -05:00 |
rog
|
f251704df2
|
The trick to multithreaded emulation is to include thread.h more than once.
Also, rewords some awkardly written messages.
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2012-11-24 01:15:26 -05:00 |
rog
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a374f9f049
|
Check md5 when recording from save state too.
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2012-11-23 22:47:32 -05:00 |
rog
|
ca650d4435
|
Record md5 of game file to .dtm, and check it when playing back.
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2012-11-23 22:23:58 -05:00 |
skidau
|
1071ccbcd5
|
Added "EnableFPRF = True" to the Beach Spikers game ini. Fixes the flickering textures.
Thanks to hk.konpie for the tip.
Fixes issue 5730.
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2012-11-24 00:09:38 +11:00 |
skidau
|
085c81da86
|
Mapped the addco and subfco PowerPC instructions. Fixes Frogger: Hyper Arcade Edition.
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2012-11-24 00:04:28 +11:00 |
NeoBrainX
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0fcb246b7e
|
Enable GFX debugger functionality in Release builds.
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2012-11-20 17:54:48 +01:00 |
Pierre Bourdon
|
9d85052a66
|
Implement Wiimote audio output in AXWii. Not very useful yet as no sound is currently being mixed to the wiimote channels.
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2012-11-20 11:34:49 +01:00 |
Pierre Bourdon
|
affdf08fd6
|
Real fix for the crashes on Windows with AXWii
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2012-11-20 09:49:27 +01:00 |
Pierre Bourdon
|
e858835c7e
|
Fixing the hack fix (I can't multiply 32x32)
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2012-11-20 04:26:07 +01:00 |
Pierre Bourdon
|
0d3c3f6339
|
Fix a crash in AXWii with SRC ratio > 4 (which I thought was impossible, but AXWii changed the SRC algorithm)
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2012-11-20 04:18:48 +01:00 |
Pierre Bourdon
|
321e3a8421
|
Add global volume handling for AUX mixing and L/R output in AXWii
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2012-11-20 03:32:29 +01:00 |
Pierre Bourdon
|
ae85159a94
|
Add surround sound support to GC AX HLE
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2012-11-20 03:22:24 +01:00 |
Pierre Bourdon
|
954c55e35a
|
New AXWii now working properly in some games I tested
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2012-11-20 03:13:55 +01:00 |
Pierre Bourdon
|
e750bed2a9
|
Rename NewAX -> AX and remove the old code. Time to work on AXWii.
|
2012-11-19 22:03:56 +01:00 |
NeoBrainX
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4f652c4086
|
Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
This reverts commit 5a77cae2e3 .
Fixes issue 5459.
Fixes issue 5606.
|
2012-11-19 21:09:31 +01:00 |
parlane
|
d7e65f03e4
|
Fix indentation [ using the web editor D: ]
|
2012-11-19 19:44:44 +00:00 |
Pierre Bourdon
|
4f88fee560
|
Added a small TODO list of things missing in NewAX
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2012-11-19 20:25:57 +01:00 |
Pierre Bourdon
|
3541d33c25
|
Support both versions of the mixer_control bitfield. Fixes Skies of Arcadia music being muted (and sounds being mixed only on the left audio channel), this time without a hack.
|
2012-11-19 20:10:37 +01:00 |
NeoBrainX
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4ff9e03509
|
Merge branch 'efb_scaling_fixes'.
|
2012-11-19 13:18:57 +01:00 |
NeoBrainX
|
b02bb7617f
|
Fix some fractional EFB scaling issues.
|
2012-11-19 13:10:32 +01:00 |
parlane
|
9345501388
|
Dolphin was crashing after attempting to use a NULL on macosx.
(turns out that passing NULL to string cmp funcs has "undefined behavior".)
Thanks to Grant Paul for this quickfix!
|
2012-11-19 03:19:51 +00:00 |
rog
|
69e8942dac
|
Fixes pausing movies for some 30 fps games, in some situations.
Thanks abahbob for testing.
|
2012-11-18 01:07:48 -05:00 |
XtraFear
|
d6697d50c7
|
Added option to toggle the display of On-Screen Display messages in the Interface tab.
|
2012-11-16 23:54:48 +01:00 |
NeoBrainX
|
a135512f9b
|
Build fix.
Fixes issue 5674.
|
2012-11-16 23:46:28 +01:00 |
rog
|
3a8e8af2d5
|
Merge movie-fixes.
|
2012-11-16 12:07:22 -05:00 |
rog
|
101de62c86
|
Remove an old TODO, and add a new one.
|
2012-11-16 12:03:51 -05:00 |
NeoBrainX
|
f88e7d3b73
|
Fix an off-by-one error.
|
2012-11-16 14:29:11 +01:00 |
NeoBrainX
|
a38bb488d2
|
Remove Renderer::xScale and Renderer::yScale.
|
2012-11-16 14:29:09 +01:00 |
NeoBrainX
|
78031c2d54
|
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
|
2012-11-16 14:25:49 +01:00 |
Pierre Bourdon
|
c8b2ba1bc6
|
Implement the MORE command (0D) used to read more commands from the CPU
|
2012-11-16 07:51:19 +01:00 |