Commit Graph

26238 Commits

Author SHA1 Message Date
JosJuice e50fe00e93 Disable "Eject Disc" when emulation is not running 2017-10-03 17:20:36 +02:00
Vicki Pfau e0a326a493 VideoCommon: Fix overflow trying to access outside of EFB bounds 2017-10-01 12:09:16 -07:00
Tony Drake b73a4ff5d6 Add some missing WiiWare makers
I noticed the Strong Bad games, FAST - Racing League, and Tetris Party
were lacking info in the game lists' maker column.

This adds the information based on the games' MakerID.
2017-10-01 14:53:01 -04:00
JosJuice 5a609d22f6 Merge pull request #6090 from JosJuice/wrong-thread-event-name
Show event name when scheduling from wrong thread
2017-09-30 16:20:27 +02:00
JosJuice db77549502 Show event name when scheduling from wrong thread 2017-09-30 16:14:59 +02:00
Anthony 187d443a36 Merge pull request #6085 from hackbar/cleanup
Minor Android UI code cleanups
2017-09-29 14:31:43 -07:00
Mike Harris 3c3d0fa6f5 Remove 'all' as a Platform enum.
This will remove the 'all games' row on the TV view.
2017-09-29 09:38:14 -07:00
Mike Harris cc77a4963f Convert platform ints to a proper enum Platform.
This is good practice (see Effective Java chapter 6), and adds
compile-time checks.
2017-09-29 09:38:14 -07:00
Mike Harris 487591c760 Change from using tags in ImageCardView to setting a per-platform background.
This allows us to use a real ImageCardView instead of extending the
class.
2017-09-29 09:38:14 -07:00
Mike Harris 2d740147fe remove dupe log tag 2017-09-29 09:38:14 -07:00
Leo Lam 7704bd593e Merge pull request #2821 from Mushman/master
Change Wii Save Import alerts
2017-09-29 14:03:09 +02:00
Mush Man 0e7e7f6fc6 Change Wii Save Import alerts
Bracketed plurals in dialogue boxes and removed a prompt by moving a
backup message to another warning.
2017-09-29 20:13:14 +10:00
Leo Lam 235f86021a Merge pull request #6086 from hackbar/cleanup2
Android: various cleanups in UI code
2017-09-28 17:53:02 +02:00
Leo Lam 98210e7b7e Merge pull request #6089 from ligfx/noc++1z
CMake: don't use -std=c++1z
2017-09-28 17:51:57 +02:00
Michael M 77a6003b87 CMake: don't use -std=c++1z
Some toolchains provide enough of C++17 to conflict with Dolphin's
included backport of std::variant and std::optional. Specifically,
the recently-released macOS 10.13 SDK does not provide the <optional>
or <variant> headers, but does provide `in_place_t` in the <utility>
header.
2017-09-27 16:06:15 -07:00
Leo Lam 5b750c4ac5 Merge pull request #4654 from PEmu1/more-caps
More Capitalization Changes
2017-09-27 21:45:01 +02:00
PEmu1 93e1235a54 More Capitalization Changes 2017-09-27 21:37:44 +02:00
Leo Lam ad5a4b0628 Merge pull request #5613 from ligfx/qtprofilefilenames
MappingWindow: store profile filename in QComboBox userdata
2017-09-27 21:18:40 +02:00
Michael M 806a8a7f32 MappingWindow: store profile filename in QComboBox userdata 2017-09-27 21:04:34 +02:00
Leo Lam 743568f9d4 Merge pull request #5984 from spycrab/qt_gecko
Qt/GameList: Implement "Gecko codes" Tab
2017-09-27 20:50:28 +02:00
Leo Lam 1501ff7f8e Merge pull request #5714 from ligfx/qtadvancedconfig
Qt: Advanced config pane
2017-09-27 20:24:48 +02:00
Leo Lam c004848fd4 Merge pull request #6060 from leoetlino/misc-qt-fixes
Misc Qt fixes
2017-09-27 20:11:17 +02:00
Léo Lam c0c1cb3010 IOS: Assume ticket is unpersonalised for WAD imports
The newer title dumpers don't clobber tickets anymore (that's good!),
which means personalised tickets still have the console specific data
used to decrypt the title key in them. Dolphin should ignore that data
when importing WADs, because the title key has already been decrypted,
and we must not try to decrypt it *again*.
2017-09-27 10:48:52 +02:00
Mike Harris 7db88e831e Remove prefix of tag, args and keys with packagename.
Prefixing everything with a constant packagename is not needed for
internal keys, and just adds complexity.

Rename ARGUMENT_ prefix to ARG_ to match (most) of the rest of the
codebase.

Restrict visiblity of above as much as possible.
2017-09-26 17:15:58 -07:00
Mike Harris ab90a3029d Move Save/LoadFragment's layout ID inline and private.
Fix the hack of using the layout resource ID as a save/load ID, and
instead use a proper enum.
2017-09-26 17:15:57 -07:00
Léo Lam 5c2e03380f Qt: Always show the stop button in the toolbar
Reverts a previous Qt change that was likely not intended to match WX.
2017-09-26 17:44:18 +02:00
Léo Lam 8dcd5cdd1d Qt: Reduce spacing between toolbar actions 2017-09-26 17:43:51 +02:00
Léo Lam b05207325d Qt: Fix render to main
The render widget was not hidden at the right moment.
2017-09-26 17:43:50 +02:00
Léo Lam f28839acf9 Qt: Make toolbar buttons wider
Makes the toolbar look more comfortable instead of all squished
together, and more similar to our current look.

Instead of setting a hardcoded minimal size for buttons, MakeActions()
now uses the maximum size hint width.
2017-09-26 17:43:50 +02:00
Léo Lam 587b275c8e Qt: Increase the height of game list items
This makes the images in the game list look less weird (since they are
not squashed together anymore). The list also looks more like WX now.
2017-09-26 17:43:50 +02:00
Léo Lam 6cfd7baac9 Qt/Config: Fix inconsistent spacing between options 2017-09-26 17:43:50 +02:00
Léo Lam ca3be07e59 Qt/GameList: Fix broken File Name column 2017-09-26 17:43:50 +02:00
Léo Lam 6db55fc2d0 Qt/About: Fix text size to better match WX 2017-09-26 17:43:49 +02:00
Léo Lam a158b87f9b Qt/About: Fix the HTML
* remove useless units after 'zero' values
* reduce the size of 'Dolphin' to be more reasonable and look better
* avoid hardcoding the normal and small font sizes
2017-09-26 17:43:49 +02:00
Léo Lam 8f2558dc89 Qt: Simplify AboutDialog creation
Just create the AboutDialog on the stack -- the actual object lives on
the heap anyway, since Qt uses the pimpl idiom. Removes the need for
an explicit new and a special delete on close attribute.
2017-09-26 17:43:49 +02:00
Léo Lam 730b7fc833 Qt: Remove __DATE__ to make builds reproducible
See also PR #3259.

Also makes the copyright text identical to DolphinWX.
2017-09-26 17:43:49 +02:00
Mike Harris 96525cbaaa Remove unused FRAGMENT_TAG, and move the fragment's layout ID inline.
FRAGMENT_ID wasn't actually the fragment's ID (that's misleading, and
sounds like the tag). It's actually the layout resource ID. There's no point in making that a static constant.
2017-09-25 22:47:52 -07:00
Mike Harris 252af9c1bd Remove the debug strings.xml definition of application_id.
This is handled by gradle, we don't need a separate strings.xml for
debug.
2017-09-25 22:20:52 -07:00
Leo Lam faced475df Merge pull request #6081 from ligfx/graphicsuseconfigchanged
Qt: bold graphics settings on ConfigChanged, not EmulationStateChanged
2017-09-25 21:53:27 +02:00
Michael M 9245210c49 Qt: bold graphics settings on ConfigChanged, not EmulationStateChanged
EmulationStateChanged is functionally correct right now, but
ConfigChanged expresses more semantically why the config setting gets
re-read and the widgets updated.
2017-09-25 21:48:13 +02:00
Michael M a334ec3daa Qt: add ConfigChanged signal to Settings 2017-09-25 21:46:23 +02:00
Leo Lam 38a8d04c35 Merge pull request #6077 from leoetlino/dsp-fixes
Small DSP accelerator fixes
2017-09-25 00:02:43 +02:00
Léo Lam 6484776920 DSP: Fix a missing mask for the predscale register 2017-09-24 20:48:29 +02:00
Léo Lam 5dae20ea9d UnitTests: Add DSP accelerator tests
Includes DSP accelerator tests for basic behaviour, and everything
that was fixed by the PR.
2017-09-24 20:48:29 +02:00
Léo Lam de6e807364 DSP: Handle two accelerator loop edge cases properly
There are two special cases that the DSP accelerator handles in a
special way: when the end address is of the form xxxxxxx0 or
xxxxxxx1.

For these two cases, the normal overflow handling doesn't apply.
Instead, the overflow check is different, the ACCOV exception never
fires at all, the predscale register is not updated, reads are not
suspended, and if the end address is 16-byte aligned, the DSP loops
back to start_address + 1 instead of the regular start_address.
2017-09-24 20:48:29 +02:00
Léo Lam bd03f2e46e DSP: Fix ACCOV not suspending accelerator reads
When an ACCOV is triggered, the accelerator stops reading back anything
and updating the current address until the YN2 register is set.

This is kept track of internally by the DSP; this state is not exposed
via any register.

However, we need to emulate this behaviour correctly because some
ucodes rely on it (notably AX GC); failure to emulate it will result
in reading past the end and start address for non-looped voices.
2017-09-24 20:48:29 +02:00
Léo Lam 8310a672b0 DSP: Fix the predscale update logic
When the current address is xxxxxxxf, after doing the standard ADPCM
decoding and incrementing the current address as usual to get the
next address, the DSP will update the predscale register by reading
2 bytes from memory, and add two to get the next address.

This means xxxxxx10 cannot be a current address, as the DSP goes
from 0f to 12 directly.

A more serious issue with the old code is that if the start address
is 16-byte aligned, some samples will always be skipped, even when
that should not be the case.

An easy way to test whether this behaviour is correct is to check
the current address register and the predscale after each read.

Old code:
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000010, predscale=<another value>
ACCA=00000013, predscale=<another value>
ACCA=00000014, predscale=<another value>
...

New code (and console):
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000012, predscale=<another value>
ACCA=00000013, predscale=<another value>
...
2017-09-24 20:48:29 +02:00
Léo Lam 003dba5275 DSP: Convert accelerator to a C++ class
Slightly cleaner, allows DSP accelerator behaviour to be
added to both HLE and LLE pretty easily, and makes the accelerator
easier to unit test.

I chose to include all accelerator state as private members, and
to expose state that is accessible via registers with getters/setters.
It's more verbose, yes, but it makes it very clear what is part of
the accelerator state and what isn't (e.g. coefs).

This works quite well for registers, since the accelerator can do
whatever it wants internally. For example, the start/end/current
addresses are masked -- having a getter/setter makes it easier to
enforce the mask.
2017-09-24 20:48:28 +02:00
Léo Lam 017bfcda2b DSP: Fix gdsp_ifx_write to take a u16 value
And change the JIT to clear the upper 16 bits when calling the write
function to work around bugs in some compilers like clang.
2017-09-24 20:48:28 +02:00
Léo Lam 7c01127ac6 DSPSpy: Add a test for accelerator loop
This adds a test ucode that can be used to check the accelerator loop
behaviour with various start/end addresses.

It's actually more of a test template than a ready to use test.
2017-09-22 20:17:38 +02:00