Ryan Meredith
12d277b4a0
Android: Add Pause / Unpause Emulation Toggle
2020-07-29 13:03:52 -04:00
JosJuice
709031bb1d
Android: Remove touchscreen check for rumble
...
That a device doesn't have a touchscreen doesn't necessarily mean
that it doesn't support rumble (though it is usually the case).
setPhoneVibrator already contains a check for whether the device
supports rumble, so we can simply remove the touchscreen check.
2020-07-29 17:48:56 +02:00
JosJuice
9c44ad11e3
Android: Set preferMinimalPostProcessing="true"
...
When using the combination of Android 11 and HDMI 2.1,
this will send a signal to the TV suggesting it to switch to
a low latency mode ("game mode").
2020-07-28 22:21:57 +02:00
Ryan Meredith
fdcc6a436b
Android: Add Log Configuration to UI
2020-07-24 13:59:13 -04:00
Ryan Meredith
e7d53224b2
Android: Clear game profiles and GameSettings
2020-07-24 13:36:38 -04:00
Ryan Meredith
a0ab90f4c6
Android: Settings and Emulation activities skip (Tv)MainActivity library rescan
2020-07-24 04:04:31 -04:00
Ryan Meredith
9ac24a0580
Android: Some simple Clang-Tidy suggestions
2020-07-22 15:38:45 -04:00
JosJuice
e9cc89af83
Android: Remove hacks for Wii Remote extension and video backend settings
2020-07-20 15:25:53 +02:00
LC
487cd7abd9
Merge pull request #8905 from JosJuice/jni-encoding
...
Android: Use correct encoding when converting strings
2020-07-18 22:13:14 -04:00
LC
b6ee3228be
Merge pull request #8953 from JosJuice/android-target-sdk-29
...
Android: Increase targetSdkVersion to 29
2020-07-14 12:51:44 -04:00
JosJuice
05da2e30ad
Android: Use system cache directory as cache directory
...
This lets Android automatically delete data in the cache
directory when the device is running low on space or
when Dolphin is uninstalled.
2020-07-12 13:33:07 +02:00
JosJuice
95945a000e
Android: Increase targetSdkVersion to 29
...
Since updating to 28 took us so long that Google Play started
requiring updates to target 28 before we actually merged the PR that
made us target 28, I'm trying to get the update to 29 done early.
Setting targetSdkVersion to 28 would normally force scoped storage
on us, which we do not support yet. However, we can easily
avoid this by setting android:requestLegacyExternalStorage="true".
There will be no such luxury with targetSdkVersion 30, however...
2020-07-12 12:02:37 +02:00
JosJuice
a23e14fe76
Android: Fix saving Horizonal Wii Remote overlay A/B/1/2 positions
...
saveControlPosition was not applying the _H part of the key.
2020-07-08 15:51:11 +02:00
JosJuice
f5da6e07d7
Android: Use correct encoding when converting strings
...
The functions with "UTF" in the name use "modified UTF-8" rather
than the standard UTF-8 which Dolphin uses, at least according
to Oracle's documentation, so it is incorrect for us to use them.
This change fixes the problem by converting between UTF-8 and
UTF-16 manually instead of letting JNI do it for us.
2020-07-08 14:52:05 +02:00
LC
87287181dd
Merge pull request #8907 from JosJuice/android-overlay-stick-gate
...
Android: Use octagonal stick gate in overlay
2020-07-08 08:50:47 -04:00
LC
a5166be995
Merge pull request #8896 from JosJuice/android-game-details-scroll
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Android: Wrap game details dialog in ScrollView
2020-07-08 08:48:42 -04:00
LC
5a696f4934
Merge pull request #8906 from JosJuice/android-button-id-typo
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Android: Fix button ID typo
2020-07-08 08:47:33 -04:00
LC
25118e2acc
Merge pull request #8928 from Ebola16/ADSL
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Android: Update "Speed Limit" for "Unlimited" value
2020-07-08 08:39:44 -04:00
JosJuice
c89828b22e
Android: Convert some files to LF
...
I wonder why lint didn't catch this...
2020-07-06 17:04:58 +02:00
Ryan Meredith
9438b3cab2
Android: Update "Speed Limit" for "Unlimited" value
2020-07-04 03:26:44 -04:00
JosJuice
f8e0ececb9
Android: Don't use square stick calibration
...
This essentially reverts d9c78d5
. Thanks to the previous commit,
the touch controls issue which was fixed by d9c78d5
is still fixed.
The behavior for gamepads is reverted, bringing back the ability
to run diagonally in games that had trouble with it after d9c78d5
.
2020-06-29 01:20:02 +02:00
JosJuice
db75509ec5
Android: Enfore correct stick gate in overlay
...
Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
2020-06-29 01:20:02 +02:00
JosJuice
e044db6da6
Android: Fix button ID typo
...
Probably didn't actually break anything in practice due to
how the code for sticks works, but still.
2020-06-28 22:12:35 +02:00
JosJuice
2a3aa7a1f6
Android: Wrap game details dialog in ScrollView
...
This makes the dialog scrollable if the contents don't fit on the
screen. This happens for me in landscape but not in portrait.
2020-06-25 12:23:56 +02:00
Tilka
26ed3b318c
Merge pull request #8891 from JosJuice/file-details
...
Show file format details in game properties
2020-06-25 11:00:49 +01:00
JosJuice
d494e0230c
Show file format details in game properties
2020-06-21 20:47:23 +02:00
JosJuice
8ce25769d7
Merge pull request #8803 from Ebola16/ANDROID
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Android: Android INI section and make platform tab selection an INI setting
2020-06-21 13:49:56 +02:00
JosJuice
08c93adde2
Merge pull request #8739 from Ebola16/GCOVERLAY
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Android: Separate GameCube overlay refresh logic
2020-06-21 13:49:45 +02:00
Ryan Meredith
53ccc7a2d1
Android: Make last platform tab selection an INI setting
2020-06-17 13:00:48 -04:00
JosJuice
e2ae2b3b0b
Add new file format RVZ based on WIA
2020-06-17 13:47:34 +02:00
JosJuice
8da5d0c4fe
Add an early version of WIABlobReader
...
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
Tilka
a2b7627d66
Merge pull request #8860 from Ebola16/Emu
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Android: Disallow multiple launcher activities
2020-06-16 19:38:55 +01:00
Ryan Meredith
ea3c3fd952
Android: Separate GameCube overlay refresh logic
2020-06-16 13:27:13 -04:00
JosJuice
851b438419
Merge pull request #8844 from Ebola16/RGL
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Android: Refresh game library when resuming (Tv)MainActivity
2020-06-16 18:08:48 +02:00
Ryan Meredith
1e6925e423
Android: Disallow multiple launcher activities
2020-06-16 11:52:58 -04:00
Ryan Meredith
bebeb935a5
Android: Android INI section
2020-06-14 10:54:08 -04:00
Tilka
bf83e3eea0
Merge pull request #8845 from Ebola16/DISC2
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Android: Display disc number instead of company if mulipart disc
2020-06-14 12:20:36 +01:00
Tilka
63c53ebc87
Merge pull request #8836 from Ebola16/REC
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Android: Add recursive game paths to UI
2020-06-14 12:16:08 +01:00
Ryan Meredith
1c89e61d53
Android: Add option to disallow SD card writes
2020-06-08 03:45:59 -04:00
Ryan Meredith
3b1e6f3b7f
Android: Display disc number instead of company if mulipart disc
2020-06-04 04:12:12 -04:00
Ryan Meredith
9ee0740c2d
Android: Refresh game library when resuming (Tv)MainActivity
2020-06-02 16:45:23 -04:00
Ryan Meredith
9ea8f29765
Android: Conditionally respond to modified settings
2020-06-01 07:43:19 -04:00
Ryan Meredith
77f539355d
Android: Add recursive game paths to UI
2020-05-31 10:00:09 -04:00
JosJuice
53aff81c45
Merge pull request #8821 from Ebola16/TV
...
Android TV: Add Open File and Install WAD
2020-05-27 21:41:09 +02:00
Ryan Meredith
cfe1687248
Android TV: Add Open File and Install WAD
2020-05-19 03:24:32 -04:00
Ryan Meredith
c8aa077f8c
Android: Consistent TODO formatting
2020-05-09 12:33:09 -04:00
Léo Lam
297bbceadf
Remove redundant "Emulation" from "DSP HLE Emulation"
...
HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
2020-05-03 17:54:05 +02:00
Léo Lam
6e01855e8e
Merge pull request #8770 from Ebola16/ADSP
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Android: Add DSP Emulation Engine
2020-05-03 17:51:46 +02:00
Ryan Meredith
a58942b442
Android: Add DSP Emulation Engine
2020-04-28 00:59:48 -04:00
Ryan Meredith
f3800659b9
Android: Fix MenuTag typo
2020-04-27 17:33:03 -04:00
Léo Lam
88ae4c7914
Merge pull request #8729 from JosJuice/android-touch-ir-default
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Android: Use touch emulation of IR by default
2020-04-27 17:56:01 +02:00
Léo Lam
d040f91c3a
Merge pull request #8709 from Ebola16/AS
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Android: Split General settings
2020-04-27 17:13:57 +02:00
JosJuice
18a4afb053
Android: Use touch emulation of IR by default
...
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
Ryan Meredith
c5c080b235
Android: Run installWAD on separate thread
2020-04-23 19:31:41 -04:00
Ryan Meredith
2d6d0c86cc
Android: Add Install WAD to menu_game_grid
2020-04-22 13:56:44 -04:00
JMC47
f83addee68
Merge pull request #8718 from JosJuice/android-tv-long-press
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Android TV: Fix crash when long pressing a game
2020-04-22 04:25:44 -04:00
JMC47
a5bd263dfb
Merge pull request #8714 from JosJuice/progress-dialog-thread
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DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-21 23:59:37 -04:00
JosJuice
cf67b2093e
Merge pull request #8735 from Ebola16/INIT
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Android: Reload Wii Remote settings upon saving them
2020-04-17 11:31:18 +02:00
Ryan Meredith
096e63d3f9
Android: Set Insert SD Card default setting to true
2020-04-16 19:11:19 -04:00
JMC47
19fc43f190
Merge pull request #8708 from Ebola16/Wii
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Android: Add Insert SD Card and update the description
2020-04-16 18:27:51 -04:00
Ryan Meredith
0b66310957
Android: Reload Wii Remote settings upon saving them
2020-04-10 10:23:32 -04:00
JosJuice
55f787b898
Remove unused function Host_UpdateProgressDialog
2020-04-03 12:53:38 +02:00
JosJuice
163b176bab
Android: Use the newly added style for all dialogs
...
For consistency, and in case I missed any cases where not specifing
a theme could lead to a crash on Android TV.
2020-04-02 15:06:34 +02:00
JosJuice
ff0c36b21a
Android: Use the newly added style for the analytics alert too
...
See 85ac06a
.
2020-04-02 15:03:39 +02:00
JosJuice
4fd42d994e
Android TV: Fix crash when long pressing a game
...
Also fixes the same crash when accessing the game details
(which only can be accessed after long pressing a game).
The problem was that we were not using a theme that had
an AppCompat theme as a parent.
Unfortunately, the game details dialog uses white on white on
Android TV, and I don't know how to fix this in a clean way.
2020-04-02 15:03:24 +02:00
Paul Keith
85ac06a57d
Android: Force an AppCompat theme in the analytics AlertDialog
...
This fixes a crash on ATV devices, because the the AlertDialog is
from the appcompat class, but the theme derived from the parent
view on ATV devices isn't from AppCompat.
2020-04-01 18:46:57 -05:00
Ryan Meredith
a3ff20a5f9
Android: Add Insert SD Card and update description
2020-03-31 14:58:00 -04:00
Ryan Meredith
4e0fc6cfe5
Android: Reduce Submenu height by 25 percent
2020-03-30 05:15:50 -04:00
Ryan Meredith
fba1e3c7ca
Android: Split General settings
2020-03-30 04:58:26 -04:00
JosJuice
1b97f081b8
Merge pull request #7920 from Ebola16/DISO
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Android: Add Paths to UI
2020-03-29 15:13:27 +02:00
Ryan Meredith
d15d6e70d7
Android: Don't let onSettingChanged clobber ConfirmRunnable changes
2020-03-24 17:08:35 -04:00
Léo Lam
584eee818c
Merge pull request #8660 from TheRealPSV/master
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Android: Set up Day/Night mode for system-compatible optional dark theme
2020-03-24 10:03:35 +01:00
JosJuice
de5430b222
Android: Don't use SettingsAdapter's static state in file picker
2020-03-23 00:53:22 -04:00
Ryan Meredith
ccda75f33f
Android: Add Paths to UI
2020-03-22 06:43:35 -04:00
Parthiv Vora
0ba3f497a7
Android: add lighter accent color for dark mode
2020-03-18 23:57:21 -04:00
JosJuice
868cc15b71
Android/JNI: Remove odd usage of the comma operator
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This was probably a copypaste mistake of mine.
(env is used as the first argument when calling ToJString.)
2020-03-18 12:37:28 +01:00
Parthiv Vora
5446e7b7d6
Android: Set up Day/Night mode for system-compatible optional dark theme
2020-03-17 01:00:59 -04:00
Léo Lam
d4085382dc
Merge pull request #8598 from JosJuice/channel-sync-android-tv
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Android: More robust check for whether to sync channels
2020-03-16 20:53:47 +01:00
Léo Lam
f81c0658c0
Merge pull request #8503 from JosJuice/android-stick-calibration
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Android: Use square stick calibration
2020-03-15 23:42:05 +01:00
Stenzek
86db015c23
Common: Add a render_window field to WindowSystemInfo
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We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
2020-03-11 23:09:30 +10:00
Ryan Meredith
38fa38d424
Android: Add Set as Default ISO to UI
2020-03-11 01:06:32 -04:00
Ryan Meredith
163d9506e8
Android: Fix obscured Dolphin version
2020-03-03 13:19:08 -05:00
Tilka
e323f47ceb
Merge pull request #8472 from degasus/jitsetting
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Core/Jits: Adds an option to disable the register cache.
2020-02-08 13:49:33 +00:00
JosJuice
64953bb63a
Android: More robust check for whether to sync channels
...
This changes channel syncing to happen when the operating system is
Android TV rather than when TvMainActivity is launched. (You can run
TvMainActivity on a phone by specifying a launch activity manually
in Android Studio, which I do sometimes for testing purposes. Without
this change, you get an exception when channel syncing runs.)
2020-02-01 22:07:29 +01:00
Stenzek
f83b2fc62d
Android: Fix typo in Skip Presenting Duplicate Frames setting name
2020-01-31 22:14:51 +10:00
Stenzek
11ba623f26
Add an option to present/skip presenting duplicate frames
...
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.
This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
Simonx22
345152b148
Android: update to Gradle 3.5.3
2019-12-06 12:13:53 -05:00
OatmealDome
ef32a10d69
InputCommon: Decouple ButtonManager and Touchscreen from Android
...
Changes were also made for codestyle compliance.
2019-11-28 15:20:51 -05:00
JosJuice
d9c78d54da
Android: Use square stick calibration
...
Fixes https://bugs.dolphin-emu.org/issues/11911 and makes the range of
values when using touch controls correct. Also affects the range of
values for physical controllers in a way that may or may not be
desirable, depending on the controller model. (If there are
undesirable effects, they would be that the range of inputs is too
small, especially diagonally.) Such is our messy Android input system.
Should be an improvement on the whole for physical controllers, though.
2019-11-28 18:50:05 +01:00
JosJuice
7e64bdc85f
Android: Clear preferences linked to WiimoteNew.ini when overwriting
...
Otherwise the preferences can end up in a state that is inconsistent
with WiimoteNew.ini.
2019-11-28 18:50:05 +01:00
JosJuice
6e0130351e
Android: Fix crash on enabling GC adapter
...
We must set Java_GCAdapter.manager before the GC adapter thread (C++)
starts. We used to set it at emulation start, which was fine until
9f3f45a
made the GC adapter thread start much earlier.
2019-11-28 00:47:58 +01:00
Anthony
155016531f
Merge pull request #8439 from JosJuice/android-native-motion-controls
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Android: Native motion controls
2019-11-27 15:40:43 -08:00
Anthony
34a1df1c68
Merge pull request #8493 from JosJuice/android-audio-volume
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Android: Add audio volume setting
2019-11-27 15:36:54 -08:00
Anthony
8d814baf79
Merge pull request #8494 from JosJuice/android-checkbox-no-description
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Android: Fix displaying checkbox settings with no description
2019-11-27 15:35:29 -08:00
JosJuice
cf8208ace9
Android: Add audio volume setting
2019-11-26 21:10:27 +01:00
JosJuice
8339793918
Android: Fix displaying checkbox settings with no description
...
https://bugs.dolphin-emu.org/issues/11904
2019-11-25 00:14:40 +01:00
JosJuice
9639dde114
Address review comments on old code
2019-11-23 17:48:44 +01:00
JosJuice
8e2b12e1ea
GameDetailsDialog: Use labels instead of icons
2019-11-23 17:48:44 +01:00
JosJuice
2e13353201
GameDetailsDialog: Convert layout to ConstraintLayout
...
This also removes the FAB from GameDetailsDialog. It was
previously outside of the visible area and thus unusable.
2019-11-23 17:48:43 +01:00
JosJuice
4f1511043c
GameDetailsDialog: Fix banner placeholder
2019-11-23 17:48:43 +01:00