Old versions of Dolphin are so broken regarding NAND handling that
we need this to repair common issues and avoid issues with titles
like the System Menu or the Wii Shop.
This isn't an exhaustive check, but this will catch most issues
and offer to fix them automatically (if possible).
Some of my WiiWare games does not have a maker :
- Blue's Journey : EAFPJ8
- Magician Lord : EACPJ8
- The King of Fighters '94 : EAGPJ8
- The Last Ninja : C9XPGX
- World Games : C9ZPGX
Other than what action they send back to
EmulationActivity.handleMenuAction(), they are the same.
Change the menu-handling logic in EmulationActivity to keep track of a
boolean for whether the submenu is visible, rather than keeping the
fragment tag. There's only one fragment visible, so this makes more
sense.
I noticed the Strong Bad games, FAST - Racing League, and Tetris Party
were lacking info in the game lists' maker column.
This adds the information based on the games' MakerID.
Some toolchains provide enough of C++17 to conflict with Dolphin's
included backport of std::variant and std::optional. Specifically,
the recently-released macOS 10.13 SDK does not provide the <optional>
or <variant> headers, but does provide `in_place_t` in the <utility>
header.
The newer title dumpers don't clobber tickets anymore (that's good!),
which means personalised tickets still have the console specific data
used to decrypt the title key in them. Dolphin should ignore that data
when importing WADs, because the title key has already been decrypted,
and we must not try to decrypt it *again*.
Prefixing everything with a constant packagename is not needed for
internal keys, and just adds complexity.
Rename ARGUMENT_ prefix to ARG_ to match (most) of the rest of the
codebase.
Restrict visiblity of above as much as possible.
Makes the toolbar look more comfortable instead of all squished
together, and more similar to our current look.
Instead of setting a hardcoded minimal size for buttons, MakeActions()
now uses the maximum size hint width.
* remove useless units after 'zero' values
* reduce the size of 'Dolphin' to be more reasonable and look better
* avoid hardcoding the normal and small font sizes
Just create the AboutDialog on the stack -- the actual object lives on
the heap anyway, since Qt uses the pimpl idiom. Removes the need for
an explicit new and a special delete on close attribute.