Fixes the issue on macOS where quitting Dolphin from the Dock causes a
crash report (https://bugs.dolphin-emu.org/issues/9794). I'm not
exactly sure why this works, but it feels right and it turns out to fix
the problem.
It didn't really made sense to disable 2 logs levels in releases builds while the level LDEBUG should really be where logs that would impact performance be. Info should be logs that report potentially usefull information and debug should report info that would only be usefull in debug context as they are called very often. To make this work, a lot of info log would have to be made debug log.
It also avoid inaccurate logs level done due to not using debug builds. While searching through the code, I saw a ton of logs that should have been info log, likely done to avoid using a debug build (which shouldn't happen considering the level debug exists anyway).
The whole idea is to have more meaningful logs in release builds while maintaining minimal performance loss from choosing the highest level. This could potentially help to diagnose issues or to know more about what the emulator is actually doing.
The next commit aims to sort the log levels for this purpose.
clang-format really *wants* the two empty lines to be removed;
otherwise, it will always flag MemoryUtil as needing formatting changes
which is an annoyance when it is used as a git filter driver.
clang-format really *wants* the two empty lines to be removed;
otherwise, it will always flag MemoryUtil as needing formatting changes
which is an annoyance when it is used as a git filter driver.
This adds a recenter control binding which allows recentering the
cursor when relative input is enabled.
(EnableSettingControl is renamed to avoid confusions.)
This makes the GUI show the settings that are loaded when the config
gets reloaded, instead of showing potentially outdated settings that
are not applied.
This adds an option to enable relative input for the Wiimote IR
as described in issue 9014.
Enabling it will result in the pointer not going back to the centre
and the inputs will control the direction, not the absolute position.
Also adds a Dead Zone setting which is really needed when relative
input is enabled to prevent the cursor from slowly drifting on
most controllers. (Note: the Deadzone setting has no effect when
relative input is disabled)
These were made when the button images were first remade many months ago, but they were never committed since there was no use for them at the time (and laziness :P). BUT now there is a PR that finally has use for these images, so it's time to get this into Dolphin and available for use!
With the release of 10.12 Sierra OS X is now officially known as macOS. I changed all instances of "OS X" to "macOS" in the readme.
I also made a couple of other minor adjustments. The slash in the title was removed as other slashes were previously removed from the readme and it no longer made much sense with only two items to list. Also the Android section formatting was modified to better match the PC section.