Change OS X to macOS in Readme
With the release of 10.12 Sierra OS X is now officially known as macOS. I changed all instances of "OS X" to "macOS" in the readme. I also made a couple of other minor adjustments. The slash in the title was removed as other slashes were previously removed from the readme and it no longer made much sense with only two items to list. Also the Android section formatting was modified to better match the PC section.
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Readme.md
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Readme.md
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@ -1,9 +1,9 @@
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# Dolphin - A GameCube / Wii Emulator
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# Dolphin - A GameCube and Wii Emulator
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[Homepage](https://dolphin-emu.org/) | [Project Site](https://github.com/dolphin-emu/dolphin) | [Forums](https://forums.dolphin-emu.org/) | [Wiki](https://wiki.dolphin-emu.org/) | [Issue Tracker](https://bugs.dolphin-emu.org/projects/emulator/issues) | [Coding Style](https://github.com/dolphin-emu/dolphin/blob/master/Contributing.md) | [Transifex Page](https://www.transifex.com/projects/p/dolphin-emu/)
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Dolphin is an emulator for running GameCube and Wii games on Windows,
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Linux, OS X, and recent Android devices. It's licensed under the terms
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Linux, macOS, and recent Android devices. It's licensed under the terms
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of the GNU General Public License, version 2 or later (GPLv2+).
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Please read the [FAQ](https://dolphin-emu.org/docs/faq/) before using Dolphin.
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@ -13,7 +13,7 @@ Please read the [FAQ](https://dolphin-emu.org/docs/faq/) before using Dolphin.
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* OS
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* Windows (7 SP1 or higher is officially supported, but Vista SP2 might also work).
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* Linux.
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* OS X (10.10 Yosemite or higher).
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* macOS (10.10 Yosemite or higher).
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* Unix-like systems other than Linux are not officially supported but might work.
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* Processor
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* A CPU with SSE2 support.
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@ -24,7 +24,7 @@ Please read the [FAQ](https://dolphin-emu.org/docs/faq/) before using Dolphin.
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### Android
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* OS
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* Android 5.0 (Lollipop) or higher.
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* Android (5.0 Lollipop or higher).
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* Processor
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* An ARM processor with support for 64-bit applications. (An Intel x86 processor could also work in theory, but no known x86 devices support 64-bit applications.)
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* Graphics
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@ -44,13 +44,13 @@ Installer directory. This will require the Nullsoft Scriptable Install System
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(NSIS) to be installed. Creating an installer is not necessary to run Dolphin
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since the Binary directory contains a working Dolphin distribution.
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## Building for Linux and OS X
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## Building for Linux and macOS
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Dolphin requires [CMake](http://www.cmake.org/) for systems other than Windows. Many libraries are
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bundled with Dolphin and used if they're not installed on your system. CMake
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will inform you if a bundled library is used or if you need to install any
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missing packages yourself.
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### OS X Build Steps:
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### macOS Build Steps:
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1. `mkdir build`
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2. `cd build`
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3. `cmake ..`
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@ -130,7 +130,7 @@ Dolphin like any other Windows application.
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Linux users can run `cat install_manifest.txt | xargs -d '\n' rm` as root from the build directory
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to uninstall Dolphin from their system.
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OS X users can simply delete Dolphin.app to uninstall it.
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macOS users can simply delete Dolphin.app to uninstall it.
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Additionally, you'll want to remove the global user directory (see below to
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see where it's stored) if you don't plan to reinstall Dolphin.
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@ -192,7 +192,7 @@ rules folder.
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## User Folder Structure
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A number of user writeable directories are created for caching purposes or for
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allowing the user to edit their contents. On OS X and Linux these folders are
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allowing the user to edit their contents. On macOS and Linux these folders are
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stored in `~/Library/Application Support/Dolphin/` and `~/.dolphin-emu`
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respectively. On Windows the user directory is stored in the `My Documents`
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folder by default, but there are various way to override this behavior:
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