Commit Graph

139 Commits

Author SHA1 Message Date
JosJuice 9dd88d76dd Redesign the ability to load state at boot
BootParameters can now contain the path of a savestate to load at boot.
Movie has been made to use this instead of poking at Core.cpp's state.
2017-12-26 20:39:03 +01:00
Pierre Bourdon 8a830074b6
Merge pull request #6220 from leoetlino/utf8
WX: Fix argument parsing
2017-12-07 15:16:39 +01:00
Lioncash ed2be3b8e3 DolphinWX/Main: Fix shader compilation dialog translations
Fixes issue 10685
2017-12-04 04:33:49 -05:00
Léo Lam 60afb1d1b4 WX: Fix argument parsing
Manually convert each argument to a UTF-8 std::string, because the
implicit conversion for wxCmdLineArgsArray to char** calls ToAscii
(which is obviously undesired).

Fixes https://bugs.dolphin-emu.org/issues/10274
2017-11-26 18:18:48 +01:00
Léo Lam 4b4a9a6486 UI: Implement a command line option to boot NAND title 2017-10-24 11:41:55 +02:00
Lioncash 696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Sepalani eb3975eee8 DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe 2017-08-04 18:35:02 +01:00
Michael M 737651f298 MsgHandler: small cleanup 2017-08-03 13:29:59 -07:00
Stenzek 1fccbd5be3 DolphinWX: Add a progress dialog host command
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Léo Lam ee868e2362 Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00
Léo Lam 91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00
Michael Maltese 0019c34c73 DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
Shawn Hoffman a66b747366 DolphinWX: show simple message about scanning in statusbar. 2017-06-23 17:25:53 -07:00
Shawn Hoffman f16599f4a8 DolphinWX: defer gamelist scanning and switch to single-file cache. 2017-06-23 17:25:53 -07:00
Sepalani b7dde796fa Silent GameList PNG warnings 2017-06-12 22:19:58 +01:00
Lioncash 7baabe99d1 Host: Get rid of Host_SetStartupDebuggingParameters()
This is something that should be the responsibility of the frontend
booting the game. Making this part of the host 'interface' inherently
requires frontends to leak internal details (much like the other
UI-related functions in the interface).

This also decouples more behavior from the debugger and the
initialization process in the wx frontend. This also eliminates several
usages of the parent menubar in the debugger code window.
2017-05-14 19:12:59 -04:00
JosJuice 252bb4471d Merge pull request #5350 from lioncash/frame
Frame: Normalize member names
2017-05-02 15:34:50 +02:00
Lioncash 9e71031e23 Frame: Normalize member names 2017-05-01 05:13:19 -04:00
spycrab 366aeeb488 Make ENABLE_ANALYTICS=0 do something 2017-04-26 23:27:13 +02:00
Lioncash 0540950e7a VideoConfigDiag: Move event implementations into the cpp file
Also removes the unused Event_Adapter event stub which did nothing. It
wasn't even hooked up to wx's event system.

Allows removing several includes from the header file and moving them to
the cpp file. Prevents includes being dumped into other source files
that include the header.

This uncovered an indirect include in Main for MsgHandler utilities.
2017-04-08 17:35:50 -04:00
Léo Lam c1cd7d9c0e WX: Redirect stdout to console output
Thank Windows for its default console handling.

This fixes std::cout not working on Windows.
2017-03-25 23:28:45 +01:00
Léo Lam 77b389bf99 WX: Move init mutex lock to after command line
Calling std::exit while having a mutex locked leads to an assertion.

Moving the lock is fine, since all it protects against is really just
UICommon.
2017-03-25 23:24:02 +01:00
Michael Maltese a3e3986906 DolphinWX: provide empty OnCmdLineParsed
Starting in #4916, upon startup wxWidgets pops up an assertion error:

> ./src/common/cmdline.cpp(527): assert ""Assert failure"" failed in
> FindOptionByAnyName(): Unknown option verbose

Fix this by overriding wxApp::OnCmdLineParsed to disable the default
handling (since we also disable the default options in
DolphinApp::OnInitCmdLine).
2017-02-26 17:38:18 -08:00
Ryan Houdek c2d5fe3ec9 Move DolphinWX over to command command line parsing. 2017-02-16 17:24:59 +01:00
Léo Lam 5fd486014b DolphinWX: Always keep panic alerts on top
This should prevent silly things like panic alerts opening *behind* the
render window and thus being impossible to see.
2017-01-12 23:40:58 +01:00
Michael Maltese 443815df16 DolphinWX: pass wxMsgAlert to main thread on non-GTK too
Fixes an issue on macOS where wxMessageBox always returns wxCANCEL when
not called from main thread.
2017-01-04 14:06:31 -08:00
Anthony ca91b6df52 Merge pull request #4521 from JosJuice/tgc
Add TGC disc image compatibility
2016-12-20 17:45:39 -06:00
JosJuice 9bd514ed1c Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
Ethan Lee 7cfead6429 DolphinWX: Add 'DisableTooltips' config option
(Revision 2: Remove checkbox from WX GUI)
2016-12-07 13:20:37 -05:00
Jules Blok 0028ee96b3 Host: Remove the Host_RequestFullscreen() method.
No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok 8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
Markus Wick 4f5d0cd450 Merge pull request #4391 from Pringo/wii-remote
Change "Wiimote" to "Wii Remote" in Interface
2016-10-31 12:49:16 +01:00
aldelaro5 ee201455a8 Move UiHasFocus into DolphinApp
Using a wxEVT_ACTIVATE_APP event.
2016-10-28 20:03:35 -04:00
Pringo 15a41a5d83 Change OSD Messages and PanicAlerts to Say "Wii Remote" Instead of "Wiimote" 2016-10-28 14:02:58 -07:00
EmptyChaos 107d4afb08 WX: HiDPI: Dolphin Main UI (CFrame) 2016-10-04 13:47:21 +11:00
Léo Lam 1ff94c5f2d DolphinWX: Prevent crash with Wiimote connected on start
wxWidgets causes a segfault if Host_ConnectWiimote is called and we try
to create an event from the Wiimote scanner thread while the GUI is
still initialising.
2016-10-03 11:41:23 +02:00
shuffle2 09fd2fd8e2 Merge pull request #4015 from EmptyChaos/wx-misc-fixes
WX: Fix pop-under (win) / game list garbage (win) / language support (Linux)
2016-10-02 22:46:14 -07:00
shuffle2 0082fa527b Merge pull request #4117 from JosJuice/wx-language-code
Save GUI language as string instead of wxLanguage enum
2016-10-02 21:23:36 -07:00
Michael Maltese cd19c9fa22 Don't force compile everything as Objective-C++ on macOS 2016-09-18 17:33:51 -07:00
EmptyChaos 50756d69c0 WX: Various fixes.
Dolphin no longer lowers itself below the top window when opening.
Dolphin no longer draws garbage lines all over the game list.

Use the correct platform macros so Dolphin can actually find the
translation catalogs on Unix.
2016-08-31 14:32:39 +10:00
JosJuice ed9007cab7 Save GUI language as string instead of wxLanguage enum
When 5.0-211 updated wxWidgets to 3.1.0, some entries in the
wxLanguage enum were moved and added, changing the wxLanguage
values. Because we save Dolphin's interface language to disk
as a wxLanguage, the language you have set will mean something
different depending on whether you have the updated wx version
or not. For instance, setting the language to English with the
updated version and then using an older version will make
Dolphin use Dutch. Because we can't rely on the enum anymore,
I'm replacing the "Language" setting with a "LanguageCode"
setting that uses standard ISO 639 codes.
2016-08-12 14:52:01 +02:00
Léo Lam 574468c95b Don't pipe PanicAlerts to netplay window if it isn't opened
This is something that was quite confusing for me while trying to get
netplay to work for me; once the Connect/Host buttons were pressed,
the UI would hang, only to work again a few seconds later, but with
no error message or explanation *at all*.

Turns out this is because panic alerts are shown in the netplay window
instead during netplay, even before it is even shown.

This fixes it by "piping" the alerts to the netplay chat only if the
netplay window is visible.

(regression introduced in #3823)
2016-07-21 16:52:57 +02:00
degasus d79aeaa1e9 VideoCommon: Drop GetConfigName.
We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
degasus 59e4882af3 nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Pierre Bourdon 63dab254e0 Analytics: Implement UI.
* Opt-in popup on first start.
* Checkbox and button in the main config dialog.
2016-06-19 02:55:46 +02:00
Pierre Bourdon 121f270367 Add an Analytics reporting system.
Fully opt-in, reports to analytics.dolphin-emu.org over SSL. Collects system
information and settings at Dolphin start time and game start time.

UI not implemented yet, so users are required to opt in through config editing.
2016-06-19 02:55:46 +02:00
Mat M 08d45b9fea Merge pull request #3794 from EmptyChaos/frame-advance-race
Core: Add synchronization to state changes (Fix Frame Step and FIFO Player -  Issue 8718)
2016-05-22 15:19:16 -04:00
EmptyChaos c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
Summate e01bdeddf2 Piping the wxMsgAlert through netplay window during netplay instead of running a blocking messagebox 2016-05-10 05:03:06 -05:00