Commit Graph

2403 Commits

Author SHA1 Message Date
LillyJadeKatrin 1ed7b35710 Retain Save State Folder
Adds a setting field under the hood to retain which folder the player last saved/loaded a state to/from, so that the dialog box to select a state to save/load reopens at that folder.
2024-02-05 19:44:09 -05:00
Mai 9240f579ea
Merge pull request #12561 from JosJuice/profile-consistency
InputCommon: Fix profile path inconsistencies
2024-02-05 09:47:08 -05:00
JosJuice 6cf55ab1ee InputCommon: Unify GetProfileName and GetProfileDirectoryName
After reading the previous commit, you might think "hold on, what's the
difference between GetProfileName and GetProfileDirectoryName"? These
two are being used for the exact same thing - figuring out where
profiles are stored - yet they return different values for certain
controllers like GC keyboards! As far as I can tell, the existing code
has been broken for GC keyboards since they were introduced a decade
ago. The GUI (and more recently, also InputCycler) would write and read
profiles in one location, and our code for loading profiles specified in
a game INI file would read profiles in another location.

This commit gets rid of the set of values used by the game INI code in
favor of the other set. This does breaking existing setups where a
GCKey profile has been configured in a game INI, but I think the number
of working such setups is vanishingly small. The alternative would make
existing GCKey profiles go missing from the profile dropdown in the GUI,
which I think would be more disruptive. The alternative would also force
new GCKey profiles into the same directory as GCPad profiles.

This commit also fixes a regression from d6c0f8e749. The Android GUI was
using GetProfileName to figure out what key to use in the game INI,
which made it use incorrect game INI entries for GameCube controller
profiles but not Wii Remote profiles. Now the Android GUI uses
GetProfileKey for this, fixing the problem.
2024-02-04 17:55:08 +01:00
mitaclaw 085c4d154e CheatSearch: Remove redundant lambdas
Core::RunAsCPUThread is obsoleted by CPUThreadGuard reference already passed into the function. The nonsense lambda in CheatSearchWidget is from changes in fdb7328c73.
2024-02-01 19:54:47 -08:00
Admiral H. Curtiss 14121c5504
Core/ConfigManager: Remove dead bAutomaticStart flag. 2024-01-31 22:53:43 +01:00
Lioncash 81aca79145 GraphicsModListWidget: Pass optional by const reference
All we do is read from it, so we don't need to copy the string if we
happen to have one.
2024-01-31 12:09:35 -05:00
Admiral H. Curtiss 9a3e770c23
Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00
luc-git d124fcbb0d
DolphinQt/RenderWidget: Add comments for SetCursorLocked() on Linux.
Co-authored-by: Admiral H. Curtiss <pikachu025@gmail.com>
2024-01-30 01:06:30 +01:00
Admiral H. Curtiss 58bff55c71
Merge pull request #12528 from lioncash/assembler
DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
2024-01-24 18:48:32 +01:00
Lioncash a65aaccd59 DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
Fixes a little visual inconsistency in the UI, where the assembler would
always be shown, but all other debug-related utilities would be hidden.
2024-01-23 18:57:23 -05:00
Lioncash 100242a380 GekkoSyntaxHighlight: Collapse cases for builtin color formats
Same behavior, but without as much duplication.
2024-01-23 18:39:59 -05:00
Lioncash e4fa5614d1 GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
Copy-paste error. Ultimately GPR and FPRs use the same highlighting
style anyway, so this is mostly just a correctness change.
2024-01-23 18:38:06 -05:00
Mai d64705d691
Merge pull request #12512 from JosJuice/assembler-dirty-flag
DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor
2024-01-21 10:22:46 -05:00
JosJuice 6276232574 DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor
Putting the handling of the dirty flag in only one string makes it
clearer for translators what's going on.
2024-01-20 20:00:52 +01:00
JosJuice 6cd67e3937 Partially revert "DolphinQt/Assembler: improve translatability"
This reverts the parts of commit c8c9928eb1 that made translatability
worse rather than better. Changing "Error in column %2" to "%1 in column
%2" not only means that the translators have to check the i18n comments
to know what word hides behind %1, but there's also the problem that
the translator might need to translate "Error" in this context
differently from the standalone string "Error". Having to copy-paste
some HTML tags may be annoying for translators, but it's a far less
serious problem.
2024-01-20 14:46:41 +01:00
Admiral H. Curtiss 95cba6be2b
Core/Movie: Refactor to class, move to System.
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00
Admiral H. Curtiss 637fd49909
FifoRecorder: Move instance to System. 2024-01-12 15:06:06 +01:00
Admiral H. Curtiss fc2ec826d4
FifoPlayer: Move instance to System. 2024-01-05 20:15:18 +01:00
Admiral H. Curtiss 07c035e659
Core/SystemTimers: Refactor to class, move to System. 2024-01-04 23:35:19 +01:00
Admiral H. Curtiss 295d86c86f
Merge pull request #12455 from PatrickFerry/qt_handle_overridden_graphics_backend
Qt: Handle Overridden Graphics Backend
2024-01-01 22:42:30 +01:00
luc-git 6b166f1819
DolphinQt/Mapping: Add "Use Mouse Controlled Pointing" button. 2023-12-29 20:31:39 +01:00
Patrick Ferry 1c68f4231b Qt: Handle Overridden Graphics Backend
This fixes an issue where the game specific graphics backend would be saved as the global setting after playing a game.

This also now displays the currently running graphics backend when looking in the graphics configuration window.
2023-12-28 17:28:08 +00:00
Lioncache b0d244b772 VideoCommon/Fifo: Pass system instance through FifoManager constructor
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
2023-12-18 22:03:25 -05:00
Lioncache 75ec350dc4 Core/Debugger_SymbolMap: Remove redundant system parameters from interface
The CPU thread guard already allows access to the system instance. We can
remove the system parameter to reduce rendundancy here.
2023-12-18 15:46:22 -05:00
Admiral H. Curtiss 715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi b3aa6ad93b Video: implement custom aspect ratio support (already exposed to Qt).
This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
Filoppi 24004af814 Video: polish aspect ratio related code comments to make it clearer 2023-12-18 00:28:14 +02:00
Tilka 18f9b966a0
Merge pull request #12358 from rsgnz/master
VideoCommon: Fix "Post-processing shader not found" when (off) is selected.
2023-12-17 09:50:41 +00:00
Tilka 773ffd04b8
Merge pull request #11497 from vyuuui/debugger_assembler_ui
Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00
Admiral H. Curtiss 36cb8110f4
Merge pull request #12346 from iwubcode/arb_mipmaps_default_off
Core: disable arbitrary mipmap detection by default
2023-12-16 16:23:10 +01:00
Naim2000 8f9102f5e5 Disable importing/exporting Wii saves while emulation is running 2023-12-15 19:48:06 -05:00
Naim2000 efd0c5b07e Disable "Install WAD" while emulation is running
The "(Un)install to/from the NAND" options in the context menu for WAD files has always been disabled, don't know what happened to this one
2023-12-15 10:14:44 -05:00
Tillmann Karras c8c9928eb1 DolphinQt/Assembler: improve translatability
Also, don't show error line numbers in the instruction patch dialog. The
input text field only accepts one line anyway.
2023-12-15 00:37:42 +00:00
JosJuice 38752c91af
Merge pull request #12418 from lioncash/fifo
DolphinQt/Host: Convert inclusion of Fifo.cpp to Fifo.h
2023-12-14 19:56:32 +01:00
Lioncash a20b4b5669 DolphinQt/Host: Convert inclusion of Fifo.cpp to Fifo.h
Quite a bizarre include.

Also resolves an indirect include (lol), since this TU was
including the system header that way.
2023-12-14 05:24:51 -05:00
Lioncash 6bbdf36a7b GameListModel: Remove fallthrough in data()
A harmless case of it, but this can still cause warnings.
2023-12-14 04:25:40 -05:00
Lioncash dfb2783c25 GBAWidget: Add missing override specifiers 2023-12-13 10:12:18 -05:00
Lioncash 67a06d17b1 GBAWidget: Use std::span with SetVideoBuffer()
Previously we were always taking the buffer by value, even if it wasn't
being stored anywhere and only read from.

We can use a std::span for the same thing.
2023-12-13 10:11:52 -05:00
vyuuui feb831a781 Added assembler files to windows build 2023-12-13 05:33:04 -08:00
vyuuui 38c15df464 Parser and Assembler implementations 2023-12-13 05:32:20 -08:00
Tilka 53a51a6f1b
Merge pull request #12405 from lioncash/shadow2
General: Resolve lingering -Wshadow warnings
2023-12-12 22:20:23 +00:00
Lioncash e883bbc57a ConfigFloatSlider: Resolve -Wshadow warning
Fairly straightforward variable shadowing.
2023-12-12 17:07:37 -05:00
Lioncash 915e43dfba CheatSearchWidget: Make use of CPUThreadGuard parameter in UpdateTableRows
Previously, the parameter wasn't being used, because it was being
shadowed by another CPUThreadGuard at its only would-be usage point.
2023-12-12 16:41:00 -05:00
Admiral H. Curtiss f04d834e8f
Merge pull request #12393 from lioncash/tls
DolphinQT/Host: Remove unused TLS variable tls_is_host_thread
2023-12-12 00:29:21 +01:00
Admiral H. Curtiss b48af86148
Merge pull request #12390 from lioncash/string
GraphicsModListWidget: Add string specifier to By and Description fields
2023-12-11 23:47:53 +01:00
Admiral H. Curtiss 54301d709a
Merge pull request #12389 from lioncash/cheeve
AchievementManager: Make GetInstance() and GetLock() return a reference
2023-12-11 23:37:29 +01:00
Lioncash f490b990f5 DolphinQT/Host: Remove unimplemented prototypes
Remnants of prior existing code.
2023-12-11 17:30:56 -05:00
Lioncash d705c31d1a DolphinQT/Host: Remove unused TLS variable tls_is_host_thread
This is never accessed or read from.
2023-12-11 17:27:57 -05:00
Lioncash 9472da788d ConfigFloatSlider: Resolve -Wreorder warnings
Orders the initializer list the way that the members would actually be
initialized in.

Resolves some -Wreorder warnings
2023-12-11 16:15:48 -05:00
Lioncash 5d1514418e GraphicsModListWidget: Add string specifier to By and Description fields
Translators should always know where text is going to be appended and
have the ability to move things around to fit the language better.
2023-12-11 15:43:41 -05:00
Lioncash d90537cc18 AchievementManager: Return by reference from GetLock()
This makes the API a little nicer to use, since you don't need to do
a mandatory dereference when passing the lock into any kind of scope
guard.
2023-12-11 13:51:50 -05:00
Lioncash 3c7fa0738c AchievementsWindow: Add missing override specifier 2023-12-11 13:47:59 -05:00
Lioncash dbf28df64c DolphinQT: Remove unnecessary includes from achievement files
Reduces the amount of dependencies being pulled in on both local and
external headers.
2023-12-11 13:40:55 -05:00
Lioncash e55f9ed102 AchievementManager: Make GetInstance() return a reference
The internal static member will always have a valid lifetime. Makes this
consistent with other instance based objects in our code.
2023-12-11 13:36:39 -05:00
JosJuice c55f21729f Add "large entry points map" setting
To aid in debugging, this makes it possible to disable the recently
added 32/64 GiB region which hasn't had a proper name so far.
2023-12-10 21:07:27 +01:00
rsgnz 8c973188ef Fix "Post-processing shader not found" when (off) is selected. (2nd version) 2023-12-07 11:26:31 +01:00
LillyJadeKatrin c8d8ca2ff7 Added Disabled flag to Achievement Manager
The Disabled state sits between Game Closed and completely Shutdown - stronger than the former, as it refuses to let a game be opened again until AchievementManager is restored (which only happens upon a fresh core boot) but it isn't completely shut down and will still allow the player to be logged in and access the achievement settings and their (global) achievement header.
2023-12-05 16:17:17 -05:00
Mai a65246ec3f
Merge pull request #11988 from JosJuice/jit-feature-flags
Jit: Replace "msrBits" with "featureFlags" and use for performance monitor
2023-12-05 03:13:50 -05:00
LillyJadeKatrin 2cb14edafa Add Hardcore switch to Achievement Settings dialog
This adds the actual switch to turn on Hardcore Mode to the settings tab of the Achievements dialog. It is accompanied by a large tooltip warning explaining what it does and when it can be enabled.
The switch is only enabled to be turned on when no game is running, so that games are started in hardcore mode and can only be loaded via the console's memory card, as in the original hardware. Hardcore may be turned off while a game is running, but cannot be turned back on until the game is disabled.
The toggle trigger for hardcore mode also automatically disables the settings that are not allowed during hardcore mode.
Finally, the original flag in AchievementSettingsWidget to set whether things are enabled in hardcore mode (primarily Leaderboards) is replaced with the actual Hardcore Mode setting.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin 6f7e02e201 Disable TAS recording playback in hardcore mode
Play Input Recording would potentially unlock achievements without any player input and needs to be disabled. If a recording is already playing, hardcore mode cannot be enabled.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin 3aebbbb3e7 Disable cheats in hardcore mode
RetroAchievements does not allow cheats such as Action Replay or Gecko in hardcore mode, for fairness.
2023-12-02 16:41:17 -05:00
LillyJadeKatrin 0abfa94bc8 Disable Freelook in hardcore mode
The player getting a better view of their surroundings than the game would normally allow could possibly give the player an advantage over the original hardware, so Freelook is disabled in hardcore mode. To do this, I disable the config flag for Freelook when it is accessed, to make sure that it is disabled whether it was enabled before or after hardcore mode was enabled.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin 1a19a92943 Disable memory patches in hardcore mode
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin cb2fa9a1f2 Disable Debug Mode in hardcore mode
Debug Mode gives players direct read and write access to memory, which could be used to completely manipulate RetroAchievements logic and therefore is not allowed in hardcore mode.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin 45105822f3 Disable frame advance in hardcore mode
Frame advancing is easily exploitable for slowing down a game and artificially improving reaction times and is not allowed in RetroAchievements hardcore mode.
2023-12-02 16:41:16 -05:00
LillyJadeKatrin 2c40d6ba31 Disable loading state in hardcore mode
While saving states is allowed (especially for the purpose of debugging), RetroAchievements does not allow loading saved states when hardcore mode is on.
2023-12-02 16:41:15 -05:00
LillyJadeKatrin 71f3039f96 Added Hardcore Warning Widget
This widget will be used in several places to notify the player that a feature has been disabled because hardcore mode is on. It includes a button to open the Achievement Settings so that Hardcore Mode may be turned off. Also included is the framework required to open AchievementsWindow specifically on the Settings tab.
2023-12-02 16:41:15 -05:00
iwubcode d57c1cbe6c Android / Core / DolphinQt: disable arbitrary mipmap detection by default, let the games that need it be enabled with a config option, there aren't many of them 2023-12-01 14:23:56 -06:00
Mai d85cb749c0
Merge pull request #11382 from skyfloogle/traversal-fix-2
Traversal: Use low TTL for probe packet
2023-11-30 18:03:50 -05:00
JosJuice ca7e05bbc4 Jit: Replace "msrBits" with "featureFlags"
Preparation for the next commit.
2023-11-30 22:40:32 +01:00
Zopolis4 f0d2ce4683
Remove _M_X86 in favour of _M_X86_64 2023-11-28 23:03:20 +11:00
Mai 731013c316
Merge pull request #12263 from Dentomologist/realtime_cheatsearch_update
CheatSearch: Automatically update Current Values
2023-11-28 04:17:06 +01:00
Mai d28155a7bb
Merge pull request #12265 from TryTwo/FuncFinder_bkup
CodeDiffDialog: Add saving/loading results to a file.
2023-11-27 19:00:27 +01:00
Tilka c53e29c3c8
Merge pull request #11093 from Pokechu22/disable-graphics-settings
Disable graphics settings fields when incompatible settings are enabled
2023-11-27 12:54:02 +00:00
TryTwo 0826586f96 CodeDiffDialog: Add saving/loading function finder results. 2023-11-26 21:26:58 -07:00
Mai c8a493964a
Merge pull request #12307 from iwubcode/xxhash
Externals: update xxhash to 0.8.2 as submodule
2023-11-26 23:00:24 +01:00
Mai 8a19be6052
Merge pull request #12321 from Dentomologist/netplay_setup_dialog_connect_tab_fix_spacing
NetPlaySetupDialog: Fix spacing in Connect tab
2023-11-26 22:51:42 +01:00
JosJuice 3d5f95b298
Merge pull request #12297 from Filoppi/improve_paper_white
Change HDR paper white default to 203 to match the ITU recommendations
2023-11-26 18:03:39 +01:00
Lioncash 05015531a8 SkylanderModifyDialog: Remove unnecessary string conversions 2023-11-25 22:29:44 -05:00
Lioncash 8dfbc45df7 SkylanderModifyDialog: Mark label string as translatable
This is a user-facing string. Also fixes a nearby typo in an error
message string.
2023-11-25 22:29:41 -05:00
Lioncash cdfabb4524 SkylandersPortalWindow: Directly connect slot in CreateSlotLayout
The interface corresponds with what QCheckBox::toggled wants, so we can
use the member function directly.
2023-11-25 22:16:39 -05:00
Lioncash 24c009f7ce SkylandersPortalWindow: Mark helpers as const/static where applicable
These helpers don't directly modify class state.
2023-11-25 21:44:07 -05:00
Lioncash 6d47d6c08e SkylandersPortalWindow: Remove unnecessary string conversions
Same behavior without a bit of churn.
2023-11-25 21:33:25 -05:00
Dentomologist 715ba3cd0f NetPlaySetupDialog: Fix spacing in Connect tab
Add a spacer between the alert text and Connect button to prevent the
alert text from migrating down with larger window heights.
2023-11-25 13:14:45 -08:00
Admiral H. Curtiss 937cb8ef3a
Merge pull request #12299 from TryTwo/PR_bugfix_frame_advance
Core: Add option to not report state change to SetState (bugfix)
2023-11-22 23:10:51 +01:00
iwubcode 321e5051db Externals: update xxhash to 0.8.2 as submodule; put in logic to ensure LZ4 which is also using xxhash does not clash when linking symbols 2023-11-19 14:22:59 -06:00
TryTwo b57ba42a55 Core::SetState() allow state to change without sending a callback.
Some state changes are meant to be near instantanoues, before switching to something else. By reporting ithe instant switch, the UI will flicker between states (pause/play button) and the debugger will unnecessarily update. Skipping the callback avoids these issues.
2023-11-16 11:07:37 -07:00
Filoppi a8fd938a06 Change paper white default to 203 to match the ITU 2023-11-14 20:21:34 +02:00
Tilka 87c27936fc
Merge pull request #12238 from AdmiralCurtiss/achievementheaderwidget-unused-variables
DolphinQt/AchievementHeaderWidget: Remove unused member variables.
2023-11-12 21:24:17 +00:00
Tilka 166423ad61
Merge pull request #12273 from Dentomologist/dolphinqt_remove_unnecessary_qoverloads
DolphinQt: Remove unnecessary qOverloads
2023-11-12 19:43:05 +00:00
JosJuice aec5238aa6
Merge pull request #12237 from AdmiralCurtiss/hard-label
DolphinQt/AchievementHeaderWidget: Fix wrong label for hard unlock count.
2023-11-06 20:22:23 +01:00
Admiral H. Curtiss ec69ed2173
Merge pull request #12133 from mandar1jn/skylanders-improved-generation
Skylanders: Improve figure data view and generation
2023-11-05 18:29:19 +01:00
Admiral H. Curtiss 2f9e98b77b
DolphinQt: Check theme instead of system for when to apply dark title bars on Windows. 2023-11-05 18:13:00 +01:00
Mandar1jn afdf6de041
Skylanders: Improve figure data view and generation
Co-authored-by: deReeperJosh <joshua@dereeper.co.nz>
2023-11-05 18:06:10 +01:00
Admiral H. Curtiss ed6014ddb5
DolphinQt/InterfacePane: Rework style dropdown so the built-in light/dark style can be manually selected. 2023-11-05 12:59:32 +01:00
Admiral H. Curtiss 8f55c28472
DolphinQt/Settings: Add option to force the light or dark style on Windows. 2023-11-05 12:59:32 +01:00
Admiral H. Curtiss 6d585b6eb6
DolphinQt/Settings: Split setting of the user style into two functions.
This makes it so that if you just want to reload the current style (eg. on program start, or in response to a system event), you don't need to know the name of the currently selected user style. It's also more consistent with the way the 'userstyle/enabled' flag works.
2023-11-05 12:58:11 +01:00
Admiral H. Curtiss 9d08c8a45d
Merge pull request #12271 from TryTwo/Qt_Display_Fixes
UI, CodeDiffDialog: Fix table widget display issues, including dark style.
2023-11-05 12:53:45 +01:00
TryTwo 2a5147a19b Dark style: add QTableCornerButton. Fix padding for tables.
CodeDiffDialog: Fix QTableWidget UI issues
2023-11-04 15:00:07 -07:00
Dentomologist 43e69d3e6a DolphinQt: Remove unnecessary qOverloads
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
2023-11-04 14:14:14 -07:00