NetPlaySetupDialog: Fix spacing in Connect tab
Add a spacer between the alert text and Connect button to prevent the alert text from migrating down with larger window heights.
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@ -110,19 +110,23 @@ void NetPlaySetupDialog::CreateMainLayout()
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connection_layout->addWidget(m_ip_edit, 0, 1);
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connection_layout->addWidget(m_connect_port_label, 0, 2);
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connection_layout->addWidget(m_connect_port_box, 0, 3);
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connection_layout->addWidget(
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new QLabel(
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tr("ALERT:\n\n"
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"All players must use the same Dolphin version.\n"
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"If enabled, SD cards must be identical between players.\n"
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"If DSP LLE is used, DSP ROMs must be identical between players.\n"
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"If a game is hanging on boot, it may not support Dual Core Netplay."
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" Disable Dual Core.\n"
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"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
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"\n"
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"Wii Remote support in netplay is experimental and may not work correctly.\n"
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"Use at your own risk.\n")),
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1, 0, -1, -1);
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auto* const alert_label = new QLabel(
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tr("ALERT:\n\n"
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"All players must use the same Dolphin version.\n"
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"If enabled, SD cards must be identical between players.\n"
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"If DSP LLE is used, DSP ROMs must be identical between players.\n"
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"If a game is hanging on boot, it may not support Dual Core Netplay."
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" Disable Dual Core.\n"
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"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
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"\n"
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"Wii Remote support in netplay is experimental and may not work correctly.\n"
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"Use at your own risk.\n"));
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// Prevent the label from stretching vertically so the spacer gets all the extra space
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alert_label->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
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connection_layout->addWidget(alert_label, 1, 0, 1, -1);
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connection_layout->addItem(new QSpacerItem(1, 1), 2, 0, -1, -1);
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connection_layout->addWidget(m_connect_button, 3, 3, Qt::AlignRight);
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connection_widget->setLayout(connection_layout);
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