Shawn Hoffman
f7423a0a4f
Merge branch 'master' into wxw3-update
...
Conflicts:
Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
Matthew Parlane
d95e31af3f
Fixes issue 4932 AGAIN :D
2012-03-22 22:52:12 +13:00
Matthew Parlane
dc1cde4581
Re-enabled stfs, was caused by fast fp, thanks delroth!
2012-03-22 17:25:43 +13:00
Pierre Bourdon
70b6c4280f
Compile with /fp:precise instead of /fp:fast in release mode on Windows
...
/fp:fast was introducing FP precision problems, and mixing it with some
/fp:precise code caused strange game behaviors, DSI exceptions and freezes.
This commit should fix most of the issues introduced by 3.0-73 (r95517a97).
Thanks to hatarumoroboshi@hotmail.com for tracking a lot of these Win32 bugs.
Fixes issue 4906.
Fixes issue 5138.
Probably fixes (not tested) issue 5067.
2012-03-21 22:43:44 +01:00
skidau
5e2fd45203
Merge fix
2012-03-20 21:01:15 +11:00
skidau
a60a0825a3
Merged 'FifoBusy' branch. Thanks
...
to marcosvitali.
Added an external exception check when the CPU writes to the FIFO. This allows
the CPU time to service FIFO overflows. Fixes random hangs caused by FIFO
overflows and desyncs like in "The Last Story" and "Battalion Wars 2". Thanks
to marcosvitali for the research.
Added some code to unlink invalidated blocks so that the recompiled block can be
linked (speed-up).
This release still fixed the hangs produced by fifo overflow without sacrifice
performance. For example you can test Tutorial moves at the beginning of The last history now
is fluid 30/60.
Fixed possibles random hangs in DC mode.
Fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
Implemented accurate management of Pixel Engine Interrupts. Now the GPU loop
is stopped when a PE Interrupt needs to be managed and resumed when Pixel Engine
finish.
Fixed Metroid Prime 3 and 2 desync. And other games with desync because of
FIFO Reset. That happens because FIFO_RW_DISTANCE_HI must be written first, for checking
fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right
way.
Fixed Super Monkey Ball in some cases when the game write the
WriteReadDistance need to be safe like the SafeCPRead.
Improved the CheckException for the GatherPipe writes in JIT, now only the
External Exceptions are processed.
Fixed definitely Pokemon XD in dual core mode. This game is doing something
not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer
mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If
the game do that on breakpoint the solution can fail.
Fixed ReadWriteDistance calc when CPRead > CPWrite.
Added Token and Finish cause to GP Jit checking.
Additional cleanup in CommandProcessor.
Fixes issue 5209
Fixes issue 5055
Fixes issue 4889
Fixes issue 4061
Fixes issue 4010
Fixes issue 3902
2012-03-20 19:37:25 +11:00
Matthew Parlane
14ea442382
srawx fixed thanks to boo toe.
2012-03-20 19:51:42 +13:00
Shawn Hoffman
c0992cc73e
Build fix:
...
Don't use isascii() - just do it ourselves
Bump required wxw version (for shared libs)
There still seems to be linking issues on some linux distros, I can't reproduce it though...
2012-03-19 23:16:01 -07:00
Shawn Hoffman
dd5df17688
forgot to save my buffer :(
2012-03-19 12:07:47 -07:00
Shawn Hoffman
cf52029b51
Check if the game's ID is valid before accessing it to set the ntsc u/j register. Prevents discs without a real ID from crashing dolphin.
2012-03-19 11:12:40 -07:00
Shawn Hoffman
ff6023df27
Change wxString(<string>, wxConvUTF8) method of creating unicode from filenames to wxSafeConvertMB2WX()
...
(Just applied to FrameTools.cpp for now)
Allows one to properly restart Pokémon by hitting play :P
Ignore non-ASCII strings passed to DisplayMessage(). These strings would end up going to renderer display and statusbar/titlebar, which can't handle them properly.
2012-03-19 10:37:15 -07:00
Matthew Parlane
418f46ea72
Fixed memory leak. And added braces to match the rest of the switch statement in FileIO.
2012-03-19 18:08:16 +13:00
marcosvitali
20eca1bf7e
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
...
Fixed ReadWriteDistance calc when CPRead > CPWrite.
Added Token and Finish cause to GP Jit checking.
2012-03-18 22:54:58 -03:00
Shawn Hoffman
c5d746f3d8
remove scons files from VS projects
2012-03-18 06:41:12 -07:00
Matthew Parlane
8479d5bdf7
Some code clean up. I am terrible at coding styles...
2012-03-18 21:50:07 +13:00
Matthew Parlane
6fe495e1aa
Fixed Pokepark 2! Maybe... :D Don't trust save states, although I think they are correct. File fd's were too large. Let me know if file related loading stops working in some games. fds are many to 1, not 1 to 1. ES has two instances available at a time. Sadly a clean up requires changing IWII_IPC_HLE_Device Constructor, as a deviceID doesn't make much sense per device. I won't do this until we have less branches :|
2012-03-18 21:00:23 +13:00
skidau
05692b1e7e
Sped up to the Dolphin debugger by not checking for breakpoints when stepping.
...
Fixed the JIT cache, invalidating one instruction length at a time.
Fixed a bug where the JIT cache did not get invalidated when stepping.
Disabled fused instructions in the debugger.
2012-03-16 20:08:05 +11:00
skidau
8ed6ea3b07
Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
...
Fixed a bug in the JitCache where the JIT icache was not being invalidated when a block containing the instruction was destroyed.
2012-03-15 21:48:19 +11:00
skidau
0ed8af2287
Forced reload of the native Gecko Code handler if the game overwrites it.
...
Fixes issue 5225.
2012-03-13 23:41:40 +11:00
skidau
dc79d68e72
Added the corresponding change from r352ab2ba4394 into JITIL.
...
Tidied some code.
2012-03-13 22:35:11 +11:00
Matthew Parlane
b37c468039
Fixes issue 5269
...
Sorry guys but I needed to disable stfs so that Pokepark 2 would not freeze(?). Feel free to put some effort in to finding out why, I do not understand Jit sorry.
2012-03-13 23:42:30 +13:00
marcosvitali
352ab2ba43
Improved the CheckException for the GatherPipe writes in JIT, now only the External Exceptions are processed.
...
We Didn't Check 0x0008000 in PowerPC::ppcState.msr this was killing the performance, this also fix a hang when this check is performed.
SMG for example.
Deleted the HiWatermark condition from GPFifo.
Please test games affected in this Revision 9e649ce798
, and games affected in this Revision b0f75f17ae
.
I do not want to excite the game players of 'The Las Story', but Could test again the random hangs with this rev?
Thanks
2012-03-13 01:44:10 -03:00
skidau
bf76b802a7
Fixed the in-built Dolphin profiler.
2012-03-10 16:24:13 +11:00
Matthew Parlane
880992b10f
Fixed DoState and removed unneeded class variable.
2012-03-07 00:22:55 +13:00
Matthew Parlane
53d2d9718f
Fixes issue 2917 and possibly others like 5232
2012-03-06 23:32:13 +13:00
Matthew Parlane
e8e2c241d7
delroth pointed out that it should be "starts with" not "contains". Unlikely this has ever affected anyone....
2012-03-06 23:31:59 +13:00
Matthew Parlane
614c43029f
fixed files so they can have more than one handle opened at a time.
2012-03-06 23:31:48 +13:00
marcosvitali
b0f75f17ae
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
...
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
2012-03-05 02:40:10 -03:00
skidau
a53916ff5d
Changed the detection of FIFO write addresses to writes at the gather pipe boundary. This speeds up games which frequently write to the gather pipe like the pre-rendered movies in The Last Story.
...
Added some code to unlink invalidated blocks so that the recompiled block can be linked (speed-up).
2012-03-04 23:42:33 +11:00
skidau
5de8366db2
Made the invalidation of the FIFO write JIT blocks more selective (efficient). Fixes the slowdown in the House of the Dead: Overkill cutscenes.
2012-03-04 08:10:46 +11:00
Henrik Rydgard
f5d4fe0bfe
Fix some minor bugs pointed out by PVS Studio (thanks!)
2012-03-03 20:07:20 +01:00
skidau
874e17e504
Added the corresponding change from r9e649ce79850 to JITIL.
2012-03-03 15:41:55 +11:00
skidau
9e649ce798
Added additional checks to ensure that only a FIFO breakpoint exception is handled. This fixes the hangs in games like de Blob, Xenoblade and Super Mario Galaxy introduced by r9e398fd41802.
2012-03-03 14:26:39 +11:00
skidau
9e398fd418
Added an external exception check when the CPU writes to the FIFO. This allows the CPU time to service FIFO overflows. Fixes random hangs caused by FIFO overflows and desyncs like in "The Last Story" and "Battalion Wars 2". Thanks to marcosvitali for the research.
...
Fixes issue 5209.
Fixes issue 5150.
Fixes issue 5055.
Fixes issue 4889.
Fixes issue 4061.
Fixes issue 4010.
Fixes issue 3902.
2012-03-02 18:53:41 +11:00
LPFaint99
643770bff9
more work towards correct file importing
...
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:53 -08:00
LPFaint99
e68b892cc6
more changes from u8[] to u16/u32
...
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:45 -08:00
LPFaint99
ebdab914cb
Change UpdateCounter to u16
...
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:34 -08:00
LPFaint99
0aeb94d3be
disable changing a dentry to "broken file" before removing it, the ipl does not always do this
...
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:18 -08:00
LPFaint99
3d20c57458
Update directorys and BlockAllocs correctly, use the most uptodate directory/bat instead of always the first
...
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:40:03 -08:00
LPFaint99
1fe67e19ab
use BAT for block locations instead of assuming nonfragmented blocks *untested*
...
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:45 -08:00
LPFaint99
8355363dcd
change the data section from a plain array to a vector of blocks (arrays of 0x2000)
...
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:23 -08:00
LPFaint99
dfe890e8f1
pass by reference instead of pointer in several places,
...
return std::strings instead of filling a buffer,
move gci filename generation to a function inside gcmemcard instead of the gui code
change all functions that do not modify the object to const
Conflicts:
Source/Core/Core/Src/HW/GCMemcard.cpp
Source/Core/DolphinWX/Src/MemcardManager.cpp
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:39:10 -08:00
LPFaint99
d5c393fe96
initial work on displaying, exporting, and deleting from
...
memory cards that have gaps in the fst
Conflicts:
.gitignore
Source/Core/DolphinWX/Src/MemcardManager.cpp
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-02-12 14:38:55 -08:00
Andrew de los Reyes
c9dfcf8cf7
Add Support for Wii Motion Plus INSIDE Wii Remotes on Mac OS X.
...
This patch makes a few changes necessary for support for the new Wii
Remotes:
- For all OSes:
- Adds a new bool member variable m_motion_plus_inside to identify
the new Wii Remotes.
- If we have a new Wii Remote, use a head byte of 0xa2. We could
just change this behavior for all Wii Remotes, but an existing
comment suggests that would break 3rd party Wii Remotes.
- On Mac OS X:
- Expand the search criteria for the bluetooth scan. This is
necessary because the new Wii Remote identifies with minor class
kBluetoothDeviceClassMinorPeripheral2Gamepad, but the old Wii
Remotes use minor class
kBluetoothDeviceClassMinorPeripheral2Joystick (1).
- Send commands on the interrupt channel, not the control
channel. The new Wii Remotes require this; old ones are compatible
with this. Note: 3rd party Wii Remots are untested with this
change; the hope is they are still functional.
- Get the name of the bluetooth device and see if it ends in
"-TR". If so, set a member variable so we know it's the new kind
of Wii Remote.
This should fix issue 5011 for Mac OS X:
http://code.google.com/p/dolphin-emu/issues/detail?id=5011
2012-02-09 11:42:42 -08:00
skidau
8f83a89416
Removed the busy-wait from DSP LLE on thread. Reduces the CPU usage in this scenario by around a third.
2012-02-05 17:18:11 +11:00
skidau
c53283185d
Added an error check for invalid contents in ES_OPENCONTENT. Fixes Jungle Speed and Doc's Punch Out.
...
Fixes issue 3035.
2012-02-05 16:16:33 +11:00
NeoBrainX
0bbb112298
Merge branch 'texcache-preload'
...
For further info, see revision 56ccfc5d9d4defb308e02a71d201aee9eef0a76e.
2012-02-04 13:19:48 +01:00
skidau
ea2e0e9063
Added the HID2.WPE condition to dcbz. Fixes issue 5114.
2012-02-04 13:25:04 +11:00
NeoBrainX
dabb35afce
Prepare texture preloading support
2012-02-03 21:20:34 +01:00
NeoBrainX
20a4735b4d
Update some license headers.
2012-02-02 14:02:39 +01:00
LPFaint99
c3e46d5b45
partial fix for issue 4742
2012-02-01 00:03:57 -08:00
LPFaint99
303d1b83eb
minor cleanup to /dev/es, fix for grabbing titleid from the disc, and es_gettitledir
2012-02-01 00:03:41 -08:00
calc84maniac
fd616ccb0c
[Jit64] Register-based shift instructions optimized on 64-bit processors
2012-01-22 21:54:39 -05:00
calc84maniac
a7f3f61598
[Jit64] Constant unsigned division and constant multiplication optimizations. Also, signed division can now be recompiled.
2012-01-22 19:58:59 -05:00
NeoBrainX
700123c55b
FifoPlayer: Add an "Analyzer" tab which allows browsing through all rendered objects per frame and through all register setting commands per object
2012-01-21 13:49:24 +01:00
LPFaint99
96d56cd8ef
fix for memcard manager using sjis for ascii encoded string
...
thanks to gerbilsoft for finding my mistake, fixes issue 5148
2012-01-18 22:41:35 -08:00
calc84maniac
79ca43226c
Added SHRD/SHLD x86 emitters, further optimized srawx
2012-01-09 00:10:13 -05:00
nitsuja
1603bbb5f4
fixed and reenabled and slightly optimized the JIT version of fcmpo/fcmpu.
2012-01-07 22:23:59 -08:00
nitsuja
2368d88c65
slightly more precise speed percent display (this is really minor)
2012-01-07 20:24:11 -08:00
calc84maniac
8fb1a02f6b
Fixed small error for instructions with overflow enabled
2012-01-05 22:39:17 -05:00
calc84maniac
5a15d58964
Added emitters for BT/BTR/BTS/BTC x86 instructions, optimized extended arithmetic PowerPC instructions
2012-01-05 22:36:27 -05:00
calc84maniac
a7a6a1859e
subfex optimization when RD==RA
2012-01-05 19:07:31 -05:00
calc84maniac
60cddf0823
Fixed some BindToRegister calls (removing unnecessary MOV instructions for speedup)
2012-01-05 18:27:04 -05:00
calc84maniac
ecc63651c7
srawx/srawix optimizations
2012-01-04 14:06:19 -05:00
nitsuja
57d1c87a2d
Merge branch 'determinism-fixes'
2012-01-04 01:49:31 -08:00
nitsuja
39613a95a8
initialize the uninitialized
2012-01-04 01:36:09 -08:00
nitsuja
81a1efab8e
fixed an issue where the CPU sometimes single-steps an extra time after pausing
2012-01-04 01:33:38 -08:00
nitsuja
ced8ca7219
better support for RTC when recording
2012-01-04 01:33:35 -08:00
nitsuja
c6ce58ab64
fixed a wii recording desync
...
(some remote init code was running in playback but not recording)
2012-01-04 01:17:11 -08:00
nitsuja
fe5a82357a
fix potential wiimote playback desync
2012-01-04 01:16:45 -08:00
nitsuja
88df9d25a1
fixed potential crash in wii fileio
2012-01-04 01:13:46 -08:00
calc84maniac
363cf39ca9
Got rid of no-longer-valid assert 'W T F !!!'
2012-01-04 02:27:04 -05:00
calc84maniac
415aad3b03
Fixed some GCC compiler warnings
2012-01-03 10:57:58 -05:00
calc84maniac
f9f9bb9870
Merge branch 'master' of https://code.google.com/p/dolphin-emu
2012-01-03 10:05:08 -05:00
calc84maniac
b23a3df5e8
More x86 shift fixing
2012-01-03 10:03:12 -05:00
skidau
ebca41e78b
Merge branch 'Wiimote'
2012-01-03 22:23:45 +11:00
calc84maniac
b88d0aa53f
x86 shift of 0 doesn't update flags, check the value manually
2012-01-03 01:24:21 -05:00
skidau
a812e3bd3d
Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
...
Fixes issue 4898.
2012-01-03 01:24:20 -05:00
skidau
32755aa48c
Reordered the safe write path of the stfd instruction.
2012-01-03 01:24:19 -05:00
skidau
daf7e96521
Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001.
2012-01-03 01:24:18 -05:00
skidau
b9547a07f5
Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
...
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-03 01:24:17 -05:00
skidau
318d3cff02
Added a note to try the native code handler in the error message window.
...
Added copyright notices.
2012-01-03 01:24:16 -05:00
skidau
69b2d4ddc1
Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
...
To use the native code handler, place the kenobiwii.bin file into the Sys directory. Dolphin will silently fall-back to the emulated code handler if the file is not there.
Fixes issue 4561.
2012-01-03 01:24:14 -05:00
calc84maniac
2c3a714e49
Merge branch 'master' of https://code.google.com/p/dolphin-emu
2012-01-03 00:44:41 -05:00
calc84maniac
aa47a8c690
x86 shift of 0 doesn't update flags, check the value manually
2012-01-03 00:37:43 -05:00
skidau
ca287e7957
Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
...
Fixes issue 4898.
2012-01-03 15:36:32 +11:00
calc84maniac
6ecae3e556
srwx and slwx optimizations
2012-01-02 19:45:28 -05:00
calc84maniac
9c4106027c
Erp, some changes were not committed
2012-01-02 19:45:27 -05:00
calc84maniac
ff6d0d056a
rolwinmix and rlwnmx optimizations, another Rc/RC typo fixed
2012-01-02 19:45:26 -05:00
calc84maniac
9530bd0292
rlwimix optimizations
2012-01-02 19:45:25 -05:00
calc84maniac
a6d041bfa9
Removed an extraneous FlushLockX, further optimized simultaneous handling of carry/overflow.
2012-01-02 19:45:24 -05:00
calc84maniac
4cb1af0f13
Fixed a bad typo. Why are there different inst.Rc and inst.RC variables? >_>
2012-01-02 19:45:23 -05:00
unknown
ab54000d73
Fixed and streamlined overflow detection, improved subtraction methods, general flag-based optimizations including GenerateRC() which uses the sign/zero flag of the last operation
2012-01-02 19:45:21 -05:00
skidau
d399e6b26d
Reordered the safe write path of the stfd instruction.
2012-01-03 10:20:20 +11:00
calc84maniac
f575c2c3be
srwx and slwx optimizations
2012-01-02 18:00:28 -05:00
calc84maniac
42cdda42c9
Erp, some changes were not committed
2012-01-02 17:34:07 -05:00
calc84maniac
ce80772007
rolwinmix and rlwnmx optimizations, another Rc/RC typo fixed
2012-01-02 17:30:54 -05:00
calc84maniac
7d262ff1f4
rlwimix optimizations
2012-01-02 15:07:36 -05:00
calc84maniac
a2bd91b726
Removed an extraneous FlushLockX, further optimized simultaneous handling of carry/overflow.
2012-01-02 11:50:01 -05:00
skidau
67e38fb6c6
Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001.
2012-01-03 01:17:52 +11:00
calc84maniac
8d67354179
Fixed a bad typo. Why are there different inst.Rc and inst.RC variables? >_>
2012-01-02 04:00:47 -05:00
unknown
d6bf166694
Fixed and streamlined overflow detection, improved subtraction methods, general flag-based optimizations including GenerateRC() which uses the sign/zero flag of the last operation
2012-01-02 03:42:00 -05:00
skidau
6b0d21efa7
Merge branch 'Gecko'
2012-01-02 15:21:58 +11:00
skidau
f4d8e527b5
Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
...
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-02 15:14:30 +11:00
skidau
96600ef48d
Added a note to try the native code handler in the error message window.
...
Added copyright notices.
2012-01-02 13:53:39 +11:00
Pierre Bourdon
008fd446f5
Replace some printfs from the PPC Interpreter code by Dolphin logger calls
2012-01-02 00:59:37 +01:00
skidau
e4b4a65346
Merge branch 'PowerPC'
2012-01-01 16:17:52 +11:00
skidau
5a914744a2
Added some support for the OE flag. Thanks to j4ck.fr0st for the tip.
2012-01-01 16:12:53 +11:00
skidau
c53593a40a
Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues.
2012-01-01 14:32:54 +11:00
skidau
80504efcdf
Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
...
To use the native code handler, place the kenobiwii.bin file into the Sys directory. Dolphin will silently fall-back to the emulated code handler if the file is not there.
Fixes issue 4561.
2011-12-31 15:18:48 +11:00
skidau
cfee6d8473
Stubbed the /dev/usb/oh1 path. Fixes issue 4936.
2011-12-31 09:51:41 +11:00
skidau
f7ef58ff9a
Removed the VID/PID validation for Wiimotes allowing Dolphin to detect third party wiimotes with a VID/PID that is different to Nintendo's.
...
Checked for timeouts reported by the bluetooth stack.
Added RVL-CNT-01-TR detection.
2011-12-29 21:18:35 +11:00
Pierre Bourdon
af8a866afc
Implement what was done by r9a627e89 using a stub device
...
This is arguably better then using the slot0 device for slot1, because it maps
the real hardware better (nothing can be mounted on slot1 on a Wii AFAICT).
This also makes Kirby: Return to Dreamland work properly and fixes some of the
SD card problems (libs do not expect to have the same SD card mounted two times
in RW...).
2011-12-25 01:55:25 +01:00
Pierre Bourdon
070c933088
Revert "Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932."
...
This reverts commit 9a627e89fb
.
The attempted Kirby: Return to Dreamland fix does not work properly and while
it fixes this particular game, it completely breaks SD card support on Dolphin.
BTW, I've never head of /dev/sdio/slot2 before...
2011-12-25 00:03:45 +01:00
nitsuja
33f0f9fd9f
fix ZWW intro music crackling with DSPHLE
2011-12-19 21:52:47 -08:00
nitsuja
4a88d5ae93
fix for wiimote dying if you use savesetates too fast
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(by dying I mean all wiimote slots permanently disconnecting until emulation reset)
2011-12-18 19:47:11 -08:00
nitsuja
c88e4a097e
update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu)
2011-12-18 01:15:59 -08:00
nitsuja
cfad00d6e0
added missing ExpansionInterface data to savestates, and related fixes (for savestate robustness)
2011-12-18 00:23:12 -08:00
nitsuja
e5286e0406
improve the movie savestate load verification a bit more
2011-12-18 00:22:57 -08:00
nitsuja
c6ea5f31f5
remove some suspect code in PowerPC::DoState which I think has already been supplanted by more correct code in CoreTiming::DoState
2011-12-18 00:22:31 -08:00
nitsuja
1e4e05fdc3
made ucode saving more reliable (especially for the case of loading across boundaries where the ucode changes). I think this is related to the occasional memory corruption I was seeing upon loading a savestate.
2011-12-18 00:22:21 -08:00
nitsuja
c68c8c388c
made savestate loads less fragile by adding some markers and rolling back on a mismatch.
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This should make it so if you try to load an incompatible save, it simply doesn't load, instead of crashing dolphin. (I can't guarantee no crash but it's much less likely now)
2011-12-18 00:22:06 -08:00
nitsuja
d2f61fa155
some movie playback fixes
2011-12-15 09:22:16 -08:00
nitsuja
9470f9545f
many movie fixes (mainly for readonly mode), and some wii input display support
2011-12-14 21:26:42 -08:00
nitsuja
2c2ef9a961
made frame advance act normal (so it advances 1 frame each time instead of waiting for further unpause commands), and did some minor improvements to the read-only command (making the UI behavior a little nicer, no actual changes to what read-only does at this point)
2011-12-11 21:08:26 -08:00
Shawn Hoffman
b0ffa72e37
Merge branch 'large-mram'
2011-12-10 18:48:35 -08:00
Shawn Hoffman
62858c8c14
Small logging changes. Pause core if Jit64 tries to compile at 0.
2011-12-10 18:42:49 -08:00
Maarten ter Huurne
c04c3bd9d3
Use "unsigned int" instead of "unsigned".
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By request of hrydgard.
See commit 045eb924d9
.
2011-12-07 07:10:31 +01:00
Maarten ter Huurne
045eb924d9
Changed type of GetTicksPer(Line|Frame) to unsigned.
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Avoids a GCC warning about comparing signed and unsigned values
in Source/Core/Core/Src/State.cpp.
2011-12-02 00:33:45 +01:00
Maarten ter Huurne
f50ea590ce
Don't use the same name for two different local variables.
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This avoids a warning when compiling with GCC.
2011-12-02 00:06:49 +01:00
Maarten ter Huurne
51127c1243
Added newlines at end of file.
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This avoids warnings when compiling with GCC.
2011-12-01 23:30:28 +01:00
Shawn Hoffman
b62cac2ca9
Allow modifying main ram size at compile time by changing Memory::REALRAM_SIZE.
2011-11-27 19:52:05 -08:00
skidau
cc6f90c7d5
Enabled memory breakpoints under JIT in the debugger.
2011-11-05 19:42:06 +11:00
skidau
9eaf20cc44
Fixed the slowdown that occurred under JIT32. Fixes issue 4969.
2011-11-05 13:04:46 +11:00
skidau
2ee79e7057
Added the missing "table31" instructions into the JITIL tables.
2011-11-04 23:11:43 +11:00
skidau
38a97fb9d7
Added some missing "table31" instructions to the table. The instructions themselves are not properly implemented as they do not handle the OE case.
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Allows ANIMA Ark of Sinners to go in-game.
2011-11-04 21:26:56 +11:00
skidau
4c3a799f08
Added a check for HID0.DCFA before proceeding to dcbz. Allows Rubik's Puzzle Galaxy: RUSH to go in-game.
2011-11-04 19:07:09 +11:00
skidau
3d2a2abb49
Made the JIT bypass the icache when it is executing the external interrupt
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exception handler.
Fixed by comwiz.k
2011-11-03 20:55:47 +11:00
skidau
78b74101b0
Added code to invalidate the JIT cache on dcbf. This fixes Monster House and Scooby Doo: Mystery Mayhem.
2011-10-29 17:21:20 +11:00
skidau
e03fd9a942
Added code to invalidate the JIT cache on dcbi and writes to memory.
2011-10-27 21:08:35 +11:00
Brad Gearon
9a627e89fb
Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932 .
2011-10-26 14:28:57 -05:00
Shawn Hoffman
105e7e4eb4
Added TaruKonga (DK Bongos) support.
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Separated SI Device IDs from the enums used for config/gui since quite a few device types all have the gc controller SI ID.
2011-10-23 07:01:17 -07:00
Shawn Hoffman
ba119e8c05
Set the correct bit for "trap" program exception. Fixes http://wiibrew.org/wiki/Descent
2011-10-23 02:53:31 -07:00
skidau
3cdcdba25f
Merge branch 'SaveStates'
2011-10-22 16:18:02 +11:00
skidau
599c3ccd7b
Fixed save states for games which use the MMU Speed Hack
2011-10-22 16:14:34 +11:00
skidau
5b2c5c9ce3
Removed the icache invalidation code as it is causing frequent code clearing.
2011-10-19 02:36:30 +11:00
Shawn Hoffman
3fc5d8d7cf
Merge branch 'gc-mic'
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Added GameCube Microphone support. Uses your default audio recording device. The Microphone is selectable from the Slot A/Slot B pulldowns under the GameCube tab. The Microphone button can be set under GCPad configuration for pad 1 and 2. Thanks to MooglyGuy and skidau.
2011-10-17 03:21:11 -07:00
Shawn Hoffman
45eb9f0e7a
fix some logic errors in the mic code and decrease latency a bit. emulate the buffer_overflow bit.
2011-10-17 03:14:20 -07:00
Shawn Hoffman
c528978608
use callback model instead of blocking read/write.
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fixes delay on linux.
currently not implementing the overflow bit, not sure it's needed since we manage our own buffer now.
2011-10-16 23:20:37 -07:00
Shawn Hoffman
1d6bd3248c
It is safe to call Pa_Initialize and Pa_Terminate more than once.
2011-10-16 13:29:10 -07:00