Glenn Rice
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d34fb84734
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Add the resource inclusion to the other builds.
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2012-12-16 23:21:11 -06:00 |
Glenn Rice
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a581c75a37
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Make the resource include path relative.
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2012-12-16 22:52:29 -06:00 |
Glenn Rice
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d1a812231e
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Rework the way that windows mouse cursor hiding is done to use the built
in wxWidgets methods.
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2012-12-16 21:32:14 -06:00 |
Ryan Houdek
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8838944cd3
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Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
This reverts commit 884006e4c8 .
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2012-12-15 00:04:10 -06:00 |
Ryan Houdek
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884006e4c8
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Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956.
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2012-12-14 15:19:22 -06:00 |
Ryan Houdek
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88b890824b
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(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
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2012-12-14 12:15:01 -06:00 |
Ryan Houdek
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3b559d89ec
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If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.
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2012-12-14 11:47:12 -06:00 |
Ryan Houdek
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532fdada96
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Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e . Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.
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2012-12-14 11:37:26 -06:00 |
Glenn Rice
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a6374f25fd
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Fix OSX build once again. Apparently OSX needs to get with the times.
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2012-12-10 10:31:08 -06:00 |
NeoBrainX
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c82136abdc
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PixelShaderGen: Drop some useless and potentially buggy code.
Thanks to glennrics for noticing.
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2012-12-10 16:13:22 +01:00 |
Glenn Rice
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f6df3d1513
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OSX build fix for the unordered_map/hash_map issue.
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2012-12-10 08:40:27 -06:00 |
rog
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330ea74d19
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Allow input displays to work without an active movie.
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2012-12-10 06:20:06 -05:00 |
Glenn Rice
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e85438cba0
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
rog
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43d673b576
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Save game list sorting.
Fixes issue 5771.
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2012-12-08 23:53:50 -05:00 |
NeoBrainX
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4fc0125fb3
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Fix OS X 10.6 compatibility.
Patch by mathieudel.
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2012-12-07 19:49:08 +01:00 |
rog
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30718230b2
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Fix some warnings.
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2012-12-06 20:25:07 -05:00 |
skidau
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aeb5782395
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Merge conflict. Fixes issue 5471.
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2012-12-06 21:16:27 +11:00 |
rog
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bbf7c3a4d0
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Fix a save state crash in some situation.
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2012-12-05 17:11:19 -05:00 |
Ryan Houdek
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423024110e
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Includes are case sensitive and Common is in the include directories so including the file this way was silly.
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2012-12-04 11:44:28 -06:00 |
John Peterson
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470a4eee8b
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Fixing wiimote savestate and recording.
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2012-12-03 21:14:25 -05:00 |
John Peterson
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983d5d1f73
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Making cheats manager resizeable, maximizable, hideable (parentless), higher by default.
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2012-12-03 20:58:25 -05:00 |
rog
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47aaca89eb
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Fix error message about state undo backup always appearing when no movie is active.
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2012-12-02 02:08:43 -05:00 |
NeoBrainX
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bed260aa14
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VertexShaderManager: Fix redundant shader constant updates.
Thanks to konpie for spotting this.
Might give a fairly perceivable speedup in the D3D11 backend.
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2012-12-01 14:23:24 +01:00 |
rog
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aaeeef48da
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Compile fix for linux.
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2012-11-26 23:36:47 -05:00 |
rog
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c0bb7aa8f3
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Turns out you have to actually commit a change before merging if you want it to be included.
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2012-11-26 18:17:07 -05:00 |
rog
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db458a234a
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Merge branch 'desync-fixes' into movie-fixes
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2012-11-26 12:40:56 -05:00 |
rog
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38e0d06e8c
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Whoops, was calling GetMD5() twice.
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2012-11-26 12:29:36 -05:00 |
rog
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3d9712a99e
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Remove more unused code.
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2012-11-26 03:48:04 -05:00 |
rog
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c2146921f9
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Call InputUpdate() for wii games when using gc controller but not wiimote.
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2012-11-26 03:04:17 -05:00 |
rog
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97f5b1665f
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what is this even...
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2012-11-26 02:11:52 -05:00 |
rog
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0903e20817
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Expand input buffer as needed, instead of hardcoding it at 40 MiB.
Patch (mostly) by Ilari.
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2012-11-25 22:41:48 -05:00 |
rog
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1917f83244
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Cleanup and misc movie fixes.
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2012-11-25 19:26:37 -05:00 |
rog
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0c6dad6a37
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Clear unneeded variables upon stopping emulation.
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2012-11-24 18:27:20 -05:00 |
rog
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d26c7fea17
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Remove old, unused code.
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2012-11-24 01:40:34 -05:00 |
rog
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f251704df2
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The trick to multithreaded emulation is to include thread.h more than once.
Also, rewords some awkardly written messages.
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2012-11-24 01:15:26 -05:00 |
rog
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a374f9f049
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Check md5 when recording from save state too.
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2012-11-23 22:47:32 -05:00 |
rog
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ca650d4435
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Record md5 of game file to .dtm, and check it when playing back.
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2012-11-23 22:23:58 -05:00 |
skidau
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085c81da86
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Mapped the addco and subfco PowerPC instructions. Fixes Frogger: Hyper Arcade Edition.
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2012-11-24 00:04:28 +11:00 |
NeoBrainX
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0fcb246b7e
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Enable GFX debugger functionality in Release builds.
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2012-11-20 17:54:48 +01:00 |
NeoBrainX
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4f652c4086
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Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
This reverts commit 5a77cae2e3 .
Fixes issue 5459.
Fixes issue 5606.
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2012-11-19 21:09:31 +01:00 |
parlane
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d7e65f03e4
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Fix indentation [ using the web editor D: ]
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2012-11-19 19:44:44 +00:00 |
NeoBrainX
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4ff9e03509
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Merge branch 'efb_scaling_fixes'.
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2012-11-19 13:18:57 +01:00 |
NeoBrainX
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b02bb7617f
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Fix some fractional EFB scaling issues.
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2012-11-19 13:10:32 +01:00 |
parlane
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9345501388
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Dolphin was crashing after attempting to use a NULL on macosx.
(turns out that passing NULL to string cmp funcs has "undefined behavior".)
Thanks to Grant Paul for this quickfix!
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2012-11-19 03:19:51 +00:00 |
rog
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69e8942dac
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Fixes pausing movies for some 30 fps games, in some situations.
Thanks abahbob for testing.
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2012-11-18 01:07:48 -05:00 |
XtraFear
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d6697d50c7
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Added option to toggle the display of On-Screen Display messages in the Interface tab.
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2012-11-16 23:54:48 +01:00 |
NeoBrainX
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a135512f9b
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Build fix.
Fixes issue 5674.
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2012-11-16 23:46:28 +01:00 |
rog
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3a8e8af2d5
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Merge movie-fixes.
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2012-11-16 12:07:22 -05:00 |
rog
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101de62c86
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Remove an old TODO, and add a new one.
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2012-11-16 12:03:51 -05:00 |
NeoBrainX
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f88e7d3b73
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Fix an off-by-one error.
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2012-11-16 14:29:11 +01:00 |