myownfriend
d2a74bf294
Update chrismas.glsl
2014-05-21 14:52:46 -04:00
myownfriend
fd1d0e6e1e
Update posterize.glsl
2014-05-21 14:51:25 -04:00
myownfriend
d8fe09e9b1
Update nightvision2scanlines.glsl
2014-05-21 00:11:11 -04:00
myownfriend
1fe8d1ae16
Update nightvision2.glsl
2014-05-21 00:10:07 -04:00
myownfriend
753a937289
Update auto_toon2.glsl
2014-05-21 00:06:38 -04:00
myownfriend
f59c7f25da
Update asciiart.glsl
2014-05-21 00:05:13 -04:00
myownfriend
d13e9c5aa8
Update stereoscopic2.glsl
2014-05-21 00:00:50 -04:00
myownfriend
e43df47cd1
Update stereoscopic.glsl
2014-05-21 00:00:18 -04:00
myownfriend
349a7b59ea
Update sketchy.glsl
2014-05-20 23:58:33 -04:00
myownfriend
92d0af2d18
Update sepia.glsl
2014-05-20 23:58:02 -04:00
myownfriend
980b5f8fbb
Update primarycolors.glsl
2014-05-20 23:57:31 -04:00
myownfriend
0ef3a7f233
Update posterize2.glsl
2014-05-20 23:55:59 -04:00
myownfriend
8ddad21abc
Update posterize.glsl
2014-05-20 23:54:52 -04:00
myownfriend
4c1ef9ba80
Update nightvision2scanlines.glsl
2014-05-20 23:54:11 -04:00
myownfriend
548d872843
Update nightvision2.glsl
2014-05-20 23:53:37 -04:00
myownfriend
d5fea64953
Update nightvision.glsl
2014-05-20 23:53:13 -04:00
myownfriend
134fdd0ef7
Update mad_world.glsl
2014-05-20 23:52:32 -04:00
myownfriend
51b0645963
Update invertedoutline.glsl
2014-05-20 23:51:34 -04:00
myownfriend
dc59012d5a
Update firewater.glsl
2014-05-20 23:49:49 -04:00
myownfriend
a926a7c113
Update fire.glsl
2014-05-20 23:48:16 -04:00
myownfriend
00a09d60c1
Update emboss.glsl
2014-05-20 23:47:26 -04:00
myownfriend
2c3f3d63fb
Update darkerbrighter.glsl
2014-05-20 23:47:05 -04:00
myownfriend
9218fe9764
Update cool1.glsl
2014-05-20 23:46:31 -04:00
myownfriend
7c3bfaaff6
Update chrismas.glsl
2014-05-20 23:45:33 -04:00
myownfriend
32caf7af19
Update bad_bloom.glsl
2014-05-20 23:44:49 -04:00
myownfriend
4a0150033f
Update auto_toon2.glsl
2014-05-20 23:43:56 -04:00
myownfriend
8b0d4db1ac
Update auto_toon.glsl
2014-05-20 23:40:18 -04:00
myownfriend
a26673163f
Update asciiart.glsl
2014-05-20 23:39:48 -04:00
myownfriend
38669a1d16
Update acidtrip2.glsl
2014-05-20 23:34:56 -04:00
myownfriend
b36609e991
Update acidtrip.glsl
2014-05-20 23:34:32 -04:00
myownfriend
ad7f63669d
Update FXAA.glsl
2014-05-20 23:32:29 -04:00
myownfriend
2629d6dfa9
Update 32bit.glsl
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Formatted it to be consistent with Dolphin's coding style.
2014-05-20 23:26:47 -04:00
myownfriend
bc109e1b58
Update 16bit.glsl
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Changed spaces to tabs
2014-05-20 23:25:09 -04:00
Ryan Houdek
34bc14e75d
Fixes our post processing shaders so they work under OpenGL ES 3.0
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Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Linktothepast
40bba500b5
More updates.
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For 007: Agent Under Fire (gc), SHADOW THE HEDGEHOG (gc), NFL Street
(gc), NFL Street 2 (gc), NBA STREET V3 (gc).
Fixes issues 7224, 7216 and 7238.
2014-04-26 21:47:45 +03:00
Linktothepast
b3f611e14a
Gameini updates.
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Updates game inis for Serious Sam: Next Encounter (gc), CAPCOM VS. SNK 2
EO (gc), Baten Kaitos Origins (gc), Baten Kaitos Eternal Wings and the
Lost Ocean (gc), Sonic Adventure 2 Battle (gc), Sonic Riders (gc), Sonic
Adventure DX (gc), Mini Ninjas (wii), The Legend of Zelda Skyward Sword
(wii).
Fixes issues 7146 and 6440.
2014-04-26 21:47:44 +03:00
Pierre Bourdon
c68be42c55
Merge pull request #226 from LPFaint99/Issue6753
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Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99
c7faf2be4c
add setting to game inis to use memory card 251 for games that cannot use large memory cards
2014-03-29 10:18:27 -07:00
Linktothepast
d618cccccd
Gameini updates.
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The Sims 2 Pets (gc), NHL 2005 (gc), NHL06 (gc), Blood Omen 2 (gc),
R:Racing Evolution: Life in the Fast Lane (gc), World Of Zoo (wii),
Super Mario Galaxy 1 and 2 are affected.
Fixes issue 7067.
2014-03-29 11:29:33 +02:00
Pierre Bourdon
7286700a1c
Do not force DSPLLE in Zelda HLE games anymore.
2014-03-27 10:41:48 +01:00
Linktothepast
82f772fdcc
Remove the extra parameters field from the PH.
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Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Linktothepast
ad7d5a3ed9
Gameini updates.
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For Disney's Hide & Sneak (gc), Kelly Slater's Pro Surfer (gc),
Codename: Kids Next Door (gc), X-Men 2 Wolverine's Revenge (gc).
Fixes issue 7024.
2014-02-20 17:57:00 +02:00
Linktothepast
7410bddaf0
Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.
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Minimap is fixed for the game in latest dev, so removing the emu issue
notes. Testing commit.
2014-02-08 12:29:31 +02:00
degasus
91cddd874b
GameSettings: wipe cache display lists
2014-01-31 07:40:37 +01:00
kostamarino@hotmail.com
3a7cd4e873
Gameini database update for Crash Tag Team Racing (gc), Baten Kaitos Eternal Wings and the Lost Ocean (gc), Disney's Magical Mirror starring Mickey Mouse (gc), Disney's Hide & Sneak (gc), Skylanders: Swap Force (wii).
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Fixes issue 6984.
Fixes issue 6972.
2014-01-25 19:29:48 +02:00
crudelios
cdfe58f7ed
Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
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Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".
This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.
Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.
These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.
Please check for any regressions or crashes.
2014-01-25 15:36:23 +00:00
kostamarino@hotmail.com
0a5bd83af2
Gameini database update for Mega Man Anniversary Collection (gc), Tony Hawk's Pro Skater 3 (gc) and WarioWare, Inc. Mega Party Games (gc).
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Fixes issue 6959.
2014-01-17 18:14:10 +02:00
Tony Wasserka
5fb8d07953
GameSettings: Deleted references to the ZTP hack.
2014-01-16 00:42:57 +01:00
kostamarino@hotmail.com
6319b1867b
Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
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Fixes Issue 6830.
2014-01-05 17:02:45 +02:00
Ryan Houdek
eb3b933dd0
Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
2013-12-11 15:15:55 -06:00