Tillmann Karras
e28c97f6bd
Fifo: drop unused functions
2015-02-28 15:40:00 +01:00
Markus Wick
4fd980e6d4
Merge pull request #2143 from lioncash/cast
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PixelShaderManager: Remove unnecessary casts.
2015-02-28 10:05:48 +01:00
Lioncash
d10571a86a
PixelShaderManager: Remove unnecessary casts.
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EFBToScaledXf and EFBScaledYf return a float, so the cast isn't needed here.
2015-02-28 00:04:05 -05:00
magumagu
c792d45d89
Merge pull request #2134 from JosJuice/delete-ph-presets
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Delete PH_PRESETS.ini
2015-02-27 16:00:37 -08:00
skidau
4dd0813dcf
Merge pull request #2133 from randomstuff/hotkeys
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Fix hotkeys for Linux
2015-02-28 10:59:18 +11:00
Pierre Bourdon
48e597359e
Merge pull request #2140 from waddlesplash/patch-1
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Make sure we unset the CMAKE_REQUIRED_LIBRARIES variable.
2015-02-27 21:07:50 +01:00
Augustin Cavalier
54072b9c8a
Make sure we unset the CMAKE_REQUIRED_LIBRARIES variable.
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If we don't unset it, all the CMake checks will run with PortAudio
in the library list. This didn't affect those who had PortAudio,
but for select Debian systems without it, it breaks everything.
2015-02-27 20:00:02 +00:00
Markus Wick
60591f51e1
Merge pull request #2137 from waddlesplash/patch-1
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Enet: ensure CMAKE_REQUIRED_LIBRARIES is empty.
2015-02-27 19:37:47 +01:00
Markus Wick
4f9fcbaba9
Merge pull request #2120 from JosJuice/show-default-gameini
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ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-27 17:58:42 +01:00
Markus Wick
4489c21b18
Merge pull request #2136 from JosJuice/gameini-less-regions
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Use the new game INI naming format for as many games as possible
2015-02-27 17:43:56 +01:00
Augustin Cavalier
f95c55f26c
Enet: ensure CMAKE_REQUIRED_LIBRARIES is empty.
2015-02-26 23:06:58 -05:00
skidau
1dcd0ad879
Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
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Move user directory detection location to UICommon.
2015-02-27 14:07:06 +11:00
skidau
2a41ac4072
Merge pull request #2123 from RachelBryk/nonmodal-isoprops
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Make iso properties non modal.
2015-02-27 13:25:46 +11:00
skidau
85359d5169
Merge pull request #2124 from RachelBryk/framelimit-hotkeys
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Fix order of some hotkeys
2015-02-27 13:24:32 +11:00
Stevoisiak
ede4977d12
VolumeWiiCrypted: Implement IsDiscTwo()
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Allows us to check if a Wii game is marked as Disc 2.
2015-02-26 17:10:18 -05:00
Stevoisiak
f72a559958
Rearranged Volume header files
2015-02-26 16:57:32 -05:00
Stevoisiak
06cb85991e
De-capitalized CountryCode
2015-02-26 16:57:31 -05:00
Stevoisiak
df2f6d137e
VolumeWad: Move country identification to GetCountry()
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Brings the code more in line with the rest of the game volume code
2015-02-26 16:55:17 -05:00
Stevoisiak
d3190ec4f1
VolumeWad: Private variables for offset values
2015-02-26 16:55:16 -05:00
JosJuice
2e02c10b0c
Manual de-duplication of game INIs
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That took a few hours...
2015-02-26 21:53:55 +01:00
JosJuice
49f1aad707
Use three-character names for game INIs that don't have region siblings
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This will make some game INIs cover more regions.
For INIs with AR codes or patches, I manually created a region-free
file without region-specific data while keeping the original.
2015-02-26 21:53:52 +01:00
skidau
ae9a63479f
Merge pull request #2135 from lioncash/sizer
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DolphinWX: Remove an unnecessary sizer from the watch window
2015-02-27 07:43:34 +11:00
Lioncash
d50c56c2e4
DolphinWX: Remove an unnecessary sizer from the watch window
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The AUI manager already has the grid in place. Setting the sizer isn't needed.
2015-02-26 09:58:38 -05:00
Markus Wick
6f01b4226a
Merge pull request #2131 from JosJuice/gameini-2015-02-25
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Gameini updates. (PR #2130 fixed and rebased)
2015-02-26 15:52:01 +01:00
JosJuice
b68cb8e0ea
Delete PH_PRESETS.ini
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It doesn't seem to be used anywhere.
2015-02-26 10:23:34 +01:00
skidau
b1830edaff
Merge pull request #1995 from Ziek/master
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Added Enet and move traversal code from old netplay branch
2015-02-26 14:50:34 +11:00
Ziek
779f275486
Added TraversalServer.cpp to Core/Common
2015-02-25 18:28:27 -08:00
Ziek
619a3a5171
Added all of enet lib, changed Cmake files accordingly
2015-02-25 18:28:27 -08:00
Ziek
a629555e6b
Added Gui elements in Netplay Setup Diag so a person can choose a traversal server
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Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
2015-02-25 18:28:26 -08:00
Ziek
1dea3780a7
Fixed issue where players were not disconnecting correctly
2015-02-25 18:28:26 -08:00
Ziek
074d688884
Change netplay initial gctime to be determined by the hosts initial time
2015-02-25 18:28:26 -08:00
Ziek
4cdc307b87
Moved Traversal Client code over from old netplay
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Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
2015-02-25 18:28:25 -08:00
Ziek
461a54338b
Switched tcp over to enet
2015-02-25 18:17:50 -08:00
Ziek
3f367c22ee
Adding enet library for future replacement of tcp
2015-02-25 18:17:49 -08:00
skidau
f71f376371
Merge pull request #2117 from lioncash/id
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DolphinWX: Remove unnecessary control IDs
2015-02-26 12:49:07 +11:00
Gabriel Corona
1cae151c9c
Avoid conflicts between hotkeys and global keybindings for Linux
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Alt+foo are usually used as global keybindings.
2015-02-26 01:40:06 +01:00
Gabriel Corona
13d43c0cde
Fix linux hotkeys
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Backticks are necessary when the key is not /^[A-Za-Z]*$/.
2015-02-26 01:29:52 +01:00
Gabriel Corona
c626ce5809
Do not fail to evaluate an expression if some input is missing
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My keyboard layout does not have Alt_R but ISO_Level3_Shift. As a
consequence any control expression containing Alt_R fails to evaluate
completely and is unusable. This modification replace the missing term
of the expression by a dummy expression which always evaluate to
0. This way, the keybinding can work even if some keys are not
available.
2015-02-26 01:24:54 +01:00
Lioncash
7408de7e79
Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2
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Basic Formatting/Whitespace Cleanup
2015-02-25 18:07:56 -05:00
magumagu
b1fbf205ec
Merge pull request #2122 from Tilka/intrinsics
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Intrinsics: drop custom _mm_shuffle_epi8()
2015-02-25 10:48:34 -08:00
Linktothepast
eb29077ef0
Gameini updates.
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It removes settings that were removed from dolphin to clean up the
database. Modifies some gameinis to use the new 3 letter gameid. Adds
Hyrule field speedup hack for Japanese and American version of Twilight
Princess for wii. Removes efb to ram from Twilight Princess, Tony Hawk's
Pro Skater 3, Tony Hawk's Pro Skater 4, Prince of Persia Forgotten
Sands, Mario Superstar Baseball, Okami, FFCC the Crystal Bearers and The
Simpsons due to the recent dolphin changes. Enables efb to ram for The
Magic Obelisk because it needs it and some more minor changes.
2015-02-25 18:15:43 +01:00
Ryan Houdek
d6fcd85110
Merge pull request #2127 from lioncash/aui
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DolphinWX: Relocate the address search into the code window
2015-02-25 10:36:07 -06:00
Stevoisiak
93b16a4a2d
Formatting/Whitespace Cleanup
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Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
Markus Wick
d6ccbb1f9c
Merge pull request #2004 from randomstuff/stringutil-c-locale
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Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
2015-02-25 13:17:04 +01:00
Ryan Houdek
ca6e154f0b
Fix a bug on user path re-assignment.
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The Load directory wasn't being properly reassigned when the user path changed, which causes a bunch of issues with things loading from the wrong
place when using the -U option in Dolphin.
2015-02-25 05:45:25 -06:00
Ryan Houdek
db06f058e4
Move user directory detection location to UICommon.
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The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Rachel Bryk
2c54ca0f84
Fix order of some hotkeys
2015-02-25 00:42:40 -05:00
Lioncash
ce4b73388a
DolphinWX: Relocate the address search into the code window
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It's only function is in this pane. Leaving it on the main application toolbar not only looks gross, but subverts what a user might think it applies to.
2015-02-25 00:16:17 -05:00
Lioncash
792e166f87
Merge pull request #2118 from lioncash/aui
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DolphinWX: Use AUI in the code window.
2015-02-24 21:45:16 -05:00
Lioncash
fd11f8fd29
DolphinWX: Use AUI in the code window.
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Allows for resizing of the callstack, function call/callers windows etc.
First step in slightly improving the code window.
2015-02-24 21:31:28 -05:00