Commit Graph

17027 Commits

Author SHA1 Message Date
magumagu e81d459bcf Merge pull request #2104 from lioncash/commented
Interpreter: Uncomment code related to cmp and cmpl
2015-02-22 16:19:03 -08:00
Lioncash 1a913138d5 Interpreter: Uncomment code related to cmp and cmpl
This is actually correct. Also cmpli has this uncommented as well.
2015-02-22 19:07:09 -05:00
magumagu b5020b1675 Fix crash in Wii games using IPCHLE networking.
Address passed from IOS to PowerPC should be in the 0x90000000 range, not
0x10000000.

Issue 8264.
2015-02-22 14:07:05 -08:00
Ryan Houdek 3ab006b8d1 Merge pull request #2099 from Tilka/vtune
Fix VTune static library dependencies
2015-02-22 15:19:56 -06:00
magumagu b9f77a5c0f Merge pull request #1808 from Stevoisiak/additionalToolTips(Again)
Added more settings tooltips
2015-02-22 12:05:34 -08:00
Tillmann Karras 387777ed72 Fix VTune static library dependencies
Since libcommon.a is also the last library to be linked, this has the
totally hacky but useful side-effect that it doesn't require people to
modify CMake files for temporarily adding VTune code to other Dolphin
libraries.
2015-02-22 20:49:30 +01:00
Dolphin Bot 03ffab4249 Merge pull request #2098 from Tilka/fix_warning
Fix -Wmissing-variable-declarations warning
2015-02-22 20:16:11 +01:00
Tillmann Karras 8d19f62b69 Fix -Wmissing-variable-declarations warning 2015-02-22 20:08:28 +01:00
magumagu 917a900ccb Refactor gather-pipe address checking.
The implementation of IsOptimizableGatherPipeWrite is extremely simple
now, but it will get a bit more complicated with dynamic-bat.
2015-02-22 11:01:42 -08:00
magumagu 18ada7a0f5 Merge pull request #2033 from magumagu/mmio-fix-addresses
Fix the addresses of MMIO registers.
2015-02-22 10:58:25 -08:00
Fiora c54a8c54fb Merge pull request #1994 from Tilka/vtune
JitRegister: fix VTune integration
2015-02-22 07:58:12 -08:00
Fiora 8cd32e171a Merge pull request #2095 from lioncash/correctness
Interpreter: Set the FPCC bits correctly for ordered/unordered compares.
2015-02-22 07:53:52 -08:00
Lioncash d48ad19b8d DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
wx's version of SetFocus internally calls the Windows one.
2015-02-22 04:09:37 -05:00
degasus b35fa222f5 VideoCommon: perf querys by async events 2015-02-22 08:41:15 +01:00
degasus edbd402101 VideoCommon: bbox by async events 2015-02-22 08:41:15 +01:00
degasus ad7264da7d VideoCommon: implement swap requests in the full async way 2015-02-22 08:41:15 +01:00
degasus bc248f8941 VideoCommon: use a new async event system for efb access 2015-02-22 08:41:15 +01:00
Lioncash bfa5dcc891 Interpreter: Set the FPCC bits correctly for ordered/unordered FP compares
Setting the whole FPRF is slightly incorrect, this should only modify the FPCC bits; the class bit should be preserved.
2015-02-22 02:19:13 -05:00
magumagu 97b7f26d58 Hack around our terrible GC BIOS emulation.
Fixes a crash launching F-Zero GX.
2015-02-21 20:07:54 -08:00
Lioncash 09319a1e11 Interpreter: Rearrange ordered/unordered compares
Comparing floating point numbers with == can trigger warnings (and have static analysis tools complain). So we make it the else case.
This also more closely resembles the Gekko manual.
2015-02-21 22:26:23 -05:00
Lioncash 70e1121b29 Interpreter_Tables: srawix only uses rS, not rS and rB.
srawix's input/output is defined as rA, rS, SH, where SH is an immediate for the shift amount.
2015-02-21 21:20:43 -05:00
Lioncash 7c244766dc Interpreter: Use correct destination for psq_l, psq_lx, psq_lu, and psq_lux.
Gekko manual defines these as storing to rD, not rS.

Also removed FL_OUT_FLOAT_S, since nothing uses it now.
2015-02-21 21:20:41 -05:00
Lioncash 7bc2830520 Interpreter: Use Helper_Get_EA_X() for eciwx and ecowx
Cleans up the functions a little.
2015-02-21 21:20:40 -05:00
Lioncash dc6cc909e5 Interpreter: Use FL_IN_A0B for ecowx
ecowx uses the value zero if rA is zero.
2015-02-21 21:20:39 -05:00
Lioncash a8199a1070 Interpreter: Use correct destination for eciwx
Gekko manual defines the destination as rD. Also, if rA is zero, the
value zero is used, so FL_IN_AB is changed to FL_IN_A0B.
2015-02-21 21:20:38 -05:00
Pierre Bourdon 860c889454 Merge pull request #2076 from tanishalfelven/optimize-IsCPUThread
IsCPUThread() Speed Up
2015-02-22 00:54:55 +01:00
Tanis 568f0dca78 In hope of speeding up ```IsCPUThread()``` got rid of id checking and instead implemented a TLS boolean...
Made initialization of s_tls_is_cpu_key threadsafe
2015-02-21 17:52:49 -06:00
Ryan Houdek e9ac4d53a6 Implement full occlusion queries for the Nexus 9.
GLES3 spec is worthless and only returns a boolean result for occlusion queries. This is fine for simple cellular games but we need more than a
boolean result.
Thankfully Nvidia exposes GL_NV_occlusion_queries under a OpenGL ES extension, which allows us to get full samples rendered.
The only device this change affects is the Nexus 9, since it is an Nvidia K1 crippled to only support OpenGL ES.
No other OpenGL ES device that I know of supports this extension.
2015-02-21 17:24:36 -06:00
Ryan Houdek a5b4ac6faa [GLExtensions] Add support for NV_occlusion_query_samples. 2015-02-21 17:24:32 -06:00
magumagu 9e29154b08 Merge pull request #1988 from magumagu/fast-checkgatherpipe
Use faster CheckGatherPipe from JIT.
2015-02-21 15:07:59 -08:00
Pierre Bourdon e8f37bc3fe Merge pull request #2091 from magumagu/lmw-saved-regs
Fix registersInUse in Jit64::lmw.
2015-02-21 18:42:17 +01:00
magumagu 018a7f1ec9 Fix registersInUse in Jit64::lmw.
Doesn't fix any known issue at the moment, but I ran into this bug with
dynamic-bat.
2015-02-21 09:31:20 -08:00
Dolphin Bot c3edab8f54 Merge pull request #2082 from Armada651/resolve-depth
D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 15:50:20 +01:00
Markus Wick 95c48b2be7 Merge pull request #2018 from JosJuice/gameini-region-wildcard
Support game INIs that match all regions
2015-02-21 15:47:57 +01:00
Jules Blok ff4127cf50 VertexShaderManager: Turn the epsilon hack back on for 3D Vision.
The bug is fixed in version 347.52 of the drivers.
2015-02-21 12:09:49 +01:00
Jules Blok 139ad3b2b9 TextureConversionShader: Use a Texture2DArray to match the shader resource view. 2015-02-21 11:50:20 +01:00
Jules Blok c180174e4a D3D: Use the correct format when resolving the EFB depth texture. 2015-02-21 11:50:19 +01:00
Markus Wick 6bbf774507 Merge pull request #2075 from magumagu/titantron-fix
Partially fix WWE12 titantron videos.
2015-02-21 10:09:47 +01:00
Markus Wick 5da28f394a Merge pull request #2083 from phire/zfreeze-regression
Fix regression with directx when zfreeze=true and ztest=false.
2015-02-21 09:30:05 +01:00
Scott Mansell 355be1719e Fix regression with directx when zfreeze=true and ztest=false. 2015-02-21 10:52:29 +13:00
Lioncash ec065eef8d Merge pull request #2081 from Stevoisiak/UpdateStyleGuide
Style Guide: Added rule for do-while loops
2015-02-20 11:42:30 -05:00
Fiora 7d9c9ae177 Merge pull request #1750 from Buddybenj/license
Use Consistent Spelling of "License"
2015-02-20 00:22:22 -08:00
Stevoisiak f20fb9b471 Style Guide: Added rule for do-while loops 2015-02-19 23:32:08 -05:00
Pierre Bourdon 8b095a0178 Merge pull request #2059 from magumagu/palette-convert
Decode EFB copies used as paletted textures.
2015-02-20 01:11:25 +01:00
magumagu 074397c12d Explicitly set up AllocateTexture configuration for palette conversion.
No functional change.
2015-02-19 15:57:05 -08:00
magumagu 0360e01eaf Merge pull request #2040 from magumagu/gc-memmap
Try to fix our memory map to match the GameCube.
2015-02-19 15:44:36 -08:00
magumagu ddc815dd7a Remove TextureAddress struct. 2015-02-19 15:36:32 -08:00
magumagu c0a4760f0e Decode EFB copies used as paletted textures.
A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format.  Detect when this happens, and decode the copy on
the GPU using the specified palette.

This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.

D3D only at the moment, but porting to OpenGL should be straightforward..
2015-02-19 15:09:27 -08:00
magumagu 314b241220 Try to fix our memory map to match the GameCube.
This basically just restores the RAM mirroring that existed before PR1856
(address translation).
2015-02-19 15:02:51 -08:00
Pierre Bourdon fbbbad98e9 Merge pull request #2079 from lioncash/tables
PowerPC: Minor cleanups.
2015-02-19 22:51:34 +01:00