Commit Graph

679 Commits

Author SHA1 Message Date
Lioncash 68dcb0f195 ControlReference: Add missing virtual destructor
ControllerEmu::Control instances have a unique_ptr<ControlReference>
member, which is passed either an InputReference or OutputReference.

Without this virtual destructor, deleting a derived class through a
pointer to the base class is undefined behavior.
2017-02-10 13:58:44 -05:00
Lioncash 6a75ea5653 ControllerEmu: Separate ControlGroup from ControllerEmu
ControllerEmu, the class, is essentially acting like a namespace for
ControlGroup. This makes it impossible to forward declare any of the
internals. It also globs a bunch of classes together which is kind of a
pain to manage.

This splits ControlGroup and the classes it contains into their own source
files and situates them all within a namespace, which gets them out of
global scope.

Since this allows forward declarations for the once-internal classes, it
now requires significantly less files to be rebuilt if anything is changed
in the ControllerEmu portion of code.

It does not split out the settings classes yet, however, as it
would be preferable to make a settings base class that all settings derive
from, but this would be a functional change -- this commit only intends to
move around existing code. Extracting the settings class will be done in
another commit.
2017-02-09 18:18:52 -05:00
Lioncash 56531a0b7f ControllerEmu: Fix incorrect default radius being set in AnalogStick
The three parameter AnalogStick constructor takes an internal name, a
display name, and a default radius argument. The delegated constructor is
the one that calls the ControlGroup constructor, setting the group type,
so passing the group type here is a logic bug.

The only reason this appeared to work despite this bug is because
GROUP_TYPE_STICK has a value of 1, and the default radius value used for
attachment sticks is 1.0.
2017-02-08 23:08:13 -05:00
Mat M 73382852b7 Merge pull request #4502 from ligfx/extractcontrolreference
InputCommon: Extract ControlReference from ControllerInterface
2017-02-08 20:01:18 -05:00
JosJuice 99492c22a6 Merge pull request #4839 from leoetlino/better-warnings
Be less annoying when usbdk is not installed
2017-02-08 14:00:12 +01:00
Michael Maltese 2d51bf579f ControlReference: put parsed_expression in a unique_ptr 2017-02-07 22:59:29 -08:00
Michael Maltese 492d5b6ac7 ControlReference: hide parse_error behind GetParseStatus() 2017-02-07 22:59:26 -08:00
Michael Maltese 9a632ea7b9 ControlReference: hide is_input behind function 2017-02-07 22:59:21 -08:00
Michael Maltese 813a725f68 ControlReference: move function bodies out of header 2017-02-07 22:59:14 -08:00
Michael Maltese a509f56116 InputCommon: Extract ControlReference from ControllerInterface
Better separation of concerns. Relegates `ControllerInterface` to
enumerating input controls, and the new `ControlReference` deals with
combining inputs and configuration expression parsing.
2017-02-07 22:59:10 -08:00
Lioncash 31f037b187 InputCommon CMakeLists: Normalize whitespace
Tabs -> Spaces
2017-02-07 22:15:53 -05:00
Lioncash 3a66f2c008 ControllerEmu: Move into its own directory
ControllerEmu is a massive class with a lot of nested public classes.

The only reason these are nested is because the outer class acts as a
namespace. There's no reason to keep these classes nested just for that.

Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take
longer.

This moves the source files to their own directory so classes can be
separated as necessary to their own source files, and be namespaced under the
ControllerEmu namespace.
2017-02-07 22:12:06 -05:00
Michael Maltese fc0d88817f CMake: make option ENABLE_SDL work again
Broken in PR #4755 / commit f978765
2017-02-06 20:59:58 -08:00
Léo Lam 6a0bf24e0b Move libusb context initialization to on first use
This prevents libusb warnings from showing up even when the user is
not using Bluetooth or USB passthrough, or the Wii U GC adapter.
2017-02-07 00:47:21 +01:00
Matthew Parlane d244597b42 Merge pull request #4408 from leoetlino/usb
IOS: USB support (OH0, USB_VEN, USB_HID)
2017-02-07 09:17:05 +13:00
Mat M f978765bf0 Merge pull request #4755 from Orphis/cmake_sdl
cmake: Modernize SDL discovery
2017-02-06 11:55:03 -05:00
Florent Castelli a7c4fd9bf0 cmake: Move discovery of SDL to InputCommon 2017-02-06 05:02:45 +01:00
Lioncash e07383a783 Core: Convert State enum into an enum class 2017-02-05 08:32:23 -05:00
Léo Lam c8a6dc6c23 Use a single libusb context
libusb on Windows is limited to only a single context. Trying to open
more than one can cause device enumerations to fail randomly.

libusb is thread-safe and we don't use the manual polling support (with
`poll()`) so this should be safe.
2017-02-05 11:36:48 +01:00
Matthew Parlane f70a1a27fa Merge pull request #4726 from ligfx/addingwindowsheaders
Fix building without PCH on Windows
2017-01-24 13:47:36 +13:00
Michael Maltese 0bc40cacda No longer need to //clang-format off for Windows headers 2017-01-23 16:23:37 -08:00
Lioncash a9da2d9e20 ControllerEmu: Add missing virtual destructor to BooleanSetting 2017-01-23 05:08:19 -05:00
Michael Maltese 713ec5ffd5 Add includes for building on Windows without PCH 2017-01-23 01:37:41 -08:00
Matthew Parlane 7ebfd357b5 Merge pull request #4699 from Orphis/cmake_cleanup
CMake cleanup (but wait, there's more!)
2017-01-21 16:38:09 +13:00
Florent Castelli 59fb8042d1 cmake: Add XInput file to the InputCommon target 2017-01-21 02:44:18 +01:00
Florent Castelli 6c197a8f6a cmake: Rename variable for libxi to X11_INPUT 2017-01-21 02:44:18 +01:00
Lioncash 794d0a9d7c Core: Move SI source files to their own directory 2017-01-20 19:33:24 -05:00
Matthew Parlane 753455b379 Merge pull request #4671 from endrift/fix-libusb
InputCommon: Fix FreeBSD 11 libusb incompatibilities
2017-01-17 21:43:08 +13:00
Jeffrey Pfau c5b3b52d55 InputCommon: Fix FreeBSD 11 libusb incompatibilities 2017-01-17 00:30:08 -08:00
hthh 387164a999 macOS: Add missing includes to fix no-PCH build 2017-01-02 11:45:24 +11:00
Michael Maltese 905750553f ControllerEmu: Fix LoadDefaults to use ciface argument 2016-12-27 17:46:40 -08:00
Tillmann Karras 57a005ff3e evdev: reduce startup time
GetName() creates a new evdev device which calls tons of ioctls. But the
main culprit is close() which for input devices appears to be a slow
path in the kernel.

This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms
is still ridiculously slow for something that isn't needed right away.
2016-12-26 01:24:35 +01:00
Tillmann Karras f575902cf3 evdev: set flag in a thread-safe way 2016-12-05 00:47:26 +00:00
Tillmann Karras 3c090a37d4 evdev: fix shutdown hang
Note: This probably means our approach of populating from udev isn't
safe to be called multiple times.
2016-12-05 00:47:26 +00:00
Anthony ffe20705dd Merge pull request #4362 from ligfx/osxhotplug
ControllerInterface: enable hotplugging on macOS
2016-12-01 00:29:56 -06:00
Michael Maltese 7ed8fb95c5 ControllerInterface: enable hotplugging on macOS 2016-11-30 22:27:46 -08:00
Michael Maltese 3e69d066f5 ControllerInterface: replace Reinitialize with RefreshDevices
The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
2016-11-30 16:07:55 -08:00
Michael Maltese cebb4d84f2 ControllerInterface: clear devices before shutting down backends
The SDL backend faults if it tries to close a joystick after SDL_Quit
has been called.
2016-11-30 16:07:54 -08:00
aldelaro5 00f680b830 Add flexibility to InputConfigDialog
Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one.  It breaks every inputconfigDialog, but this will get fixed in the next commits.

Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00
aldelaro5 7e99d03b7f Add the ability to get partial input group
For hotkeys, changed HotkeyManager to allow to get and make partial groups of hotkeys.

Also preserved the old configuration naming scheme for the ini, this is done to preserve compatibility with the older groups structure.

Add the ability to get GCPad control groups

Used like the HotkeyManager methods, this is used for the new GCPad configuration dialog.

Add the ability to get groups of Keyboard input

Same reasons as the previous ones.

Add ability to get groups of Wiimote input

Add the ability to get extensions group

This needed to pass to 3 classes.  Will be used for their respective dialogs.
2016-11-25 02:37:22 -05:00
Markus Wick b9e4f67d3a Merge pull request #4405 from xrix4096/mac-unknown-joyaxis
Make analog triggers on PS3 controllers accessible on Mac
2016-10-31 13:01:47 +01:00
Markus Wick 2afa877119 Merge pull request #4376 from leoetlino/warning-fix
Warning fixes
2016-10-31 12:57:03 +01:00
Markus Wick b9e4370023 Merge pull request #4383 from Sintendo/minor-text-fixes
Fix minor comment typos
2016-10-31 12:51:42 +01:00
Chris Pritchard 9da9ba616b Use the IOHIDElement cookie as a part of the axis name for unknown axis. Previously the 'usage' value was used to identify the axis by name, but this is not unique. For example on a PS3 controller *all* axis other than the well known ones return a usage of '1' so there are 30 or more axis all named "1". This stops things such as analog triggers being usable.
Using the element cookie uniquely identifies each axis and allows them to be assigned successfully as controls
2016-10-30 10:36:53 +00:00
JosJuice 1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Sintendo f163bd1048 Fix various comment typos 2016-10-24 18:27:49 +02:00
Léo Lam 68156a02ed Fix -Wunused-result warnings 2016-10-23 00:43:08 +02:00
Léo Lam 39fd6dcd5b Fix missing includes
Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
Léo Lam fad17246db InputCommon: Fix formatting issues in Quartz
This wasn't caught by the lint script because it was broken (by me) at
some point :(

If it had been rebased, it wouldn't have passed lint
2016-10-03 18:59:52 +02:00
shuffle2 e38ddfd787 Merge pull request #4111 from EmptyChaos/startup-perf-langs
InputCommon: Fix slow startup on some Windows systems with language packs (Issue 9744)
2016-10-03 04:02:54 -07:00
shuffle2 2db2e88620 Merge pull request #4010 from leoetlino/relative-input
Add relative input for the Wiimote IR
2016-10-03 03:26:04 -07:00
shuffle2 2747fd3a0d Merge pull request #4102 from ligfx/quartz_input
Add Quartz/CoreGraphics controller interface for default k&m events
2016-10-03 03:13:58 -07:00
shuffle2 f71966866b Merge pull request #4230 from ligfx/build_vendored_libusb
Build vendored libusb with CMake if on Apple or not available system-wide
2016-10-02 21:17:01 -07:00
aldelaro5 f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Michael Maltese a403e37901 always build an implementation of GCAdapter (either libusb or android) 2016-09-28 13:32:13 -04:00
Léo Lam 149654df5a Add a recenter control for Wiimote IR relative input
This adds a recenter control binding which allows recentering the
cursor when relative input is enabled.

(EnableSettingControl is renamed to avoid confusions.)
2016-09-24 15:57:47 +02:00
Léo Lam 5cf07fdfbf Add relative input for the Wiimote IR
This adds an option to enable relative input for the Wiimote IR
as described in issue 9014.

Enabling it will result in the pointer not going back to the centre
and the inputs will control the direction, not the absolute position.

Also adds a Dead Zone setting which is really needed when relative
input is enabled to prevent the cursor from slowly drifting on
most controllers. (Note: the Deadzone setting has no effect when
relative input is disabled)
2016-09-24 15:57:46 +02:00
Scott Mansell 62d7a698da Merge pull request #4145 from tenthmile/WiiOrientationModifier
Emulated Wiimote Orientation Modifier
2016-09-07 14:20:02 +12:00
Jasper St. Pierre 928d05ec47 InputCommon: Remove the Xlib backend
The XInput2 backend is more performant, so let's default to it and
remove the old, core-only backend.
2016-09-04 10:44:22 -07:00
Jasper St. Pierre 2b640a4f7d XInput2: Only do a round trip when the mouse has moved
This should cut down on round trips and blocking calls dramatically
during gameplay.
2016-09-04 10:44:22 -07:00
Tim Maile 3266bf052a Toggle and Switches for upward/sideway WiimoteEmu 2016-08-28 12:47:24 +02:00
EmptyChaos 17e4bd9575 InputCommon: Fix slow startup on some Windows systems
Rewrite GetXInputGUIDS to use SetupAPI instead of WMI Queries. When
using a language pack where the system language and user/program
language differ, Windows starts taking a VERY long time (10+ seconds)
to complete Queries for Win32_PNPEntity objects (it's probably
translating every single string since it transfers every single one
from the WMI server into memory in the program).

Fixes Issue 9744.
2016-08-11 09:30:36 +10:00
Michael Maltese 0f5951e324 And pull KeycodeToName into its own function 2016-08-09 19:59:45 -07:00
Michael Maltese d1594f9529 use a std::map instead of running through the AOS 2016-08-09 19:54:59 -07:00
Michael Maltese a5cc054bd1 use std::to_string instead of sstream 2016-08-09 17:45:41 -07:00
Michael Maltese 6097d30288 clang-format and cleaning up Key::GetName 2016-08-09 17:23:30 -07:00
Michael Maltese 3889e4d4b2 style fixes 2016-08-09 15:52:02 -07:00
Michael Maltese 3dc8136e14 Add Quartz/CoreGraphics controller interface for default k&m events 2016-08-08 09:38:22 -07:00
Lioncash 041f4f5eea GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
Léo Lam 77fab5940c InputConfigDiag: Don't prevent closing dialog if device not found
There is no reason to prevent the user from closing the config dialog
if the device is not found. It's not very good UX…

Also fixes ExpressionParser to return NO_DEVICE if the device doesn't
exist instead of SUCCESS.
2016-07-30 10:00:55 +02:00
Léo Lam 135641404a evdev: Add hotplugging support
This adds hotplugging support to the evdev input backend. We use
libudev to monitor changes to input devices in a separate thread.
Removed devices are removed from the devices list, and new devices
are added to the list.

The effect is that controllers are usable immediately after plugging
them without having to manually refresh devices (if they were
configured to be used, of course).
2016-07-29 17:18:40 +02:00
Léo Lam 3926db624d ControllerInterface: Don't block on UpdateInput()
Changes UpdateInput() to skip if we can't lock the mutex, instead of
potentially blocking the CPU thread and causing a short but noticeable
frame drop.
2016-07-29 17:18:40 +02:00
Léo Lam 93f5df4195 ControllerInterface: Add RemoveDevice()
This adds RemoveDevice() to ControllerInterface, fixes ExpressionParser
and some other code to support device removals without crashing,
and adds an IsValid() method to Device, to prepare for hotplugging.
2016-07-29 17:18:37 +02:00
Léo Lam 0d783f0869 ControllerInterface: Add a way to register callbacks
This adds RegisterHotplugCallback() to register a callback which will
be invoked by the input backends' hotplug threads when there is a new
device, so that Core (GCKeyboard, GCPad, Wiimote, Hotkey) can reload
the configuration without adding a dependency to Core from InputCommon.
2016-07-29 17:16:22 +02:00
Léo Lam 0e1aeedb5b Fix warnings
This fixes warnings in:
- Source/Core/InputCommon/ControllerEmu.h: avoid shadowing other
  variables (my fault)
- Source/Core/Core/IPC_HLE/WII_IPC_HLE.h: made
  SDIO_EventNotify_CPUThread static as it's not used anywhere else
2016-07-18 23:38:42 +02:00
Léo Lam 788e19f54d ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.

Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
2016-07-14 10:50:53 +02:00
Pierre Bourdon 89a03174cc Merge pull request #4001 from leoetlino/split-controller-setting
ControllerEmu: Split the Setting class
2016-07-13 13:59:59 +02:00
Matthew Parlane 3f9a98ddf2 Merge pull request #3979 from JosJuice/use-g_want_determinism
Use g_want_determinism more
2016-07-13 18:56:23 +12:00
Léo Lam 5e829f4527 ControllerEmu: Split the Setting class
The Setting class was used for both numeric values and booleans, and
other parts of the code had hacks to make it work with booleans.

By splitting Setting into NumericSetting and BooleanSetting, it is
clear which settings are numeric, and which are boolean, so there is
no need to guess by checking the default values or anything like that.
Also, booleans are stored as booleans in config files, instead of 1.0.
2016-07-12 11:42:18 +02:00
Scott Mansell e0839a9478 Strip whitespace from Evdev and OSX controller names. 2016-07-12 14:19:07 +12:00
Léo Lam 6cc4591226 evdev: Clamp axis values to the 0.0-1.0 range
The values are expected to be in the 0.0-1.0 range (as indicated by the
comment), and other parts of Dolphin also expect it to be in that range
since the "full" axis has a -1.0 to 1.0 range.  However, this is not
always the case and fvalue can end up being outside of the range. This
clamps fvalue to always be in the 0.0 and 1.0 range.
2016-07-11 14:00:09 +02:00
JosJuice ce9622c426 Use g_want_determinism in code added by 8f0cbef
There's no reason this only should apply to netplay.
2016-07-05 20:58:44 +02:00
Mat M cf50ed82bb Merge pull request #3943 from ShadowsFriend/nopch-fix
ControllerInterface: Include memory to fix building without pch
2016-06-26 02:13:47 -04:00
Lioncash 55916b963d Device: Use std::tie for DeviceQualifier's operator== 2016-06-25 23:45:37 -04:00
Christian Widmer be922730b3 ControllerInterface: Include memory to fix building without pch
All affected files use shared_ptr but do not include memory which breaks
building without precompiled headers.
2016-06-26 05:42:29 +02:00
Léo Lam 8678133e87 ControllerInterface: Switch to std::shared_ptr
Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).

Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).

A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
2016-06-25 21:46:39 +02:00
Léo Lam 9b075556ea Fix a small formatting issue 2016-06-25 13:46:53 +02:00
Léo Lam d3e2ae35ff ControllerInterface: Add synchronisation
Since we may have to add/access devices from different threads, this
adds synchronisation to anything that touches m_devices.
2016-06-25 13:46:53 +02:00
Léo Lam fd29e5c4cc ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Scott Mansell 2ec3a24e4e analytics: Collect less data about controllers.
The name field can contain personal information, particularly in the
case of bluetooth devices on OSX which get configured with the user's
full name.
2016-06-22 17:02:30 +12:00
Markus Wick bb6604df76 Merge pull request #3805 from mathieui/gcadapter-unplug-crash
GCAdapter: improve thread safety
2016-05-19 22:58:06 +02:00
mathieui 1bbbe92cd2 GCAdapter: protect some more functions
Reset() and Setup() are not used outside of this namespace
2016-05-19 22:00:49 +02:00
mathieui 54b4efff6b GCAdapter: improve thread safety
make sure Reset() can’t be run concurrently with AddGCAdapter() or
ResetRumble() (which is called on other threads) which can cause
crashes (issue #9462)
2016-05-18 20:44:01 +02:00
mathieui 8f0cbefbe5 Disable part of the adapter features for netplay
In order to avoid desyncs
2016-05-12 23:31:51 +02:00
mimimi085181 fcd5170cff XInput: Apply Rumble/Motor output only on changes (again)
Disclaimer: I can't test if this works on xbox one controllers, i don't have one. But i have conformed that this UpdateMotors() is related to rumble for emulated wiimotes.

This partially reverts commit "XInput: Apply immediately as well" (1958a10b6f) from pr # https://github.com/dolphin-emu/dolphin/pull/1560

Hopefully this fixes the xbox one controller rumble issue:
https://bugs.dolphin-emu.org/issues/9071

And in theory it might reduce the used usb bandwidth, as it was originally intended before pr 1560.

@JMC47: Please do a good amount of testing, to see if this breaks rumble for wiimotes or gamecube controllers emulated with xinput devices.
2016-04-23 13:45:10 +02:00
Ryan Houdek 6cc40b1235 Improve stability of the Wii U Gamecube Controller adapter under Android.
Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.

Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
Ryan Houdek 36af9981c7 Merge pull request #3595 from Sonicadvance1/Android_headless
[Android] Headless support
2016-02-06 20:08:58 -05:00
Nick Tiberi e7ad0fd600 normalize and check upper/lower bounds of hats input on OS X 2016-02-05 16:40:59 -05:00
Ryan Houdek 6305f09467 Use cmake to determine if we are enabling the Android Controller Interface 2016-02-05 10:54:17 -06:00