Add Quartz/CoreGraphics controller interface for default k&m events
This commit is contained in:
parent
1ab99ee22c
commit
3dc8136e14
|
@ -20,6 +20,8 @@ elseif(APPLE)
|
|||
ControllerInterface/OSX/OSX.mm
|
||||
ControllerInterface/OSX/OSXKeyboard.mm
|
||||
ControllerInterface/OSX/OSXJoystick.mm
|
||||
ControllerInterface/Quartz/Quartz.mm
|
||||
ControllerInterface/Quartz/QuartzKeyboardAndMouse.mm
|
||||
ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp)
|
||||
set(LIBS ${LIBS} ${COREFOUNDATION_LIBRARY} ${CARBON_LIBRARY} ${COCOA_LIBRARY})
|
||||
elseif(X11_FOUND)
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#endif
|
||||
#ifdef CIFACE_USE_OSX
|
||||
#include "InputCommon/ControllerInterface/OSX/OSX.h"
|
||||
#include "InputCommon/ControllerInterface/Quartz/Quartz.h"
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
#include "InputCommon/ControllerInterface/SDL/SDL.h"
|
||||
|
@ -70,6 +71,7 @@ void ControllerInterface::Initialize(void* const hwnd)
|
|||
#endif
|
||||
#ifdef CIFACE_USE_OSX
|
||||
ciface::OSX::Init(hwnd);
|
||||
ciface::Quartz::Init(hwnd);
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
ciface::SDL::Init();
|
||||
|
@ -117,6 +119,7 @@ void ControllerInterface::Shutdown()
|
|||
#endif
|
||||
#ifdef CIFACE_USE_OSX
|
||||
ciface::OSX::DeInit();
|
||||
ciface::Quartz::DeInit();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
|
||||
|
|
|
@ -0,0 +1,14 @@
|
|||
// Copyright 2010 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Quartz
|
||||
{
|
||||
void Init(void* window);
|
||||
void DeInit();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
// Copyright 2013 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <Cocoa/Cocoa.h>
|
||||
#include <Foundation/Foundation.h>
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
#include "InputCommon/ControllerInterface/Quartz/Quartz.h"
|
||||
#include "InputCommon/ControllerInterface/Quartz/QuartzKeyboardAndMouse.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Quartz
|
||||
{
|
||||
void Init(void* window)
|
||||
{
|
||||
g_controller_interface.AddDevice(std::make_shared<KeyboardAndMouse>(window));
|
||||
}
|
||||
|
||||
void DeInit()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,73 @@
|
|||
// Copyright 2010 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "InputCommon/ControllerInterface/Device.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Quartz
|
||||
{
|
||||
class KeyboardAndMouse : public Core::Device
|
||||
{
|
||||
private:
|
||||
class Key : public Input
|
||||
{
|
||||
public:
|
||||
Key(CGKeyCode keycode);
|
||||
std::string GetName() const override;
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
CGKeyCode m_keycode;
|
||||
std::string m_name;
|
||||
};
|
||||
|
||||
class Cursor : public Input
|
||||
{
|
||||
public:
|
||||
Cursor(u8 index, const float& axis, const bool positive)
|
||||
: m_axis(axis), m_index(index), m_positive(positive)
|
||||
{
|
||||
}
|
||||
std::string GetName() const override;
|
||||
bool IsDetectable() override { return false; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
const float& m_axis;
|
||||
const u8 m_index;
|
||||
const bool m_positive;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
public:
|
||||
Button(CGMouseButton button) : m_button(button) {}
|
||||
std::string GetName() const override;
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
CGMouseButton m_button;
|
||||
};
|
||||
|
||||
public:
|
||||
void UpdateInput() override;
|
||||
|
||||
KeyboardAndMouse(void* window);
|
||||
|
||||
std::string GetName() const override;
|
||||
std::string GetSource() const override;
|
||||
|
||||
private:
|
||||
struct
|
||||
{
|
||||
float x, y;
|
||||
} m_cursor;
|
||||
|
||||
uint32_t m_windowid;
|
||||
};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,241 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include <Carbon/Carbon.h>
|
||||
#include <Cocoa/Cocoa.h>
|
||||
#include <Foundation/Foundation.h>
|
||||
|
||||
#include "InputCommon/ControllerInterface/Quartz/QuartzKeyboardAndMouse.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Quartz
|
||||
{
|
||||
|
||||
KeyboardAndMouse::Key::Key(CGKeyCode keycode) : m_keycode(keycode)
|
||||
{
|
||||
static const struct PrettyKeys
|
||||
{
|
||||
const CGKeyCode code;
|
||||
const char* const name;
|
||||
} named_keys[] = {
|
||||
{kVK_ANSI_A, "A"},
|
||||
{kVK_ANSI_B, "B"},
|
||||
{kVK_ANSI_C, "C"},
|
||||
{kVK_ANSI_D, "D"},
|
||||
{kVK_ANSI_E, "E"},
|
||||
{kVK_ANSI_F, "F"},
|
||||
{kVK_ANSI_G, "G"},
|
||||
{kVK_ANSI_H, "H"},
|
||||
{kVK_ANSI_I, "I"},
|
||||
{kVK_ANSI_J, "J"},
|
||||
{kVK_ANSI_K, "K"},
|
||||
{kVK_ANSI_L, "L"},
|
||||
{kVK_ANSI_M, "M"},
|
||||
{kVK_ANSI_N, "N"},
|
||||
{kVK_ANSI_O, "O"},
|
||||
{kVK_ANSI_P, "P"},
|
||||
{kVK_ANSI_Q, "Q"},
|
||||
{kVK_ANSI_R, "R"},
|
||||
{kVK_ANSI_S, "S"},
|
||||
{kVK_ANSI_T, "T"},
|
||||
{kVK_ANSI_U, "U"},
|
||||
{kVK_ANSI_V, "V"},
|
||||
{kVK_ANSI_W, "W"},
|
||||
{kVK_ANSI_X, "X"},
|
||||
{kVK_ANSI_Y, "Y"},
|
||||
{kVK_ANSI_Z, "Z"},
|
||||
{kVK_ANSI_1, "1"},
|
||||
{kVK_ANSI_2, "2"},
|
||||
{kVK_ANSI_3, "3"},
|
||||
{kVK_ANSI_4, "4"},
|
||||
{kVK_ANSI_5, "5"},
|
||||
{kVK_ANSI_6, "6"},
|
||||
{kVK_ANSI_7, "7"},
|
||||
{kVK_ANSI_8, "8"},
|
||||
{kVK_ANSI_9, "9"},
|
||||
{kVK_ANSI_0, "0"},
|
||||
{kVK_Return, "Return"},
|
||||
{kVK_Escape, "Escape"},
|
||||
{kVK_Delete, "Backspace"},
|
||||
{kVK_Tab, "Tab"},
|
||||
{kVK_Space, "Space"},
|
||||
{kVK_ANSI_Minus, "-"},
|
||||
{kVK_ANSI_Equal, "="},
|
||||
{kVK_ANSI_LeftBracket, "["},
|
||||
{kVK_ANSI_RightBracket, "]"},
|
||||
{kVK_ANSI_Backslash, "\\"},
|
||||
{kVK_ANSI_Semicolon, ";"},
|
||||
{kVK_ANSI_Quote, "'"},
|
||||
{kVK_ANSI_Grave, "Tilde"},
|
||||
{kVK_ANSI_Comma, ","},
|
||||
{kVK_ANSI_Period, "."},
|
||||
{kVK_ANSI_Slash, "/"},
|
||||
{kVK_CapsLock, "Caps Lock"},
|
||||
{kVK_F1, "F1"},
|
||||
{kVK_F2, "F2"},
|
||||
{kVK_F3, "F3"},
|
||||
{kVK_F4, "F4"},
|
||||
{kVK_F5, "F5"},
|
||||
{kVK_F6, "F6"},
|
||||
{kVK_F7, "F7"},
|
||||
{kVK_F8, "F8"},
|
||||
{kVK_F9, "F9"},
|
||||
{kVK_F10, "F10"},
|
||||
{kVK_F11, "F11"},
|
||||
{kVK_F12, "F12"},
|
||||
// {kHIDUsage_KeyboardInsert, "Insert"},
|
||||
{kVK_Home, "Home"},
|
||||
{kVK_PageUp, "Page Up"},
|
||||
{kVK_ForwardDelete, "Delete"},
|
||||
{kVK_End, "End"},
|
||||
{kVK_PageDown, "Page Down"},
|
||||
{kVK_RightArrow, "Right Arrow"},
|
||||
{kVK_LeftArrow, "Left Arrow"},
|
||||
{kVK_DownArrow, "Down Arrow"},
|
||||
{kVK_UpArrow, "Up Arrow"},
|
||||
{kVK_ANSI_KeypadDivide, "Keypad /"},
|
||||
{kVK_ANSI_KeypadMultiply, "Keypad *"},
|
||||
{kVK_ANSI_KeypadMinus, "Keypad -"},
|
||||
{kVK_ANSI_KeypadPlus, "Keypad +"},
|
||||
{kVK_ANSI_KeypadEnter, "Keypad Enter"},
|
||||
{kVK_ANSI_Keypad1, "Keypad 1"},
|
||||
{kVK_ANSI_Keypad2, "Keypad 2"},
|
||||
{kVK_ANSI_Keypad3, "Keypad 3"},
|
||||
{kVK_ANSI_Keypad4, "Keypad 4"},
|
||||
{kVK_ANSI_Keypad5, "Keypad 5"},
|
||||
{kVK_ANSI_Keypad6, "Keypad 6"},
|
||||
{kVK_ANSI_Keypad7, "Keypad 7"},
|
||||
{kVK_ANSI_Keypad8, "Keypad 8"},
|
||||
{kVK_ANSI_Keypad9, "Keypad 9"},
|
||||
{kVK_ANSI_Keypad0, "Keypad 0"},
|
||||
{kVK_ANSI_KeypadDecimal, "Keypad ."},
|
||||
// {kHIDUsage_KeyboardNonUSBackslash, "Paragraph"},
|
||||
{kVK_ANSI_KeypadEquals, "Keypad ="},
|
||||
// {kHIDUsage_KeypadComma, "Keypad ,"},
|
||||
{kVK_Control, "Left Control"},
|
||||
{kVK_Shift, "Left Shift"},
|
||||
{kVK_Option, "Left Alt"},
|
||||
{kVK_Command, "Left Command"},
|
||||
{kVK_RightControl, "Right Control"},
|
||||
{kVK_RightShift, "Right Shift"},
|
||||
{kVK_RightOption, "Right Alt"},
|
||||
// {kVK_RightCommand, "Right Command"},
|
||||
};
|
||||
|
||||
for (auto& named_key : named_keys)
|
||||
{
|
||||
if (named_key.code == m_keycode)
|
||||
{
|
||||
m_name = named_key.name;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "Key " << keycode;
|
||||
m_name = ss.str();
|
||||
}
|
||||
|
||||
ControlState KeyboardAndMouse::Key::GetState() const
|
||||
{
|
||||
return CGEventSourceKeyState(kCGEventSourceStateHIDSystemState, m_keycode) != 0;
|
||||
}
|
||||
|
||||
std::string KeyboardAndMouse::Key::GetName() const
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
|
||||
KeyboardAndMouse::KeyboardAndMouse(void* window)
|
||||
{
|
||||
// All ANSI keycodes in <HIToolbox/Events.h> are 0x7e or lower
|
||||
for (int i = 0; i < 0x80; i++)
|
||||
AddInput(new Key(i));
|
||||
|
||||
m_windowid = [[reinterpret_cast<NSView*>(window) window] windowNumber];
|
||||
|
||||
// cursor, with a hax for-loop
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
AddInput(new Cursor(!!(i & 2), (&m_cursor.x)[i / 2], !!(i & 1)));
|
||||
|
||||
AddInput(new Button(kCGMouseButtonLeft));
|
||||
AddInput(new Button(kCGMouseButtonRight));
|
||||
AddInput(new Button(kCGMouseButtonCenter));
|
||||
}
|
||||
|
||||
void KeyboardAndMouse::UpdateInput()
|
||||
{
|
||||
CGRect bounds = CGRectZero;
|
||||
uint32_t windowid[1] = {m_windowid};
|
||||
CFArrayRef windowArray = CFArrayCreate(nullptr, (const void**)windowid, 1, nullptr);
|
||||
CFArrayRef windowDescriptions = CGWindowListCreateDescriptionFromArray(windowArray);
|
||||
CFDictionaryRef windowDescription =
|
||||
(CFDictionaryRef)CFArrayGetValueAtIndex((CFArrayRef)windowDescriptions, 0);
|
||||
|
||||
if (CFDictionaryContainsKey(windowDescription, kCGWindowBounds))
|
||||
{
|
||||
CFDictionaryRef boundsDictionary =
|
||||
(CFDictionaryRef)CFDictionaryGetValue(windowDescription, kCGWindowBounds);
|
||||
|
||||
if (boundsDictionary != nullptr)
|
||||
CGRectMakeWithDictionaryRepresentation(boundsDictionary, &bounds);
|
||||
}
|
||||
|
||||
CFRelease(windowDescriptions);
|
||||
CFRelease(windowArray);
|
||||
|
||||
CGEventRef event = CGEventCreate(nil);
|
||||
CGPoint loc = CGEventGetLocation(event);
|
||||
CFRelease(event);
|
||||
|
||||
loc.x -= bounds.origin.x;
|
||||
loc.y -= bounds.origin.y;
|
||||
m_cursor.x = loc.x / bounds.size.width * 2 - 1.0;
|
||||
m_cursor.y = loc.y / bounds.size.height * 2 - 1.0;
|
||||
}
|
||||
|
||||
std::string KeyboardAndMouse::GetName() const
|
||||
{
|
||||
return "Keyboard & Mouse";
|
||||
}
|
||||
|
||||
std::string KeyboardAndMouse::GetSource() const
|
||||
{
|
||||
return "Quartz";
|
||||
}
|
||||
|
||||
ControlState KeyboardAndMouse::Cursor::GetState() const
|
||||
{
|
||||
return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
|
||||
}
|
||||
|
||||
ControlState KeyboardAndMouse::Button::GetState() const
|
||||
{
|
||||
return CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, m_button) != 0;
|
||||
// return (m_button != 0);
|
||||
}
|
||||
|
||||
std::string KeyboardAndMouse::Cursor::GetName() const
|
||||
{
|
||||
static char tmpstr[] = "Cursor ..";
|
||||
tmpstr[7] = (char)('X' + m_index);
|
||||
tmpstr[8] = (m_positive ? '+' : '-');
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
std::string KeyboardAndMouse::Button::GetName() const
|
||||
{
|
||||
if (m_button == kCGMouseButtonLeft)
|
||||
return "Left Click";
|
||||
if (m_button == kCGMouseButtonCenter)
|
||||
return "Middle Click";
|
||||
if (m_button == kCGMouseButtonRight)
|
||||
return "Right Click";
|
||||
return std::string("Click ") + char('0' + m_button);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -126,7 +126,8 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
|
|||
const auto& controller = m_controllers.at(index).get()->default_device;
|
||||
|
||||
// Filter out anything which obviously not a gamepad
|
||||
return !((controller.source == "Keyboard") // OSX Keyboard/Mouse
|
||||
return !((controller.source == "Keyboard") // OSX IOKit Keyboard/Mouse
|
||||
|| (controller.source == "Quartz") // OSX Quartz Keyboard/Mouse
|
||||
|| (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
|
||||
|| (controller.source == "Android" &&
|
||||
controller.name == "Touchscreen") // Android Touchscreen
|
||||
|
|
Loading…
Reference in New Issue