Merge pull request #4010 from leoetlino/relative-input
Add relative input for the Wiimote IR
This commit is contained in:
commit
2db2e88620
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@ -18,6 +18,7 @@
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#include <wx/control.h>
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#include <wx/dcmemory.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/font.h>
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#include <wx/listbox.h>
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#include <wx/msgdlg.h>
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@ -110,6 +111,10 @@ PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent,
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void PadSettingCheckBox::UpdateGUI()
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{
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((wxCheckBox*)wxcontrol)->SetValue(setting->GetValue());
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// Force WX to trigger an event after updating the value
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wxCommandEvent event(wxEVT_CHECKBOX);
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event.SetEventObject(wxcontrol);
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wxPostEvent(wxcontrol, event);
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}
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void PadSettingCheckBox::UpdateValue()
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@ -162,8 +167,10 @@ ControlDialog::ControlDialog(GamepadPage* const parent, InputConfig& config,
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ControlButton::ControlButton(wxWindow* const parent,
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ControllerInterface::ControlReference* const _ref,
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const unsigned int width, const std::string& label)
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: wxButton(parent, wxID_ANY, "", wxDefaultPosition, wxSize(width, 20)), control_reference(_ref)
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const std::string& name, const unsigned int width,
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const std::string& label)
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: wxButton(parent, wxID_ANY, "", wxDefaultPosition, wxSize(width, 20)), control_reference(_ref),
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m_name(name)
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{
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if (label.empty())
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SetLabel(StrToWxStr(_ref->expression));
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@ -457,15 +464,68 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
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UpdateGUI();
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}
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void GamepadPage::AdjustSetting(wxCommandEvent& event)
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void GamepadPage::EnablePadSetting(const std::string& group_name, const std::string& name,
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const bool enabled)
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{
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((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
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const auto box_iterator =
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std::find_if(control_groups.begin(), control_groups.end(), [&group_name](const auto& box) {
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return group_name == box->control_group->name;
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});
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if (box_iterator == control_groups.end())
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return;
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const auto* box = *box_iterator;
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const auto it =
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std::find_if(box->options.begin(), box->options.end(), [&name](const auto& pad_setting) {
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return pad_setting->wxcontrol->GetLabelText() == name;
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});
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if (it == box->options.end())
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return;
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(*it)->wxcontrol->Enable(enabled);
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}
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void GamepadPage::AdjustSettingUI(wxCommandEvent& event)
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void GamepadPage::EnableControlButton(const std::string& group_name, const std::string& name,
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const bool enabled)
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{
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m_iterate = !m_iterate;
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((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
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const auto box_iterator =
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std::find_if(control_groups.begin(), control_groups.end(), [&group_name](const auto& box) {
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return group_name == box->control_group->name;
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});
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if (box_iterator == control_groups.end())
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return;
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const auto* box = *box_iterator;
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const auto it =
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std::find_if(box->control_buttons.begin(), box->control_buttons.end(),
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[&name](const auto& control_button) { return control_button->m_name == name; });
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if (it == box->control_buttons.end())
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return;
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(*it)->Enable(enabled);
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}
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void GamepadPage::AdjustSetting(wxCommandEvent& event)
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{
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const auto* const control = static_cast<wxControl*>(event.GetEventObject());
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auto* const pad_setting = static_cast<PadSetting*>(control->GetClientData());
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pad_setting->UpdateValue();
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}
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void GamepadPage::AdjustBooleanSetting(wxCommandEvent& event)
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{
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const auto* const control = static_cast<wxControl*>(event.GetEventObject());
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auto* const pad_setting = static_cast<PadSettingCheckBox*>(control->GetClientData());
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pad_setting->UpdateValue();
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// TODO: find a cleaner way to have actions depending on the setting
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if (control->GetLabelText() == "Iterative Input")
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{
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m_iterate = pad_setting->setting->GetValue();
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}
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else if (control->GetLabelText() == "Relative Input")
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{
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EnablePadSetting("IR", "Dead Zone", pad_setting->setting->GetValue());
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EnableControlButton("IR", "Recenter", pad_setting->setting->GetValue());
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}
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}
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void GamepadPage::AdjustControlOption(wxCommandEvent&)
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@ -766,6 +826,8 @@ void GamepadPage::RefreshDevices(wxCommandEvent&)
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Pad::LoadConfig();
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HotkeyManagerEmu::LoadConfig();
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UpdateGUI();
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Core::PauseAndLock(false, was_unpaused);
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}
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@ -790,7 +852,8 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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wxStaticText* const label =
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new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(control->name)));
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ControlButton* const control_button = new ControlButton(parent, control->control_ref.get(), 80);
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ControlButton* const control_button =
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new ControlButton(parent, control->control_ref.get(), control->name, 80);
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control_button->SetFont(m_SmallFont);
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control_buttons.push_back(control_button);
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@ -848,6 +911,13 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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new wxStaticText(parent, wxID_ANY, wxGetTranslation(StrToWxStr(groupSetting->m_name))));
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szr->Add(setting->wxcontrol, 0, wxLEFT, 0);
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}
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for (auto& groupSetting : group->boolean_settings)
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{
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auto* checkbox = new PadSettingCheckBox(parent, groupSetting.get());
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checkbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustBooleanSetting, eventsink);
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options.push_back(checkbox);
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Add(checkbox->wxcontrol, 0, wxALL | wxLEFT, 5);
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}
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wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
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h_szr->Add(szr, 1, 0, 5);
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@ -942,15 +1012,9 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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for (auto& groupSetting : group->boolean_settings)
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{
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PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting.get());
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setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustBooleanSetting, eventsink);
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if (groupSetting->m_name == "Iterative Input")
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{
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setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSettingUI, eventsink);
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groupSetting->SetValue(false);
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}
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else
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{
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setting_cbox->wxcontrol->Bind(wxEVT_CHECKBOX, &GamepadPage::AdjustSetting, eventsink);
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}
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options.push_back(setting_cbox);
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Add(setting_cbox->wxcontrol, 0, wxALL | wxLEFT, 5);
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}
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@ -68,6 +68,7 @@ public:
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(int)(_setting->GetValue() * 100))),
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setting(_setting)
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{
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wxcontrol->SetLabel(setting->m_name);
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}
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void UpdateGUI() override;
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@ -164,9 +165,10 @@ class ControlButton : public wxButton
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{
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public:
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ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref,
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const unsigned int width, const std::string& label = "");
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const std::string& name, const unsigned int width, const std::string& label = "");
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ControllerInterface::ControlReference* const control_reference;
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const std::string m_name;
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};
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class ControlGroupBox : public wxBoxSizer
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@ -222,8 +224,10 @@ public:
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void LoadDefaults(wxCommandEvent& event);
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void AdjustControlOption(wxCommandEvent& event);
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void EnablePadSetting(const std::string& group_name, const std::string& name, bool enabled);
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void EnableControlButton(const std::string& group_name, const std::string& name, bool enabled);
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void AdjustSetting(wxCommandEvent& event);
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void AdjustSettingUI(wxCommandEvent& event);
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void AdjustBooleanSetting(wxCommandEvent& event);
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void GetProfilePath(std::string& path);
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@ -295,10 +295,13 @@ ControllerEmu::Cursor::Cursor(const std::string& _name)
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controls.emplace_back(std::make_unique<Input>("Forward"));
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controls.emplace_back(std::make_unique<Input>("Backward"));
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controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
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controls.emplace_back(std::make_unique<Input>("Recenter"));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 20));
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boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false));
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}
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void ControllerEmu::LoadDefaults(const ControllerInterface& ciface)
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@ -12,6 +12,7 @@
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#include <vector>
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#include "Common/IniFile.h"
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#include "Common/MathUtil.h"
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#include "Core/ConfigManager.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/GCPadStatus.h"
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@ -424,12 +425,43 @@ public:
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yy += (numeric_settings[0]->GetValue() - 0.5);
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}
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*x = xx;
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*y = yy;
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// relative input
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if (boolean_settings[0]->GetValue())
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{
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const ControlState deadzone = numeric_settings[3]->GetValue();
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// deadzone to avoid the cursor slowly drifting
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if (std::abs(xx) > deadzone)
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m_x = MathUtil::Clamp(m_x + xx * SPEED_MULTIPLIER, -1.0, 1.0);
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if (std::abs(yy) > deadzone)
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m_y = MathUtil::Clamp(m_y + yy * SPEED_MULTIPLIER, -1.0, 1.0);
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// recenter
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if (controls[7]->control_ref->State() > 0.5)
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{
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m_x = 0.0;
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m_y = 0.0;
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}
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}
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else
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{
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m_x = xx;
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m_y = yy;
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}
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*x = m_x;
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*y = m_y;
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}
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}
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ControlState m_z;
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private:
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// This is used to reduce the cursor speed for relative input
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// to something that makes sense with the default range.
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static constexpr double SPEED_MULTIPLIER = 0.04;
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ControlState m_x = 0.0;
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ControlState m_y = 0.0;
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};
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class Extension : public ControlGroup
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