Commit Graph

43 Commits

Author SHA1 Message Date
myownfriend c3864db4b3 Update 32bit.glsl 2014-05-21 16:36:46 -04:00
myownfriend 41f13f9c99 Update primarycolors.glsl 2014-05-21 16:29:25 -04:00
myownfriend c2e5e030b0 Update asciiart.glsl 2014-05-21 15:15:48 -04:00
myownfriend 28c1e6c6ca Update 16bit.glsl
Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
myownfriend 9b022e023b Update firewater.glsl 2014-05-21 14:55:45 -04:00
myownfriend dd91d86095 Update 16bit.glsl 2014-05-21 14:53:48 -04:00
myownfriend d2a74bf294 Update chrismas.glsl 2014-05-21 14:52:46 -04:00
myownfriend fd1d0e6e1e Update posterize.glsl 2014-05-21 14:51:25 -04:00
myownfriend d8fe09e9b1 Update nightvision2scanlines.glsl 2014-05-21 00:11:11 -04:00
myownfriend 1fe8d1ae16 Update nightvision2.glsl 2014-05-21 00:10:07 -04:00
myownfriend 753a937289 Update auto_toon2.glsl 2014-05-21 00:06:38 -04:00
myownfriend f59c7f25da Update asciiart.glsl 2014-05-21 00:05:13 -04:00
myownfriend d13e9c5aa8 Update stereoscopic2.glsl 2014-05-21 00:00:50 -04:00
myownfriend e43df47cd1 Update stereoscopic.glsl 2014-05-21 00:00:18 -04:00
myownfriend 349a7b59ea Update sketchy.glsl 2014-05-20 23:58:33 -04:00
myownfriend 92d0af2d18 Update sepia.glsl 2014-05-20 23:58:02 -04:00
myownfriend 980b5f8fbb Update primarycolors.glsl 2014-05-20 23:57:31 -04:00
myownfriend 0ef3a7f233 Update posterize2.glsl 2014-05-20 23:55:59 -04:00
myownfriend 8ddad21abc Update posterize.glsl 2014-05-20 23:54:52 -04:00
myownfriend 4c1ef9ba80 Update nightvision2scanlines.glsl 2014-05-20 23:54:11 -04:00
myownfriend 548d872843 Update nightvision2.glsl 2014-05-20 23:53:37 -04:00
myownfriend d5fea64953 Update nightvision.glsl 2014-05-20 23:53:13 -04:00
myownfriend 134fdd0ef7 Update mad_world.glsl 2014-05-20 23:52:32 -04:00
myownfriend 51b0645963 Update invertedoutline.glsl 2014-05-20 23:51:34 -04:00
myownfriend dc59012d5a Update firewater.glsl 2014-05-20 23:49:49 -04:00
myownfriend a926a7c113 Update fire.glsl 2014-05-20 23:48:16 -04:00
myownfriend 00a09d60c1 Update emboss.glsl 2014-05-20 23:47:26 -04:00
myownfriend 2c3f3d63fb Update darkerbrighter.glsl 2014-05-20 23:47:05 -04:00
myownfriend 9218fe9764 Update cool1.glsl 2014-05-20 23:46:31 -04:00
myownfriend 7c3bfaaff6 Update chrismas.glsl 2014-05-20 23:45:33 -04:00
myownfriend 32caf7af19 Update bad_bloom.glsl 2014-05-20 23:44:49 -04:00
myownfriend 4a0150033f Update auto_toon2.glsl 2014-05-20 23:43:56 -04:00
myownfriend 8b0d4db1ac Update auto_toon.glsl 2014-05-20 23:40:18 -04:00
myownfriend a26673163f Update asciiart.glsl 2014-05-20 23:39:48 -04:00
myownfriend 38669a1d16 Update acidtrip2.glsl 2014-05-20 23:34:56 -04:00
myownfriend b36609e991 Update acidtrip.glsl 2014-05-20 23:34:32 -04:00
myownfriend ad7f63669d Update FXAA.glsl 2014-05-20 23:32:29 -04:00
myownfriend 2629d6dfa9 Update 32bit.glsl
Formatted it to be consistent with Dolphin's coding style.
2014-05-20 23:26:47 -04:00
myownfriend bc109e1b58 Update 16bit.glsl
Changed spaces to tabs
2014-05-20 23:25:09 -04:00
Ryan Houdek 34bc14e75d Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Ryan Houdek c8d7db9767 Fix FXAA shader for OpenGL ES 3. 2013-10-29 07:24:16 +00:00
Ryan Houdek cfa709a1c5 This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord. 2013-10-27 17:45:53 -05:00
Pierre Bourdon e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00