iwubcode
9c8338ec4c
DolphinQt / VideoCommon: Add additional texture dumping options. Specifically, this enables users to choose whether to dump mip maps, base level textures, or both.
2020-07-22 19:30:27 -05:00
JosJuice
c9edfa0eaa
Replace Windows CMake lambda constexpr capture workaround
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While manually capturing constexpr variables used in lambda
expressions does work, it's really easy to forget doing so since
we don't have a Windows CMake builder and the workaround isn't
necessary anywhere else. Fortunately, MSVC has a flag that fixes
the constexpr capture behavior, so let's use that instead.
2020-06-25 13:11:29 +02:00
JosJuice
d494e0230c
Show file format details in game properties
2020-06-21 20:47:23 +02:00
Léo Lam
8df56cb319
Migrate video backend setting to the new config system
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Fixes https://bugs.dolphin-emu.org/issues/12087
2020-05-22 16:54:53 +02:00
JosJuice
6d3b0db041
DolphinQt: Fix freelook description typos
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cControls -> controls, axis -> axes, removed leading spaces.
2020-05-20 21:56:04 +02:00
Pierre Bourdon
cea779cc84
Merge pull request #8767 from iwubcode/freelook-camera-type
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Expand freelook camera with control options
2020-05-17 17:33:04 +02:00
iwubcode
aed7319ef8
DolphinQt: Expose freelook camera control to UI
2020-05-03 13:34:13 -05:00
Léo Lam
297bbceadf
Remove redundant "Emulation" from "DSP HLE Emulation"
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HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
2020-05-03 17:54:05 +02:00
Léo Lam
1b26929119
Merge pull request #8789 from JosJuice/windows-cmake-errors
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Fix Windows CMake build errors
2020-05-03 15:33:58 +02:00
JosJuice
bf57abc0d5
Fix Windows CMake build errors
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Lambda expressions with uncaptured constants were leading to errors,
and there were also some warnings about deprecated functions
(QFontMetrics::width and inet_ntoa).
2020-05-03 14:10:24 +02:00
Léo Lam
19da101164
Remove redundant Config prefix from ConfigInfo/ConfigLocation
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Both structs are already in the Config namespace.
2020-05-02 14:40:14 +02:00
Lioncash
19115c84dd
DolphinQt: Use qOverload where applicable
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Provides the same behvaior, but in a much more concise manner.
2020-04-28 16:54:19 +02:00
3t13nn3
8288bdce03
Fix Hotkey Controller Profile display with boxes for each Wiimote
2020-04-28 15:55:53 +02:00
Léo Lam
88ae4c7914
Merge pull request #8729 from JosJuice/android-touch-ir-default
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Android: Use touch emulation of IR by default
2020-04-27 17:56:01 +02:00
JosJuice
18a4afb053
Android: Use touch emulation of IR by default
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While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
JMC47
a5bd263dfb
Merge pull request #8714 from JosJuice/progress-dialog-thread
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DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-21 23:59:37 -04:00
JMC47
9de3717c50
Merge pull request #8340 from stenzek/max-res
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DolphinQt: Don't overwrite >8x IR scale in ini, add maximum internal res option
2020-04-16 21:01:14 -04:00
JosJuice
c6ee767851
DolphinQt: Run tasks that use progress dialogs on separate threads
2020-04-03 12:53:38 +02:00
JosJuice
aee9c7390d
Merge pull request #8699 from howard0su/cleanup_move
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Cleanup warnings of -Wpessimizing-move
2020-03-23 19:58:13 +01:00
sL1pKn07
4f7ea79ae4
Fix build with Qt 5.15+
2020-03-23 17:58:39 +01:00
Jun Su
964a2e1e70
Cleanup warnings of -Wpessimizing-move
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moving a temporary object prevents copy elision. Remove std::move.
2020-03-23 16:31:15 +08:00
Jordan Woyak
099e6bfab9
DolphinQt: Fix gyro mapping indicator's "jitter" drawing.
2020-03-17 19:19:58 -05:00
Léo Lam
57274cbf91
Merge pull request #8565 from Pokechu22/log-scroll-bar
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Always display the horizontal scroll bar when log word wrap is off
2020-03-15 23:14:23 +01:00
Jordan Woyak
2451a41a48
DolphinQt: Fix calibration cancel behavior.
2020-02-25 18:36:56 -06:00
Jordan Woyak
2c843ae06b
DolphinQt: Clean up calibration drawing a bit.
2020-02-25 17:58:32 -06:00
Jordan Woyak
6b109bd2a6
DolphinQt: Tweak indicator raw-input/input-shape color for better contrast in some dark themes.
2020-02-24 16:26:28 -06:00
Jordan Woyak
122984b46e
DolphinQt: Eliminiate redundant swing indicator logic.
2020-02-24 16:26:28 -06:00
Jordan Woyak
d80fd13b17
DolphinQt: Clean up mapping indicator code and draw lines on "pixel centers".
2020-02-24 16:26:26 -06:00
Jordan Woyak
f79ca680cb
DolphinQt: Eliminate redundant cursor indicator logic.
2020-02-24 16:25:06 -06:00
Jordan Woyak
38f36be9ae
DolphinQt: Break mapping indicators into separate classes. Ensure "state lock" is held on redraw.
2020-02-24 16:25:06 -06:00
Jordan Woyak
1a3b4d91bf
InputCommon: Mark GetStateLock with [[nodiscard]] and fix discarding calls.
2020-02-24 16:25:06 -06:00
Jordan Woyak
58448d74c5
InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes.
2020-02-17 16:14:01 -06:00
Jordan Woyak
1e652d7d34
InputCommon: Add calibration functionality to IMUGyroscope.
2020-02-17 15:57:43 -06:00
Jordan Woyak
82a3aa5ff6
InputCommon: Add "Dead Zone" setting to raw gyro inputs.
2020-02-17 15:57:43 -06:00
Tilka
a9dc4ac3f0
Merge pull request #8603 from jordan-woyak/deadzone-too-dark
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DolphinQt/Mapping: Tweak "Dead Zone" and "Gate" colors.
2020-02-10 23:28:56 +00:00
Jordan Woyak
0a1634bedf
InputCommon: Allow Wii remote extension to be set with an input expression.
2020-02-08 16:03:13 -06:00
Jordan Woyak
e8152b700f
InputCommon: Allow controller settings specified with input expresions.
2020-02-08 14:01:55 -06:00
JMC47
6a857df219
Merge pull request #8606 from jordan-woyak/tab-key-navigation
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DolphinQt: setTabKeyNavigation(false) on QTableWidget and QTableView.
2020-02-08 14:18:09 -05:00
JMC47
3b0b264c84
Merge pull request #8608 from jordan-woyak/stereoscopy-hotkeys
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DolphinQt: Fix stereoscopy hotkeys.
2020-02-08 14:17:42 -05:00
Jordan Woyak
f94726068d
DolphinQt: Kill some unused member variables.
2020-02-08 10:52:06 -06:00
Jordan Woyak
9a34091b8b
DolphinQt: Fix stereoscopy hotkeys.
2020-02-07 15:47:40 -06:00
Jordan Woyak
b9f34bc822
DolphinQt: setTabKeyNavigation(false) on QTableWidget and QTableView.
2020-02-06 20:48:45 -06:00
Jordan Woyak
b1a71b959b
DolphinQt/Mapping: Change "Dead Zone" color from shadow color of palette to a transparent black or white depending on theme. Tweak order of "shake" indicator axis colors so red is more often shown.
2020-02-04 16:08:51 -06:00
Lioncash
dca201d5f3
DolphinQt/GameConfigWidget: Remove unimplemented EditUserConfig() member function
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This isn't implemented anywhere, so we can remove the member function
prototype.
2020-01-27 15:46:52 -05:00
Lioncash
2fd628d017
DolphinQt/GameConfigEdit: Remove unimplemented SetReadOnly() member function
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This isn't implemented anywhere, so we can remove this prototype.
2020-01-27 15:44:52 -05:00
Tilka
5dfc9196ab
Merge pull request #8548 from jordan-woyak/wiimote-source-cleanup
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Core/WiimoteReal: Wii remote connection pool and source change cleanup.
2020-01-25 23:04:50 +00:00
Connor McLaughlin
a63510a55a
Merge pull request #8554 from stenzek/present-duplicate-frames
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Add an option to present duplicate frames
2020-01-20 12:04:26 +10:00
Pokechu22
0a6a53e301
Always display the horizontal scroll bar when log word wrap is off
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Otherwise, a line that's too wide for the log widget will cause the horizontal scroll bar to appear, which reduces the vertical height, and causes the most recent line to be off screen. Since that line is off screen, the log widget no longer scrolls as new lines appear, unless it's manually scrolled to the very bottom again.
2020-01-15 13:59:09 -08:00
Pierre Bourdon
1ac3264d5d
Merge pull request #8545 from jordan-woyak/imu-cursor-centering
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WiimoteEmu: IMU pointing behavior improvements and code cleanup.
2020-01-15 12:10:57 +01:00
Stenzek
11ba623f26
Add an option to present/skip presenting duplicate frames
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Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.
This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00