Aestek
cd9a58b704
Check if all players have the game before starting netplay
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https://bugs.dolphin-emu.org/issues/8885
2016-07-10 10:13:34 +02:00
mimimi085181
4f9fe41ee6
Revert pr#3660
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https://github.com/dolphin-emu/dolphin/pull/3660
2016-07-08 20:23:33 +02:00
mimimi085181
330289cf71
Revert pr#3691
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https://github.com/dolphin-emu/dolphin/pull/3691
2016-07-08 20:23:32 +02:00
JDV
d6a2fcd26c
Formatting and setting is now only temporarily changed ( #1 )
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Add the cheat setting to the bootmanager config cache, and reformat
2016-07-05 02:23:19 +02:00
mathieui
8a2e7fddd1
Sync the "enable cheat" setting over netplay
2016-07-05 02:23:10 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Corwin Mcknight
453d7777e5
Fix regression for .elf files in Netplay Game Selector
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Rearranged code to look nicer, as well
2016-05-06 19:41:40 -07:00
Matthew Parlane
1cfeacd5b6
Merge pull request #3793 from mathieui/netplay-disc-num
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Add information about disc number in the netplay setup
2016-05-06 09:19:54 +12:00
mathieui
f36cd77da4
Add information about disc number in the netplay setup
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Previously, two-disc games would appear exactly the same, and not
necessarily in disc order, which made it a pain.
2016-05-05 23:15:00 +02:00
Corwin Mcknight
3a76aeb23d
[UI] Make NetPlay UI bigger and neater
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This commit does 4 things:
* It increases the default small size of the NetPlay window to a larger
and more appealing size.
* It cleans up and reorganizes a bit of the NetPlay Setup UI code.
* It moves the Direct or Transversal Selector to be more appealing and
nice looking.
* The Direct or Transversal also gets a label and nicer text, and a
spacer.
2016-05-02 08:15:44 -07:00
Rukai
1b65adcd56
Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp
2016-03-02 21:02:15 +11:00
Anthony Serna
28fbf6ae03
[Netplay] Disable Wiimotes
2016-02-19 22:15:52 -06:00
Lioncash
102672a797
NetPlayClient: Make is_connected private
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This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
CastellaFactory
7ddfe713d5
[Netplay] Show error dialog if failed to connect to netplay server when Traversal and Force Listen Port is enabled
2015-09-20 20:15:13 +09:00
CastellaFactory
1f83a3d146
[Netplay:Traversal] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-09-20 20:15:13 +09:00
Rukario
e939fba3e7
Updated terms in Netplay window.
2015-09-03 07:36:52 -07:00
Anthony Serna
db7fe9507e
Implemented ability to block writes to the SD card
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Renamed variable to be more accurate
2015-08-28 17:32:29 -07:00
Anthony Serna
faedf1bc5c
Implemented .elf and .dol support in gamelist
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Fixed a TON of structuring, formatting.
removed README.txt files from themes at MaJoR's request
Added platform icon for ELFs/DOLs
2015-08-28 11:10:03 -07:00
Lioncash
761e087e52
NetWindow: Remove translation marker from empty string
2015-08-17 21:56:52 -04:00
Lioncash
65adf76698
NetWindow: non-ugly way to check for window focus
2015-08-17 21:56:51 -04:00
Lioncash
2b4a249dea
NetWindow: Replace old wx event binding types
2015-08-17 21:56:50 -04:00
Lioncash
ca0b9481ea
ChangeGameDialog: Internally set the chosen game name
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Passing in a reference to an empty string is unnecessary and
overcomplicates design.
2015-08-17 21:56:48 -04:00
Lioncash
af35f38491
NetWindow: Minor simplifications
2015-08-17 21:56:46 -04:00
Lioncash
11f3ded296
NetPlay: Return mapping arrays and player list vectors directly
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Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Admiral H. Curtiss
84e42904a2
Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
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Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
Admiral H. Curtiss
abb65515b9
Netplay: Sync GameCube SRAM.
2015-06-14 16:52:08 +02:00
degasus
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
JosJuice
b61f41e698
Remove reference to DSP on Dedicated Thread
2015-06-07 00:01:57 +02:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
skidau
132ae5f457
Merge pull request #2349 from mathieui/remove-traversal-options-ui
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Netplay: don’t show traversal server/port options (INI config only)
2015-05-15 12:34:05 +10:00
mathieui
bb622836b2
Traversal: Add a read-only text for server:port with a "reset to default" button
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Clicking it will set the config file back to stun.dolphin-emu.org with
port 6262.
2015-05-11 01:10:27 +02:00
Lioncash
76bbd46829
Core: Remove some header inclusions in header files
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Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
2015-05-08 22:38:59 -04:00
Gabriel Corona
469ea24717
Fix build without UPnP
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There is no checkbox.
2015-05-06 20:59:19 +02:00
mathieui
df8b86ed63
Traversal: use the defaults if empty or space-only config entries are detected
2015-05-01 03:11:28 +02:00
mathieui
c452e72ca7
Netplay: don’t show traversal server/port options (INI config only)
2015-05-01 02:03:53 +02:00
JosJuice
235ecfbed7
Return GetNames languages, to avoid hardcoded language lists in callers
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This makes the code cleaner and also leads to some user-visible changes:
The wx game properties will no longer let the user
select WAD languages that don't have any names.
The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.
If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
2015-04-23 08:14:39 +02:00
Lioncash
bd28d260ce
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-11 01:35:54 -04:00