Pierre Bourdon
b7916f9655
Merge pull request #2057 from lioncash/busy
...
DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
2015-02-15 01:54:59 +00:00
skidau
72e8e78ec8
Merge pull request #2037 from magumagu/illegal-inst-handling
...
Improve illegal instruction handling.
2015-02-15 12:34:08 +11:00
skidau
32d8f887fe
Merge pull request #2032 from mathieui/update-libusb-externals
...
Update the libusb in externals to 1.0.19 (latest)
2015-02-15 12:32:10 +11:00
Lioncash
537ad96ece
DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
...
The UI greys all buttons when shutting down, so it's sufficient as a visual cue
2015-02-14 19:43:59 -05:00
Lioncash
f60971831f
Merge pull request #2056 from delroth/avidump-silent
...
Windows AVIDump: support "silent" frame dumping
2015-02-14 18:38:10 -05:00
Pierre Bourdon
3500740dd4
Windows AVIDump: support "silent" frame dumping
...
When enabled, the silent option will avoid popping up dialog boxes for
overwrite confirmation or codec selection. The codec selection defaults to
uncompressed RGB.
This is required for FifoCI on Windows which needs to drive Dolphin from the
command line exclusively.
2015-02-14 23:38:14 +01:00
Markus Wick
405444d4fe
Merge pull request #1803 from lioncash/rgb
...
OnScreenDisplay: Allow for different colored messages
2015-02-14 10:47:47 +01:00
skidau
61b19bda3e
Merge pull request #2042 from unknownbrackets/gcz-fix
...
DiscIO: On decompress to file, write last blocks correctly
2015-02-14 13:46:06 +11:00
Lioncash
73be877a9d
Merge pull request #2049 from Tilka/even-less-of-a-clusterfuck
...
Movie: reintroduce a local variable
2015-02-13 20:51:36 -05:00
Tillmann Karras
a7cc36e711
Movie: reintroduce a local variable
2015-02-14 02:27:15 +01:00
Lioncash
6558704403
Merge pull request #2030 from lioncash/destroy
...
DolphinWX: Get rid of unnecessary Destroy calls
2015-02-13 20:22:01 -05:00
Pierre Bourdon
4d3c1c7ec3
Merge pull request #2048 from RachelBryk/less-of-a-clusterfuck
...
Remove an unneeded global variable from Movie.cpp.
2015-02-14 02:18:21 +01:00
Rachel Bryk
b66df8424a
Remove an unneeded global variable from Movie.cpp.
2015-02-13 20:11:44 -05:00
Pierre Bourdon
4ceae57713
Merge pull request #2015 from Stevoisiak/WAD-Version-Check
...
VolumeWad: Return version number for WADs
2015-02-13 22:09:30 +01:00
Lioncash
fd0d6d3762
Merge pull request #2044 from Tilka/load_file
...
DolphinWX: fix -e parameter
2015-02-13 11:38:22 -05:00
Tillmann Karras
1b38800a67
DolphinWX: fix -e parameter
2015-02-13 10:34:18 +01:00
Fiora
9761df422a
Merge pull request #2043 from Tilka/fix_jump
...
Jit64: turn short jmp into near jmp
2015-02-13 01:08:57 -08:00
Tillmann Karras
d33e760c55
Jit64: turn short jmp into near jmp
...
Fixes a regression from #1856's ac54c6a
.
2015-02-13 07:51:34 +01:00
Unknown W. Brackets
df5857b5af
DiscIO: On decompress to file, write last blocks.
2015-02-12 20:30:11 -08:00
magumagu
6797718950
Merge pull request #2039 from magumagu/pr1856-typos
...
Fix typos from PR1856 (address translation).
2015-02-12 16:18:54 -08:00
mathieui
3b0f3cb4fe
Externals: Clean up some unneeded files from libusb
...
And add a DOLPHIN file recapitulating the changes from upstream
2015-02-12 21:58:23 +01:00
magumagu
f9e8ad39fc
Fix typos from PR1856 (address translation).
2015-02-12 12:11:33 -08:00
magumagu
985087c7e2
Make all unknown opcodes behave consistently.
...
Consistently fall back to the interpreter for unknown instructions, and
make sure GetOpInfo() always returns a non-null pointer.
2015-02-11 22:18:33 -08:00
magumagu
e640ef9d7b
Improve illegal instruction handling.
...
This should more reliably show an error message for illegal
instructions.
2015-02-11 21:01:00 -08:00
Lioncash
f2f2d61950
Merge pull request #2022 from Tilka/perf
...
Tools: add disassemble script for perf
2015-02-11 23:23:47 -05:00
Lioncash
c7c6bdbf5a
Merge pull request #2027 from Buddybenj/change-wording
...
Change Wording
2015-02-11 23:23:22 -05:00
Lioncash
20aa937824
Merge pull request #2036 from magumagu/remove-blockmerge-option
...
Remove setting "BlockMerging".
2015-02-11 23:22:08 -05:00
magumagu
49f223a211
Remove setting "BlockMerging".
...
It isn't hooked up to anything anymore, and it isn't the sort of thing we
want users messing with anyway.
2015-02-11 19:52:48 -08:00
magumagu
0e0a196a1c
Merge pull request #1856 from magumagu/correct-translation-disable-2
...
Make address translation respect the CPU translation mode
2015-02-11 17:04:12 -08:00
Benjamin Przybocki
8cf4a57844
Change Wording
...
All of the other descriptions for drop-down menus use select.
2015-02-11 18:43:47 -06:00
Tillmann Karras
7a305bef86
Externals: add Dolphin-specific patches to libusb
2015-02-12 01:05:22 +01:00
Tillmann Karras
4fa38f0c02
Externals: update libusb to version 1.0.19
2015-02-12 01:04:43 +01:00
Pierre Bourdon
b7e455ece8
Merge pull request #2031 from degasus/master
...
ShaderGen: Fix pixel offset correction
2015-02-12 00:39:27 +01:00
magumagu
4193350d22
Memmap: add an explanation of Dolphin's memory layout.
2015-02-11 15:22:21 -08:00
skidau
4ff5ec7117
Merge pull request #1984 from mathieui/GCAdapter-fixes
...
Fix issues with the GC adapter handling code
2015-02-12 09:54:53 +11:00
magumagu
aaee23d1b4
Fix ARM64 build for address translation changes.
2015-02-11 13:56:38 -08:00
magumagu
e136c8a066
PowerPC: misc cleanup.
2015-02-11 13:56:36 -08:00
magumagu
ac54c6a4e2
Make address translation respect the CPU translation mode.
...
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.
This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.
This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
degasus
c404e87226
ShaderGen: Fix pixel offset correction
...
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
Lioncash
9a6b6a99e8
DolphinWX: Get rid of unnecessary Destroy calls
...
Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
magumagu
d9988ee9b5
Merge pull request #1987 from magumagu/thread-safety
...
Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
magumagu
0f96a0104e
Merge pull request #1752 from Buddybenj/clean-up
...
Clean Up
2015-02-10 11:39:14 -08:00
magumagu
1acd80f23f
Merge pull request #1779 from riking/pr-rename-boot-from-dvd
...
Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash
0ff6220f4e
Merge pull request #2028 from lioncash/define
...
WiimoteEmu: Change define into a variable and move it to where it's used.
2015-02-10 12:16:56 -05:00
Lioncash
07556b4849
WiimoteEmu: Change define into a variable and move it to where it's used.
2015-02-10 11:46:04 -05:00
Markus Wick
2aef84d80c
Merge pull request #2025 from phire/be-neobrain
...
Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
Scott Mansell
4cb01673a0
Remove now useless NumFields Function which always returned 1.
2015-02-10 00:48:06 +13:00
Scott Mansell
8f416821ad
Remove VBeam Speedhack.
2015-02-09 23:10:30 +13:00
Markus Wick
b79015186e
Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
...
D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
mr.greywater
2434b531f3
D3D: Fixed crash rendering EFB textures with MSAA
...
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00