JosJuice
bb93336ecf
DiscIO: Replace "raw" functions with "decrypt" parameters
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This is intended to make decryption look less implicit in the code.
2014-12-28 10:35:48 +01:00
Fiora
354e255827
JIT: fix carry optimization on blocks that end early
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I don't know if this shows up currently, but e.g. if you force blocks to be
under a certain length, this problem (a crash) shows up.
2014-12-27 23:20:05 -08:00
Justin Chadwick
51b26f3397
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
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Breaking Gladius
2014-12-27 19:16:50 -05:00
Lioncash
9465a877f8
Merge pull request #1718 from lioncash/wxdoesitagain
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ControllerConfigDiag: Potentially fix scaling problems on high DPI
2014-12-27 10:10:45 -05:00
Jules Blok
d7037ae492
PixelShaderCache: Don't use GetDimensions() for the sample count.
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This function is bugged on Windows 7, and statically declaring the sample count is trivial anyway.
2014-12-27 14:45:15 +01:00
JosJuice
72f8f243c7
Never decrypt data when using DI command 0xA8
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CleanRip relies on this when ripping Wii discs.
2014-12-27 13:49:25 +01:00
Ryan Houdek
1dbd8c0b96
Merge pull request #1745 from degasus/remove_gpu_sync
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VideoCommon: Make GPU syncing hack optional
2014-12-27 04:26:17 -06:00
Jules Blok
86120bfc97
GeometryShaderManager: Set viewport in SetConstants().
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Setting it in the callback is too early.
2014-12-26 17:58:59 +01:00
Ryan Houdek
859e103ce6
[Android] Add support for sterescopy configuration.
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This menu allows us to configure the stereoscopy video settings if the device supports it.
This menu is only enabled if the hardware supports everything needed to use the feature.
2014-12-26 08:17:29 -06:00
Ryan Houdek
339383b8dd
Merge pull request #1756 from JosJuice/eslaunch-regression
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Fix 4.0-4724 ES_Launch and System Menu regressions
2014-12-26 08:02:39 -06:00
Pierre Bourdon
b3bae9eef7
Merge pull request #1473 from phire/cleanHLE
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Clean up debug string functions in OS_HLE.
2014-12-26 13:49:59 +01:00
Markus Wick
7764a5ed9d
Merge pull request #1733 from degasus/glx
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GLX: try to get an OpenGL 3.3 core context
2014-12-26 13:31:41 +01:00
Markus Wick
a86865d1c4
Merge pull request #1740 from Armada651/stereo-xfb
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Support stereoscopy with Virtual XFB
2014-12-26 13:25:33 +01:00
Lioncash
f71c4b5768
Merge pull request #1768 from JosJuice/filemonitor-regression
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Re-add FileMonitor support for Wii discs
2014-12-25 22:02:28 -05:00
Jules Blok
833513f384
XFBEncoder: Sample the first layer of the resolved EFB texture.
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Using the multisampled EFB texture is invalid, as the XFB encoder does not have a multisampling shader.
2014-12-25 12:09:35 +01:00
JosJuice
1618d31523
FileMonitor: Get rid of "GC" from names and comments
2014-12-25 11:12:04 +01:00
JosJuice
8624461315
Re-add FileMonitor support for Wii discs
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This in done in the same way as GC discs, unlike the previous implementation.
2014-12-25 11:01:18 +01:00
Jules Blok
af8ac328e5
Renderer: Use old method of calculating the source rectangle.
2014-12-25 02:37:22 +01:00
Jules Blok
46bb4fd364
FramebufferManagerBase: Remove obsolete parameters.
2014-12-25 00:58:16 +01:00
Jules Blok
49137c7c2c
FramebufferManager: Return framebuffer target size in GetTargetSize().
2014-12-25 00:57:52 +01:00
Jules Blok
111b04388c
VideoConfigDiag: Don't enable the post-processing config button when there are no options.
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The handling of the Anaglyph override was incorrect.
2014-12-25 00:14:15 +01:00
Jules Blok
1bbb323e97
D3D: Remove obsolete Real XFB codepath.
2014-12-24 23:55:04 +01:00
Jules Blok
31a55384b3
VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
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Makes a little bit more sense.
2014-12-24 23:30:40 +01:00
Jules Blok
1105dd7dcd
VideoConfigDiag: Enable stereoscopy options.
2014-12-24 23:29:42 +01:00
Jules Blok
c424aa1ac6
GeometryShaderManager: Boost convergence value.
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Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
2014-12-24 23:29:40 +01:00
Jules Blok
70b898e2c6
VideoConfig: Rename Separation to Depth and update descriptions.
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More accurate since it's not a real IPD and Nvidia also calls it depth.
2014-12-24 23:28:23 +01:00
Jules Blok
9590ea0cf6
VideoConfig: Turn off stereoscopy when Real XFB is enabled.
2014-12-24 18:45:24 +01:00
Jules Blok
4a86234a79
D3D: Support stereoscopic XFB blit to screen.
2014-12-24 18:45:24 +01:00
Jules Blok
a845aeeb3d
FramebufferManager: Copy all EFB layers to the XFB.
2014-12-24 18:45:19 +01:00
Jules Blok
59bea317d7
GeometryShaderCache: Cosmetics.
2014-12-24 17:22:24 +01:00
Jules Blok
b109b31f61
FramebufferManagerBase: Only allocate one layer for Real XFB.
2014-12-24 17:22:23 +01:00
Jules Blok
a9364cd5db
OGL: Support stereoscopic XFB blit to screen.
2014-12-24 17:22:23 +01:00
Jules Blok
12412ac5b7
FramebufferManager: Copy all EFB layers to the XFB framebuffer.
2014-12-24 17:22:22 +01:00
Markus Wick
5526b39320
Merge pull request #1748 from Armada651/stereo-format
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FramebufferManager: Support stereoscopic EFB format changes.
2014-12-24 11:02:17 +01:00
JosJuice
329af1aea3
Always read 0x20 bytes of disc ID
2014-12-23 13:25:04 +01:00
Jules Blok
b2efbdaf44
Cosmetics.
2014-12-23 13:16:09 +01:00
Jules Blok
01718eafa6
FramebufferManager: Use a separate layer variable.
2014-12-23 13:16:03 +01:00
Ryan Houdek
97d6afdde9
[Android] Add a few helper functions to EGLHelper.
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Let's us check for extension support and OpenGL version.
2014-12-23 03:56:06 -06:00
JosJuice
61da252858
Mark cover as open when no disc is inserted
2014-12-23 09:43:51 +01:00
skidau
e396286361
Merge pull request #1751 from FenrisulfrX/master
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AR: Fix Memory Copy Without Pointer Support
2014-12-23 12:39:48 +11:00
degasus
01cd11a835
OGL: fix ssbo based bbox support
2014-12-22 19:10:35 +01:00
JosJuice
14ff0004b5
Check if there is a disc for all disc reads
2014-12-22 16:34:18 +01:00
JosJuice
867bd2eb34
Only use bounds check for DVDLowUnencryptedRead
2014-12-22 15:01:55 +01:00
Pierre Bourdon
c5c10fe48b
Merge pull request #1757 from JosJuice/gc-ipl-regression
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Fix 4.0-4724 GC IPL regression
2014-12-22 13:03:08 +01:00
JosJuice
c1ad4055a3
Fix 4.0-4724 GC IPL regression
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Apparently the IPL actually writes to address 0.
2014-12-22 11:38:44 +01:00
Ryan Houdek
5af426df33
Merge pull request #1713 from degasus/vertex-loader
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virtual vertex loader
2014-12-22 03:02:02 -06:00
FenrisulfrX
e70baf43d4
AR: BugFix to Memory Copy Without Pointer
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Using ReadUncheked to avoid changing the state of the emulation
2014-12-22 06:22:01 -02:00
skidau
a00aa1a770
Merge pull request #1746 from skidau/dsp-thread-lock
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Added lock guards around the DSP LLE cycle count updating.
2014-12-22 17:45:06 +11:00
skidau
4ede885702
Added lock guards around the DSP LLE cycle count updating.
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Changed the isRunning flag to a Common::Flag.
2014-12-22 16:40:01 +11:00
Ryan Houdek
0d744cddf6
Merge pull request #1729 from Sonicadvance1/AArch64_compare_me
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[AArch64] Add partial support for cmp* instructions.
2014-12-21 20:56:49 -06:00
Ryan Houdek
d35f7231dc
Merge pull request #1727 from Sonicadvance1/AArch64_conditional_continue
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[AArch64] Adds support for conditional continue.
2014-12-21 20:56:36 -06:00
Ryan Houdek
47b67fe527
Merge pull request #1744 from Buddybenj/google-code
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Update Outdated Google Code References
2014-12-21 20:55:56 -06:00
Ryan Houdek
02aea1b4c5
[AArch64] Adds support for conditional continue.
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Requires PR #1723 prior to merging.
2014-12-21 20:48:40 -06:00
Ryan Houdek
1da6995d5b
Merge pull request #1728 from Sonicadvance1/AArch64_BindToRegister
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[AArch64] Adds support for BindToRegister to the integer instructions.
2014-12-21 20:48:24 -06:00
Ryan Houdek
bd4fa951a9
Merge pull request #1726 from Sonicadvance1/AArch64_flush_if_not_needed
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[AArch64] Flush registers from register cache if they won't be used again.
2014-12-21 20:46:38 -06:00
Ryan Houdek
4fad742da4
Merge pull request #1723 from Sonicadvance1/AArch64_loadstores
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[AArch64] Implements loadstores with AArch64
2014-12-21 20:46:23 -06:00
Ryan Houdek
5cf79fd3b1
Merge pull request #1724 from Sonicadvance1/AArch64_dispatcher_optimization
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[AArch64] Optimization in the dispatcher.
2014-12-21 20:08:40 -06:00
Ryan Houdek
e423939c9f
Merge pull request #1754 from FioraAeterna/mmulogspam
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Eliminate some spammy log messages in MMU mode
2014-12-21 20:05:07 -06:00
Ryan Houdek
4247506c00
[AArch64] Implements loadstore instructions in the JIT recompiler.
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These instructions are all implemented with fastmem support.
Currently loads with update are disabled due to an issue that I've yet to figure out.
I'm sure I'll figure that out later.
2014-12-21 19:43:59 -06:00
Ryan Houdek
17a4208fe5
[AArch64] Adds backpatching routines.
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Currently supports only integer loadstores. Floating point loadstores will come later.
This system is semi based on the ARMv7 backpatching routine, where we need to initialize our backpatch routine sizes prior to actually using them so
we know we won't be overwriting any memory.
2014-12-21 19:40:29 -06:00
Jules Blok
bcfd431e9a
Frame: Fix a crash-on-exit on Mac OS X.
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A null pointer exception is triggered when Dolphin is quit from the dock.
2014-12-22 02:06:23 +01:00
Fiora
e7a49ae5f3
Eliminate some spammy log messages in MMU mode
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dcbz: just don't use GetPointer, that can't be right anyways
ppcanalyst: don't print "instruction hex 0" messages in MMU mode, where ISIs
are expected.
2014-12-21 12:41:44 -08:00
Fiora
3b7d7da1ac
JIT: Fix redundant MOVs in x86 trampolines
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Fixes spammy log messages about redundant MOVs.
2014-12-21 12:06:07 -08:00
FenrisulfrX
46e74782a7
AR: Fix Memory Copy Without Pointer Support
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Fix a bug when using AR codes with "Memory Copy Without Pointer Support"
code type which would write more data than it should.
2014-12-21 16:45:50 -02:00
Jules Blok
737bc0e7ad
PixelShaderCache: Support stereoscopic EFB format changes.
2014-12-21 15:46:12 +01:00
Jules Blok
ba242d27c8
FramebufferManager: Support stereoscopic EFB format changes.
2014-12-21 15:25:58 +01:00
degasus
1efd00227d
VertexLoader: Skip vertices with position index = -1
2014-12-21 14:29:44 +01:00
degasus
325e8e370e
VertexLoader: Merge dummy functions
2014-12-21 14:13:04 +01:00
degasus
7c486a8c24
VertexLoader: Add a VertexLoader pointer to each function call
2014-12-21 14:13:04 +01:00
degasus
7edf6ec4e4
VertexLoader: Add a test loader which compares two vertex loaders
2014-12-21 14:13:04 +01:00
degasus
809117102e
VideoCommon: split VertexLoaderBase from VertexLoader
2014-12-21 14:12:43 +01:00
degasus
a71c8158d9
VertexLoader: remove inlined getters
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They just blow up the code.
2014-12-21 13:47:43 +01:00
degasus
6e3b2712d2
VideoCommon: Move NativeVertexFormat cache to VertexLoaderManager
2014-12-21 13:47:43 +01:00
degasus
1281798992
VertexLoaderUid: remove operator<
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Not needed for unordered map.
2014-12-21 13:47:43 +01:00
degasus
ec28a80e00
VideoLoader: remove VAT_*_FRACBITS
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They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.
This will allow us to hard code the frac factors within the
vertex loaders.
2014-12-21 13:47:42 +01:00
degasus
7e12fec7c3
VideoCommon: Make GPU syncing hack optional
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This hack is there for quite a long time, and lots of games crashes if it's disabled.
But it's still a hack, so it shouldn't be enabled hard coded. This commit create a new
ini option for this hack which is enabled by default.
Maybe some games does still run very fine without this hack.
2014-12-21 11:54:53 +01:00
Ryan Houdek
9b2909357b
Merge pull request #1731 from Sonicadvance1/ARMv7-minor-optimization
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[ARMv7] Minor integer fastmem optimization.
2014-12-20 23:38:41 -06:00
Ryan Houdek
8ea6c62943
Merge pull request #1705 from Sonicadvance1/AArch64_emitter_fixes
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[AArch64] Improvements to the AArch64 emitter.
2014-12-20 23:27:59 -06:00
Ryan Houdek
59e1a8a1a0
Merge pull request #1736 from degasus/osd
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OSD
2014-12-20 23:21:24 -06:00
Benjamin Przybocki
fba3c48ec4
Update Outdated Google Code References
2014-12-20 21:17:51 -06:00
Stevoisiak
6ad5e54970
DolphinWX/Globals: Variable naming consistency
2014-12-20 21:43:11 -05:00
Ryan Houdek
ab2b499fa6
[ARMv7] Minor integer fastmem optimization.
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This is a one instruction optimization for integer loadstores.
Makes sure to enable nop padding in some cases where a fault can still happen and cause us to overwrite other instructions that aren't meant to be.
2014-12-20 19:41:33 -06:00
Ryan Houdek
c22e750f74
[AArch64] Add partial support for cmp* instructions.
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This support is as far as ARMv7's support for these instructions.
Requires PR #1728 prior to merging.
2014-12-20 19:41:04 -06:00
Ryan Houdek
6f0fbac68f
[AArch64] Adds support for BindToRegister to the integer instructions.
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This requires PR #1723 prior to merging.
2014-12-20 19:40:14 -06:00
Ryan Houdek
73542ce93e
[AArch64] Flush registers from register cache if they won't be used again.
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This requires PR #1705 and #1723 prior to merging.
2014-12-20 19:38:34 -06:00
Ryan Houdek
360cf761d2
[AArch64] Optimization in the dispatcher.
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Align our dispatcher to a page so we can jump to it with a ADRP+BR pair instead of ADRP+ADD+BR.
Also make sure to save /all/ of our callee saved registers that we are supposed to save.
Requires PR #1705 prior to merging.
2014-12-20 19:37:45 -06:00
Ryan Houdek
13b70c2fbd
[AArch64] Add an exception exit function with the exit location already in PC.
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This will be used with idle skipping later.
2014-12-20 19:36:48 -06:00
Ryan Houdek
32eb0a9d68
[AArch64] Removes CODE_SIZE variable.
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This is in a global location now which conflicts with this one.
2014-12-20 19:36:48 -06:00
Ryan Houdek
edfbb6ab9a
[ARM] Adds a ArmCommon folder.
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Moves the backpatch flags and struct to a common location for ARM.
I'm sure there will be more things that use this common ARM location in the future.
2014-12-20 19:36:48 -06:00
Ryan Houdek
eaf17b7d7b
[AArch64] Register cache improvements.
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Adds the ability to flush the cache and maintain state.
Adds the BindToRegister ability.
Sorts register usage as callee saved used first, reduces dumping pressure when jumping to external routines/interpreter.
Adds a function to store a register, for use when flushing a register that won't be used during the rest of a block.
2014-12-20 19:36:48 -06:00
Ryan Houdek
d3c2e8fb0a
[AArch64] Improvements to the AArch64 emitter.
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Fixes issues with negative offsets in loadstore instructions.
Adds ADRP/ADR instructions.
Optimizes MOVI2R function to take advantage of ADRP on pointers, can change a 3 instruction operation down to one.
Adds GPR push/pop operations for ABI related things.
2014-12-20 19:35:52 -06:00
Matthew Parlane
f4ab1443fa
Merge pull request #1725 from Sonicadvance1/update_gradle
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Updates the gradle build file to the latest needed for Android Studio.
2014-12-21 14:31:05 +13:00
Ryan Houdek
b47cf7e70e
Updates the gradle build file to the latest needed for Android Studio.
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This may require the buildbot to be updated.
2014-12-20 19:01:40 -06:00
Pierre Bourdon
f2a07e43d1
Merge pull request #1638 from Stevoisiak/DSP-to-Audio
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Rename DSP settings to Audio settings
2014-12-21 01:57:39 +01:00
Stevoisiak
91aeb7510f
Changed config DSP references to config audio
2014-12-20 19:46:59 -05:00
Ryan Houdek
3b332f7270
[Android] Raise requirements to Android 4.3 and OpenGL ES 3.0
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We need to stop pretending that we "support" GLES 2.0 devices.
We are a high performance application that requires GLES 3.0, which was officially supported in Android 4.3.
The few Android phones that released with Android 4.2 and supported OpenGL ES 3.0 have already been updated to a later Android version.
2014-12-20 15:43:51 -06:00
Ryan Houdek
829132d465
Merge pull request #1732 from Sonicadvance1/stupid_android_garbage
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Work around broken Android garbage.
2014-12-20 15:29:38 -06:00
Ryan Houdek
f2d998c938
Work around broken Android garbage.
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This fixes running Dolphin on the Nexus 9.
Android's EGL stack has internal arrays that they use for tracking OpenGL function usage. Probably has something to do with their OpenGL profiling
garbage that used to be in ADT.
Android has three of these arrays, each statically allocated.
One array is for all GLES 1.x functions
One array is for all GLES 2.0/3.0/3.1 and a couple of extensions they deem worthy of being in this array.
The last array is for all function pointers grabbed via eglGetProcAddress that isn't in the other two arrays.
The last array is the issue that we are having problems with. This array is 256 members in length.
So if you are pulling more than 256 function pointers that Google doesn't track in their internal array, the function will return NULL and yell at you
in logcat.
The Nvidia Shield Tablet gets around this by replacing part of the EGL stack with their own implementation that doesn't have this garbage.
The Nexus 9 on the other hand doesn't get away with this. So we pull >100 more function pointers than the array can handle, and some of those we need
to use.
The workaround for this is to grab OpenGL 1.1 functions last because we won't actually be using those functions, so we get away with not grabbing the
function pointers.
2014-12-20 15:15:57 -06:00
JosJuice
34a37cc30d
WII_IPC_HLE: Fix timing weirdness
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The reply delay of a command shouldn't be ignored just because the
previous command isn't done yet. DI is way too fast without this change.
2014-12-20 22:07:30 +01:00
JosJuice
be9789f2c6
WII_IPC_HLE_Device_DI: Use the new accurate timing
2014-12-20 22:07:28 +01:00