Partitions are Wii-exclusive, and don't happen at the DVDInterface level in
IOS. This isn't quite the cleanest fix, but it gets rid of the assumption that
a partition is open on starting the game at least.
The various ioctls sometimes have different arguments than the DI command
registers, though they generally overlap. There are also a bunch of ioctls
that don't even normally go into DVDInterface, just returning various data.
Some of the implemented ioctls are new to Dolphin.
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.
-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
- Refactor the Config::System::Main check so we check system once,
then we check for the section.
- Use an std::array<> instead of std::vector<>.
- Use an array of pointers instead of an array of ConfigLocation.
The latter contains two std::string objects, whereas pointers
are only 8 bytes (on 64-bit).
Code size comparison: (64-bit Linux, gcc-9.2.0, release build)
text data bss dec hex filename
16136 0 40 16176 3f30 IsSettingSaveable.cpp.o [before]
3933 720 0 4653 122d IsSettingSaveable.cpp.o [after]
-12203 +720 -40 -11523 -2d03 Difference
NOTE: The explicit std::string() conversions later are needed. Otherwise,
gcc-9.2.0 throws all sorts of errors because it can't find a matching
operator+() function.
"ppcState{}" is stored in the .data segment, which means the full ~4 MB
is stored in the executable.
"ppcState" is stored in the .bss segment, which means it only stores a
note that tells it to allocate and zero ~4 MB at runtime.
string_view is a thin wrapper around C strings, so it's more efficient
for constant strings than C++ strings.
The unordered_set<> also adds extra runtime overhead. For small arrays,
a simple linear search works. For larger arrays, std::binary_search()
works better than linear but without the unordered_set<> overhead.
ShouldBeDualLayer(): Removed a duplicate "SK8X52" entry.
This fixes Old AX Wii games having no audio when compiled under VS2019.
This also includes some minor code cleanup and moving a function to
avoid duplication.
The frame number is incremented before the first frame is swapped out.
Fixes ffmpeg creating invalid video files on output if the emulator only
runs for a single frame, e.g. FifoCI.