Merge pull request #8544 from gtalusan/master

MacOS: Dispatch GL calls to main thread to prevent crashes on Catalina
This commit is contained in:
Connor McLaughlin 2020-01-02 14:43:21 +10:00 committed by GitHub
commit a04d4982b1
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1 changed files with 10 additions and 5 deletions

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@ -36,10 +36,12 @@ static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* wid
(void)UpdateCachedDimensions(view, width, height);
[window makeFirstResponder:view];
[context setView:view];
[window makeKeyAndOrderFront:nil];
// the following calls can crash if not called from the main thread on macOS 10.15
dispatch_sync(dispatch_get_main_queue(), ^{
[window makeFirstResponder:view];
[context setView:view];
[window makeKeyAndOrderFront:nil];
});
return true;
}
@ -140,7 +142,10 @@ void GLContextAGL::Update()
return;
if (UpdateCachedDimensions(m_view, &m_backbuffer_width, &m_backbuffer_height))
[m_context update];
// the following calls can crash if not called from the main thread on macOS 10.15
dispatch_sync(dispatch_get_main_queue(), ^{
[m_context update];
});
}
void GLContextAGL::SwapInterval(int interval)