JosJuice
4f1511043c
GameDetailsDialog: Fix banner placeholder
2019-11-23 17:48:43 +01:00
JosJuice
ec91674d07
GameDetailsDialog: Show game ID and revision
2019-11-23 17:48:43 +01:00
JosJuice
84e616337d
GameDetailsDialog: Remove the screenshot ImageView
...
It takes up a lot of space on the screen, and the functionality for
saving these screenshots isn't in Dolphin anymore as far as I can tell.
2019-11-23 17:48:43 +01:00
JosJuice
100e7e2b3d
GameDetailsDialog: Hide description if empty
...
In particular, Wii games don't have descriptions.
2019-11-23 17:48:43 +01:00
JosJuice
100f032e2f
GameDetailsDialog: Don't use CircleImageView for banners
...
Because trying to fit a 3:1 banner into a circle looks very awkward.
Also move the banner below the title/description now that it
takes up more space horizontally.
2019-11-23 17:48:42 +01:00
JosJuice
fcb96a179d
GameDetailsDialog: Actually load the banner
2019-11-23 17:48:42 +01:00
JosJuice
c2952c466f
Bring back game banner loading code deleted in 3f21975
2019-11-23 17:48:42 +01:00
JosJuice
5ed0cf8e0e
Rename GameSettingsDialog to GamePropertiesDialog
...
Since it no longer only contains settings.
2019-11-23 17:48:42 +01:00
JosJuice
00c4dad784
Android: Bring back the game details dialog
...
It was made inaccessible in e19922c
(I'm not sure why)
and then removed by 593b697
.
2019-11-23 17:48:41 +01:00
JosJuice
870912722e
Revert "Android: Remove dead code and related lib <circleimageview>"
...
This reverts commit 593b69728d
.
2019-11-23 17:35:19 +01:00
Rafael Toledo
8453277479
Moves `AlertDialog`s imports to AndroidX and fix tabs background color
2019-11-23 10:50:12 -03:00
Rafael Toledo
2d1f32efb4
Bumps compile API to 29 (Q) removes unecessary casts and deprecated
...
calls
2019-11-22 13:17:37 -03:00
JosJuice
2d4a3f4597
Android: Add an option for disabling native motion controls
2019-11-20 23:21:06 +01:00
JosJuice
c8b8a60033
Android: Let WiimoteEmu know whether we have accelerometer/gyroscope
2019-11-20 20:13:36 +01:00
JosJuice
4d838212e2
Android: Overhaul the orientation lock setting
...
When using motion controls, it's useful to be able to lock the screen
to a certain orientation so that Android won't interpret game motions
as an intent to change the screen orientation. To this end, I've
changed the existing orientation lock setting in the following ways:
- A portrait lock mode has been added in addition to the existing
landscape lock mode and unlocked mode.
- The landscape lock mode now locks to regular landscape rather than
letting you change between the two possible landscape orientations.
- The setting is now accessed during emulation rather than outside.
2019-11-20 20:13:34 +01:00
JosJuice
a548489aaf
Android: Adjust accel/gyro data for screen orientation
2019-11-20 18:22:21 +01:00
JosJuice
4557901382
Android: Make "Horizontal Wii Remote" flip the motion controls
...
Before, it only flipped the d-pad (and arranged the overlay buttons
differently).
2019-11-20 18:22:21 +01:00
JosJuice
033eeda43b
Android: Fix the whammy bar for emulated guitar controllers
...
Not that this has much relation to the rest of the PR, but it's an
easy fix that we might as well throw in while we're already
overwriting everyone's WiimoteNew.ini.
2019-11-20 18:22:20 +01:00
JosJuice
b143df91be
Android: Native motion controls
2019-11-20 18:22:20 +01:00
degasus
3ebcc445de
Core/Jits: Adds an option to disable the register cache.
...
This will help to disable all inter-instruction dependencies.
So android users can check if only a single instruction is broken without compiling dolphin on their own.
2019-11-16 13:05:54 +01:00
Simonx22
9d606a6ad0
migrate to AndroidX
2019-11-15 12:57:42 -05:00
JosJuice
294fd8dd3a
Merge pull request #8463 from Simonx22/androidSupportVersion28
...
Android: update androidSupportVersion and compileSdkVersion to 28
2019-11-14 23:01:06 +01:00
JosJuice
c1818c3e6c
Merge pull request #8461 from Simonx22/SdkVersion
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Android: Update target Android SdkVersion to 28
2019-11-14 13:22:33 +01:00
Connor McLaughlin
913cb08066
Merge pull request #8456 from jordan-woyak/input-gate-race-fix
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InputCommon: Make the "input gate" not racy.
2019-11-11 10:59:49 +10:00
Simonx22
6f10730abf
update androidSupportVersion and compileSdkVersion to 28
2019-11-09 23:28:22 -05:00
Léo Lam
08b191ee8e
Merge pull request #8313 from JosJuice/gamelist-xml
...
GameFile: Support HBC-style XML metadata
2019-11-09 22:59:26 +01:00
Simonx22
be489443bd
target Android SdkVersion 28
2019-11-09 02:17:22 -05:00
Simonx22
7dc0732a22
Gradle 3.5.2
2019-11-08 02:33:28 -05:00
Connor McLaughlin
18ba1fd723
Merge pull request #8452 from JosJuice/android-emulationactivity-rotation-crash
...
Android: Replace emulation rotation crash workaround with proper fix
2019-11-08 10:45:21 +10:00
Jordan Woyak
85ceb37ccd
InputCommon: Make the "input gate" not racey.
2019-11-06 16:31:02 -06:00
JosJuice
8bfd7c9f36
Android: Expand the comment for NVidiaShieldWorkaroundView
...
This text has been taken from the message of the commit that added
the class. (I don't have an Nvidia Shield to reproduce the bug with.)
2019-11-05 09:39:57 +01:00
JosJuice
c007dd1852
Android: Replace emulation rotation crash workaround with proper fix
...
The workaround was added in 0446a58
.
The underlying problem is that we must not destroy the surface
while the video backend is initializing, otherwise the video
backend may reference nullptr.
I've also cleaned up the logic for when to destroy the surface.
Note that the comment in EmulationFragment.java about only being
able to destroy the surface when emulation is running is not true
anymore (due to de632fc
, it seems like).
2019-11-05 09:28:40 +01:00
Ken Hosogoe
109108d3f6
Fix versionCode
...
ERROR: android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
See https://developer.android.com/studio/publish/versioning#appversioning for more information.
Affected Modules: app
2019-10-30 19:13:32 +11:00
Ryan Meredith
68450fc1d9
Android Studio 3.5.1 Updates
2019-10-02 21:10:16 -04:00
JosJuice
de700eba4f
Merge pull request #8325 from Ebola16/35
...
Android Studio 3.5 Updates
2019-09-28 18:38:43 +02:00
JosJuice
d8958fbdf7
GameFile: Use enums for custom/length parameters
2019-09-25 12:25:59 +02:00
JosJuice
59f27ae4e1
GameFile: Support HBC-style XML metadata
...
This feature was originally exclusive to the previous iteration of
DolphinQt (the one that was the reason for the current iteration
being named DolphinQt2 initially).
https://bugs.dolphin-emu.org/issues/8949
2019-09-25 12:25:33 +02:00
Ryan Meredith
817fe9b799
Android: Add GameID to Game Settings title
2019-09-06 23:51:32 -06:00
Anthony
ecef374cd8
Merge pull request #7810 from Ebola16/GFXUI
...
Android: Graphic setting description improvements
2019-09-01 12:16:38 -07:00
Ryan Meredith
1ee2234e44
Android Studio 3.5 Updates
2019-08-21 14:43:00 -04:00
Ryan Meredith
7d98c4f3a4
Add SingleChoiceSettingDynamicDescriptions
2019-08-21 13:17:16 -04:00
Ryan Meredith
630de81309
Show Stereoscopy Mode setting value as description
2019-08-21 13:17:16 -04:00
Ryan Meredith
92366fffaf
Show Aspect Ratio setting value as description
2019-08-21 13:17:16 -04:00
Anthony
c7fc9126aa
Merge pull request #8190 from JosJuice/android-init
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Android: Call UICommon::Init at app start instead of emulation start
2019-08-21 10:14:52 -07:00
Anthony
998c171b65
Merge pull request #8196 from JosJuice/android-applinkactivity-race
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Android: Fix race condition in AppLinkActivity
2019-08-21 10:14:08 -07:00
JosJuice
c677268aaf
Android: Don't use GameFile/GameFileCache before UICommon::Init
...
Preparation for the next commit.
2019-08-21 18:46:49 +02:00
JosJuice
9f3f45aa5f
Android: Call UICommon::Init at app start instead of emulation start
...
Much of our native code assumes that UICommon::Init has been called
(for reasons such as wanting to access the user's settings),
so not calling it until emulation start heavily limits what native
code we can use in the Android GUI (except during emulation).
2019-08-21 18:46:49 +02:00
JosJuice
47e1108d57
Android: Add helper class AfterDirectoryInitializationRunner
2019-08-21 18:46:49 +02:00
Anthony
55d9f892a4
Merge pull request #7274 from Ebola16/DSA
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Android: Dynamic SettingsActivity Titles
2019-08-21 09:01:25 -07:00
JosJuice
561a4cfcce
Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
...
This new setting is like Override Language on NTSC Games, except
instead of only applying to the GameCube language setting,
it also applies to the Wii language setting.
Fixes https://bugs.dolphin-emu.org/issues/11299
2019-08-09 17:33:05 +02:00
JosJuice
2d316196c9
Merge pull request #8288 from allanxp4/master
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Fix for Android version crashing when changing rotation on settings screen
2019-08-07 11:54:47 +02:00
JosJuice
4261e8d892
Android: Add a bit more warning to the game INI deletion prompt
2019-08-04 19:31:56 +02:00
Allan
7029ebd97b
Fix for crash when switching to landscape mode
...
https://bugs.dolphin-emu.org/issues/10815
2019-08-04 13:47:19 -03:00
Stenzek
6a29e8fa58
Android: Use EmulationActivity.launchFile() for StartupHandler
2019-07-18 22:35:24 +10:00
Stenzek
9961e2866a
Android: Support opening .dff files
...
This is also shared by the disc change code, but changing discs to a
.dol doesn't make sense either.
2019-07-18 22:35:23 +10:00
Stenzek
34e6a41d05
Android: Support opening files directly
...
This enables us to boot FIFO logs as well as homebrew directly, without
having to add it to the game list first.
2019-07-18 22:35:12 +10:00
Stenzek
6a6bbd7071
Android: Support bypassing game file cache to parse file
2019-07-18 22:35:12 +10:00
Ryan Meredith
2edc58950b
Dynamic SettingsActivity Titles
2019-07-15 14:39:01 -04:00
JosJuice
36166c9b4f
Android: Don't copy default game INIs into user game INIs
...
This isn't as serious as copying global INIs into user game INIs,
but still not good. We want to be able to remove settings from
default game INIs and have those removals apply.
2019-07-02 19:28:43 +02:00
JosJuice
7f841e9bfd
Android: Suggest deleting game INIs if they contain global INI data
2019-07-02 19:28:38 +02:00
JosJuice
7652023407
Android: Don't copy global INIs into game INIs
...
See the source code comment in the next commit for why this is bad.
2019-07-02 19:27:42 +02:00
Silent
6c21811090
Make DolphinAnalytics a true singleton - static local variables are initialized in a thread safe manner since C++11
...
Also works around a Visual Studio 2017 bug where static inline class fields are destructed multiple times
2019-06-23 21:43:47 +02:00
Léo Lam
4885130799
Merge pull request #8194 from lioncash/common-msg
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Common/MsgHandler: Tidy up interface and namespace code
2019-06-20 13:37:24 +02:00
Lioncash
4f1f55093f
Common/MsgHandler: Namespace code within the Common namespace
...
Closes another gap in the Common library where code isn't being
namespaced under it.
2019-06-19 16:03:55 -04:00
JosJuice
16afac9da9
Merge pull request #7927 from weihuoya/android-key-map
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android: simplify config loading code
2019-06-19 11:51:00 +02:00
JosJuice
e4ef2193e0
Android: Fix race condition in AppLinkActivity
...
https://bugs.dolphin-emu.org/issues/11767
2019-06-17 10:12:42 +02:00
Connor McLaughlin
b13e00b003
Merge pull request #8165 from lioncash/linkage
...
{Android/ButtonManager, ResourcePack/Manager}: Make file-scope variables/functions internally linked where applicable
2019-06-08 20:56:13 +10:00
Connor McLaughlin
bed2d66bed
Merge pull request #8117 from weihuoya/threaded_env
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android: get java env from thread local storage
2019-06-08 20:42:15 +10:00
Lioncash
7842bd1179
Android/ButtonManager: Make most file-scope local variables non-allocating
...
We can use std::array and const char* to make these capable of fully
being stored in the read-only segment, and get rid of a few static
constructors (144 of them).
2019-06-07 20:27:12 -04:00
Lioncash
069497e87d
Android/ButtonManager: Make local file-scope variables internally linked where applicable
...
Silences a few -Wmissing-variable-declarations warnings.
2019-06-07 20:02:03 -04:00
Lioncash
c0c0e412e0
Core/ConfigManager: Use forward declarations where applicable
...
Avoids dragging in IniFile, EXI device and SI device headers in this header which is
quite widely used throughout the codebase.
This also uncovered a few cases where indirect inclusions were being
relied upon, which this also fixes.
2019-06-07 19:54:39 -04:00
Tillmann Karras
84e3391535
Mark files as non-executable
2019-06-02 12:31:40 +01:00
weihuoya
0dec8feadb
android: thread local env
2019-05-29 20:22:26 +08:00
Léo Lam
6eb7c525b2
Merge pull request #7801 from GerbilSoft/feature/Discord-PPCTitleChanged
...
Update Discord rich presence when the PPC title changes
2019-05-24 14:30:52 +02:00
David Korth
8417c78b7a
Update Discord rich presence when the title changes
...
This allows us to update the rich presence description if a channel
is launched from the Wii Menu. It also handles other PPC title
launches, e.g. Smash Bros. Masterpieces.
Host.h: Added Host_TitleChanged().
DolphinNoGUI/MainNoGUI.cpp: Implemented Host_TitleChanged().
DolphinQt/Host.cpp: Implemented Host_TitleChanged().
Android/jni/MainAndroid.cpp: Stubbed Host_TitleChanged().
DSPTool/StubHost.cpp: Stubbed Host_TitleChanged().
UnitTests/StubHost.cpp: Stubbed Host_TitleChanged().
2019-05-24 14:12:48 +02:00
Connor McLaughlin
1d5dd5db91
Merge pull request #8093 from JosJuice/android-runtime-extension-change
...
Android: Support changing Wii Remote extension while emulating
2019-05-12 15:22:07 +10:00
weihuoya
8a4d15ae47
Android: change runtime wiimote extension
2019-05-11 15:01:52 +02:00
Techjar
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
Léo Lam
9133e8f1be
Require CMake 3.10 and use CMAKE_CXX_STANDARD
...
Removes the need to add -std= flags manually. CMake 3.10 is available
in Ubuntu 18.04, which is the oldest LTS version we support.
2019-05-05 00:13:13 +02:00
Léo Lam
f4d7b537cc
Merge pull request #7958 from Craftyawesome/cpu-emulation-order
...
Re-order cpu emulation options from fastest to slowest
2019-05-01 17:56:19 +02:00
weihuoya
47e776d378
rm unused code
2019-04-17 20:15:56 +08:00
weihuoya
04ebee686c
simplify config save
2019-04-10 18:32:27 +08:00
weihuoya
f2394b8c91
android: simple config load code
2019-04-10 18:30:45 +08:00
Jordan Woyak
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
Craftyawesome
20cc4508f0
Re-order cpu emulation options from fastest to slowest
...
Based on https://bugs.dolphin-emu.org/issues/11658
Update arrays.xml
2019-04-04 10:51:12 -04:00
JMC47
42964e8531
Merge pull request #7921 from zackhow/fixir
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Android: Fix touch IR
2019-03-31 23:15:04 -04:00
zackhow
f6225e9694
Android: update IR defaults
2019-03-23 08:54:12 -04:00
zackhow
dc51b95313
Android: fix touch ir from pr7829 changes
2019-03-23 08:40:28 -04:00
spycrab
61350b3d98
Core/Host: Allow frontends to block inputs
2019-03-21 13:16:21 +01:00
Tilka
19f4772e47
Merge pull request #7816 from JosJuice/titledatabase-edge-cases
...
Fix edge cases in TitleDatabase, cover downloading, Gecko code downloading
2019-02-26 04:25:45 +00:00
JosJuice
8842a0f402
Keep track of GameTDB ID separately from game ID
...
The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.
This fixes:
- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
and Mario Kart Channel) and making extra HTTP requests. (Android was
actually doing a better job at this than DolphinQt!)
2019-02-25 19:54:25 +01:00
Mat M
de3c8fee22
Merge pull request #7808 from Ebola16/331
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Android Studio 3.3.1 Updates
2019-02-25 13:41:16 -05:00
JMC47
fa685afd77
Merge pull request #7723 from zackhow/newcale
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Android: Wiimote only(no nunchuck) overlay upgrades
2019-02-25 11:48:05 -05:00
Ryan Meredith
f0e6527f3e
Android Studio 3.3.1 Updates
2019-02-18 10:32:57 -05:00
JosJuice
286aafd4ed
Merge pull request #7791 from JosJuice/android-show-files
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Android: Show files in the directory picker
2019-02-16 18:11:20 +01:00
Mat M
7fb1c1e3a6
Merge pull request #7795 from JosJuice/android-wii-change-disc
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Android: Allowing changing disc while emulating Wii
2019-02-08 14:30:42 -05:00
JosJuice
74fced8327
Android: Allowing changing disc while emulating Wii
...
There's no good reason this should be locked to GameCube.
Think of all the Dragon Quest X fans :(
2019-02-08 19:40:31 +01:00
JosJuice
0fa7b23067
Android: Improve the description for backend multithreading
2019-02-08 19:19:51 +01:00
JosJuice
c520a033be
Android: Show files in the directory picker
...
People in the Google Play reviews still seem to be confused about
games not showing up in the directory picker, so let's show them
even though they can't be selected. (Either that or they haven't
realized that they need to extract their pirated games.)
2019-02-08 18:24:37 +01:00
Anthony
b72b128076
Merge pull request #7687 from weihuoya/android-minor-fx
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Android: some minor changes
2019-02-03 12:48:39 -08:00