Commit Graph

29226 Commits

Author SHA1 Message Date
Admiral H. Curtiss 1c1b0fee25
Merge pull request #11769 from AdmiralCurtiss/ra-no-volume
AchievementManager: Fix crash when launching non-disc game.
2023-04-18 18:38:16 +02:00
Admiral H. Curtiss a4e1e23c34
AchievementManager: Fix crash when launching non-disc game. 2023-04-18 11:01:11 +02:00
Pokechu22 801fa8e905 Only force-show the code widget when first enabling the debugger
Before, any call of Settings::SetDebugModeEnabled(true) would show it. This means that if the debugging UI is enabled, but the user manually closed the code widget, then toggling any option on the interface pane (such as "Pause on Focus Loss") would cause the code widget to reappear. Additionally, closing and reopening dolphin did not call SetDebugModeEnabled, so the code widget did not reappear in that case (it only appeared after touching the interface pane). This is a bit silly, so now only enabling the debugger does it.

This also somewhat resolves an inconsistency introduced by the previous commit: prior to it, --debugger would call SetDebugModeEnabled(true) and thus show the code pane; after these commits, it does not, as it acts like a config change. This is a behavior difference, but not a particularly important one.
2023-04-17 23:23:36 -07:00
Pokechu22 c0b6e9e69c Treat --debugger command line as a temporary setting
Before, Settings::SetDebugModeEnabled was used; this calls SetBaseOrCurrent() which will usually permanently change the base configuration setting for the debugger to true. Thus, the debugger would remain active even if the --debugger command line option was removed. Now, it remains active only for the current run, like other command-line options.

Note that SetBaseOrCurrent is also used by the "Show Debugging UI" option under Options -> Interface; this means that if the debugger is turned off (or off and then back on) by the user while --debugger is specified, this will be reset to whatever the base configuration had when Dolphin is closed and reopened. This behavior is consistent with the rest of the UI.

To my understanding, the --debugger option is something from 5.0 stable/DolphinWx where there was no way to toggle the debug UI in the settings (and the command-line option was the only way of enabling it). It's less useful nowadays.
2023-04-17 23:11:26 -07:00
Admiral H. Curtiss b2ee958058
IOS/WiiSockMan: Move instance to IOS Kernel. 2023-04-18 01:24:10 +02:00
Admiral H. Curtiss 37a30a5e50
IOS/WiiSockMan: Remove declaration to nonexistent DecodeError(). 2023-04-17 03:43:29 +02:00
get a5d06fde4b Embrace nullptr over NULL and 0 2023-04-15 16:07:05 -05:00
Lioncash 784a216927 Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
Lioncash 5e0c20f8a5 Common/MathUtil: Remove MathFloatVectorSum()
This isn't used anywhere and not really a generic utility, so we can get
rid of it.

This also lets us remove MathUtil.cpp, since this was the only thing
within that file.
2023-04-15 03:25:38 -04:00
LillyJadeKatrin 31c3288fd5 Added ActivateDeactivateRichPresence to AchievementManager
RetroAchievements Rich Presence is a script that is run periodically on a game's memory to provide a detailed text description of what the player is doing. Existing Discord presence on Dolphin would update a player's Discord status to say not just that they are using Dolphin but that they are playing, for example, Sonic Adventure 2 Battle; Rich Presence would detail that the player is in City Escape with 5 lives and 142 rings.

Activating this in the runtime simply entails loading that text script, as returned by the FetchGameData API call, into the runtime, here only determined by whether rich presence is enabled in the achievement settings. Deactivating this is done via the same rcheevos method by setting the rich presence to an empty string.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin 64e3a64c87 Added ActivateDeactivateLeaderboards to AchievementManager
This activates or deactivates leaderboards in the rcheevos runtime similarly to achievements. The logic is much more straightforward - all leaderboards are active together; there is nothing requiring some leaderboards to be active while others are unactive, and even a leaderboard that has been submitted to in this session is still active to be submitted to again. The only criteria are that leaderboards must be enabled in the settings, and hardcore mode must be on, the latter of which is false until a future PR.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin da1de36cb9 Added LoadUnlockData and ActivateDeactivateAchievements to AchievementManager
LoadUnlockData and ActivateDeactivateAchievements are the public API components responding to the FetchUnlocks and A/DAchievement (singular) private methods.

LoadUnlockData is asynchronous and performs both a hardcore and a softcore unlock call, updating the unlock map and the active status of any achievements returned from these calls.

ActivateDeactivateAchievements calls ActivateDeactivateAchievement on every achievement ID found in m_game_data, initializing the unlock map for each ID if not already found.

Both of these are currently called in LoadGameByFilenameAsync once the game has been loaded properly. There's a lock around this, to ensure that the unlock map is initialized properly by ActivateDeactivate Achievements before FetchUnlockData makes modifications to it without stalling the async portions of FetchUnlockData.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin db44e10057 Added FetchUnlockData to AchievementManager
FetchUnlockData is an API call to RetroAchievements that downloads a list of achievement IDs for a game that the user has already unlocked and published to the site. It accepts a parameter for whether or not hardcore or softcore achievements are being requested, so that must be provided as well. Once it has the requested list on hand, it updates each achievement's status in the unlock map and will activate or deactivate achievements as necessary.
2023-04-14 22:22:00 -04:00
LillyJadeKatrin 505f40cf9d Added ActivateDeactivateAchievement to AchievementManager
ActivateDeactivateAchievement is passed an Achievement ID as returned from the FetchGameData API call and determines whether to activate it, deactivate it, or leave it where it is based on its current known state and what settings are enabled.

Activating or deactivating an achievement entails calling a method provided by rcheevos that performs this on the rcheevos runtime. Activating an achievement loads its memory signature into the runtime; now the runtime will process the achievement each time the rc_runtime_do_frame function is called (this will be in a future PR) to determine when the achievement's requirements are met. Deactivating an achievement unloads it from the runtime.

The specific logic to determine whether an achievement is active operates over many fields but is documented in detail inside the function. There are multiple settings flags for which achievements are enabled (one flag for all achievements, an "unofficial" flag for enabling achievements marked as unofficial i.e. those that have logic on the site but have not yet been officially approved, and an "encore" flag that enables achievements the player has already unlocked) and this function also evaluates whether the achievement has been unlocked in hardcore mode or softcore mode (though currently every reference to the current hardcore mode state is hardcoded as false).
2023-04-14 17:15:45 -04:00
Admiral H. Curtiss e9dbb93cb5
Merge pull request #11756 from lioncash/ini
Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
TellowKrinkle 09c80513cd VideoBackends:Metal: Fix perf queries
Fixes an issue where perf queries could end up including counts from previous queries
2023-04-14 00:25:31 -05:00
Léo Lam ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
Lioncash e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Lioncash f5bdfdde1a Common/UPnP: Move interface into Common namespace
Keeps these utilities consistent with the rest of most of the Common
library.
2023-04-12 14:15:58 -04:00
Minty-Meeo f29019180f Pragma diagnostic ignore [-Wregister] is no longer needed 2023-04-12 03:59:57 -05:00
Minty-Meeo 65edfb0eed Resolve [-Wunused-const-variable] 2023-04-12 03:59:57 -05:00
Minty-Meeo 244918acb8 Resolve [-Wdeprecated-declarations] 2023-04-12 03:59:57 -05:00
Minty-Meeo 528f7c90e9 Resolve [-Wtautological-constant-out-of-range-compare] 2023-04-12 03:59:57 -05:00
Minty-Meeo efd06a85d2 Resolve [-Wunused-but-set-variable] 2023-04-12 03:59:57 -05:00
Minty-Meeo 678c93589a Resolve [-Wclass-memaccess] 2023-04-12 03:59:57 -05:00
LillyJadeKatrin 8b57c4b239 Added LoadGameByFilenameAsync and CloseGame to AchievementManager
LoadGameByFilenameAsync sets up a volume reader and hashes the volume, then uses that hash to make the three consecutive API requests to resolve hash, start session and load game data.

CloseGame resets the m_is_game_loaded flag, wipes the queue, and destroys all the game data responses.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin bd75ce6e6d Added FetchGameData to AchievementManager
FetchGameData is the big one - this retrieves the logic for all the achievements, leaderboards, and rich presence, and all the relevant metadata for the game.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin 7e8a770b30 Added StartRASession to AchievementManager
Added a call to the RetroAchievements Start Session API to AchievementManager. This is primarily for client-side activation, so it doesn't return much of value, aside from its success/error information, but I'm storing the return structure in case this changes in the future.
2023-04-12 03:08:47 -04:00
LillyJadeKatrin 67ab4d2473 Added ResolveHash to AchievementManager
Added the ResolveHash method to AchievementManager. This is a blocking function to send a hash string to the RetroAchievements server to verify it and get a game ID back.
2023-04-12 03:08:47 -04:00
Admiral H. Curtiss 31d2dedcb1
Merge pull request #11749 from lioncash/copy
NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
2023-04-11 22:09:56 +02:00
Lioncash 09e11b8067 Common: Rename ENetUtil.cpp/.h to ENet.cpp/.h 2023-04-11 11:48:46 -04:00
Lioncash 81493ee910 NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
This was previously copying each pair out of the vector returned by
GetInterfaceListInternal() when we just need to emplace the first entry
of each pair.
2023-04-11 09:17:03 -04:00
Lioncash 64ce2012e3 Common/ENetUtil: Move interface into Common namespace
Rather than just being under a separate ENetUtil namespace, we can unify
this into the common namespace as Common::ENet.
2023-04-11 09:12:04 -04:00
Léo Lam e225ca87a9
Merge pull request #11722 from noahpistilli/write-dl-entry
IOS/Network/KD: Reload DLList on call to DownloadNowEx
2023-04-11 02:08:51 +01:00
Admiral H. Curtiss 948a548fb2
Merge pull request #11720 from Pokechu22/hookable-event-recursive-mutex
HookableEvent: Use std::recursive_mutex instead of std::mutex
2023-04-10 22:50:44 +02:00
Minty-Meeo 2bb619a508 Resolve [-Wstringop-overflow=] 2023-04-10 14:21:15 -05:00
Minty-Meeo 3282082599 Resolve [-Wwrite-strings] 2023-04-10 14:21:15 -05:00
Minty-Meeo d9a49c68d9 Resolve [-Wunused-lambda-capture] 2023-04-10 14:21:15 -05:00
Minty-Meeo 1cf30055b2 Resolve [-Wsign-compare] 2023-04-10 14:21:15 -05:00
Admiral H. Curtiss 5373fcc1e7
IOS/FS: Filter files exposed to the emulated system in ReadDirectory() and GetDirectoryStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss 5c05155828
IOS/FS: Implement GetNandStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss 8295d6d415
IOS/FS: More accurate cluster calculation in GetDirectoryStats(). 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss 69d6be09f7
IOS/FS: GetDirectoryStats() should return an error if the given path is not a directory. 2023-04-10 19:50:08 +02:00
Admiral H. Curtiss 23843583bf
PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
JosJuice 6b73a4772b
Merge pull request #11744 from AdmiralCurtiss/ios-di-registers
IOS/DI: Remove RegisterWrapper.
2023-04-09 08:55:07 +02:00
Admiral H. Curtiss fe4aadc575
IOS/DI: Remove RegisterWrapper. 2023-04-09 04:20:46 +02:00
Sketch d11c8075e7 Reload DLList on call to KDDownload 2023-04-08 19:47:11 -04:00
Pokechu22 8b0bd31e72 OGL: Use GL_OES_texture_storage_multisample_2d_array when supported
See https://bugs.dolphin-emu.org/issues/13198
2023-04-08 15:32:27 -07:00
Pokechu22 3f143d1bc9 OGL: Only specify precision for sampler2DMSArray when it is defined
See https://bugs.dolphin-emu.org/issues/13198
2023-04-08 15:32:27 -07:00
Pokechu22 53beda526b OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
bSupports2DTextureStorageMultisample is completely unused, while bSupports3DTextureStorageMultisample is practically unused. In the past, these were checked and fell back to sampler2DMS instead of sampler2DMSArray on GLES 3.1, but this path was removed in f039149198 and Dolphin always uses array textures now.
2023-04-08 15:32:27 -07:00
Pokechu22 c68d484a65 OGL: Convert SupportedESPointSize to an enum class 2023-04-08 15:32:27 -07:00
Admiral H. Curtiss 79b8e136b7
Merge pull request #11740 from Pokechu22/interface-pane-mouse-lock-visibility
DolphinQt: Fix mouse lock checkbox appearing when it shouldn't
2023-04-08 22:59:31 +02:00
Admiral H. Curtiss d5b811dd7f
Merge pull request #11738 from malleoz/malleo/tas_input_latency
DolphinQt: Prevent MemoryViewWidget updates when hidden
2023-04-08 13:46:56 +02:00
iwubcode e101f7f6ae VideoCommon: refactor GetTexture into a separate function for creation, separating the custom texture data path from the game's texture data path 2023-04-08 02:54:00 -05:00
Pokechu22 02cd8b6363 DolphinQt: Fix mouse lock checkbox appearing when it shouldn't
See https://bugs.dolphin-emu.org/issues/13232; this was introduced in 7dde0c3c31. Apparently, providing a parent for a widget that is not visible makes your new widget visible when the parent is later made visible, in addition to managing the deletion of the widget; the documentation does not specify this (only that if the parent is visible you need to explicitly show it).
2023-04-07 22:33:40 -07:00
TellowKrinkle ed177bdbd7 VideoBackends:Metal: Use max pixel samplers constant 2023-04-08 02:12:31 +02:00
sowens99 44e3993f2f DolphinQt: Prevent MemoryViewWidget updates when hidden 2023-04-07 11:21:19 -04:00
Mai aaedc2827d
Merge pull request #11735 from Pokechu22/cmake-no-spirv-cross-on-linux
CMake: Don't include SPIRV-Cross except on Windows and macOS
2023-04-06 23:11:14 -04:00
Mai 5686c614ec
Merge pull request #11717 from AdmiralCurtiss/ppcstate-rest
Replace most remaining global ppcState references.
2023-04-06 22:35:32 -04:00
Mai 74da38916e
Merge pull request #11729 from AdmiralCurtiss/redundant-mov
Jit64: Fix possibly redundant MOV in ABI_CallFunctionPR().
2023-04-06 21:42:28 -04:00
Mai 8b9c1bff0b
Merge pull request #11731 from Pokechu22/typeutils-cc0
Common: Relicense TypeUtils to CC0
2023-04-06 21:41:56 -04:00
Pokechu22 56fcc97f6d CMake: Check `WIN32` instead of `CMAKE_SYSTEM_NAME STREQUAL Windows` 2023-04-06 18:37:45 -07:00
Minty-Meeo 1312624e05 Resolve [-Wshadow] 2023-04-06 19:25:26 -05:00
sowens99 cd79207853 DolphinQt: StickWidget and IRWidget check for changed x/y before signaling change 2023-04-06 01:54:20 -04:00
Pokechu22 b08d259d5c Common: Relicense TypeUtils to CC0
I am the sole contributor (apart from e149ad4f0a which only changed the license header).
2023-04-05 19:01:11 -07:00
Admiral H. Curtiss 2d1f661118
DolphinQt: Avoid ppcState global. 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss 192d8b6e40
VideoCommon/CommandProcessor: Pass System to HandleUnknownOpcode(). 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss e5941428d1
PowerPC/PPCTables: Pass instruction address to GetOpInfo(). 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss 6018daa3fa
PowerPC/PPCCache: Access PowerPCState through System. 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss aec3a882d7
PowerPC/JitInterface: Access PowerPCState through System. 2023-04-05 20:09:31 +02:00
Admiral H. Curtiss 18f8ae37ab
PowerPC/Expression: Pass System to EvaluateCondition(). 2023-04-05 20:09:31 +02:00
Admiral H. Curtiss 0a88c2329a
Merge pull request #11715 from JosJuice/dcbx-order
Jit: Change argument order for InvalidateICacheLine(s)FromJIT
2023-04-05 20:06:26 +02:00
Admiral H. Curtiss 2ac7b5a523
Jit64: Fix possibly redundant MOV in ABI_CallFunctionPR(). 2023-04-05 20:00:37 +02:00
Mai 25fba7247e
Merge pull request #11726 from mackal/dolphinqt-memory-leaks
DolphinQt: Fix memory leaks
2023-04-05 04:18:32 -04:00
OatmealDome 2995b5e061
Merge pull request #11667 from TellowKrinkle/DontSucceedOnLinkFail
CMake: Use generator expressions for codesign targets
2023-04-05 05:35:58 +02:00
Michael Cook (mackal) f424e7815a DolphinQt: Fix memory leaks in MemoryWidget
QMenuBar::addMenu does not take ownership of the QMenu, setting their
parent allows them to be cleaned up
2023-04-04 16:10:31 -04:00
Michael Cook (mackal) 7dde0c3c31 DolphinQt: non-Windows builds leak in InterfacePane
The m_checkbox_lock_mouse QCheckBox was only conditionally being added
to the layout, leaving it unmanaged and leaking

Setting the parent will allow it to be managed.
2023-04-04 16:07:06 -04:00
Michael Cook (mackal) e511718fbc DolphinQt: Fix leak in LogConfigWidget
The m_verbosity_debug button was only conditionally being added as
widget, this was done in order to hide the object, but this left it
unmanaged.

Unconditionally adding it to the layout and controlling it's visibility
will resolve these issues
2023-04-04 16:05:23 -04:00
Pierre Bourdon d8fabd37fb
Merge pull request #11417 from K0bin/vk-submit-thread-cleanup
VideoBackends:Vulkan: Clean up submission thread using WorkQueueThread
2023-04-04 22:02:39 +02:00
Pierre Bourdon c71a4c2751
Merge pull request #11719 from AdmiralCurtiss/enet-update
Update ENet to 8ae0e85298fafdb20777b4eb4241218f52f775b0
2023-04-04 22:00:45 +02:00
Michael Cook (mackal) 2dca24229b DolphinQt: Fix memory lkea in FilesystemWidget
QTreeView::setModel doesn't transfer ownership of the object.

Setting the parent resolves this
2023-04-04 15:59:45 -04:00
Pierre Bourdon b63b574a3f
Merge pull request #11669 from LillyJadeKatrin/retroachievements-rcheevos-integration
Retroachievements rcheevos integration
2023-04-04 12:34:20 +02:00
LillyJadeKatrin 84b3df0af2 Added Achievement Manager with Login
Added AchievementManager class. Upon startup (currently only in DolphinQt), logs into RetroAchievements with the login credentials stored in achievements.ini.

Co-authored-by: AdmiralCurtiss <AdmiralCurtiss@users.noreply.github.com>
2023-04-03 21:17:44 -04:00
LillyJadeKatrin 07d2f3d305 Added Initial Achievement Settings
Added AchievementSettings in Config with RA_INTEGRATION_ENABLED, RA_USERNAME, and RA_API_TOKEN. Includes code to load and store from Achievements.ini file in config folder.
2023-04-03 21:17:44 -04:00
Michael Cook (mackal) 241a739dc2 DolphinQt: RenderWidget fix heap-use-after-free
The QByteArray returned by QString::toUtf8() was being freed so the char
pointer was pointing to freed memory.

Found via ASan, didn't notice any issues during normal runtime.

This was triggered after hitting a key combo with alt (ex. toggle
fullscreen) probably happens with others
2023-04-03 10:43:49 -04:00
Mai 655fca3efe
Merge pull request #11712 from AdmiralCurtiss/nand-import-bounds
NANDImporter: Check data bounds.
2023-04-03 08:29:57 -04:00
Pokechu22 9e0755a598 HookableEvent: Use std::recursive_mutex instead of std::mutex
This fixes a crash when recording fifologs, as the mutex is acquired when BPWritten calls AfterFrameEvent::Trigger, but then acquired again when FifoRecorder::EndFrame calls m_end_of_frame_event.reset(). std::mutex does not allow calling lock() if the thread already owns the mutex, while std::recursive_mutex does allow this.

This is a regression from #11522 (which introduced the HookableEvent system).
2023-04-02 15:51:21 -07:00
Admiral H. Curtiss 1e1041f299
NetPlay: Limit ENet's MTU to 1392 as a workaround for dropped packets over VPN via WireGuard, see https://github.com/lsalzman/enet/issues/132 2023-04-02 17:23:10 +02:00
LillyJadeKatrin f3114b59f4 Added USE_RETRO_ACHIEVEMENTS compiler flag
Added a flag to VS and CMake for enabling RetroAchievements integration.
2023-04-02 08:28:25 -04:00
LillyJadeKatrin 2836feac71 Added rcheevos to Externals
Adds the rcheevos library from RetroAchievements to the Dolphin Externals as a submodule. Change was verified to import correctly and build both via Visual Studio and via cmake ninja.
2023-04-02 08:28:23 -04:00
JosJuice 6089310c80 Add Finnish translation
A lot of progress has been made on the Finnish translation over on
Transifex recently. Let's add it.
2023-04-02 11:33:42 +02:00
Admiral H. Curtiss c97c80d1cb
NANDImporter: Check data bounds. 2023-04-02 03:45:34 +02:00
Admiral H. Curtiss aaeaa9c6b6
Merge pull request #11714 from sepalani/check-wii-save-path
GameList: Check Wii save path
2023-04-02 02:44:29 +02:00
JosJuice 450ca0b69e
Merge pull request #11700 from AdmiralCurtiss/mmu-class
PowerPC/MMU: Refactor to class, move to System.
2023-04-01 18:02:04 +02:00
Admiral H. Curtiss e24e52af3c Jit64: Use utility function for function calls in dcbx.
We have these for a reason. I think this also fixes a theoretical
problem when `ABI_PARAM1 == loop_counter` where the first MOV destroys
the second's value; I'm not sure if this can actually happen in practice
though.
2023-04-01 15:30:03 +02:00
JosJuice 1bf593f65a Jit: Change argument order for InvalidateICacheLine(s)FromJIT 2023-04-01 14:34:30 +02:00
Sepalani 9ee564dde3 GameList: Check Wii save path
Make the behaviour consistent with GC save
2023-04-01 16:23:37 +04:00
Pierre Bourdon 7e9a63b987
Merge pull request #11704 from AdmiralCurtiss/more-log
Netplay: More logging before game start.
2023-03-30 19:26:49 +02:00
Admiral H. Curtiss 0ccf24b0c5
Netplay: More logging for server and client thread main loops. 2023-03-30 16:57:39 +02:00
Markus Wick 50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00