Commit Graph

25514 Commits

Author SHA1 Message Date
Leo Lam a728309ac6 Merge pull request #5909 from JosJuice/qt-netplay-strings
Make DolphinQt2 netplay strings more like in DolphinWX
2017-08-10 22:13:20 +08:00
JosJuice e806928071 Make DolphinQt2 netplay strings more like in DolphinWX 2017-08-10 15:58:04 +02:00
Leo Lam 1584aec228 Merge pull request #5910 from spycrab/qt_fix_netplay
Qt/NetPlay: Use TraversalClient::FailureReason
2017-08-10 21:48:41 +08:00
spycrab 366d4c7744 Qt/NetPlay: Use TraversalClient::FailureReason 2017-08-10 15:41:01 +02:00
Leo Lam e41a9905c0 Merge pull request #5744 from JosJuice/remove-non-integer-irs
Remove non-integer IRs
2017-08-10 17:10:26 +08:00
Leo Lam d0304c9b38 Merge pull request #5810 from spycrab/qt_netplay
Qt: Implement Netplay
2017-08-10 14:45:52 +08:00
Leo Lam 15e46cb216 Merge pull request #5900 from ligfx/fixupnpinit
Fix UPnP init
2017-08-10 14:41:50 +08:00
Leo Lam 13b0ba3f55 Merge pull request #5908 from beholdnec/fix-i8-typo
VideoCommon: Fix typos in comments introduced by #5849
2017-08-10 14:39:30 +08:00
Leo Lam 314738ba43 Merge pull request #5906 from ligfx/traversalfailureenumclass
TraversalClient: make FailureReason an enum class
2017-08-10 14:38:13 +08:00
spycrab 9b65f38382 Make Visual Studio happy 2017-08-10 06:49:57 +02:00
spycrab 78cc759d56 Settings: Implement NetPlay globals 2017-08-10 06:49:57 +02:00
spycrab 2e29509b75 Qt/GameList: Add "Host with NetPlay" option 2017-08-10 06:49:57 +02:00
spycrab 13fac93a29 Qt: Implement NetPlay 2017-08-10 06:49:57 +02:00
spycrab d5629017b9 Qt/NetPlay: Implement MD5 dialog 2017-08-09 23:13:20 +02:00
N.E.C b52aff7966 VideoCommon: Fix typo in comments introduced by #5849 2017-08-09 00:02:27 -07:00
Michael M 6faacbeea5 TraversalClient: make FailureReason an enum class 2017-08-08 15:29:56 -07:00
spycrab 962af060a0 Qt/GameList: Add method to get unique ID for item 2017-08-09 00:05:48 +02:00
spycrab e9138f7512 Qt/GameList: Implement GetModel() 2017-08-09 00:05:48 +02:00
spycrab 655778f7f1 Qt: Implement GetUniqueID() 2017-08-09 00:05:48 +02:00
spycrab ca1646d99b Qt: Add "Start NetPlay" option to the menubar 2017-08-09 00:05:48 +02:00
Pierre Bourdon 8b5ae7b0c7 Merge pull request #5905 from leoetlino/serial-number
SettingsHandler: Fix generated serial numbers
2017-08-08 18:07:57 +02:00
Léo Lam 58b7350562 SettingsHandler: Fix generated serial numbers
Must be 9 characters at most; otherwise the serial number will be
rejected by SDK libraries, as there is a check to ensure the string
length is strictly lower than 10.
2017-08-08 23:25:40 +08:00
JosJuice 1fc910b3ea Convert to/from old EFB scale numbering 2017-08-08 12:09:50 +02:00
JosJuice f090a94319 Remove non-integer IRs 2017-08-08 12:09:50 +02:00
Michael M 9e81fec816 NetPlayServer: encapsulate m_upnp_inited in initUPnP() 2017-08-07 11:35:13 -07:00
Michael M 6a8c0ca70b NetPlayServer: actually set m_upnp_inited 2017-08-07 11:35:13 -07:00
Leo Lam a25f7b9b4c Merge pull request #5892 from leoetlino/sysmenu-emu-fixes
Boot/BS2: Accuracy fixes
2017-08-08 01:33:05 +08:00
JosJuice cbe43e58a7 Merge pull request #5890 from leoetlino/sd-fixes
IOS/SDIO: Small fixes
2017-08-07 17:03:18 +02:00
Leo Lam f64b189850 Merge pull request #5895 from lioncash/sw
TransformUnit: Get rid of most pointer casting in TransformColor()
2017-08-07 14:18:35 +08:00
Leo Lam 9e51a7f8d4 Merge pull request #5897 from ligfx/netplayremovegoto
NetPlayServer: remove goto statements
2017-08-07 14:16:27 +08:00
Michael M 2abf13ae36 NetPlayServer: remove goto statements 2017-08-06 23:06:38 -07:00
Leo Lam dbb26a2b54 Merge pull request #5837 from leoetlino/auto-pause
WX: Automatically pause the core for the JIT menu items
2017-08-07 13:21:54 +08:00
Scott Mansell 3b5cad6682 Merge pull request #5860 from jturcotte/fix-macos-nswitch-axis
Fix axis not working with Switch Pro controller on macOS
2017-08-07 13:44:07 +12:00
Lioncash 745f92b4e5 TransformUnit: Get rid of pointer casting in TransformColor() where applicable
The casts to u32* are technically undefined behavior. The u8* cast is
left, as char/unsigned char is exempted from this rule to allow for
bvtewise inspection of objects (and this is what s8/u8 are typedefs of
on platforms we support).
2017-08-06 19:04:31 -04:00
Lioncash 4d35a3105e TransformUnit: Make LightColor()'s chan parameter const
Also marks references/pointers const where applicable
2017-08-06 18:15:05 -04:00
Anthony bc11fad6eb Merge pull request #5894 from lioncash/dqt-elided
ElidedButton: Add missing override specifier to paintEvent()
2017-08-06 14:42:56 -07:00
Lioncash 2363be4c63 ElidedButton: Make constructor explicit
Prevents implicit conversions to ElidedButton.
2017-08-06 17:31:29 -04:00
Lioncash 5153271278 ElidedButton: Add missing override specifier on paintEvent() 2017-08-06 17:26:07 -04:00
Leo Lam 1385444d86 Merge pull request #5883 from sepalani/term-close
DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe
2017-08-07 00:50:31 +08:00
Léo Lam 9f36499f9e IOS/SDIO: Make GetCSDv1/v2 const member functions 2017-08-07 00:48:51 +08:00
Léo Lam c24418a822 IOS/SDIO: Fix warnings about missing braces 2017-08-07 00:48:16 +08:00
Léo Lam d86d5d62ad IOS/SDIO: Add missing save calls in DoState 2017-08-07 00:48:16 +08:00
Leo Lam 1833354ef9 Merge pull request #5891 from lioncash/const
File: Make GetSize() a const member function
2017-08-07 00:46:49 +08:00
Léo Lam 6d73c3e8e3 Boot/BS2: Don't write part of the debugger hook
Writing to 0x60 does actually not "init exception[s]" or anything like
that. Not at all. Rather, it *breaks* a check in Nintendo's SDK, which
makes it fail to realise that the hook hasn't been set up.

This prevents the SDK initialisation routines from writing the rest of
the hook instructions (total: 0x20 bytes), which in turn causes an
anti-piracy check to fail in some Ubisoft games (including Tintin).

Dolphin can be really amazing sometimes.
2017-08-07 00:36:35 +08:00
Léo Lam d612416ce8 Boot/BS2: Write to 0x3194 and 0x3198 2017-08-07 00:36:35 +08:00
Léo Lam 0bdcabdfa9 Boot/BS2: Write the "devkit boot program version" 2017-08-07 00:36:34 +08:00
Léo Lam 81b298f747 Boot/BS2: Set the proper value for 0x000030d8
No clue where people got the 0 value from, or why it's labelled as
"time". As far as I can tell, it is always set to 0xffffffff by
official NAND titles, including the system menu.
2017-08-07 00:36:34 +08:00
Léo Lam 29b1276548 Boot/BS2: Update state file 2017-08-07 00:36:34 +08:00
Léo Lam 363bf27cce Boot/BS2: Write empty play record 2017-08-07 00:36:34 +08:00
Léo Lam 8489d9da90 Boot: Move StateFlags from Boot_WiiWAD to Boot
It's not specific to WADs. The BS2 emulation boot code will also need
to update the state file.

Move the struct to Boot and add a helper function that will handle
reading + computing the checksum + writing the state file.
2017-08-07 00:36:34 +08:00