Commit Graph

11620 Commits

Author SHA1 Message Date
crudelios 9b6c6fa9e4 BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
2014-01-26 13:21:22 +00:00
degasus d3fd0eddbb OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
OSX has their own driver, so performance issues aren't shared with the nvidia driver (unlike the closed source linux and windows nvidia driver). So now they'll also use the MapAndSync backend like all other osx drivers.

fixes issue 6596

I've also cleaned up the if/else block selecting the best backend a bit.
2014-01-26 11:00:29 +01:00
Lioncash 6f74f59427 [Core] Remove an unnecessary pragma directive from EXI_Channel.h.
Dolphin uses warning level 3 in VS. This warning is only triggered in warning level 4.
2014-01-25 17:12:59 -05:00
Tillmann Karras e94a6f07f4 Fix warning 2014-01-25 21:42:44 +01:00
crudelios 23b8465621 BBox: fix for a small rounding issue.
The new chapter title in Paper Mario TTYD had a small graphical bug due to the new code because it read one extra pixel, this fixes it.

I hope this gets everything, I though I had checked most bugs and yet here I am, commit-spamming...
2014-01-25 19:13:32 +00:00
crudelios 90a7e053c5 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2014-01-25 18:06:58 +00:00
crudelios 5f14f0e3ce BBox: read from the proper world matrix index when transforming vertexes to screen coordinates.
Fixes some remaining bbox related bugs in Mickey's Magical Mirror and a slight graphical glitch in Paper Mario: TTYD when flipping and Vivian as your companion (I've been scratching my head for days to find this one).
2014-01-25 18:04:15 +00:00
kostamarino@hotmail.com 3a7cd4e873 Gameini database update for Crash Tag Team Racing (gc), Baten Kaitos Eternal Wings and the Lost Ocean (gc), Disney's Magical Mirror starring Mickey Mouse (gc), Disney's Hide & Sneak (gc), Skylanders: Swap Force (wii).
Fixes issue 6984.
Fixes issue 6972.
2014-01-25 19:29:48 +02:00
Tillmann Karras b34fe2b8f1 x64: fix parameter names of WriteModRM() 2014-01-25 17:36:09 +01:00
crudelios cdfe58f7ed Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".

This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.

Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.

These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.

Please check for any regressions or crashes.
2014-01-25 15:36:23 +00:00
Scott Mansell dd42af9a7c Videosoftware: Fix memory cleanup code. 2014-01-25 11:06:18 +13:00
Rachel Bryk a3d1b9aba7 Increase save state version. 2014-01-24 00:15:56 -05:00
Scott Moreau 202054708b EGL: Fix android build broken by last commit 2014-01-23 19:41:07 -07:00
Scott Moreau d4ff195cad EGL: Properly set parent window.
In X with EGL and WX frontend enabled, running the emulator created
two windows. This was because the parent window was set incorrectly.
2014-01-23 19:20:22 -07:00
degasus 1898524c96 VideoCommon: fix "Buffer not large enough for all vertices!" 2014-01-24 00:10:21 +01:00
Ryan Houdek fd8757a64b Fix OpenGL 2.1 devices that support everything we need.
The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks).
Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way.
So failing that, it sets to GL 2.1, and continues.

Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails.
So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.
2014-01-23 16:02:53 -06:00
degasus 65121cf9a9 OpenGL: remove unused OpenGL headers 2014-01-23 18:52:57 +01:00
degasus bfd0b7275e Merge branch 'StreamBuffers'
This branch drops our temporary buffer in VertexLoaderBase.
Instead, every backend now must provide a buffer to convert vertices and indices.
D3D just uses a temporary buffer like before.
OGL maps the gpu based buffer and stream to them directly.
So this will avoid an unneeded memcpy on OGL backend.
2014-01-23 18:40:56 +01:00
degasus 1ff681a412 D3D: move streaming buffer fallback into D3D backend
Neith OGL nor VideoCommon doen't use it, so there is no need to have it in VideoCommon.
2014-01-23 15:27:18 +01:00
degasus 62f1905978 VideoCommon: don't save streaming fifos into savestate 2014-01-23 15:12:31 +01:00
degasus ff002320a5 OpenGL: Stream vertices + indices 2014-01-23 15:12:31 +01:00
degasus 52feed04db VideoCommon: allow backends to set the buffer pointer as they want to 2014-01-23 15:12:31 +01:00
degasus 128fcdac26 OpenGL: refactor all of our StreamBuffers
The old way was to use big switch/case statements based on a type of buffer.
The new one is to use inheritance.

This change prohibits us to change the buffer type while running, but I doubt we'll ever do so.
Performance should also be a bit better. Also a nice cleanup.

Added some comments about this different kind of buffers.
2014-01-23 15:12:31 +01:00
degasus be1fee6d74 OpenGL: change StreamBuffer in a streaming way
This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy.
But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :)
2014-01-23 15:12:31 +01:00
Ryan Houdek 650bae12e1 Bit of a failure. Fixes 6964.
I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context.
This was doomed to fail.
2014-01-23 08:04:33 -06:00
Ryan Houdek 07db7520bf [GLExt-Cleanup] This cleans up some extra bits unneeded in the extension headers
gl.h and glext.h provide most of the function pointer typedefs and defines for extensions and core features.
The only one it doesn't provide is GL 1.1 function typedefs, but this is to be expected.
If anything needs defines or typedefs in their header in the future, that's as easy as before.
2014-01-23 07:11:13 -06:00
Lioncash 391d26d3bf [DolphinWX] Prevent hotkeys from being assigned to more than one button/function.
Prior to this commit it was possible to assign the same keycode to more than one button.

ie. Say I assigned Open with the hotkey Ctrl+O; well, it was possible to also add it to another function as well, which leads to hotkey clashing.

Now, say I assign Open with Ctrl+O, but then assign that same hotkey to Refresh List; it will unbind the hotkey from Open and then assign it to refresh list.
2014-01-22 18:28:59 -05:00
Dolphin i18n Bot eb29177c5a Automatic translation template update 2014-01-22 00:00:20 +00:00
degasus 3cb5bb3b30 VertexLoader: temp class for reader/writer 2014-01-21 23:44:51 +01:00
degasus 0b97b33ceb VertexLoader: inline destionation buffer 2014-01-21 19:23:07 +01:00
degasus c613868f57 VertexLoader: load scale factor as const, this will save some assembler instructions 2014-01-21 18:54:16 +01:00
degasus f90fe90320 fix windows debug comile
This is broken because of revision ebbf1d392b
2014-01-21 14:23:50 +01:00
degasus ebbf1d392b VideoCommon: merge trivial parts of VertexManager::Flush 2014-01-21 10:47:00 +01:00
degasus 60632fda6f OpenGL: remove small optimization
This one was introduced to reduce the glBindTexture and glActiveTexture calls. But it was quite a bit of logic and only an improvment on uploading/creating a texture, which is done rarely.
2014-01-21 10:34:48 +01:00
degasus fe02833f13 OpenGL: fix our ubo workaround when blend_func_extended is missing 2014-01-21 10:03:05 +01:00
Scott Mansell 8b2c540544 Finally Merge branch 'videosoftware-xfb'
This adds xfb support to the videosoftware backend, which increases it's
accuracy and more imporantly, enables the usage of many homebrew apps
which write directly to the xfb on the videosoftware backend.

Conflicts:
	Source/Core/VideoBackends/Software/SWRenderer.cpp
	Source/Core/VideoBackends/Software/SWmain.cpp
2014-01-21 00:10:00 +13:00
Scott Moreau 2c8340e1dc Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
Scott Moreau 4b3c338930 Merge Platform.h into GLInterface.h 2014-01-20 00:32:01 -07:00
Dolphin i18n Bot 75020b9b51 Automatic translation resources update from Transifex 2014-01-20 00:00:51 +00:00
Ryan Houdek f28bf81db1 Revert "Modified project settings"
This reverts commit 6ad4c0efa6.

Get out of my tree Matt_P!
2014-01-19 15:07:40 -06:00
Ryan Houdek 683dbc09ac Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process.
Also a bit of spacing cleanup.
2014-01-19 11:37:37 -06:00
Matthew Parlane 6ad4c0efa6 Modified project settings 2014-01-19 11:37:37 -06:00
Scott Moreau 84aa98a5a4 wayland: Add bits required to run as a wayland client. 2014-01-19 10:36:20 -07:00
Tony Wasserka 3b25bf2f14 Readme: Windows XP is not supported anymore.
Cf. issue 6785. The decision had been made weeks ago but no one thought of updating the readme.
2014-01-19 18:00:20 +01:00
Tillmann Karras 21b0252e27 Jit64: disable non-IEEE mode emulation
I give up. Merging the ppc_fp branch has caused issues in numerous games
and I can't find the bug. I'm leaving this merged to enable easy
recompilation for people who would like to play games that benefit from
non-IEEE mode emulation (e.g. Starfox Assault).
2014-01-19 09:36:08 +01:00
Rachel Bryk 4a81baff3f Reenable vsync after releasing tab even if frame limit is disabled. 2014-01-19 02:48:59 -05:00
Dolphin i18n Bot 287ac90dc3 Automatic translation template update 2014-01-18 16:43:14 +00:00
Dolphin i18n Bot 127e78d846 Change the gettextize to not update .po files (Transifex will do that) 2014-01-18 16:40:28 +00:00
Dolphin i18n Bot a39be49c55 Automatic translation resources update from Transifex 2014-01-18 16:17:24 +00:00
Ryan Houdek 5d26bf6d9d Rename our GLInterface class function 'GetProcAddress' in order to not have clashing function names due to Windows. 2014-01-18 14:18:32 +00:00