JosJuice
b24b79e373
JitArm64: Implement indexed paired loadstore instructions
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After writing 23b81ef
without realizing that we hadn't actually
implemented the indexed paired loadstore instructions yet,
I am now implementing them.
2021-08-17 11:29:38 +02:00
JMC47
a36855c983
Merge pull request #9818 from JosJuice/jits-cdts-double
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Jits: Don't use fast double-to-single when input is double precision
2021-08-17 05:21:08 -04:00
JMC47
d162015112
Merge pull request #10007 from AdmiralCurtiss/x64-dcbx-in-loop
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Jit64: dcbx loop detection for improved performance when invalidating large memory regions.
2021-08-16 21:27:16 -04:00
Admiral H. Curtiss
8b2f5d5006
Jit64: Optimize dcbx being called in a loop over a large memory region.
2021-08-17 02:38:00 +02:00
Pokechu22
439bf1597b
DSPJitUtil: Remove redundant handling of ac0.h and ac1.h
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m_gpr.WriteReg calls PutReg which already handles the sign extension.
2021-08-16 15:09:20 -07:00
Pokechu22
3b4bc9852f
DSPInterpreter: Fix sign extension of accumulators
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The extension needs to happen in SetLongAcc, not GetLongAcc, as the extension needs to always be reflected in acS.h.
There is no functional difference with the write handler for acS.h, but it is more readable than 4 casts in a row.
2021-08-16 15:09:20 -07:00
Pokechu22
858d0675b9
DSPLLE: Handle cr, sr, and prod.h masking
2021-08-16 15:09:20 -07:00
Mai M
62c3c1a23b
Merge pull request #10034 from JosJuice/jitarm64-w
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JitArm64: Fix paired loadstore instruction decoding
2021-08-16 17:08:43 -04:00
Mai M
d48d6f280a
Merge pull request #10033 from Pokechu22/dsp-jit-table-masking
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DSP/Jit: simplify opcode table by masking
2021-08-16 17:08:18 -04:00
JosJuice
23b81ef495
JitArm64: Fix paired loadstore instruction decoding
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One of those fun "how did this ever work" bugs.
2021-08-16 22:08:30 +02:00
Pokechu22
6772d26935
DSP/Jit: simplify opcode table by masking
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This was done for the interpreter in aaa19acbd0
.
2021-08-16 12:47:31 -07:00
Tilka
0f628ff882
Merge pull request #10028 from GerbilSoft/bugfix/RVT-firmware-filenames
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VolumeVerifier: Use correct IOS filename for development discs.
2021-08-16 20:47:07 +01:00
Pokechu22
3d6ff60a96
DSPSpy: Handle modified wr0 and cr registers correctly
2021-08-16 09:51:16 -07:00
JosJuice
611b6ad231
Translation resources sync with Transifex
2021-08-16 16:49:07 +02:00
Mai M
35c64d1f57
Merge pull request #10031 from Pokechu22/dsp-int-less
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DSPInterpreter: Fix IsLess
2021-08-15 22:50:02 -04:00
Pokechu22
14119c86a4
DSPInterpreter: Fix IsLess
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`IsLess` would incorrectly return true if both `SR_OVERFLOW` and `SR_SIGN` are set, as `(sr & SR_OVERFLOW) != (sr & SR_SIGN)` becomes `SR_OVERFLOW != SR_SIGN` which is true as the two masks are different. This broke in e651592ef5
.
This issue only affected the DSP LLE Interpreter, and not the DSP LLE JIT.
I've also included a simple test case for this. `ax0.l` (on the top left) is set to 0 if the instruction following `IFL` does not execute and to 1 if it is executed.
2021-08-15 19:45:44 -07:00
David Korth
95d3416305
VolumeVerifier: Use correct IOS filename for development discs.
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Retail-signed discs use the format: IOS56-64-v5661.wad
Debug-signed discs use the format: firmware.64.56.22.29.wad
Debug-signed discs usually have a 128 version of the firmware as well,
since some devkits have 128 MB MEM2. (Retail has 64 MB.)
2021-08-15 12:41:35 -04:00
Tilka
4c179fe448
Merge pull request #10029 from Tilka/clipdisable
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VideoCommon: report games that set bits in XFMEM_CLIPDISABLE
2021-08-15 07:07:41 +01:00
Tillmann Karras
f9d2d42a4c
VideoCommon: report games that set bits in XFMEM_CLIPDISABLE
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The SDK only exposes the lowest bit. The Nintendo Channel intro is currently
broken because we don't implement this (see issue 12562).
2021-08-15 04:41:49 +01:00
JMC47
99490cbd7f
Merge pull request #10024 from Tilka/neogeo
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GameSettings: force DSPLLE in remaining Neo Geo games
2021-08-14 23:35:49 -04:00
Mai M
fd8a818a93
Merge pull request #10027 from shuffle2/remove-wa
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revert workaround for msvc arm64 ICE in WIABlob
2021-08-14 16:16:22 -04:00
Shawn Hoffman
4ef87194a4
revert workaround for msvc arm64 ICE in WIABlob
2021-08-14 03:57:53 -07:00
Shawn Hoffman
f3031e2be2
bump msvc required version to align wth vs 16.11
2021-08-14 03:57:25 -07:00
Admiral H. Curtiss
df1e59409b
PowerPC: Handle translation if range given to InvalidateICache spans multiple BAT or Page Table pages.
2021-08-13 21:23:12 +02:00
Mai M
891726e924
Merge pull request #10013 from OatmealDome/wsd-thanos-snap
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WiimoteReal: Remove WiimoteScannerDarwin
2021-08-13 13:24:38 -04:00
Mai M
82969db7de
Merge pull request #10018 from JosJuice/code-allow-name-line
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DolphinQt: Allow $ line when entering AR/Gecko code
2021-08-13 13:22:25 -04:00
Mai M
e2ccad7f95
Merge pull request #10017 from JosJuice/qt-gecko-notes-lf
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DolphinQt: Don't add trailing newline to Gecko notes
2021-08-13 13:21:07 -04:00
Mai M
c43f451da8
Merge pull request #10022 from MerryMage/codesign-debug
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DolphinQt: Add entitlement to allow debugger to attach in Debug builds
2021-08-13 13:19:59 -04:00
Mai M
7cc8437050
Merge pull request #10023 from JosJuice/qt-breakpoint-focus
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DolphinQt: Set default focus for NewBreakpointDialog
2021-08-13 13:18:58 -04:00
Tillmann Karras
56f92c5ce3
GameSettings: force DSPLLE in remaining Neo Geo games
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These two games were missed in PR #3841 .
2021-08-13 17:54:48 +01:00
JosJuice
6c908f8ddb
DolphinQt: Set default focus for NewBreakpointDialog
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I found it a little bit annoying that you can't start typing
the desired address immediately after opening the window.
Also getting rid of the window's ? button while I'm at it.
2021-08-13 10:56:11 +02:00
Admiral H. Curtiss
57037a69f9
PowerPC: Call InvalidateICacheLine() in InstructionCache::Invalidate() for clarity.
2021-08-12 19:27:25 +02:00
Admiral H. Curtiss
4afbd87188
PowerPC: Fast path in InvalidateICache is only valid if the address is 32-byte aligned.
2021-08-12 19:27:25 +02:00
Merry
ec2c10887f
DolphinQt: Add entitlement to allow debugger to attach in Debug builds
2021-08-12 15:08:17 +01:00
Tilka
a27dbe58a6
Merge pull request #10020 from K0bin/d3d12-state-fix
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D3D12: Transition compute textures to UAV state
2021-08-12 00:04:25 +01:00
Léo Lam
bfbbed8308
Merge pull request #10019 from JosJuice/port-enable-cheats
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Port Enable Cheats to the new config system
2021-08-11 21:20:10 +02:00
JosJuice
fa0525f826
Port Enable Cheats to the new config system
2021-08-11 18:07:43 +02:00
Robin Kertels
40dcf1c2e2
D3D12: Transition compute textures to UAV state
2021-08-11 00:17:04 +02:00
JosJuice
cda442d2d8
DolphinQt: Allow $ line when entering AR/Gecko code
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When you come across a cheat code in a place like the Dolphin
wiki, it's often posted like this:
$16:9 Widescreen
0441187C 3FE38E39
Sometimes users try to paste this in its entirety into the Code
field, which leads to Dolphin reporting an error on the first line.
I think it would be nice to make this a little smoother by having
Dolphin accept having a first line that starts with $.
2021-08-10 19:19:34 +02:00
JosJuice
7eabd9e830
DolphinQt: Don't add trailing newline to Gecko notes
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Also fixing a string mistake where the text for AR codes
was copypasted for Gecko codes.
2021-08-10 18:29:54 +02:00
Tilka
b0346ca980
Merge pull request #10015 from JMC47/gameinigiq
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GameINI: Add missing Vertex Rounding to GIQ.ini
2021-08-10 05:47:01 +01:00
JMC47
095afe25df
GameINI: Add missing Vertex Rounding to GIQ.ini
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This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00
OatmealDome
e9a11cdbfd
WiimoteReal: Remove WiimoteScannerDarwin
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For several reasons:
- It pegs the CPU at 95% for scanning even when Dolphin is idle
- WiimoteScannerHidapi works fine on macOS
- Less macOS code to maintain
2021-08-09 18:48:58 -04:00
Tilka
128e1029dd
Merge pull request #10010 from AdmiralCurtiss/jit-cache-translate-address-cleanup
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PowerPC: Minor cleanup around JitCache_TranslateAddress().
2021-08-09 17:33:46 +01:00
Admiral H. Curtiss
116d1361d5
PowerPC: Let callers of JitCache_TranslateAddress determine whether the address was translated.
2021-08-09 18:25:35 +02:00
Admiral H. Curtiss
95fbd09691
PowerPC: Update variable name conventions and const-ness around calls to JitCache_TranslateAddress().
2021-08-09 01:25:04 +02:00
Admiral H. Curtiss
3296d2fc1f
PowerPC: Reorder members of TranslateAddressResult to reduce struct size.
2021-08-09 01:25:04 +02:00
Tilka
0ee97c47e8
Merge pull request #10009 from OatmealDome/re3-inv-texture-cache
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GameINI: Force safe texture cache on Resident Evil 3
2021-08-08 21:05:36 +01:00
OatmealDome
2680a13564
GameINI: Force safe texture cache accuracy on Resident Evil 3
2021-08-08 16:00:30 -04:00
Léo Lam
8e1dbdb257
Merge pull request #10006 from Tilka/pulse
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AudioCommon: fix bogus error + cleanup
2021-08-08 13:16:54 +02:00