Pierre Bourdon
66fa0b626a
DSPHLE: Remove 'ZeldaObsolete.txt'
2014-03-30 12:51:21 +02:00
comex
92dd498fa7
Fix harmless warnings.
2014-03-30 01:40:11 -04:00
comex
b5654a2464
Don't cast -1 to enum to represent a missing value.
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This is undefined behavior in C++, and a clang warning suggests it is
actually producing bad code as a result:
../Source/Core/VideoCommon/BPFunctions.cpp:164:45: warning: comparison of constant 4294967295 with expression of type 'PEControl::PixelFormat' is always false [-Wtautological-constant-out-of-range-compare]
if (new_format == old_format || old_format == (unsigned int)-1)
2014-03-30 01:40:06 -04:00
Pierre Bourdon
b31d1fd313
Merge pull request #232 from delroth/dsphle-cleanups
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Random DSPHLE cleanups
2014-03-30 01:23:09 +01:00
Pierre Bourdon
c2ae791440
DSPHLE: Cleanup common style issues in Zelda.{cpp,h} (most of the file is not coding style compliant)
2014-03-30 01:13:33 +01:00
Pierre Bourdon
18ca5b880e
DSPHLE: Cleanup ROM.{cpp,h}
2014-03-30 01:13:33 +01:00
Pierre Bourdon
090e7637c8
DSPHLE: Cleanup INIT.{cpp,h}
2014-03-30 01:10:08 +01:00
Pierre Bourdon
41e9d8e1a4
DSPHLE: Cleanup GBA.{cpp,h}
2014-03-30 01:10:07 +01:00
Pierre Bourdon
061e3f998a
DSPHLE: Cleanup CARD.{cpp,h}
2014-03-30 01:10:07 +01:00
Pierre Bourdon
85ebffd839
DSPHLE: Cleanup AX{,Wii}.{cpp,h}
2014-03-30 01:10:07 +01:00
Pierre Bourdon
d3abe3824f
DSPHLE: Cleanup UCodes.{cpp,h}
2014-03-30 01:10:07 +01:00
Matthew Parlane
2e119af086
Merge pull request #230 from Parlane/libogc_ios_fix
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Fixes Wiimotes for libogc.
2014-03-30 12:07:02 +13:00
Pierre Bourdon
5955cb8c6b
Merge pull request #231 from delroth/dsphle-cleanups
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DSPHLE: Rename files to remove redundant 'UCode' prefix.
2014-03-30 00:03:42 +01:00
Pierre Bourdon
17d64a1d50
DSPHLE: Mass rename classes to match our coding style better.
2014-03-30 00:01:15 +01:00
Pierre Bourdon
6bc845a804
DSPHLE: Rename files to remove redundant 'UCode' prefix.
2014-03-30 00:01:15 +01:00
Pierre Bourdon
646a97ce86
Merge pull request #229 from lioncash/fifoplayer
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Fix FIFO Player dialog assertion failures (aka work around wx's inability to handle size_t correctly).
2014-03-29 23:35:40 +01:00
Matthew Parlane
cb319ba1da
Fixes Wiimotes for libogc.
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Caused by USB not writing back expected values.
Fixes Issue 7109
2014-03-30 11:04:30 +13:00
magumagu
bdcd5ba39b
SW backend: make shaders work on Intel/Windows.
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Apparently the Intel shader compiler doesn't implement "#if" correctly...
so use "#ifdef" instead.
2014-03-29 13:10:43 -07:00
magumagu
0661efea84
Software backend: Delete forked PixelEngine.
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Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
2014-03-29 12:07:20 -07:00
magumagu
3afa17f752
Move audio handling out of DSP emulation.
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This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
magumagu
78499e5b7c
Delete AudioCommon::UseJIT().
2014-03-29 11:19:31 -07:00
magumagu
102ea55f20
Move mixer construction to AudioCommon.cpp.
2014-03-29 11:19:30 -07:00
magumagu
aac4206664
Move UDSPControl structure into DSP.h .
2014-03-29 11:19:19 -07:00
LPFaint99
c7faf2be4c
add setting to game inis to use memory card 251 for games that cannot use large memory cards
2014-03-29 10:18:27 -07:00
LPFaint99
c47f047ac6
Use memory card 251 for games that cannot use large memory cards
2014-03-29 10:14:24 -07:00
Lioncash
c351e12fe5
Fix assertion fails in FifoPlayerDlg.cpp.
2014-03-29 12:39:54 -04:00
Lioncash
366c83c4e0
Remove unnecessary wxT declarations in FifoPlayerDlg.
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These are not needed anymore since wx 3.0. Also some minor formatting stuff.
2014-03-29 12:27:51 -04:00
Lioncash
73a3a6726d
Add the algorithm header to a few FifoPlayer cpp files.
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Both of them use std::min and std::max, but this header wasn't included.
2014-03-29 10:42:28 -04:00
Pierre Bourdon
47d96e449a
Merge pull request #228 from delroth/trailing-whitespaces
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Remove all trailing whitespaces from our codebase.
2014-03-29 11:13:59 +01:00
Pierre Bourdon
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
Pierre Bourdon
92fc7c64d6
Merge pull request #216 from Linktothepast/gameini_updates
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Gameini updates.
2014-03-29 10:35:45 +01:00
Linktothepast
d618cccccd
Gameini updates.
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The Sims 2 Pets (gc), NHL 2005 (gc), NHL06 (gc), Blood Omen 2 (gc),
R:Racing Evolution: Life in the Fast Lane (gc), World Of Zoo (wii),
Super Mario Galaxy 1 and 2 are affected.
Fixes issue 7067.
2014-03-29 11:29:33 +02:00
Pierre Bourdon
7b456d38fa
Merge pull request #221 from comex/master
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Fix IsTriviallyCopyable for volatile (fixes Mac build).
2014-03-28 10:20:46 +01:00
comex
4d5df0d008
Fix IsTriviallyCopyable for volatile (fixes Mac build).
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Between C++11 and C++14, volatile types stopped being trivially
copyable. The serializer has no reason to care about this distinction,
so tack on remove_volatile.
2014-03-27 23:42:52 -04:00
Pierre Bourdon
9b8296d5ab
Merge pull request #219 from lioncash/includes
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Fix include order in EGL.h.
2014-03-28 01:32:43 +01:00
Lioncash
52c1db81ee
Fix include order in EGL.h.
2014-03-27 20:26:52 -04:00
Pierre Bourdon
ee091329f7
Merge pull request #217 from magumagu/minor-ucode-cleanup
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Minor Ucode cleanup.
2014-03-27 22:48:25 +01:00
magumagu
23174d25c6
Minor Ucode cleanup.
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Clean out unnecessary references to the audio system from the ucode
implementation.
2014-03-27 14:16:16 -07:00
Tony Wasserka
b7599f7d3a
Merge pull request #215 from delroth/gameini-dsphle
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Do not force DSPLLE in Zelda HLE games anymore.
2014-03-27 10:52:23 +01:00
Pierre Bourdon
7286700a1c
Do not force DSPLLE in Zelda HLE games anymore.
2014-03-27 10:41:48 +01:00
Pierre Bourdon
784c636db8
Merge pull request #214 from magumagu/zelda-ucode-cleanup
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Zelda ucode cleanup
2014-03-27 09:57:03 +01:00
Jens Nyberg
73176d0333
VideoCommon/VertexLoader: Add more use of std::min and std::max
2014-03-27 00:33:41 +01:00
Jens Nyberg
478a27e052
VideoCommon/VertexLoader: Remove duplicate point min and max calculation
2014-03-27 00:24:48 +01:00
magumagu
8a3da44d91
Fix CMake build.
2014-03-26 15:59:23 -07:00
Jens Nyberg
0c62ae9c1a
VideoCommon/VertexLoader: Remove NRM enum
2014-03-26 23:56:57 +01:00
magumagu
f8b7a2fc10
Add audio output for Zelda Ucode variants.
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Untested.
2014-03-26 15:17:37 -07:00
magumagu
e9896c1ff9
Use correct sample rate in Zelda Ucode HLE.
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The Ucode's output should be independent of the sample rate Dolphin is using.
2014-03-26 15:12:00 -07:00
magumagu
3b62e8b798
Fix minor Zelda Ucode audio corruption.
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Stupid mistake in my previous commit; the value of m_CurBuffer was
off-by-one.
2014-03-26 14:34:00 -07:00
magumagu
4fafa954a1
Zelda Ucode partly working without Premix hack.
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The code is still completely wrong, and it only outputs some sound,
but the mess is confined to the Zelda Ucode implementation.
2014-03-26 14:06:32 -07:00
magumagu
8dad1be319
Fix sound buffer addresses in Zelda UCode HLE.
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The code previously mixed up the addresses of the right and left buffer;
testing shows that the address of the left buffer comes first.
2014-03-26 14:06:30 -07:00