John Peterson
9041485a73
Emulated Wiimote: Forgot one variable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2263 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:57:43 +00:00
John Peterson
ec7b83c688
Emulated Wiimote: Added default key settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:57:00 +00:00
John Peterson
47c7e9fe99
Emulated Wiimote GUI: Reorganized controls
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:44:29 +00:00
John Peterson
a8e35e976a
Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 18:23:42 +00:00
hrydgard
4f471ffeb6
color vertexloader: make read24 safer, speedup direct 8888 a tiny bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2253 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 13:08:21 +00:00
hrydgard
232e961b6f
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 12:38:25 +00:00
omegadox
72cf7a5a42
Fixed LogicOp Blending and Dithering support enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2249 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 11:24:45 +00:00
omegadox
71d9832004
Linux compile fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2246 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 05:43:48 +00:00
John Peterson
cf068ebb06
Emulated Wiimote: Forgot to check that we have a gamepad
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2245 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 02:26:30 +00:00
John Peterson
72112584de
Emulated Wiimote: Forgot a few ifdefs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 02:06:07 +00:00
John Peterson
34dbb40ef5
Emulated Wiimote: Added option to use analog controls for the Nunchuck stick
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 02:01:43 +00:00
John Peterson
ae9bb905bf
Emulated Wiimote: Fixed the concurrent playback of Wiimote and Nunchuck movements
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 19:36:25 +00:00
John Peterson
7c638f3a51
Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 13:03:21 +00:00
XTra.KrazzY
efa5fe5eb7
New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 09:04:40 +00:00
John Peterson
79947e5d29
Emulated Wiimote: Added dead zone option for the gamepad input
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:15:35 +00:00
John Peterson
94583cbab0
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:07:20 +00:00
XTra.KrazzY
acb3d1b23d
New compact texture type for OGL/D3D: IA8
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-13 14:14:45 +00:00
XTra.KrazzY
e557e090dd
New compact texture type for OGL/D3D: RGB565
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 22:32:33 +00:00
John Peterson
57c4620902
Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 16:43:35 +00:00
XTra.KrazzY
d2d097fba5
Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:54:08 +00:00
John Peterson
eb1c6163f7
Emulated Wiimote: Enabled the roll and pitch function again (I had accidently disabled it in the last commit)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 10:49:38 +00:00
John Peterson
b932a53b68
Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 08:46:48 +00:00
John Peterson
9651a30c1b
Wiimote: Disabled the combined pitch and roll option that was not ready yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:47:50 +00:00
John Peterson
0681f76a1d
Last commit: Forgot one change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2216 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:31:43 +00:00
John Peterson
68f39cb287
nJoy:
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1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.
2. Fixed the Allow out of focus input option again
3. Allow changing of the mapped pads while a game is running
4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped
5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:30:02 +00:00
John Peterson
5ba51ed789
Wiimote: Fixed crash that would occur if no gamepad was detected
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 20:20:52 +00:00
John Peterson
c1214d2026
Wiimote: Compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2210 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 18:46:39 +00:00
John Peterson
88d41e3ff4
Wiimote: Non-windows compilation fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2209 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 18:36:37 +00:00
John Peterson
516a14150a
Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 17:25:08 +00:00
nakeee
4d57101e29
Fix crazy svn changing trunk on last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 14:02:01 +00:00
nakeee
3e9b3b266a
[Soap] Roll back inputcommon changes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2203 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 12:40:06 +00:00
John Peterson
6daae62df3
nJoy: Fixed settings when multiple pads are connected
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2195 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 01:25:42 +00:00
John Peterson
c18613a580
nJoy: Fixed the Hat / Custom D-Pad setting in the save by slot mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-10 00:41:43 +00:00
John Peterson
3d70ea1bcb
PadSimple: Removed double definition of __Log()
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Core: Readded FreeVideo and FreeDSP for _WIN32. As I have explained thoroughly these are needed in Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2192 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 23:20:28 +00:00
John Peterson
72424eeadc
PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
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Core: Tried to a address a semi-frequent hanging that would occur in single core mode and render to main frame
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 23:12:15 +00:00
nakeee
ec71298b06
Fixed another unresolved symbol
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removed freevideo/freedsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 21:47:02 +00:00
nakeee
4200f69c5a
fix unresolved symbols
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 21:19:35 +00:00
John Peterson
2331356bf5
nJoy: Build fix, commented away SDL_GetVersion()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 21:06:17 +00:00
John Peterson
b59d023cbf
Wiimote: Build fix, forgot to recomment a logging function
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2186 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 21:01:02 +00:00
hrydgard
d209d4a577
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:35:30 +00:00
John Peterson
5edef94753
SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:06:27 +00:00
XTra.KrazzY
09c8368180
Fixed NullSound hanging on movies. Compared to DSound, it's now slower on movies but faster in menus
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 19:50:06 +00:00
daco65
2ff2852771
Njoy: added an option to choose what kind of analog filtering you want. it should be changeable when you choose to view advanced settings. this solved my analog/digital config problems i had and it *should* still work for those who had np with Jpeterson's change. i was told the wiimote had the same problem (makes sense) but im not sure if alot of ppl had that problem with their controllers so i have kept it as an ini changeable option only (set AdvancedMapFilter to True to use the same filtering as Njoy 0.3 does with AdvancedMapFilter enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2180 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 18:43:03 +00:00
John Peterson
1fbebb4ce1
Wiimote: Configure gamepad in Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 13:10:29 +00:00
daco65
bb4cec5b45
this is just temp until i can talk to JP why added the 6000 in the first place. doesn't make sense to me
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2170 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 01:40:25 +00:00
donkopunchstania
f5f99e8f04
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 22:08:20 +00:00
daco65
128313cdea
fixed the analogue config bug ( at least for me o.o )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2157 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:23:25 +00:00
XTra.KrazzY
a85f92c8d1
Unnecessary PanicAlert removal
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2156 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:20:49 +00:00
XTra.KrazzY
c8526c7be1
1. Fixed RTC in both Wii and GC (added Wii epoch bias, notify me if it isn't good for your PC and I'll revert it).
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2. Added some Zelda UCode HLE Documentation and changed the way it handles mail, also fixed a bug there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2155 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 19:17:51 +00:00
Shawn Hoffman
c3dbbb1f23
Mic device WIP. define USE_PORTAUDIO and link with portaudio to test it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2153 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 18:25:25 +00:00